adelikat
4b8f5b2962
Debugger - add a crude Register box, dynamically reads the cores flags and registers and creates ui, is they are settable it creates textboxes (registers) and checkboxes (flags) with change events that set the core values. If register setting is not implemented, it creates labels instead. Plenty of details to refine about this process.
2014-12-06 01:14:58 +00:00
adelikat
748fab4dfb
Debugger - use the Tracer.Header property
2014-12-06 00:21:25 +00:00
adelikat
00523ca5aa
Debugger - implement trace logger
2014-12-06 00:18:51 +00:00
adelikat
4a96e58a24
Start a generic Debugger tool, does nothing now except for open and have the standard ui options all tool forms have (such as autoload)
2014-12-06 00:03:36 +00:00
adelikat
0b84beec88
Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core
2014-12-05 01:56:45 +00:00
adelikat
f5cc38c9cd
AsInputPollable()
2014-12-05 00:59:00 +00:00
adelikat
e2033c9d2e
AsStatable() and also update statusbar saveslots on CloseRom()
2014-12-05 00:52:16 +00:00
goyuken
40416656a2
eliminate snowiy emulator option from CoreComm. this commit is a bit hackish
2014-12-05 00:39:02 +00:00
adelikat
1fad6f4a88
AsSaveRam()
2014-12-05 00:34:57 +00:00
adelikat
04f9081943
in IEmulator extensions add methods such as AsMemoryDomains(), AsStatable() that do the service calling magic. In the client code replace appplicable casts of IMemoryDomains with AsMemoryDomains(), more commits of this nature for the other IEmulatorServices soon to follow
2014-12-05 00:32:29 +00:00
adelikat
a91de9ad9c
Move TraceHeader out of CoreComm and into ITracer and TraceBuffer
2014-12-05 00:10:48 +00:00
adelikat
309088211c
Move TraceBuffer from CoreComm to IDebugable and refactor accordingly
2014-12-05 00:05:40 +00:00
zeromus
29b217b587
big discsystem refactors and preliminary CCD handling. not to be considered stable, but ill start supporting it.
2014-12-04 05:40:10 +00:00
adelikat
529591ce2d
Rename ICoreService to IEmulatorService
2014-12-04 02:12:57 +00:00
goyuken
f2ff432b3a
helpful mouseover tooltips in firmwares config
2014-12-04 00:37:06 +00:00
adelikat
9adc45f4d1
Add a ServiceNotApplicable attribute for cores to mark things like SaveRam and ISettable as not applicable for the given core, update the CoreFeatureAnalysis dialog to not show these interfaces for the given core (and not mark them as incomplete). Set various cores accordingly
2014-11-30 23:41:54 +00:00
adelikat
09cb098705
Core Feature Analysis - don't reflect properties, their get/set methods show up when iterating methods
2014-11-30 23:28:18 +00:00
adelikat
6c08847c38
Disable Rewind & States menu item based on if the core is IStatable
2014-11-30 22:58:03 +00:00
adelikat
745b8f555b
Controller Config menu item - disable based on ControllerDefinition having any buttons rather than check for Null Emulator
2014-11-30 22:56:02 +00:00
adelikat
05533c8562
Lag Counter hotkey logic, and Tastudio depends on both IStatable and IInputPollable
2014-11-30 20:32:25 +00:00
adelikat
a83d714c42
Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
2014-11-30 20:29:30 +00:00
adelikat
15ccb45dce
Don't show save slot stuff in the Statusbar if core is not an ISettable
2014-11-30 19:52:32 +00:00
adelikat
2bd45e653c
Check HasSavestates() on some hotkeys
2014-11-30 19:48:10 +00:00
adelikat
2ae3609791
Replace an IsNull() check with a Global.Game != null
2014-11-30 18:52:46 +00:00
adelikat
6ae238b725
Remove a dubious IsNull() call
2014-11-30 18:49:58 +00:00
adelikat
21889bba58
Lua Console - replace a NullEmulator check with a Global.Game != null check as that is more precisely why a check is happening
2014-11-30 18:44:20 +00:00
adelikat
773a53d2e3
Hotkeys that operate on tools - check that the core has the proper prerequisites before opening them
2014-11-30 18:35:25 +00:00
hegyak
f77fdf81d8
Finish cleaning up the FileSubMenu_DropDownOpened Dialogs enabling/disabling.
2014-11-30 18:31:00 +00:00
adelikat
c0b1f6a285
remove IsNull() usage for tools that require IMemoryDomains, better to fail catastrophically as they shouldn't be able to get this far.
