zeromus
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60f2b411b6
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dont vsync when fastforwarding or unthrottling
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2011-09-04 05:18:38 +00:00 |
zeromus
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8c08bc84cb
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tweak multitrack logic
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2011-08-21 04:44:40 +00:00 |
andres.delikat
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cde05919ad
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Refactor autofire into an autofire controller. Added On & Off values that can be used to create any combination of On/Off patterns, hooked them to Global.Config values
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2011-08-09 22:13:57 +00:00 |
andres.delikat
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8fa630c0fa
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Autofire UI for PCE, GG, GB
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2011-08-09 02:40:22 +00:00 |
andres.delikat
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63b1f9b93a
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Input Config - autofire for SMS/GG/SG, disable autofire pulldown item for TI83
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2011-08-09 02:16:46 +00:00 |
andres.delikat
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9b2ba5c85c
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Basic implementation of Global.ActiveController, uses an ORAdapter to OR against Active Controller. Still TODO: setting up autofire controllers for platforms and a UI in the Controller Config
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2011-08-09 00:51:46 +00:00 |
andres.delikat
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0d01af5c7b
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Refactor autofire, remove the autofire adaptor. Added an autofire bool to IController and implemented it in the Controller object. Setting to true will turn the controller buttons into autofire buttons
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2011-08-08 23:35:13 +00:00 |
andres.delikat
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d92c27f89d
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Autofire Input Adaptor, currently no UI for it
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2011-08-07 23:26:06 +00:00 |
andres.delikat
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d69abc909d
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Cheats - more refactoring by putting code into the CheatList object
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2011-08-06 19:30:21 +00:00 |
beirich
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b27673f26c
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M-M-M-MONSTER COMMIT! change Game-load api stuff
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2011-08-04 03:20:54 +00:00 |
beirich
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74a58186df
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fix Disc/Disc name collision
add function to disc-api to get game-ID hash from 1st data track
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2011-08-03 00:57:01 +00:00 |
zeromus
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19d0cc627e
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get some of the disc api interop stuff checked in
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2011-08-02 08:26:33 +00:00 |
andres.delikat
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3481943b74
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Overhaul movie savestate logic - cleaned up a lot of code, implemented GUID, Future Event, and Timeline checks to read-only situations. Prevented loading of state if an error occurs. Still TODO - GUID checks in read+write mode
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2011-07-31 16:41:27 +00:00 |
zeromus
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5580295085
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movie input refactoring
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2011-07-24 23:14:16 +00:00 |
zeromus
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29b2e30c36
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cleanup Controller class (remove old sticky and forcing code)
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2011-07-24 20:37:10 +00:00 |
zeromus
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e4f9f76198
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fix ti-83 virtual keypad
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2011-07-24 20:23:27 +00:00 |
zeromus
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198431b8a2
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add StickyXORAdapter
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2011-07-24 19:52:13 +00:00 |
zeromus
|
8a1e0c2b09
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unmanaged core experiment
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2011-07-24 06:45:05 +00:00 |
zeromus
|
61f466ca8e
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fix more input stuff better
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2011-07-10 07:39:40 +00:00 |
zeromus
|
2425b3c87a
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fix some input things
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2011-07-10 06:24:04 +00:00 |
zeromus
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4991b95def
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refine input stuff
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2011-07-10 02:14:58 +00:00 |
zeromus
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0aa234282e
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phase 1 of fixing up controller logic. tell me how terribly ive broken the movie code. might want to fix it before moving on to phase 2 or decide to revert.
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2011-06-27 05:31:46 +00:00 |
andres.delikat
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52215061aa
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some implementations necessary for the gameboy controller
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2011-06-27 01:24:26 +00:00 |
andres.delikat
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5bda595ee7
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fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually
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2011-06-19 23:39:25 +00:00 |
kylethomson
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e9942dc101
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Multitrack overwrite works. Now to fix playback.
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2011-06-16 03:56:40 +00:00 |
kylethomson
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18fe637193
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Start of MultiTrack.
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2011-06-16 01:18:16 +00:00 |
zeromus
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c0988feaa3
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add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options
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2011-06-11 22:15:08 +00:00 |
andres.delikat
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a5bf181621
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active controls should be set to a null emulator as an option too (this still doesn't fix the crash on load though as it never gets to the code that sets active controls because that is triggered by the loading of a ROM)
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2011-05-08 13:43:53 +00:00 |
beirich
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33c300ff7b
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good news: movies work! bad news: 1) movies don't work for TI83 yet 2) I broke some NES things, to be fixed in a later commit
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2011-05-08 00:06:43 +00:00 |
zeromus
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022c4be0c8
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add nes stub
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2011-02-20 02:17:09 +00:00 |
zeromus
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3c7534e92a
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TI-83 emulator lol
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2011-01-18 10:28:10 +00:00 |
beirich
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89e4c5a674
|
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2011-01-11 02:55:51 +00:00 |