saxxonpike
|
64fcb75723
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commodore64: a little hack to emulate the 6502 RDY pin behavior
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2012-11-23 14:39:09 +00:00 |
saxxonpike
|
24ee005be7
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commodore64: badline timing fix
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2012-11-23 12:02:26 +00:00 |
zeromus
|
608ebc4a99
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snesgfxdebugger-display OBJ tiles
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2012-11-23 09:10:18 +00:00 |
beirich
|
2382781627
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coleco 'noskip' checkin... tested through M's so far
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2012-11-23 05:51:16 +00:00 |
goyuken
|
32d0b546e0
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gba: support hard reset. doesn't work right with saveram because saveram isn't all hooked up anyway yet
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2012-11-23 04:28:38 +00:00 |
beirich
|
f23a86b20c
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coleco: fix several games with broken input, support controller 2
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2012-11-23 04:09:01 +00:00 |
beirich
|
1a653190b7
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coleco: fix a VDP I/O bug
fix typo in 'skip bios intro' option
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2012-11-23 03:10:01 +00:00 |
beirich
|
5bd29d5d80
|
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2012-11-23 00:38:24 +00:00 |
beirich
|
84a4a8544b
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probably fix TMS9918A alpha channel screenshot thing
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2012-11-23 00:36:41 +00:00 |
adelikat
|
950d5bce4d
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ColecoHawk - oops - implemented binary savestates for VDP
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2012-11-22 17:00:37 +00:00 |
saxxonpike
|
710f8f07c9
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commodore64: video is now more cycle accurate on NTSC
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2012-11-22 15:48:48 +00:00 |
zeromus
|
e70a387ffb
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snesgfxdebugger-add ctrl+c to clipboard capability, and reflect user choice of backdrop color in debugger window
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2012-11-22 06:57:01 +00:00 |
saxxonpike
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155d185fe5
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commodore64: further work on video code
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2012-11-22 06:40:16 +00:00 |
adelikat
|
f26c72df86
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Colecohawk - option to skip bios, setting is also saved into movies
|
2012-11-22 02:01:15 +00:00 |
adelikat
|
1cf2529512
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SMS/GG/SG-1000 - put islag variable into savestates
|
2012-11-22 01:01:39 +00:00 |
adelikat
|
77f9ef269b
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Colecohawk - binary savestates implemented (rewind now works)
|
2012-11-22 00:57:26 +00:00 |
adelikat
|
139bbd7ab8
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Colecohawk - savestates - oops - text savestates should be working now
|
2012-11-22 00:49:10 +00:00 |
goyuken
|
e69307276c
|
gb: implement new CGB color preset "GBA"
|
2012-11-21 21:09:01 +00:00 |
saxxonpike
|
7114ecd914
|
commodore64: more work on new video code
|
2012-11-21 20:39:51 +00:00 |
goyuken
|
4ccf2412b4
|
GB: gambatte saved a thumbnail of the framebuffer to savestates internally, which was only used with some core-internal "UI" stuff that we don't bother with. disable that feature. does not break old savestates.
|
2012-11-21 13:43:58 +00:00 |
saxxonpike
|
484545fef6
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commodore64: restructuring of VIC code for video glitch fixes
|
2012-11-21 06:55:53 +00:00 |
zeromus
|
78fe89d54d
|
add robustness to text serializer. id rather crash all the time than silently load slightly garbled data which may result in emulation peculiarities, but ive been outvoted.