2014-11-30 18:24:28 +00:00
adelikat
39f145d58b
Hex Editor don't check for Null Emulator, tool should not be able to be opened anyway in this situation
2014-11-30 18:22:44 +00:00
adelikat
fbcfc37b9f
No need to disable the RebootCore menu item if Null Emulator
2014-11-30 18:19:38 +00:00
adelikat
caa4296018
Toolbox - show tastudio only if HasSavestates()
2014-11-30 18:10:04 +00:00
adelikat
9e7193f8b2
Virtualpad is fine during null emulator don't disable the menu item, useless but nothing bad happens. Tastudio menu item should be disabled if core is not an IStatable
2014-11-30 18:06:26 +00:00
adelikat
a442e879d3
Named Savestate save/load methods - check HasSaveStates() not IsNull()
2014-11-30 18:03:02 +00:00
goyuken
d582161d82
allow av recording and screenshots of null emulator (static screen)
2014-11-30 17:58:37 +00:00
adelikat
70a9b535f5
check HasSavestates() on some save and loadstate calls that can be accessed via lua (and other stuff)
2014-11-30 17:51:16 +00:00
adelikat
65249ad0f9
MainForm - File Menu - disable savestate related submenus if core does not implement IStatable
2014-11-30 17:41:24 +00:00
adelikat
bdccb6d400
Record Movie - remove the "Now" option if the core doesn't implement IStatable
2014-11-30 17:37:22 +00:00
adelikat
76148ae111
Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc)
2014-11-30 16:42:58 +00:00
adelikat
230cd3fb6a
remove a warning
2014-11-30 16:04:38 +00:00
adelikat
865795049b
Break off saveram methods from IEmulator into a separate ISaveRam interface. Remove the setter for SaveRamModified (every single core was throwing an error on this, and no client code was using it). Remove these methods from cores that don't actually implement this interface
2014-11-30 15:22:08 +00:00
adelikat
e1a90430ea
refactor MainForm.cs SaveStateAs() to use object initializer syntax
2014-11-30 14:21:11 +00:00
adelikat
4681fef0c2
Add an IsNull() extension method to IEmulator (checks for null and if NullEmulator) and replace EmuHawk NullEmulator checks with this method instead
2014-11-30 14:18:44 +00:00
goyuken
ff54192fdc
fix missing movie extension for game names that have a . at Length-4
2014-11-30 04:02:31 +00:00
goyuken
8271da0855
fix crash trying to use snes bg hotkeys when snes is not loaded
2014-11-29 21:06:15 +00:00
goyuken
b21cfdd927
ward off possible bugs
2014-11-29 19:36:11 +00:00
goyuken
0b16e36776
fix issue 330
2014-11-29 18:57:57 +00:00
adelikat
a26e36719a
Don't allow drag and drop of a movie file if a movie is already active
2014-11-29 00:59:14 +00:00
adelikat
96b626434f
Lua Console - on drag and drop, don't be case sensitive with the file extension
2014-11-26 17:42:30 +00:00
zeromus
16896dc858
use nearest neighbor filtering when resizing an avi dump without padding, instead of bilinear.
2014-11-25 19:34:27 +00:00
adelikat
bded999177
Create a FeatureNotImplemented attribute, the intend of which is to apply to any unimplemented method of an ICoreService method/property, set some methods in Intellivision to this, and have CoreFeatureAnalysis look for the presence of this attribute and report unimplemented properties/methods
2014-11-24 00:38:29 +00:00
adelikat
56d425d49f
Core Features form - show icons based on completeness
2014-11-23 23:35:00 +00:00
adelikat
ada9ca6fb9
Core Features dialog - properly determine if a core is ISettable, don't add properties and fields if the interface isn't implemented anyway
2014-11-23 22:04:34 +00:00
adelikat
189de87e8e
Start a core features dialog in Help, only visible in developer mode (currently). Uses reflection to see what ICoreService implementations are implemented by which cores
2014-11-23 21:46:28 +00:00
adelikat
e6e2972e3d
Make IMemoryDomains inherit IEmulator and simplify some code slightly as a result
2014-11-23 16:03:04 +00:00
adelikat
584b5feaa3
Tastudio - properly load a file on drag and drop
2014-11-22 15:19:32 +00:00
adelikat
7de427fb3c
Tastudio - fix exception on load in relase builds
2014-11-22 15:09:01 +00:00
hegyak
0d8e111c55
Change the VirtualPads/schema/LynxSchema.cs from LYNX to Lynx
2014-11-21 04:19:01 +00:00
adelikat
d64be5ed76
SystemID is Lynx not LYNX, cuz I said so
2014-11-21 01:32:15 +00:00
hegyak
fa5c614641
Added schema/LynxSchema.cs
2014-11-20 17:45:44 +00:00
hegyak
a3f8d4bac8
Changed defctrl.json to support Lynx's Pause Button. Apparently that is an important button.
2014-11-20 16:54:06 +00:00
hegyak
92de71a0c6
Restore missing 7Z.dlll File and missing Global.cs
...
Sorry about removing them.
