adelikat
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bb5b20cc33
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Gensis Game Geneie Encoder/Decoder - convert to IToolFormAutoConfig, fix a bug that would have made it never be available, make it available on non-interm builds (I think the issue keeping it unreleased was a core endian issue that was resolved), add a menu item for it in the Genesis menu
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2015-01-01 19:02:00 +00:00 |
adelikat
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93fe387311
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NES Game Genie - convert to IToolFormAutoConfig, also fix a bug that would have made it never show up as available
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2015-01-01 18:51:24 +00:00 |
adelikat
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1ee7cfc153
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Convert Virtualpads to IToolFormAutoConfig
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2015-01-01 18:42:08 +00:00 |
adelikat
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6fb88a0105
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TAStudio - convert to IToolFormAutoConfig
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2015-01-01 18:10:07 +00:00 |
adelikat
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b8d667812b
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convert Lua Console to IToolFormAutoConfig
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2015-01-01 17:48:25 +00:00 |
adelikat
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54b7a1c50f
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Convert Hex Editor to IToolFormAutoConfig and [ConfigPersist]
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2015-01-01 14:54:26 +00:00 |
adelikat
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89fcceecfc
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ToolManager - support autoloading from custom settings that inherit ToolDialogSettings, Ram Search - convert recent files to ConfigPersist
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2015-01-01 02:08:45 +00:00 |
goyuken
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4d78052961
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pce sound debugger: auto config
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2014-12-28 17:22:58 +00:00 |
goyuken
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87c064c6ac
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snes graphics debugger: use autoconfig
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2014-12-28 17:15:36 +00:00 |
adelikat
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67d03c12c7
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Debugger - convert to IToolFormAutoConfig
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2014-12-22 23:57:03 +00:00 |
goyuken
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7e51289003
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pce cdl: change settings system
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2014-12-22 21:38:57 +00:00 |
goyuken
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5ac505d582
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SMS vdp viewer: settings
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2014-12-22 19:15:56 +00:00 |
goyuken
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808e17c3f7
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tracelogger settings
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2014-12-22 19:01:21 +00:00 |
goyuken
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66b557ce93
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update some pce tools to use autoconfig/configpersist
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2014-12-21 16:59:36 +00:00 |
goyuken
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ed6082cab3
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NES: set NT and PPU viewers to use the new settings stuff
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2014-12-21 08:17:56 +00:00 |
goyuken
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62cb922a81
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change GB gpu to work with IToolFormAutoConfig and fix un-resizable window behavior
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2014-12-20 17:20:56 +00:00 |
goyuken
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360ca02b93
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tool setting stuff. WIP
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2014-12-19 23:33:05 +00:00 |
zeromus
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4dc4745122
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psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically.
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2014-12-19 03:24:48 +00:00 |
adelikat
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42b454a562
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Rip out the Atari 2600 debugger
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2014-12-18 18:51:22 +00:00 |
zeromus
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3d294ba329
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fix psx screenshots
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2014-12-18 07:38:56 +00:00 |
zeromus
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3f15ae4e91
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psx - PAL mode now works (required fixing resolution tweaks and firmware setup). also hook up scanline and overscan control options
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2014-12-17 01:23:24 +00:00 |
zeromus
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2255e5c9ea
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emuhawk - add --gdi commandline so that you can force the program to boot up that way instead of attempting to use a broken opengl by default (take 2)
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2014-12-16 19:35:52 +00:00 |
zeromus
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26969addb9
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emuhawk - add --gdi commandline so that you can force the program to boot up that way instead of attempting to use a broken opengl by default
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2014-12-16 19:22:49 +00:00 |
adelikat
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8648e6ba0a
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Remove the nes debugger tool
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2014-12-14 14:56:16 +00:00 |
zeromus
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2d56514fde
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load m3u files. still no disc switching
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2014-12-14 10:36:03 +00:00 |
zeromus
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24526669fe
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emuhawk - add options for display of various window components (menu,frame,caption,statusbar). add --chromeless commandline argument and logic for folks embedding in frontends
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2014-12-14 01:43:46 +00:00 |
adelikat
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685756ea8e
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Remove LoadTraceLogger() from ToolManager since it was simply a wrapper to manage availability logic, most of those types of properties should be removed now
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2014-12-14 01:39:15 +00:00 |
adelikat
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e214706e4c
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remove now unnecessary type checking before autoloading tools
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2014-12-14 01:34:58 +00:00 |
adelikat
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08fb509a1a
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Add an IDriveLight Emulator service, and remove the CoreComm properties, and refactor accordingly
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2014-12-12 01:49:54 +00:00 |
zeromus
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f5dabcdbf5
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psx - add a PSX options menu
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2014-12-11 20:31:55 +00:00 |
zeromus
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f1bd6f0086
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less amount / more useful chatter when changing client dimensions
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2014-12-10 19:36:16 +00:00 |
scepheo
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50730ae132
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Added nag when loading a movie without SyncSettings.