|
2012-11-21 05:46:56 +00:00 |
saxxonpike
|
381b064d2a
|
commodore64: fix sprite priority (no longer always in background)
|
2012-11-21 02:45:14 +00:00 |
saxxonpike
|
bc06a1c59a
|
commodore64: savestates implemented on all chips and connected
|
2012-11-21 01:30:54 +00:00 |
goyuken
|
5b3de57fca
|
gba: make core go into zombie mode if libmeteor aborts, instead of crashing. this makes it easy to pick apart failures using the in-program debugging tools (memory view, tracelog once i add it)
|
2012-11-21 01:21:50 +00:00 |
goyuken
|
ee9e67d023
|
gba: some memory domains
|
2012-11-20 20:22:10 +00:00 |
goyuken
|
83f74f1290
|
gba: handle libmeteor aborts. Final Fantasy 5 (J) now crashes instead of drifting off into the sunset
|
2012-11-20 15:52:36 +00:00 |
saxxonpike
|
00469301e5
|
util: fix ByteBufferToIntBuffer
|
2012-11-20 06:34:38 +00:00 |
saxxonpike
|
5df406ddbf
|
util: fix ByteBufferToUintBuffer (*4 instead of *2) and implement similar functions for Int
|
2012-11-20 06:28:44 +00:00 |
saxxonpike
|
dab0a0dd38
|
commodore64: add VIC chip savestate code (not connected)
|
2012-11-20 03:45:58 +00:00 |
goyuken
|
db8590e55b
|
add some GBA related path config stuff. gbabios.rom will now attempt to load from GBA firmwares directory.
|
2012-11-20 03:17:53 +00:00 |
goyuken
|
28b1766ac8
|
GBA: core input stuff, including basic lag frame detection
|
2012-11-20 02:58:39 +00:00 |
saxxonpike
|
6560900e6e
|
commodore64: CIA chip savestate code added (not connected)
|
2012-11-20 02:37:42 +00:00 |
goyuken
|
8a4393cd56
|
gba: add some console debugging stuff
|
2012-11-20 01:28:31 +00:00 |
adelikat
|
3e496ae069
|
ColecoHawk - preliminary text savestates, not complete! still some things in VDP to add in
|
2012-11-20 01:01:51 +00:00 |
adelikat
|
5fda8801f4
|
ColecoHawk - implement memory domains
|
2012-11-20 00:35:22 +00:00 |
goyuken
|
93ad387db8
|
stuff, don't use
|
2012-11-19 22:43:34 +00:00 |
saxxonpike
|
6bf640c4bc
|
commodore64: more savestate work, volume register in SID now actually affects volume level
|
2012-11-19 21:18:16 +00:00 |
saxxonpike
|
fddbf1197b
|
commodore64: fix build error in savestate code
|
2012-11-19 20:35:27 +00:00 |
saxxonpike
|
a304b5666b
|
commodore64: savestate code added (not connected yet, devices still need to report state)
|
2012-11-19 19:07:38 +00:00 |
goyuken
|
5fc4b3f6c6
|
minor GB cleanup
|
2012-11-19 17:59:57 +00:00 |
saxxonpike
|
8d6e55e2a9
|
commodore64: implement proper lag frame counting
|
2012-11-19 16:38:39 +00:00 |
goyuken
|
8d20c2e351
|
gambatte: fully implement cgb palette selection
|
2012-11-18 18:46:57 +00:00 |
goyuken
|
12844bbd7f
|
GB: gbc color change infrastructure. not hooked up to UI yet
|
2012-11-18 17:02:55 +00:00 |
saxxonpike
|
41dbbcb8b7
|
commodore64: more accurate FPS calculation
|
2012-11-18 12:10:58 +00:00 |
saxxonpike
|
90c3ce03c0
|
commodore64: complete VIC rewrite. PAL timing corrected (should run at around 50fps now). Region left on PAL for further timing debugging.
|
2012-11-18 10:25:57 +00:00 |
adelikat
|
b7f9a99250
|
ColecoHawk - hook up frame and lag counters
|
2012-11-18 05:22:13 +00:00 |
adelikat
|
94475aa9a7
|
ColecoHawk - hook up virtualpads
|
2012-11-18 05:19:05 +00:00 |
beirich
|
b679e3d53d
|
oops
|
2012-11-18 02:34:16 +00:00 |
beirich
|
57abaad07e
|
Coleco: improve VDP interrupt handling, implement sprite collision status bits
Fixes Frenzy and Carnival at least
|
2012-11-18 02:32:07 +00:00 |