2014-11-20 15:35:27 +00:00
adelikat
5a893c1a43
Tastudio - don't expose Rotate menu item for non-developer builds since it is not ready. A pro would get around this
2014-11-19 23:21:08 +00:00
adelikat
d7596684c2
Lua - Expose tastudio library in non-developer builds
2014-11-19 16:17:40 +00:00
adelikat
5a6c2adb0b
Tastudio - expose in release builds and mark it as beta in the title
2014-11-19 16:12:59 +00:00
adelikat
8bfe2220ef
Expose GBA in the platform picker
2014-11-19 16:07:03 +00:00
adelikat
81146fde8e
Add Lynx controller image to controller config dialog
2014-11-19 02:39:43 +00:00
hegyak
d1f0bfd89c
Allow Virtual Pad to support QuickNES with One, Two or No controllers.
2014-11-19 01:01:27 +00:00
hegyak
33f52599f8
Fix Issue 310
2014-11-19 01:00:35 +00:00
adelikat
099f0518bc
Fix bug where a quicknes movie would permanently change the core setting
2014-11-19 00:50:50 +00:00
adelikat
34741cb614
Path Config - fix exception when opening during null emulator, fixes Issue 312
2014-11-19 00:42:46 +00:00
adelikat
17c6a2c1f6
Snes - use the compatibility profile override option in the game db, note that it will be a temporary override for the game if detected, the user setting will not be permanently changed. This touched a bunch of things, and many other things had to be considered, there's a reasonable chance that this broke something
2014-11-19 00:32:51 +00:00
zeromus
315316210d
fix window size getting stuck in caption after resizing done
2014-11-18 18:33:04 +00:00
adelikat
e4cd7a3449
Lua Console - when reporting a script error, update the number of active scripts label
2014-11-18 01:09:06 +00:00
adelikat
0cf61812c2
Path Config - Fix bug where dual gb is selected by default when a gb game is active
2014-11-17 23:16:50 +00:00
adelikat
6459f4dec5
add .lynx to open file dialog
2014-11-17 22:23:06 +00:00
goyuken
0a17fadb8e
gb: add mute sound as a setting. most useful in dual mode.
2014-11-16 21:56:32 +00:00
adelikat
eb292eddcc
Tastudio - fix crash when loading a state for a frame after the current movie length, tastudio was getting refreshed before the row count was being updated
2014-11-15 21:48:34 +00:00
adelikat
ae9e31d984
Tastudio - fix up some behavior of metadata dialogs when the first show
2014-11-15 15:36:22 +00:00
adelikat
e0207b748f
Tastudio - remove some user controls that do nothing that I've decided won't be used
2014-11-15 15:02:52 +00:00
goyuken
ed8e8508f8
fix audio capture problem that broke with r7973
2014-11-14 17:48:18 +00:00
zeromus
a7432a1e52
firmwaremanager now tracks filesizes, and filesizes of known firmwares are used to restrict scope of scanning
2014-11-13 00:09:16 +00:00
zeromus
2e88a279bb
rename firmwares base path to firmwares search path, cos thats more like what it is.
2014-11-12 01:32:56 +00:00
zeromus
38ebdd45d2
fix Issue #292 - Bizhawk still here after emulating N64 and "Exit key" has been pressed
2014-11-12 00:11:31 +00:00
zeromus
4d5b25600e
add a GC.Collect() call to workaround a .net slow-GC problem, and fix an old bug related to firmware scans occurring several times actually every time you think it should happen once, which probably wasn't helping things
2014-11-12 00:04:08 +00:00
adelikat
b0eb4ee791
When loading a movie that specified quicknes or neshawk (or bsnes vs snes9x), don't permanently override the user's core preference
2014-11-09 17:14:16 +00:00
adelikat
252ea85f99
Lua Console - add a duplicate script menu and toolbar item, functions similarly to new script except it starts with the text from the highlighted script
2014-11-09 16:18:09 +00:00
adelikat
78b466ff78
When saving/using the main window location, negative values are in fact valid values (if your left most monitor is not set as the main monitor for instance), allow negative but properly account for -32000 scenarios
2014-11-09 16:00:39 +00:00
adelikat
0578eb6436
Tastudio - take the emuhawk context menu item "stop without saving" into account
2014-11-08 17:44:25 +00:00
adelikat
5c92adcaaa
Wire up the Log callback into lua libraries, this got lost in the last refactor I did, and so errors were not getting reported
2014-11-08 14:54:00 +00:00
zeromus
8c1eaf25ff
system for more thorough tooltips in hotkey and controller config dialogs (so, for instance, the function of a key can be described)
2014-11-07 16:58:27 +00:00
zeromus
813bfa6ad4
use FolderBrowserEx instead of lame FolderBrowserDialog for the PathConfig dialog
2014-11-06 23:31:19 +00:00
zeromus
7a4d60c483
change AutoScaleMode of MainForm and GBPrefs to None and Inherit, so that the dialog wont be whack for japanese users
2014-11-06 21:35:45 +00:00
zeromus
9f3763409b
call WhackMOTW on .exe, besides just .dll. Fixes bug with windows prompting to allow execution of bsnes executables
2014-11-06 19:04:51 +00:00
adelikat
829ee72914
Tastudio - make comment editor always in edit mode, make it modeless, add a save button
2014-11-02 15:20:17 +00:00
adelikat
b10ef0b1a4
EditCommentsForm - some code and whitespace cleanup
2014-11-02 15:07:19 +00:00
goyuken
f3e9958f07
quicknes: support unplugging controllers
2014-11-01 17:44:04 +00:00
goyuken
dc2ca1f010
remove the extra ISettable (non-generic argument) interface and corresponding crud from cores, and replace with a shim class
2014-10-31 15:46:13 +00:00
adelikat
549b948ffd
Tastudio - add a context menu "create new project from here", it will take the currently selected frame and create a savestate-anchored project on this frame (keeping any input after this frame), and load this new project.
