goyuken
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c217768871
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nes: mapper 028: fix 32k modes (they don't behave like MMC1). of course, there are still no mapper028 games or carts at all
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2012-11-06 14:46:36 +00:00 |
saxxonpike
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c9c6cc4e9c
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c64- better VIC screen mode documentation
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2012-11-06 06:42:22 +00:00 |
zeromus
|
877b95e3d5
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c64-hook up firmwares configuration. expected to be by default in C64/Firmwares output directory, named basic,chargen,kernal
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2012-11-06 06:19:27 +00:00 |
saxxonpike
|
899efca9d3
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c64- implement multicolor text mode rendering
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2012-11-06 06:01:45 +00:00 |
saxxonpike
|
4af6b10971
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VIC- character generator implemented
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2012-11-06 05:49:42 +00:00 |
goyuken
|
ec82f11884
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nes: reset board state with hard reset
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2012-11-06 03:05:43 +00:00 |
goyuken
|
089379711a
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nes: fix missing sound after hard reset
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2012-11-06 02:13:16 +00:00 |
goyuken
|
e06a9218b8
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nes hard reset no longer crashes. instead, certain sound channels stop playing (?)
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2012-11-06 01:41:22 +00:00 |
saxxonpike
|
7110cf928b
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commodore64: fix badline calculation
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2012-11-06 00:43:53 +00:00 |
adelikat
|
5764b222ab
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NES Core - implement Hard Reset, currently crashes though
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2012-11-06 00:40:51 +00:00 |
saxxonpike
|
f1b4861d87
|
c64- VIC per-cycle behavior
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2012-11-05 20:47:20 +00:00 |
goyuken
|
ac1f9a90a1
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libgambatte: switch the system bus read to use a much safer (100%?) deterministic peek. also implement core side stuff for scanline-based callback
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2012-11-05 20:15:53 +00:00 |
saxxonpike
|
788591ba77
|
c64- VIC functions and interrupt triggers
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2012-11-05 19:05:25 +00:00 |
saxxonpike
|
4f2cd1263c
|
c64- CIA register class, data port class
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2012-11-05 16:56:58 +00:00 |
goyuken
|
ef4bb14d59
|
gb gpu view: oam
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2012-11-05 15:58:51 +00:00 |
saxxonpike
|
821553cda8
|
c64- VIC register class
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2012-11-05 14:24:01 +00:00 |
zeromus
|
69d2a99a2c
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nes-fix memory map bug, affecting robocop 3 scroll glitches
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2012-11-05 06:26:52 +00:00 |
goyuken
|
32a3d9db80
|
gbhawk gpu viewer: work correctly with palettes and CGB extended BG data
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2012-11-05 04:09:04 +00:00 |
goyuken
|
271d4102e8
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GB: add "GPU Viewer", similar to other gpu debugging tools. doesn't do much yet.
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2012-11-05 01:34:11 +00:00 |
zeromus
|
9ff8b450f4
|
add the crudest possible psx disc detector. now other people can watch somewhat garbled psx game intros
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2012-11-05 00:11:41 +00:00 |
zeromus
|
b4b2657965
|
some libmednahawk work. it can't possibly be used by anyone else yet, but i gotta do a checkin.
|
2012-11-04 23:29:06 +00:00 |
goyuken
|
807b86f8b3
|
nes mapper28: correct power on behavior. it seems to work well enough
|
2012-11-04 00:28:46 +00:00 |
goyuken
|
a7b2be48e2
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nes: implement mapper028, a hypothetical multicart. untested
|
2012-11-03 23:56:35 +00:00 |
goyuken
|
50f65452b5
|
nes: add identifier for TENGEN-800030. fixes bootgod identified dumps of various tengen (U) games
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2012-11-03 21:45:48 +00:00 |
goyuken
|
3575eb849b
|
z80gb: add new disassembler
|
2012-11-03 18:17:55 +00:00 |
saxxonpike
|
97bdd9be9c
|
c64- clean tabs, document some regs, VIC screen memory fetch added
|
2012-11-03 17:57:14 +00:00 |
goyuken
|
747c3db7cb
|
nes: vrc2: fix Contra (J), Ganbare Goemon 2 (J)
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2012-11-03 17:03:38 +00:00 |
saxxonpike
|
8182da2fcd
|
c64- VIC bank switching via CIA2
|
2012-11-03 16:15:16 +00:00 |
saxxonpike
|
5955976216
|
c64- VIC memory read function
|
2012-11-03 15:57:32 +00:00 |
saxxonpike
|
1e2ee5f0b5
|
c64- rename MemoryBus to Memory since it is emulating the whole controller now
|
2012-11-03 14:26:43 +00:00 |
saxxonpike
|
bb2fafec63
|
c64- connect CIA2 port A and B to MemBus
|
2012-11-03 14:23:44 +00:00 |
adelikat
|
d783e439bb
|
C64 - rename controller definition
|
2012-11-03 13:55:22 +00:00 |
saxxonpike
|
59bb49ae20
|
c64 - more CIA timer regs, VIC border and background rendering
|
2012-11-03 10:15:44 +00:00 |
saxxonpike
|
81f33754e0
|
Commodore64- CIA instantiation in Core
|
2012-11-03 07:07:29 +00:00 |
saxxonpike
|
dbba216ec7
|
Commodore64 CIA - registers implemented
|
2012-11-03 07:05:07 +00:00 |
saxxonpike
|
2c25ae5701
|
correction in VIC sprite X reg write
|
2012-11-03 06:10:20 +00:00 |
saxxonpike
|
73f625dee4
|
|
2012-11-03 06:03:58 +00:00 |
goyuken
|
d89e9e5da5
|
nes: pxrom, fxrom: implement peekppu; fixes nametable debugger view in some games
|
2012-11-03 01:26:13 +00:00 |
goyuken
|
f8f4fa6967
|
Mapper165: implement peekppu. fixes some visual glitching when using nametable viewer. Fire Emblem (Ch)
|
2012-11-02 23:51:38 +00:00 |
goyuken
|
48bb76820e
|
nes: fds: implement peekcart (sorta)
|
2012-11-02 23:32:32 +00:00 |
goyuken
|
944c8e412f
|
gbhawk: tracelogger shows disassembly now
|
2012-11-02 23:19:16 +00:00 |
goyuken
|
6ffd71973a
|
6502: improve tracelog to only disassemble actual opcodes, and also enable it on 2600
|
2012-11-02 22:27:22 +00:00 |
goyuken
|
323caaaff7
|
nes: sxrom: decrease speed by 1%, also fix overflow possibility
|
2012-11-02 19:52:02 +00:00 |
goyuken
|
3eda4a90a6
|
gbhawk: tracelogger
|
2012-11-02 19:44:31 +00:00 |
zeromus
|
24d3bb76e2
|
fix 2600 Peek support, as best I can tell how.
|
2012-11-02 19:35:13 +00:00 |
zeromus
|
aa161d8910
|
proper Peek support in NES and 6502X
|
2012-11-02 19:28:00 +00:00 |
goyuken
|
5bf33b54a6
|
SxROM: 1% speedup
|
2012-11-02 17:51:07 +00:00 |
adelikat
|
c0c3c36e87
|
C64 - Pass in extension to the core
|
2012-11-01 17:56:48 +00:00 |
adelikat
|
3858ff9b95
|
start a skeleton C64 project, mapped .prg, .d64, .g64, .crt to C64, rom loading should work (gets the bytes to the core), haven't tested
|
2012-11-01 16:48:32 +00:00 |
adelikat
|
6e214a6059
|
Atari 2600 - fix mapper E7
|
2012-11-01 03:26:24 +00:00 |