Commit Graph

3093 Commits

Author SHA1 Message Date
goyuken b6f6b9a5db gambattehawk: add slightly more intelligible error messages on bad mapper number load attempt 2012-09-24 20:20:21 +00:00
goyuken 36df8e4aab fix default patch set for VRC7 2012-09-24 17:34:17 +00:00
goyuken c94d5aa9b8 i implemented dwedit's DMC fix as best as i could understand it. 'Fire Hawk (USA) (Unl).nes' no longer has graphical glitches on the intro screen.
audio still sounds wrong, and crash still occurs once you get in game
2012-09-24 14:48:00 +00:00
zeromus f53aa56f1c snes-support high-res (2x=512 width) display modes by doubling the vertical lines. maybe we'll need to do this differently if we can find a game thats controlling the interlacing options. 2012-09-24 08:00:42 +00:00
zeromus 52edee63d8 snesgfx-support mode7 direct color displays. still need an example of a mode 3 or 4 direct color usage 2012-09-24 07:46:54 +00:00
zeromus 4efea7605d snesgfx-support mode7ExtBg tiles & BG 2012-09-24 06:47:34 +00:00
adelikat b50839f8e3 Message Config - fix restore defaults for Multitrack settings 2012-09-24 03:24:17 +00:00
adelikat aa194ad350 NES Graphics Config Dialog - add restore defaults button, fix tab orders 2012-09-24 03:08:32 +00:00
adelikat 488a47ad5e Knock most of the filesize out of the .ico files by eliminating 256 and 128 options 2012-09-24 02:00:14 +00:00
adelikat 11c19976a4 compressing the controller images = a few kb off the file size 2012-09-24 01:48:38 +00:00
goyuken 247402dbb3 for fun, find a copy of "vs castlevania" with ines header and load it. watch the pretty colors
TODO: Everything
2012-09-24 01:08:36 +00:00
zeromus a792aba6cb never mind, i guess people in windows 7 need 256x256 icons for the same reason 2 year olds need toys with giant buttons 2012-09-24 00:49:57 +00:00
zeromus 348ea95523 shrink some icons which had about 100 32bpp variants of resolutions as high as 256x256 2012-09-24 00:44:39 +00:00
adelikat ea3172f168 Compress a bunch of png files 2012-09-24 00:38:28 +00:00
adelikat 80b73cab98 Hex Editor - pressing enter in the find box = click the find next button 2012-09-23 23:20:30 +00:00
goyuken 3280746e39 InputConfig: auto-focus the first control option when loaded
fixes issue 50
2012-09-23 22:42:27 +00:00
adelikat b6b939cb5c NES Game Genie Encoder/Decoder - pressing enter in the code box will add the cheat 2012-09-23 21:07:36 +00:00
adelikat c2bef262b9 Cheats - fixed column display, on and domain were reversed (domain names were being displayed in the on column). Also centered the On column text 2012-09-23 20:45:47 +00:00
adelikat 608dbf6316 Lua - implement nes.addgamegenie() and nes.removegamegenie() 2012-09-23 20:28:51 +00:00
adelikat 2f8561a81d Lua - nes library - get/set methods for sprites and background display 2012-09-23 18:57:33 +00:00
adelikat 48d6ca1fa0 Dummy commit to mark the start of version 1.1.1 2012-09-23 17:53:41 +00:00
goyuken dab03cb034 snes: fix savestates just as in the previous commit 2012-09-23 16:59:44 +00:00
goyuken 71916f698d i was going to fix gambatte savestates in a clever way, but i ended up just changing around a few things and then giving up 2012-09-23 16:56:11 +00:00
goyuken 7e89882d42 lag counter in sneshawk
c++ is dum
2012-09-23 15:57:01 +00:00
adelikat 5d4703f71f If changing the status of a cheat in Cheats,Hex Editor, Ram Watch, Ram Search, update the other dialogs too if they are open 2012-09-23 15:37:25 +00:00