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2014-12-08 22:53:09 +00:00 |
adelikat
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ec58c2d34c
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Don't load missing or empty Sync Settings when loading a movie, just keep the user's current settings rather than forcing default settings on them
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2014-12-08 19:07:36 +00:00 |
adelikat
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4a96e58a24
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Start a generic Debugger tool, does nothing now except for open and have the standard ui options all tool forms have (such as autoload)
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2014-12-06 00:03:36 +00:00 |
adelikat
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f5cc38c9cd
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AsInputPollable()
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2014-12-05 00:59:00 +00:00 |
adelikat
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e2033c9d2e
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AsStatable() and also update statusbar saveslots on CloseRom()
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2014-12-05 00:52:16 +00:00 |
goyuken
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40416656a2
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eliminate snowiy emulator option from CoreComm. this commit is a bit hackish
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2014-12-05 00:39:02 +00:00 |
adelikat
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1fad6f4a88
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AsSaveRam()
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2014-12-05 00:34:57 +00:00 |
zeromus
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29b217b587
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big discsystem refactors and preliminary CCD handling. not to be considered stable, but ill start supporting it.
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2014-12-04 05:40:10 +00:00 |
adelikat
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a83d714c42
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Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
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2014-11-30 20:29:30 +00:00 |
adelikat
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15ccb45dce
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Don't show save slot stuff in the Statusbar if core is not an ISettable
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2014-11-30 19:52:32 +00:00 |
adelikat
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2bd45e653c
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Check HasSavestates() on some hotkeys
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2014-11-30 19:48:10 +00:00 |
adelikat
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2ae3609791
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Replace an IsNull() check with a Global.Game != null
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2014-11-30 18:52:46 +00:00 |
adelikat
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6ae238b725
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Remove a dubious IsNull() call
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2014-11-30 18:49:58 +00:00 |
adelikat
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a442e879d3
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Named Savestate save/load methods - check HasSaveStates() not IsNull()
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2014-11-30 18:03:02 +00:00 |
adelikat
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70a9b535f5
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check HasSavestates() on some save and loadstate calls that can be accessed via lua (and other stuff)
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2014-11-30 17:51:16 +00:00 |
adelikat
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865795049b
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Break off saveram methods from IEmulator into a separate ISaveRam interface. Remove the setter for SaveRamModified (every single core was throwing an error on this, and no client code was using it). Remove these methods from cores that don't actually implement this interface
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2014-11-30 15:22:08 +00:00 |
adelikat
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e1a90430ea
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refactor MainForm.cs SaveStateAs() to use object initializer syntax
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2014-11-30 14:21:11 +00:00 |
adelikat
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4681fef0c2
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Add an IsNull() extension method to IEmulator (checks for null and if NullEmulator) and replace EmuHawk NullEmulator checks with this method instead
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2014-11-30 14:18:44 +00:00 |
goyuken
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8271da0855
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fix crash trying to use snes bg hotkeys when snes is not loaded
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2014-11-29 21:06:15 +00:00 |