2014-10-30 23:29:21 +00:00
goyuken
81fc95ab43
NES: add UI support for datach barcode reader
2014-10-29 22:28:14 +00:00
hegyak
975492b4de
It's Fullscreen, not fullscreen or FullScreen.
2014-10-27 21:19:48 +00:00
goyuken
daf74eb91b
framebuffer in movie anchor states
2014-10-27 01:14:47 +00:00
adelikat
3286d34953
When using Alt+Up/Down hotkeys - show an osd message informing the user of what the new screensize is
2014-10-26 23:47:59 +00:00
adelikat
223a4fc358
Tastudio - when auto-converting an existing movie when loading tastudio - add the newly created tasproj to the recent menu
2014-10-26 23:44:04 +00:00
adelikat
e3b6d29956
Refactor last commit and some other code so that reset happens in a singular place when loading a state from the state manager
2014-10-26 23:37:42 +00:00
adelikat
59494767f5
Tastudio - refactor TasStateManager GetStateClosestToFrame() to return a KeyValuePair (frame number and savestate data) so the calling code has a clue which savestate was returned, reset counters if a savestate-anchored movie's "anchor" was loaded
2014-10-26 23:26:43 +00:00
adelikat
ad7782df35
Tastudio - A much simpler and less hacky implementation of previous commit, and have Tastudio take over the mainform's RestartMovie method using the IControlMainform interface
2014-10-26 16:36:50 +00:00
adelikat
78b4748675
Tastudio - when loading with an existing movie loaded, restart the movie
2014-10-26 15:48:19 +00:00
zeromus
5cf5894329
firmware importer now supports archives
2014-10-26 14:22:26 +00:00
zeromus
2f374d9199
add firmware import option (copies firmwares into firmware directory through toolbar or drag&drop)
2014-10-26 04:23:56 +00:00
adelikat
5adedbee8c
a fix to restarting a movie, I broke this in recent commits
2014-10-25 23:11:55 +00:00
adelikat
3d30bd082e
InputRoll - slight tweak to the SelectedIndexChanged event logic
2014-10-25 14:10:32 +00:00
adelikat
7b4f5c4a1b
Tastudio - context menu for the Marker list, fix bug where double clicking the marker list beyond the actual markers resulted in an exception
2014-10-25 13:41:23 +00:00
adelikat
d5aad8d0e2
Tastudio - cancel seek context menu item
2014-10-23 23:18:42 +00:00
adelikat
5c4a876d2d
Tastudio - when editing while seeking, continue to seek to the originally intended frame
2014-10-23 23:14:32 +00:00
adelikat
5c85a8ca66
Tastudio - improve navigation performance by emulating a frame when possible rather than loading a state
2014-10-23 21:21:43 +00:00
adelikat
2e7546c67a
TAstudio - on some editing functions, dont' pause the emulator if it wasn't paused to begin with
2014-10-23 21:09:54 +00:00
adelikat
32cdc80639
Tastudio - don't override read-only toggle, I think this is an ok thing to do, we shall find out
2014-10-23 20:41:52 +00:00
zeromus
c39617b638
try fixing crash in trace logger. seemingly a race condition between a create, a flush, and a subsequent open for tracing (for issue #299 )
2014-10-23 05:14:03 +00:00
adelikat
53fa3b9ada
Tastudio - fix crashing after using Export to Bk2, running out of memory on export though, a definite concern now
2014-10-23 01:32:27 +00:00
adelikat
dee45888de
TAStudio - disable tab, shift+tab, and space, because people like to use these as important hotkeys and because FCEUX's taseditor does this, and people seem to want it that way
2014-10-23 00:47:30 +00:00
adelikat
2e36ab5cbb
Tastudio - set Always on Top immediately, not when it is restarted
2014-10-22 23:15:59 +00:00
adelikat
8b5c9dc129
InputRoll - also Home and End hotkeys
2014-10-22 23:11:29 +00:00
adelikat
ade5cfa8e6
InputRoll - implement PageUp/PageDown logic
2014-10-22 23:03:17 +00:00
adelikat
6099d4006e
Tastudio - just in case do a triggered auto-restore on mouse leave, I think this code should never fire, but you never know what edge cases could trick winform events
2014-10-22 22:43:42 +00:00
zeromus
a2722ae10f
do some work which _should_ have supported rotated text. not sure why it isn't working though...