adelikat 943f1aed66 Ram Watch - show shortcut keys on context menu items that have shortcut keys 2012-09-23 15:24:06 +00:00
adelikat efbeac59b5 Ram Watch - add conditional Unfreeze All context menu item, allow unfreeze on multiple highlighted frozen addresses 2012-09-23 15:19:58 +00:00
adelikat c3c3fd6c20 Ram Search - add Unfreeze All context menu item, conditional upon there being at least one cheat in the system. Also, show an OSD message when removing all cheats 2012-09-23 15:09:29 +00:00
adelikat 076b1e9508 Ram Search - if highlighting multiple frozen addresses, show the unfreeze option in the context menu, redraw on freeze/unfreeze to update the coloring of the row(s) 2012-09-23 14:51:54 +00:00
goyuken ce482e24ad lua: gui.addmessage(string msg) 2012-09-23 14:43:33 +00:00
adelikat 2e19d31d33 lua - add nes.getclipleftandright(), nes.setclipleftandright(), also fix the previous nes library functions to work even if not in NESHawk 2012-09-23 04:26:07 +00:00
adelikat 8f3316e501 Lua - start NES library with nes.setscanlines(), nes.getbottomscanline(), and nes.gettopscanline() 2012-09-23 04:03:04 +00:00
beirich 03ebcb7ba1 add .MD = gen. because of pasky. 2012-09-23 02:44:04 +00:00
zeromus 67f484965c shrink reboot icon to 16x16 2012-09-23 01:06:22 +00:00
adelikat a7cdc8b1e9 increment build number, this marks the beginning of the 1.1.1 release 2012-09-22 23:40:11 +00:00
goyuken 56cacfe823 Fix inconsistent capitalization in IVideoWriter.ToString() 2012-09-22 22:15:06 +00:00
adelikat 7fd685c2e7 Rip out animated gif menu items in the screenshot submenu, in favor of the gif writer option in record avi 2012-09-22 21:48:22 +00:00
goyuken 911ebc38d1 add user selectable delay setting to GifWriter
may not always function exactly as expected due to web browser shortcomings
2012-09-22 21:24:20 +00:00
adelikat e156b3f722 Change SNES default controller L & R buttons to W & E (instead of Q & E) to avoid a conflict with the default Read-only toggle hotkey (Q) 2012-09-22 20:38:05 +00:00
adelikat 46ec39d7e3 Add gameboy/gbc to the open rom dialog, add gameboy palette folder to the build script 2012-09-22 20:19:39 +00:00
adelikat 16539541b4 When starting a new movie, save the old one first! 2012-09-22 20:04:37 +00:00
adelikat 42b504d363 add SNES to path config dialog 2012-09-22 19:58:58 +00:00
goyuken 35013f07e8 2600: stop emulator from hanging, consuming all ram, and then crashing in some situations 2012-09-22 19:47:25 +00:00
zeromus 6e094b673c snesgfx-this is uglier for now, but it feels more intuitive. we'll leave it until i fill in some more content. also fix it so that BG layers dont render squished nonuniformly sometimes 2012-09-22 07:57:56 +00:00
zeromus 6b81c6d91e snesgfx-animate palette details 2012-09-22 07:46:02 +00:00
zeromus 09307e8eb7 snesgfx-economize a bit more 2012-09-22 07:40:20 +00:00
zeromus 113cd53991 snesgfx-simplify viewport dimensions controls and add a couple of tooltips 2012-09-22 07:22:13 +00:00
zeromus 15cd1ef6c3 snesgfx-overhaul layout again; support bigger viewport windows and configurable viewport size; fix crashes in out of range palette area mouseovers 2012-09-22 07:07:58 +00:00
zeromus 90cdebbc30 snesgfx-change the way palette indices are displayed 2012-09-22 05:29:20 +00:00
zeromus 03cb238ae3 snes-add scanline render callbacks and add scanline selector to graphics debugger 2012-09-22 05:03:52 +00:00