kylelyk
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6fa3cf4d28
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Inserting frames in TAStudio now inserts before FirstSelectedIndex like FCEUX and most other programs with insertion options.
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2014-08-23 02:06:56 +00:00 |
kylelyk
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25b512a9c7
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Quick add to subversion.
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2014-08-23 01:28:04 +00:00 |
kylelyk
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92bdba7938
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GreenzoneSettings.MaxStatesInCapacity is now updated at dialog load and is a integer instead of a decimal.
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2014-08-22 17:04:31 +00:00 |
kylelyk
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17489f6175
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Added Name property to Bk2Movie, fixed off-by-one in greenzone truncation, TAStudio displays name of movie in dialog title.
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2014-08-22 02:56:27 +00:00 |
kylelyk
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9bcb5f835a
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Fixed unable to edit subtitles while TAStudio is open.
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2014-08-22 00:31:41 +00:00 |
kylelyk
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464cde5efa
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Fixed crash on copy rows in TAStudio. Replaced spaces with tabs in previous commits.
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2014-08-21 22:53:03 +00:00 |
kylelyk
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1b85a89b66
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Markers on frames to be truncated are now deleted like in TAS Editor.
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2014-08-21 21:24:25 +00:00 |
kylelyk
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26c65d727d
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Fixed TAStudio crashing on truncating movie in greenzone.
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2014-08-21 18:45:14 +00:00 |
adelikat
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82b249b28c
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more accurate fps numbers for genesis
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2014-08-21 17:41:59 +00:00 |
adelikat
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ddaf0cce04
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Add gens frame rates to PlayformFrameRates, todo: Nag natt to put in more precise values than just 60 and 50
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2014-08-21 15:32:19 +00:00 |
goyuken
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e94d1f7345
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issue 252 is fix
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2014-08-19 00:59:02 +00:00 |
goyuken
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7afabc4a06
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mnemonic stuff
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2014-08-18 02:38:11 +00:00 |
adelikat
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9d053eac4e
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Fix multitrack recording
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2014-08-17 16:29:39 +00:00 |
adelikat
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95bdfaba42
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ugh, oops
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2014-08-17 16:00:46 +00:00 |
adelikat
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602b47deba
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More multitrack reorg
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2014-08-17 15:45:04 +00:00 |
adelikat
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066b072627
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Some more moving code around related to multitrack
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2014-08-17 15:22:02 +00:00 |
adelikat
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71a564b1cf
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Movie MultitrackRewiringControlllerAdapter to a property in the Multitrack object
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2014-08-17 15:11:04 +00:00 |
adelikat
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0a608edd07
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some renaming and cleanup of the Multitrack object
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2014-08-17 15:04:23 +00:00 |
scepheo
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0f1ead706b
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Refactored srt exporting to have less logic client side and implemented color.
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2014-08-17 11:36:37 +00:00 |
adelikat
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b91180d6a0
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2014-08-17 00:13:00 +00:00 |
adelikat
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64206efe82
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Simplify some code in MovieSession.cs
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2014-08-16 21:45:36 +00:00 |
adelikat
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d53afd2d2a
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This seems to improve the ram usage in bkm to bk2 conversions, it at least keeps the 75mb n64 movie I have from crashing during the convert.
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2014-08-16 20:32:59 +00:00 |
adelikat
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db0dd17676
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Hex Editor - fix wrapping logic when incrementing/decrementing frozen addresses
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2014-08-16 14:44:40 +00:00 |
adelikat
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3303652d99
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On loadstate clear "button start" values in the autofire logic
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2014-08-16 14:33:09 +00:00 |
goyuken
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20f78a579f
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"fix" issue 246 by causing an absolute termination earlier in the process that makes it clear what happened
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2014-08-15 17:50:43 +00:00 |
goyuken
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14282c4740
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fix issue 249
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2014-08-15 15:52:08 +00:00 |
gochaism
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6e01ca1808
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Lua: Add bit.arshift for arithmetic right-shift.