2014-10-22 07:59:06 +00:00
adelikat
c71aaf4e4a
Tastudio - support drag n drop of tasproj files onto the Tastudio dialog
2014-10-21 13:12:12 +00:00
adelikat
5a2e8071d6
Tastudio - break some code into a function in preparation for stuff
2014-10-21 01:31:41 +00:00
adelikat
1610555dbe
Tastudio - double click a marker in the marker list will allow user to edit the message
2014-10-20 23:03:39 +00:00
adelikat
f76211822f
Tastudio - slight fix to the enabling of "Export to Bk2" menuitem
2014-10-20 21:26:01 +00:00
scepheo
28f21e1775
Lua:
...
- LoadState through Lua isn't counted for movie RerecordCount.
- Added movie.setrerecordcount and movie.getrerecordcount for people who really want to count their bot loadstates.
2014-10-20 20:31:31 +00:00
adelikat
d0aee55059
Tastudio - a bit of simplifying some code
2014-10-20 19:04:59 +00:00
adelikat
31c564ad06
Tastudio - fix stack overflow when user opens tastudio then clicks close rom in emuhawk
2014-10-20 00:31:05 +00:00
adelikat
590766d147
Tastudio - speed up selection by reducing unnecessary refresh calls
2014-10-20 00:11:07 +00:00
scepheo
b4d065869e
EditSubtitlesForm: Added rows now have default values.
2014-10-19 22:42:46 +00:00
adelikat
4e3188e091
Tastudio - some metadata dialogs are modeless, make the mainform the owner
2014-10-19 22:25:13 +00:00
adelikat
8ac0576c54
Tastudio - refresh after cloning or inserting frames
2014-10-19 21:45:02 +00:00
adelikat
6c9e902ebe
Tastudio - truncate -> fix off by one
2014-10-19 16:36:47 +00:00
adelikat
09ec0322a7
Tastudio - delete no longer clears selection
2014-10-19 16:33:59 +00:00
adelikat
8feeb080d0
tastudio - insert # frames - change max digits from 3 to 5
2014-10-19 16:30:34 +00:00
adelikat
e0cab40431
TAStudio - flag changes when tasview changes that are saved into the tasproj occur
2014-10-19 15:29:03 +00:00
adelikat
12e0215914
Tastudio add a Restore Defaults menu item to the Columns menu
2014-10-19 15:13:53 +00:00
adelikat
3593588d5f
InputRoll - ColunReorder event handler, Tastudio - subscribe to this event handler and flag changes to the movie (since this information is saved into the tasproj file)
2014-10-19 14:46:01 +00:00
adelikat
bcb8a00c77
InputRoll - column reordering, including saving and loading
2014-10-19 14:04:59 +00:00
jlennox
a64017366c
Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested.
2014-10-19 01:22:47 +00:00
adelikat
2401de6ba2
Tastudio - don't open the context menu when user right-clicks a column header
2014-10-19 00:24:33 +00:00
adelikat
26a37544ac
ditto for RightColumnClick
2014-10-19 00:19:17 +00:00
adelikat
e54a731ada
InputRoll - change the column click event to fire on mouse up instead of down
2014-10-19 00:16:58 +00:00
adelikat
e2004133f2
tastudio - make sure changes are not flagged when starting a new project
2014-10-18 21:29:02 +00:00
adelikat
559884c0c0
tastudio - I dont' like this unnecessary osd message
2014-10-18 21:09:19 +00:00
adelikat
33eb056221
Fix record movie dialog defaulting to tasproj after tastudio is opened
2014-10-18 21:08:05 +00:00
adelikat
2599893b02
Tastudio - handle if user chooses stop movie in emuhawk
2014-10-18 20:40:20 +00:00
adelikat
97721ddcc3
InputRoll - fix logic in vertical view that was not drawing text in a column if any pixel of the column went off screen, save HorizontalOrientation in settings
2014-10-18 20:29:23 +00:00
adelikat
560a04e20a
tastudio - another fix to autoload
2014-10-18 19:23:14 +00:00
adelikat
59ef98562b
