alyosha-tas
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d2905715b6
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genplusgx: Fix #548
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2017-04-13 15:52:09 -04:00 |
adelikat
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3965af851f
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Misc code cleanups in BizHawk.Common
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2017-04-13 13:57:58 -05:00 |
adelikat
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1e05e8a29d
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Virtual Pad - add tilt controls to GBA when mGBA is the core. Fixes #830
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2017-04-13 13:06:12 -05:00 |
adelikat
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e23dc983f0
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Merge pull request #826 from lenalia/master
Added horizalign and vertalign to DrawText
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2017-04-11 16:43:20 -05:00 |
adelikat
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68708bfcfb
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forgot to check this in
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2017-04-10 14:59:24 -05:00 |
adelikat
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37c989c661
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more misc code cleanups, with some C#6isms
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2017-04-10 11:24:53 -05:00 |
adelikat
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fc59710dab
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some code cleanup, mostly introducing C#6isms, also add a customized resharper+stylecop settings file in case anyone is using resharper
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2017-04-10 10:30:05 -05:00 |
J.D. Purcell
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16bf63ade8
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Random cleanups.
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2017-04-10 09:36:04 -04:00 |
J.D. Purcell
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b2a28339d1
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Use 'nameof' operator.
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2017-04-10 08:36:42 -04:00 |
J.D. Purcell
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45f1a4b64f
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Disable MultiHawk's View menu when no ROM is loaded to prevent crash.
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2017-04-09 23:23:20 -04:00 |
J.D. Purcell
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ab155217e7
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Random (small) cleanups.
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2017-04-09 23:08:26 -04:00 |
J.D. Purcell
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676da1002d
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Update MultiHawk's DisplayManager. Because I was testing out multiple D3D controls.
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2017-04-09 22:44:58 -04:00 |
J.D. Purcell
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93aeffe69e
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Remove some duplicate/unused code in MultiHawk.
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2017-04-09 21:47:59 -04:00 |
J.D. Purcell
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88bb910405
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Didn't mean to commit that part.
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2017-04-09 21:05:20 -04:00 |
J.D. Purcell
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85c1a42e48
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Remove some duplicated code. Also trying some C# 6 stuff, let's see what breaks.
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2017-04-09 20:59:23 -04:00 |
zeromus
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23fb06a0cd
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c++ side setup for setting any devices on snes input ports
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2017-04-09 16:45:05 -05:00 |
zeromus
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934e588a61
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Merge pull request #829 from TASVideos/d3dresetdevice
Cleanup Direct3D device reset code.
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2017-04-09 13:39:22 -04:00 |
J.D. Purcell
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0322ca5bad
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Cleanup Direct3D device reset code.
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2017-04-09 12:55:11 -04:00 |
J.D. Purcell
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a786f73154
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Fix some places using 'int' instead of IntPtr. (#828)
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2017-04-08 18:36:29 -04:00 |
J.D. Purcell
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b63aede96c
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Fix MultiHawk build.
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2017-04-08 18:34:07 -04:00 |
J.D. Purcell
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1eaaaa64e1
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Remove old workaround.
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2017-04-08 18:01:03 -04:00 |
J.D. Purcell
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f1dee6c20e
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Fix flickering when toggling vsync on/off (e.g. while fast forwarding).
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2017-04-08 16:56:15 -04:00 |
J.D. Purcell
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f17e1c3f2a
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Fix in OpenGL cleanup.
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2017-04-08 15:31:02 -04:00 |
J.D. Purcell
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bf8d981952
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Fix comment
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2017-04-08 15:20:33 -04:00 |
J.D. Purcell
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0b81463408
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Make sure Direct3D objects get disposed. Fixes all SlimDX warnings when exiting.
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2017-04-08 15:18:55 -04:00 |
J.D. Purcell
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1096e1bc5a
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Small improvement to previous commit.
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2017-04-08 12:40:31 -04:00 |
J.D. Purcell
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a2aba7e3c2
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Make sure DirectInput objects are disposed properly. Also includes a better fix for thread safety issues (#722).
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2017-04-08 11:49:04 -04:00 |
J.D. Purcell
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5446a636ba
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Fix crash on exit when using XAudio2 with the debugger attached.
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2017-04-07 22:57:23 -04:00 |
adelikat
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681ec8317e
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Merge pull request #827 from shanehoman/saveram_hotkey_lua
flush Saveram via hotkey or lua
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2017-04-07 20:55:07 -05:00 |
alyosha-tas
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f4f06d7554
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Delete PPU.run.cs
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2017-04-07 20:14:57 -04:00 |
alyosha-tas
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9f7a926437
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NES Fix more then 8 sprites option
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2017-04-07 20:14:34 -04:00 |
alyosha-tas
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9e94bec081
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NES fix more then 8 sprites option
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2017-04-07 20:12:59 -04:00 |
zeromus
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a60be7d2c9
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avert your eyes
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2017-04-05 20:03:49 -05:00 |
zeromus
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a7b6a9af4d
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dont look at this, it doesnt work
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2017-04-05 19:46:11 -05:00 |
zeromus
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57b1df8487
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last commit freaks me out a bit. let's try something a little safer looking to fix the SA1 hanging opcodes
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2017-04-05 19:14:38 -05:00 |
zeromus
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9119e4f4ea
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fix bug savestating SA1 hung in STP or WAI. fixes panic bomber.
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2017-04-05 17:35:24 -05:00 |
nattthebear
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7814c26d9d
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possibly make intellivision sound worse
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2017-04-05 17:24:48 -04:00 |
J.D. Purcell
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98c1ccab4d
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Cleanup.
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2017-04-04 23:45:52 -04:00 |
J.D. Purcell
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9bb4cc9917
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Fix bug when allocating smaller than requested rewind buffer.
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2017-04-04 23:29:43 -04:00 |
J.D. Purcell
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a47e69507f
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More rewind cleanup.
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2017-04-04 23:26:22 -04:00 |
lenalia
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117ce07aaf
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Added horizalign and vertalign to DrawText
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2017-04-04 21:20:33 -04:00 |
J.D. Purcell
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9a7e7496c9
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Comment the tricky parts of the rewind code.
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2017-04-03 22:19:09 -04:00 |
shanehoman
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58e1b52369
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expose MainForm.SaveRam() method to lua
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2017-04-02 23:12:38 -07:00 |
shanehoman
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0db0c4eccf
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bind a hotkey to flush sram
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2017-04-02 23:08:47 -07:00 |
J.D. Purcell
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07a8c2c027
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Remove unnecessary rewind capture on ROM load. I reviewed the original commit where it was added, and it was only to initialize the delta rewind buffer.
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2017-04-02 23:01:41 -04:00 |
J.D. Purcell
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eadea2481e
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Rewind: Re-order some methods (no code change).
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2017-04-02 19:39:13 -04:00 |
J.D. Purcell
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3f776dbf6f
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Rewind: Fix subtle off-by-one-frame bugs (only really noticeable when frame advancing).
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2017-04-02 18:50:34 -04:00 |
adelikat
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e767e1b673
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Fix loading roms from archive when using recent roms menu
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2017-04-01 16:15:32 -05:00 |
J.D. Purcell
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c58d2929f8
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SoundOutputProvider: Standalone mode to eliminate the need for an external buffer when used with SyncToAsyncProvider.
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2017-03-25 16:26:46 -04:00 |
alyosha-tas
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a7f5bafb72
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ColecoVision clean up Super Action Controller
wheel mostly works now.
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2017-03-23 10:40:32 -04:00 |