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2014-08-14 01:49:28 +00:00 |
zeromus
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8e50487695
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build luainterface.dll into the references folder, like other more modern things.
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2014-08-14 01:07:26 +00:00 |
goyuken
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b8472ea760
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gba stuff
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2014-08-13 20:33:59 +00:00 |
goyuken
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29f34ed79a
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clearsaveram() internal infrastructure changes
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2014-08-13 19:16:48 +00:00 |
goyuken
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f8becef719
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fix 7582
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2014-08-13 17:55:34 +00:00 |
adelikat
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e29e4a1227
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Helper method for path manager
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2014-08-13 17:50:24 +00:00 |
adelikat
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957e882e2d
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Set use snes9x to false, because everything has to be perfect in developer mode too since EmuCr sucks and I have to hear about it
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2014-08-12 11:44:10 +00:00 |
goyuken
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9e234b3bf5
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vba next: some gamedb and saveram hookups, not all finished
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2014-08-12 00:34:19 +00:00 |
goyuken
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b29f9e5be1
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GBA: add gamedb. besides hash identification, this includes the data that various vba variants put in a "vba-over.ini" file (will be hooked up to core soon
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2014-08-11 15:29:53 +00:00 |
adelikat
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4afc5c4ec6
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Fix multitrack movie recording
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2014-08-10 02:21:08 +00:00 |
goyuken
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80d1723a3a
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https://www.youtube.com/watch?v=XwzzyzUcNOQ
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2014-08-08 00:55:33 +00:00 |
adelikat
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0b81b6f773
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start an experimental new widget intended for tastudio, doesn't do anything now but load and do nothing
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2014-08-06 01:32:27 +00:00 |
adelikat
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9b385adb7b
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config saving - do a try/catch instead of my attempt at checking read-only
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2014-08-04 03:17:39 +00:00 |
zeromus
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d5c4787792
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dont crash when organizing firmware
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2014-08-03 22:38:27 +00:00 |
adelikat
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2a7d4025cf
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Multitracking - restart when stopping or starting a movie, I busted this when refactoring to the Queued movie concept, also simplify some code in the multitrack object
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2014-08-03 20:34:45 +00:00 |
adelikat
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ac7f1ff7eb
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When saving the config file - check if the file is read-only first, if it is, don't try to save
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2014-08-03 15:51:08 +00:00 |
adelikat
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7b72a43265
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remove an unused method from RecentFiles.cs (one that had little to no value anyway)
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2014-08-02 23:09:01 +00:00 |
adelikat
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a65e4a2be7
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Add a Freeze/Unfreeze option to recent menus
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2014-08-02 22:49:27 +00:00 |
adelikat
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8799f27f60
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Rip out the sync settings hack
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2014-08-02 17:49:10 +00:00 |
adelikat
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bcd78cc4b8
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Round 1 of Movie loading system overhaul, this fixes the problem of loading sram when a movie is loaded. Still todo: some cleanup of some hacks that are no longer needed, and restoring the ability to open the play movie dialog and other things, while a movie is active
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2014-08-02 15:32:48 +00:00 |
adelikat
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93b71373eb
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Rom Loader - Catch CGBNotSupportedException and output a message to the screen, then automatically reload the rom in regular mode
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2014-08-02 02:41:12 +00:00 |
adelikat
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9cfb30093a
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Ram Watch/Ram Search - Fix freezing of float values as well as some other types
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2014-08-02 01:54:07 +00:00 |
goyuken
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56467334b3
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gambatte: throw unsupportedmapperexception when appropriate. libsnes: throw cgbexception when trying to load cgb only game in sgb
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2014-08-01 14:56:23 +00:00 |
adelikat
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157897ff55
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Fix PCE virtualpad I, II, and Run buttons, also fix the mnemonic display for the Run button
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2014-08-01 01:39:07 +00:00 |