tastudio - a slight fix for autoload
2014-10-18 19:12:36 +00:00
adelikat
6b3c631702
Tastudio - Marker list - fix rather messed up background coloring logic
2014-10-18 16:34:41 +00:00
adelikat
27ca9bc1a3
tastudio - since there is no immediate plans to add anything else to the dialog, extend the marker list to the bottom of the dialog and anchor it
2014-10-18 16:24:25 +00:00
adelikat
a3d58399a2
Tastudio - some ui fixups for the Marker list
2014-10-18 16:22:24 +00:00
adelikat
1b35ce3925
When tastudio is open, don't allow user to change the "On Movie End" option
2014-10-18 16:06:39 +00:00
adelikat
32898f0584
When doing Save logic, also revert to Save As if project name matches the default name
2014-10-18 15:53:58 +00:00
adelikat
ceb79a4c26
Tastudio - make a new project called default.tasproj rather than gamename, only use gamename when suggesting a movie in a Open/SaveFileDialog
2014-10-18 15:50:12 +00:00
adelikat
2ba9d090ac
Tastudio - reset row count when starting a new project
2014-10-18 15:31:51 +00:00
adelikat
2e7ee97de9
Tastudio - various fixes to restart and initializing logic, still some flaws but makes things less catastrophic
2014-10-18 15:27:53 +00:00
adelikat
cfd756feb0
Tastudio - greenzone shall now be called Savestate history when exposed to the user
2014-10-18 01:35:59 +00:00
adelikat
35b28e92ee
Tastudio - on Movie/System mismatch, recalculate columns of the new platform when making a new default project
2014-10-18 01:26:30 +00:00
adelikat
305dea53ab
Tastudio - a dialog to change the default "greenzone" settings
2014-10-18 01:01:45 +00:00
adelikat
f930622b5e
Move TasStateManagerSettings to its own file
2014-10-17 22:39:40 +00:00
adelikat
e0525ebbe4
TAStudio - when input painting and other mouse events, wait to do AutoRestore until mouse up
2014-10-17 20:10:21 +00:00
adelikat
13f86451f4
tastudio - some cleanup
2014-10-17 19:31:42 +00:00
adelikat
a820d95306
InputRoll - another round of fix!
2014-10-17 18:29:09 +00:00
adelikat
a08e2f9a79
Tastudio - another round of fix cleanup
2014-10-17 18:14:21 +00:00
adelikat
02062a4589
Tastudio - some reorg and cleanup
2014-10-17 17:58:48 +00:00
adelikat
464102effe
tastudio - some code cleanup
2014-10-17 17:40:11 +00:00
adelikat
c0f484fc91
tastudio - greenzone settings - slight ui change
2014-10-17 17:14:47 +00:00
goyuken
74b4bd620d
fix issue 290
2014-10-17 00:28:21 +00:00
hegyak
3dbd76900d
Reverted r8033. Added comment about the Status Bar Profile Icon.
2014-10-16 23:24:17 +00:00
hegyak
1cde5584b1
Changed the Status Bar Profile Icon to use the same logic as the Profile Menu Item. This is done to ensure the user has selected a profile when they click on the Profile Icon before we hide it.
2014-10-16 23:19:25 +00:00
adelikat
b8925d2635
InputRoll - oops, fix to highlighted text
2014-10-16 22:28:48 +00:00
adelikat
30d5c90156
InputRoll - draw icons in horizontal view
2014-10-16 20:50:07 +00:00
adelikat
3bc665a9c8
InputRoll - highlighted cells should have highlight colored text
2014-10-16 20:43:02 +00:00
hegyak
ce55143340
This fixes the Profile Icon being present until the user clicks on it. The user can now use the Profile Menu and remove the Profile Icon if they select a profile.
2014-10-16 03:18:38 +00:00
zeromus
b0a4744ffb
tidy up the user profile icon. its not so bad an idea, just needed to be manually shrinked.
2014-10-16 02:17:44 +00:00
hegyak
5b1d44aa95
Make the Profile Menu option have the same icon as the Status Bar. We need a better icon for Profile.
