zeromus
fd6ac896fc
general cleanup.. remove a bunch of warnings.. improve log console system a bit.. add new icons for log console window.. remove old demo psx interop system and add new, simpler one, which isnt really tested yet but is way less annoying.
2012-02-24 20:38:35 +00:00
brandman211
a92865a13d
-Removed the redundancy from TI-83 as well. The whole revamping is a net loss of 292 lines of code.
...
--Note that I don't think that the calculator pad simulator is registering when I click 0, and that this doesn't seem to be related to any changes I made.
2012-02-21 00:40:44 +00:00
beirich
7a272192fb
Add version IDs to the other working cores
...
Add toggle for saving screenshot with savestate. Update loadstate code to not die when encountering a state without a screenshot
2011-09-15 23:32:21 +00:00
beirich
b27673f26c
M-M-M-MONSTER COMMIT! change Game-load api stuff
2011-08-04 03:20:54 +00:00
beirich
6f379cee76
remove freeze system; replacement incoming
2011-08-03 02:13:42 +00:00
andres.delikat
183ef7f14c
Cheats implemented in the TI83 core, show messagebox on Cheat enable failure
2011-08-02 22:41:47 +00:00
andres.delikat
2e68314e01
Movies that start from savestate now supported. Record Movie dialog "Record from Now" option implemented. ResetFrameCounter() added to IEmulator and implemented in all existing cores
2011-07-30 20:49:36 +00:00
zeromus
4b892cdfea
ti83: savestate vram
2011-07-14 01:18:04 +00:00
andres.delikat
de1a3fdc50
Fix TI83 screenshots. Fix screenshot naming code to use the filesystemsafe name, fix bug in screenshotas function
2011-07-10 01:55:37 +00:00
zeromus
c0988feaa3
add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options
2011-06-11 22:15:08 +00:00
beirich
9283a9f37d
IEmulator now implements IDisposable; client now disposes cores
2011-06-02 02:59:18 +00:00
andres.delikat
99babf743f
Movie class has a GetSeconds() function that returns the number of seconds based on frames / fps. It is loaded with lots of fps formulas for various consoles.
2011-05-14 12:46:41 +00:00
beirich
33c300ff7b
good news: movies work! bad news: 1) movies don't work for TI83 yet 2) I broke some NES things, to be fixed in a later commit
2011-05-08 00:06:43 +00:00
andres.delikat
f440f843dd
Add IsLagFrame bool to IEmulator and implement in all platforms. Make an alert font in Render panel and make input display use it when a frame is a lag frame
2011-05-01 16:04:53 +00:00
andres.delikat
8a924c5bd0
TI83/NES - add lag counter to savestates
2011-05-01 13:54:11 +00:00
andres.delikat
fa4889bc9f
Implement lag counter for TI83
2011-05-01 13:42:33 +00:00
andres.delikat
bf93a936df
Change unimplemented lag counters to return -1 instead of 0 since that is more obviously not implemented. Make null emulator return 0 since by definition it would never lag.
2011-05-01 13:05:16 +00:00
andres.delikat
6732cd50ff
Make LagCount get/set in IEmulator and refactored emulators. Implemented the Lag counter in the NES core.
2011-05-01 12:59:26 +00:00
andres.delikat
2fa3561c45
Add LagCounter int to IEmulator, returns 0 on every emulator at the moment. Hook up RenderPanel's LagCounter display
2011-05-01 00:20:39 +00:00
andres.delikat
0927af96f5
TI83 Keypad - a few minor changes
2011-04-29 16:55:50 +00:00
andres.delikat
6c20940033
TI83 - oops Frame++ was being called twice in FrameAdvance()
2011-04-29 12:19:32 +00:00
andres.delikat
2a54d8a8cd
TI83 Keypad - fixed forcebutton issue, all buttons now implemented
2011-04-27 17:29:09 +00:00
andres.delikat
c9bca52ccb
Fix up more TI83 buttons stuff, input display no longer crashes when navigating away from the TI83 section.
2011-04-25 00:45:22 +00:00
andres.delikat
09162b5367
TI83 - implement mnemonic functions, finish hooking up buttons to main form
2011-04-24 19:01:12 +00:00
andres.delikat
b52ab78e16
TI83 - remaining keys implemented into core. Most hardcoded to no mapping, or bad key choices. Not yet integrated into the remappable system.
2011-04-24 04:46:07 +00:00
andres.delikat
026fabe26e
TI83 - implement mnemonic functions (input display and input logging now working
2011-04-24 02:19:37 +00:00
andres.delikat
df1e1a1930
TI83 - finish putting hardware variables into savestates
2011-04-21 19:53:22 +00:00
andres.delikat
a93051cf27
TI83 - mostly implement savestates (text)
2011-04-21 01:57:06 +00:00
andres.delikat
9cede4cc2a
TI83 - implement hawkfile stuff so that it does proper paths & names for things like savestates & screenshots, implement frame counter, start text savestates (only holds frame count atm)
2011-04-21 01:41:37 +00:00
andres.delikat
d03f3d3b60
TI-83 - Implement memory domains, tool dialogs can now run with a TI-83 rom loaded
2011-04-21 00:57:55 +00:00
andres.delikat
423e9c8783
Add SetControllersAsMnemonic() to IEmulator and implement it in the SMS core. Very crude playback now works.
2011-02-27 22:33:25 +00:00
andres.delikat
04b6b2baa0
Fix typo!
2011-02-26 22:08:55 +00:00
andres.delikat
0ed57b443b
Add GetControllerAsMneumonic() to IEmulator that returns a formatted string of controller inputs. Implemented this function in SMS input.cs and hooked up Movie recording.
2011-02-26 21:36:46 +00:00
zeromus
bc74d6c575
complete speed/skip/non60-throttle functionality and controllable vsync. maybe a bit rough, but i'll continue to support it.
2011-02-21 09:48:53 +00:00
beirich
577f249905
Misc code cleanup
2011-02-16 04:45:59 +00:00
andres.delikat
48bb648ff9
IEmulator now has a string type so that emulators can return a string representing the platform they emulate
2011-02-16 02:42:58 +00:00
beirich
e62c1bc673
add memory API, remove HardReset from IEmulator
2011-01-21 03:59:50 +00:00
zeromus
8f59b1f582
restore gb core to some semblance of working order, and hook up its debugger; and add the newer, improved Z80A (but not the Z80GB, ironically) disassembler
2011-01-20 06:24:31 +00:00
zeromus
3c7534e92a
TI-83 emulator lol
2011-01-18 10:28:10 +00:00