andres.delikat
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1ccb2a002e
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Hex Editor - refactor so scrollbar & paint logic are part of the MemoryViewer custom control. Still a few bugs like no border or text display
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2011-03-07 02:47:13 +00:00 |
zeromus
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f1dd4c625a
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straighten out handling of missing archive files
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2011-03-07 02:44:30 +00:00 |
zeromus
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36cc8ba307
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dont put directories in the archive file chooser
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2011-03-07 02:09:18 +00:00 |
zeromus
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d4f8778608
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archive file choosing. also, support archive subdirectories. just because i always wanted to.
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2011-03-07 02:04:42 +00:00 |
andres.delikat
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ff48a8c5ef
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Hex editor - reset scrollbar & refresh memory viewer when selecting a new domain. Only read memory for the visible portion
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2011-03-07 01:24:57 +00:00 |
zeromus
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341ee44509
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re-engineer HawkFile to be aware of archives. its a little more complex to use now (not only do you have to open it, you have to call one of the Bind() methods on it to choose an interior file), but its more powerful.
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2011-03-07 01:07:49 +00:00 |
andres.delikat
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3ec1ed128d
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Hex editor - refresh on scroll bar changed & dialog resize
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2011-03-07 01:05:54 +00:00 |
beirich
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540af82171
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[PCE] retest all hucards, update compat.txt, identified some additional bad roms
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2011-03-07 00:48:52 +00:00 |
andres.delikat
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2bf6f959cf
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Hex Editor - fix vertical scrollbar logic
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2011-03-07 00:33:53 +00:00 |
andres.delikat
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c5a7e43331
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Hex Editor - vertical scrollbar
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2011-03-06 23:55:10 +00:00 |
andres.delikat
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3a3e3ca46a
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Fix so peekbyte reads the correct addresses!
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2011-03-06 23:34:34 +00:00 |
andres.delikat
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976e6830c6
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Hex Editor - addresses in a left column
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2011-03-06 23:18:47 +00:00 |
andres.delikat
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463e875b93
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Hex Editor - all address displayed now, and a header row added, and font is fixed width
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2011-03-06 22:57:58 +00:00 |
andres.delikat
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a8474b0a17
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Hex Editor - reduce flickering by creating a custom control for the memory viewer and setting useful flags
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2011-03-06 21:41:41 +00:00 |
andres.delikat
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4986f04214
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Hex Editor - misc fixes
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2011-03-06 20:07:37 +00:00 |
andres.delikat
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c8a6da7e67
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Progress on Hex Editor. 16 addresses are displayed in the dialog!!
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2011-03-06 19:25:37 +00:00 |
andres.delikat
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54b408f875
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Hex Editor - autoload feature
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2011-03-06 18:55:32 +00:00 |
andres.delikat
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de0660c204
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Hex Editor - lots of misc stuff like resizing, saving window size/position, creating and hooking up public functions to the multiclient & such
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2011-03-06 15:25:21 +00:00 |
andres.delikat
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06e7e30d6d
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The beginnings of a Hex Editor tool
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2011-03-06 15:03:17 +00:00 |
beirich
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52e6727841
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[PCE] Improve some port mirroring
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2011-03-06 07:26:46 +00:00 |
beirich
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e07349c582
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[PCE] improve cpu instruction timing
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2011-03-06 06:06:49 +00:00 |
andres.delikat
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4e8d161ed8
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NES - implement CRAM & PRAM memory domains, hooked them properly on SxROM boards. TODO: other boards
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2011-03-06 04:40:56 +00:00 |
andres.delikat
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ed9930be62
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NES Memory domains - Add PRG & CHR Rom
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2011-03-06 03:34:13 +00:00 |
andres.delikat
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97ebb20edd
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Fix NES WRAM for real this time
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2011-03-06 03:07:25 +00:00 |
andres.delikat
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951ade9888
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Fix NES WRAM memory domain
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2011-03-06 03:03:24 +00:00 |
andres.delikat
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2354ac126a
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NES - add WRAM, System Bus, PPU Bus, and Battery RAM as memory domains
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2011-03-06 02:36:49 +00:00 |
andres.delikat
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733fb228b6
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Ram Search - make 4 the minimum number of digits for an address, because I said so
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2011-03-05 03:47:32 +00:00 |
andres.delikat
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83a8712d5d
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Implement main memory domain for NES
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2011-03-05 03:03:47 +00:00 |
andres.delikat
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a36f39f993
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Misc small cleanups
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2011-03-04 16:18:06 +00:00 |
andres.delikat
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e0af256a33
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NES - Finish up remaining SxROM boards
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2011-03-04 15:01:02 +00:00 |
andres.delikat
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c9d0f7a2fb
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NES - checking in remaining SxROM boards with empty cases, will fill info next
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2011-03-04 04:52:50 +00:00 |
andres.delikat
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fc8be53da6
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NES - SH1ROM, SIROM, and SJROM implemented. SIROM untested (and has a handy assert) due to unkown games. Airforce (SJROM) added to gamedb, but the game is black screen only.