2014-10-16 01:56:07 +00:00
adelikat
7fa6e0093d
Tastudio - change context menu activation to be on right-mouse up instead of down, only show it if the user did not move the mouse wheel first (fixes the conflict between right-click-mousewheel scrolling vs context menu activation), wire up the clear greenzone context menu item. Instead of only activating right-click if there are selected items, show it anyway, and disable menu items that need selected items (which is a majority of them but not all)
2014-10-15 22:52:23 +00:00
adelikat
985e6ffc80
Tastudio - MaxCharactersInHorizontal is a hack and things still look bad, making it 1 instead of 5, because that makes it usable at least for boolean input
2014-10-15 22:19:34 +00:00
adelikat
acee277685
InputRoll - some cleanup
2014-10-15 22:14:44 +00:00
adelikat
ea826973d6
don't autoload tastudio if user didn't autoload (or cmd line) a rom
2014-10-15 19:18:51 +00:00
adelikat
4ec375c708
Tastudio - slight color change
2014-10-15 19:06:33 +00:00
adelikat
63d07a0160
Tastudio - remove a todo I decided not to do
2014-10-15 17:21:56 +00:00
adelikat
7eb28577d0
Tastudio - rotate menu item
2014-10-15 17:07:01 +00:00
adelikat
c14028d6c8
Input Roll - add a method that generates built in context menu items (for now just a separator and a rotate menu item), add rotate as a hotkey Ctrl+Shift+F, note: this is built into input roll, it can conflict with mapped hotkeys since tastudio sends input to the mainform! Need to deal with that at some point, in the meantime that's an unlikely key combo. Still todo: a tastudio menu item for rotate, and fix the context menu in horizontal orientation
2014-10-15 16:50:51 +00:00
adelikat
b87177a0b5
Tastudio - implement the "Empty new Marker notes" menu item
2014-10-15 16:09:14 +00:00
adelikat
3726b15d3b
TAStudio - when adding input from column click, re-greenzone
2014-10-15 14:36:08 +00:00
adelikat
4ab4db320c
tastudio - fix loading of inputroll settings, column hide/show will now properly save and load
2014-10-14 18:42:24 +00:00
adelikat
e6cec0f52f
Tastudio - Saving and loading of column info to the .tasproj file, loading is still problematic because it is being whacked by code that rebuilds the columns later, need to unspeghettify some things
2014-10-14 18:09:30 +00:00
adelikat
ce58f0e803
Tastudio/TasMovie - simplify some more code
2014-10-14 13:31:14 +00:00
adelikat
a639cfd275
remove some code in tasmovie that isn't necessary now
2014-10-14 13:24:15 +00:00
adelikat
0b3e25fcfd
InputRoll - methods for saving and loading column info, not wired up yet
2014-10-14 13:17:02 +00:00
adelikat
56cb685d67
InputRoll - make custom column click event args that pass a RollColumn object rather than trying to shoehorn a ListView column click event args object for legacy support
2014-10-14 00:31:59 +00:00
adelikat
35fa11dc51
InputRoll - a small todo, no functional change
2014-10-14 00:20:34 +00:00
adelikat
06dd71f849
Input Roll - change remaining callback methods to pass the RollColumn object instead of index
2014-10-13 19:30:59 +00:00
adelikat
c0dcf99656
Input Roll - change QueryItemText event handler to pass the RollColumn object instead of a column index, still todo: background and icon callbacks
2014-10-13 19:10:11 +00:00
adelikat
0b8c9f3db1
InputRoll - convert SelectedRows from IList to IEnumerable
2014-10-13 18:28:29 +00:00
adelikat
358b1145a0
tastudio - column hide/show, still todo: saving the column settings into the tasproj file. Also, this probably broke a bunch of things. also todo: refactor a bunch of InputRoll event handlers, it is silly not to pass a column object, just to have legacy support with virtuallistview even though it is diverged too much from that notion to even be able to be dropped in as a replacement
2014-10-12 16:37:45 +00:00
adelikat
0aaad5752f
durp
2014-10-12 14:58:00 +00:00
adelikat
0ebdf5ca26
Tastudio - open project menu item - switch to play or record accordingly, don't just keep the state of the previous project
2014-10-12 14:12:37 +00:00
zeromus
200d11df62
cleanup ramwatch during rom loads for other platforms a bit. should fix #285 . the whole concept of ramwatch when loading other platforms needs some help though (the current watches mutate into some format senseless for the new platform)
2014-10-11 19:49:22 +00:00
adelikat
2fb986715e
tastudio - implement follow cursor
2014-10-11 19:43:05 +00:00
adelikat
f7939125e7
GDIRenderer - fix run away gdi objects when drawing bitmaps
2014-10-11 18:56:54 +00:00
adelikat
421f69ed69
tastudio - make sure tools are updated when navigating
2014-10-11 17:43:24 +00:00
adelikat
44968d5f96
Tastudio - fixed input painting
2014-10-11 17:38:03 +00:00
adelikat
d677e6dbe6
Tastudio - fix a nasty bug, probably
2014-10-11 16:58:57 +00:00
zeromus
86e24011ae
address some problems with fast forward vs vsync (mostly, it not working)
2014-10-11 09:01:50 +00:00
zeromus
6428b07d0a
make input binding limitless (instead of limited to 4). at the same time, fix bugs caused by index accounting related to the limit.
2014-10-11 08:43:26 +00:00
goyuken
3eb4dde346
av dumping: hack in a new audio sync method for the dump. doesn't make much of a difference in most stuff. sort of fixes Tsumi to Batsu - Hoshi no Keishousha; but that's mupen's fault anyway
2014-10-11 03:33:09 +00:00
goyuken
d78bc9aa4b
unbreak AV dumping which i had broken in the previous commit
2014-10-10 18:24:11 +00:00
goyuken
e87bf94af0
rough out some more AV related stuff; not done or ready yet
2014-10-10 18:18:29 +00:00
goyuken
8d9b843099
house cleaning (AV writer)
2014-10-10 18:09:00 +00:00
scepheo
bad2bda4f4
Added Lua functions to work with the letterboxing of the emulator, and for transforming emulator space points to client space.
