Commit Graph

77 Commits

Author SHA1 Message Date
adelikat 64e3ff520d N64 - Controller Settings dialog with ability to set Pak type and connected status of controllers 2014-05-10 02:03:23 +00:00
adelikat 80497a4bb4 Move a bunch of config menu items into a Customize dialog box 2014-05-06 01:27:56 +00:00
adelikat 5c9977e7b3 Rename Core Selection menu to Cores, add N64 Plugin settings menu item, hide N64 menu during NULL emulator since the plug in settings are always accessible now in the core menu 2014-05-04 13:57:58 +00:00
adelikat 3901fb640b more icons, don't show one if there isn't oen 2014-04-25 23:17:10 +00:00
adelikat ec8c2f8bee more icons 2014-04-25 22:50:28 +00:00
adelikat 8734537572 add emu7800 icon, don't show author in tooltip 2014-04-25 21:55:56 +00:00
adelikat 51be257486 core status bar icon - add yabause and bsnes icons 2014-04-25 21:41:34 +00:00
adelikat de1cb218a6 Add more info to IEmulator CoreAttributes, add status bar icon that gives the name of the current core with a tooltip with additional info, put bizhawk icon on "in house" cores, and the icon of the ported emulator on ported cores. Still todo: icons for ported cores other than quicknes 2014-04-25 01:19:57 +00:00
adelikat 7d5db039c0 Those debugger UI files were a bad idea or at least premature 2014-04-20 00:37:43 +00:00
adelikat a61ff53d9c Change IEmulator.GetCpuFlagsAndRegisters() to a Dictionary, fix a warning, throw NotImplemented exceptions in cores that don't implement this method rather than returning an empty list. Start Debugger UI User Controls 2014-04-19 22:23:13 +00:00
zeromus c7e37753bf Instead of InputWidget, use new InputCompositeWidget UserControl which includes a button you can use to summon a contextmenu of special bindings (such as WMouse L), which the textbox part (still InputWidget) will ignore otherwise. 2014-04-19 21:03:49 +00:00
adelikat 1669fd7755 Start an Atari 2600 debugger dialog 2014-04-19 19:01:13 +00:00
adelikat f81ccaacd8 add a Rom Status picker to allow the user to pick something other than a good dump 2014-04-15 22:51:42 +00:00
zeromus 7adc15d97e work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console; 2014-04-15 21:46:18 +00:00
adelikat 267441cc37 Add a Extension Preferences dialog in the Config menu, currently it will show .bin and .rom and allow the user to pick a platform or pick "ask me on load" to be asked every time (the default) 2014-04-14 16:48:45 +00:00
adelikat 32b4f940a9 Add a Platform Chooser that activates when the user attempts to load a .bin file that is not in the game database. Still todo: more platforms, and interim flag logic on some unreleased cores 2014-04-14 01:59:57 +00:00
adelikat d3b84c6c5c SMS VDP Viewer - icon, autoload, misc tool settings 2014-04-13 19:44:08 +00:00
goyuken c14e4239c4 Genesis VDP display. But not as slick as http://www.youtube.com/watch?v=Tsr-XtuKuSw 2014-02-19 22:26:33 +00:00
zeromus da5daaa989 change lua console to have distinct toggle and refresh functions.. since the refresh icon being a toggle function was misleading me and refresh is what i want 100% of the time anyway 2014-02-13 23:25:36 +00:00
goyuken c9c01202e6 PCE CDL: open for business! not very tested yet. DOES NOT WORK ON SF2 MAPPER. 2014-02-10 01:06:06 +00:00
goyuken f1e3196ae9 add a simple VDP viewer for SMS/GG 2014-02-08 23:02:47 +00:00
goyuken 8b006b3b59 PCE: add tile viewer. it doesn't have as many bells and whistles as the other viewers, but it does a basic job of it. 2014-02-08 16:40:15 +00:00
zeromus 9ca6f152cf support old scanlines and hq2x filter via actual retroarch shader presets. at this point you could overwrite them with whatever you wanted, but you should probably wait for me to add user filter selection 2014-02-07 02:36:27 +00:00
zeromus 8439d13236 change 1px bordering method amd workaround hack so it can always be black
add icon for firmwares and display config
2014-02-04 21:06:00 +00:00
zeromus cd7ca56441 restore scanlines filter as shader 2014-02-03 07:01:31 +00:00
zeromus 151b074563 re-add hq2x via shader. add a new Display Configuration dialog (its simple for now). 2014-02-03 05:27:59 +00:00
zeromus 85fe967810 cleanup, namely of GraphicsControl and related systems, and add a RetainedGraphicsControl which should be useful for tool windows 2014-01-28 19:33:49 +00:00
zeromus 2275ec234f massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now 2014-01-28 04:39:27 +00:00
zeromus 2ae48a7103 some csproj was jacked due to assemblies move into References. not sure how 2014-01-27 19:50:54 +00:00
zeromus 055c08179f reorganize some dlls into References directory, im tired of seeing all these things in the project root 2014-01-27 01:11:39 +00:00
zeromus c6997c49c8 use openTK for graphics math types, even if, hypothetically, we make a d3d BizwareGL driver. 2014-01-27 00:38:10 +00:00
zeromus a2ba761ae1 BizwareGL! 2014-01-27 00:02:21 +00:00
goyuken f734665f67 nes: remove unused variables in mapper087 2014-01-26 16:34:04 +00:00
mvl1986 73de95d65e LuaWriter LineNumbers now work with scrolling, fixed an exception that was happening if a keyword was longer than the length of the line it checked it against.
AutoCompleteView now resizes depending on how many items are in the list.