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2011-03-04 04:19:49 +00:00 |
andres.delikat
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f350e241b8
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NES - SHROM implemented, Family Fued loads but doesn't get past the intro screen
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2011-03-04 04:00:18 +00:00 |
andres.delikat
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615cf3b52b
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NES - SFROM & Bubble Bobble
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2011-03-04 03:51:46 +00:00 |
andres.delikat
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423ee58852
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NES - SC1ROM implemented (same config as SCROM), untested though since I could not find a game that uses it. SEROM implemented & Adventures of Lolo working.
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2011-03-04 03:41:39 +00:00 |
andres.delikat
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872a86c91f
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NES - Implement SBCROM & get Mechanized Attack working
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2011-03-04 03:30:54 +00:00 |
andres.delikat
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38396fc02c
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Fix PRG size of dragon warrior, it now doesn't crash on load (but still is only a black screen). Implemented SBROM & Bug's Bunny's Crazy Castle, the game now works.
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2011-03-04 03:16:26 +00:00 |
andres.delikat
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4ccdf269e5
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NES - Get SAROM board working & Dragon Warrior in gamedb.txt
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2011-03-04 03:02:29 +00:00 |
andres.delikat
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9dc75a17e5
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Fix SKROM char size, and checking in some movie playback stuff
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2011-03-03 20:01:36 +00:00 |
zeromus
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f4ca525343
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[NES] fix bugs with boards that specify their own CHR size
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2011-03-03 19:56:16 +00:00 |
andres.delikat
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ced8256dc9
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Slight playback fix (still broken)
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2011-03-03 18:25:06 +00:00 |
andres.delikat
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36bebea251
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Disable user playback when in movie playback mode
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2011-03-03 17:18:24 +00:00 |
andres.delikat
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1003ed085b
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NES - Implement SKROM Board. Zelda II more playable but still bugged, probably something I did wrong. Also added a menu item to enable/disable Rewind. TODO: Zelda II crashes with rewind enabled.
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2011-03-03 17:07:12 +00:00 |
andres.delikat
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0b9e90781b
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forgot to check in the NES PPU files
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2011-03-03 16:38:34 +00:00 |
andres.delikat
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705a7f6cce
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Set up a blank NES PPU viewer in a NEStools folder. Make a NES menu item that will appear only when a NES game is loaded
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2011-03-02 17:12:48 +00:00 |
zeromus
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7cdda17b2d
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[NES] name those roms more artistically!
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2011-03-02 07:19:05 +00:00 |
zeromus
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7f4413a5d7
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[NES] figure out how to run some of blargg's tests
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2011-03-02 07:11:36 +00:00 |
zeromus
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4bfc610a8a
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[NES] tinker around with board detection and add a UNIF warning message, but due to some severe problems with exception handling, the exceptions which make it to the GUI as messageboxes is seemingly arbitrary, so youll never know.
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2011-03-02 06:18:26 +00:00 |
zeromus
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a236477c5b
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[NES] rename NTARAM to CIRAM, and change output to 256x240 instead of 256x256
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2011-03-02 04:11:46 +00:00 |
zeromus
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e3cf8aae28
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[NES] some comments
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2011-03-02 03:41:24 +00:00 |