2014-10-10 11:02:18 +00:00
zeromus
ede78865b2
fix a bug in point transformation when using system-suggested (non-1.0 AR). Was probably breaking zapper coords when that feature was used, but unproven. Anyway, someone should test that.
2014-10-10 00:21:43 +00:00
zeromus
9b6add0e40
basic TransformPoint work
2014-10-10 00:15:15 +00:00
zeromus
e28bcf9982
unsticky analog controls when rightclicking the circle visualizer
2014-10-10 00:07:45 +00:00
adelikat
070050fd34
When doing backup savestates, rename the existing file to the backup name, instead of copying the file contents over! Big performance boost to that feature
2014-10-09 22:04:56 +00:00
adelikat
7182d77c05
much bigger dynamic contrast in volume range
2014-10-09 21:28:00 +00:00
adelikat
315388d0bb
N64 Taser profile - turn off backup savestates, and use the regular rsp plugin instead of z64's
2014-10-09 21:11:32 +00:00
adelikat
f14f226948
set savestate compression to 0 in N64 Taser profile
2014-10-09 20:40:33 +00:00
zeromus
98a5016b20
fix bug that made virtualpad permanently override actual physical analog control
2014-10-09 02:19:10 +00:00
zeromus
977f7ff0dd
dont draw garbage in shrunken virtualpad analog circle
2014-10-09 01:53:52 +00:00
zeromus
d753b74e33
small experiment for virtualpad: clicking buttons returns control to main window. super hacky, but might work for now. analog circle control will still need help. numberupdown for analog control is probably hopeless.
2014-10-09 01:51:27 +00:00
zeromus
45f7317b58
add exit program hotkey
2014-10-07 01:20:48 +00:00
goyuken
3c7b2a620c
pathconfig: no longer hide configuration options for GBAS core
2014-10-07 01:12:22 +00:00
adelikat
74d1c1a830
Tastudio - when opening tastudio, changes flag should be false
2014-10-05 16:57:58 +00:00
adelikat
99e6b7ce27
Tastudio - for devleoper builds add a Greenzone Integrity Check menu item, runs through the movie and verifies the greenzone states are identical to the data gathered from emulating and replaying the movie and savestating
2014-10-05 14:11:30 +00:00
zeromus
2a9f8d9309
refine hotkey/controller dialogs a tiny bit
2014-10-05 02:02:04 +00:00
zeromus
1358294a5c
ladies and gentlemen, it is my extreme pleasure to you, for tonight's entertainment to present, the lua DrawText without cleartype. May you all enjoy it as much as I have.
2014-10-04 02:09:25 +00:00
adelikat
4addd7fcbc
Tastudio - implement a Clear Greenzone menu item
2014-10-02 22:58:36 +00:00
zeromus
29307e4935
fix bug in recent roms explore option for paths with commas
2014-10-01 22:27:31 +00:00
zeromus
5ebb1b1e2e
clean up recent roms contextmenu processing, and add support for launching the whole shell contextmenu.. its kind of cruddy though.
2014-09-30 08:51:48 +00:00
zeromus
203626f1e1
crazy idea: rightclick a recent rom
2014-09-29 04:47:21 +00:00
zeromus
62e01f08c9
fix replay dialog "stop at frame" field to allow 10 digits instead of 3
2014-09-29 04:42:12 +00:00
zeromus
8479ea8c4c
move some savestate-related settings to the newer (?) rewind & states dialog
2014-09-29 02:53:52 +00:00
adelikat
c775cca820
Tastudio - when navigating to a "future" frame, don't seek if you didn't need to (can happen when navigating to a marker that is one frame after the inputlog length)
2014-09-28 17:34:47 +00:00
adelikat
a2762d708e
Input Roll - oops, update current cell regardless of if the caller has subscribed to the PointedCellChanged event
2014-09-28 17:28:57 +00:00
adelikat
f5a3d28f21
Tastudio - fix a problem with stale marker list when restarting a project or loading a new one
2014-09-28 17:16:00 +00:00
adelikat
a71031d6d0
fix the same stale memory domain problem from 7909 but in Ram Search
2014-09-28 16:51:06 +00:00
adelikat
f4d3b70469
Ram Watch - fix issue with stale memory domains when rebooting a core, some cores were unaffected, cores like atari 2600 were affected by this bug
2014-09-28 16:39:53 +00:00
adelikat
d308a16f8d
Tastudio - handle system mismatch error when autoloading
2014-09-28 01:05:26 +00:00
adelikat
da7cb4ec59
when loading a movie, gracefully handle a movie/rom system id mismatch
2014-09-27 15:49:39 +00:00
adelikat
ac69e8fcb4
Tastudio - when doing a loadstate action, update other tools
2014-09-27 15:19:07 +00:00
adelikat
681b3b570d
Movie autoload - don't crash if movie file couldn't be found, fix logic that opens the Open Rom dialog if Autoload rom is not picked, fixes issue 272
2014-09-27 15:01:39 +00:00