-mightyMar
2014-01-25 16:25:05 +00:00
mvl1986 ce36a94894 Still part of commit 5824 2014-01-16 17:00:55 +00:00
adelikat 510c49fd01 Remove the CheckHotkey concept as I have decided it was overengineering, but move hotkey stuff to its own subform of MainForm 2014-01-16 16:32:34 +00:00
goyuken 7668b15052 add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it 2014-01-15 02:16:06 +00:00
goyuken 1f1bb93360 quicknes: some settings stuff, not all finished 2014-01-09 23:50:10 +00:00
adelikat b445a7adf1 Virtual pads - Hook up 2 6 buttons and a Reset+Power Control pad to Genesis, fix Saturn vpad to clear Start button on clear, Support power button on NES control pad.
Wire up Reset and Power to Genesis mnemonic and input display systems.  This invalidated any previous movies recorded on this core (nobody should actually using an experimental core anyway)

Generic Config Settings - dont' show default icons!
2014-01-03 01:06:24 +00:00
goyuken a399dbe91e NES: Move boardproperties into movie 2.0 syncsettings objects, and add a rudimentary UI for changing them 2014-01-01 03:03:10 +00:00
adelikat 4ea95ac94e New way of doing hotkey logic in mainform, only 3 hotkeys are converted to this way because I got bored 2013-12-27 16:23:12 +00:00
adelikat b5d3f68126 Move rewind code to client.common 2013-12-27 01:14:17 +00:00
adelikat edb5560da7 A round of cleanup on rewind code - break subclass into their own files, into a rewind subfolder, cleanup some formatting and naming 2013-12-27 00:47:52 +00:00
adelikat f090597fbe make MainForm.Rewind.cs into a separate class instead of a partial class of Mainform. Still dependent on the Mainform context so is still a part of the EmuHawk project for now 2013-12-26 23:12:41 +00:00
goyuken 916e0029c4 GPGX: support new settings system. this means you can now connect all manner of weird arse controllers, but some aren't implemented in other places yet. 2013-12-23 23:03:12 +00:00
goyuken bf20188462 add winform edit for dual gameboy settings 2013-12-23 16:58:20 +00:00
adelikat 5fff62d52b Add GBA Gpu Viewer to toolbox, and add snazzy gba icon 2013-12-22 15:39:11 +00:00
adelikat 8616a42600 Add PCE BG Viewer to Toolbox 2013-12-22 02:27:25 +00:00
goyuken 1f4ff7b1ce i don't want to talk about it 2013-12-20 05:38:07 +00:00
adelikat 1fa16cfaeb about box tweak 2013-12-18 22:58:24 +00:00