adelikat
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fe7a2b44f8
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Load and Seting sync settings from a movie when loading it. Still to do: Rip out movies 1.0 hacks
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2014-05-18 15:54:56 +00:00 |
adelikat
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5634b085cf
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Store sync settings into the movie file, note: this does not include logic for deserializing sync settings and passing them to the core when loading a movie
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2014-05-18 15:07:50 +00:00 |
adelikat
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0e02a78073
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update a comment now that accuracy profile is an option
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2014-05-18 13:44:58 +00:00 |
zeromus
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e9522af326
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preliminary work on accuracy core in sneshawk. it's building and usable, but savestates are utterly trashed.
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2014-05-18 05:13:54 +00:00 |
zeromus
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1f3809b08f
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default "stretch pixels by integer only" to enabled
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2014-05-18 02:12:30 +00:00 |
zeromus
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b9b5cbaf12
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fix bug where changing cores could sometimes leave client sizing logic in wrong state and yield a mis-sized window
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2014-05-18 02:11:17 +00:00 |
adelikat
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cc179df444
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put JsonIgnore on some read-only properties in ToolDialogSettings
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2014-05-18 02:03:38 +00:00 |
adelikat
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d5f91cc94e
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Fix C64
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2014-05-18 01:53:50 +00:00 |
adelikat
|
74b2bd2349
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Open Rom dialog - Genesis is NOT experimental anymore!
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2014-05-18 01:27:24 +00:00 |
adelikat
|
5b678feec4
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Record Movie - if Global.Game.Name is null use the filename as the default suggested name
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2014-05-18 01:20:56 +00:00 |
adelikat
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5e15ba5fa0
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credit blargg for quicknes
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2014-05-18 01:12:38 +00:00 |
adelikat
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965c2dfc0f
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Quicknes - Fall back to neshawk when attempting to load FDS and other things that we think NES should play
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2014-05-18 01:06:11 +00:00 |
adelikat
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558fb67984
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Fix "starts from now" on SMB3 in quicknes, and who knows what other scenarios for savestate anchored movies
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2014-05-18 01:00:35 +00:00 |
adelikat
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b4deb97587
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Remove the same bogus logic that was in the mnemonic system for parasing analog input, this time in another bogus place bogusly copy/pasted and equally bogus logic, fixes N64 virtualpad playback behavior
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2014-05-18 00:40:32 +00:00 |
adelikat
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d33a545605
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Virtual Pads - Fix out of range exception when virtual pad is open, a movie is playing, and the movie goes into finished mode
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2014-05-18 00:09:01 +00:00 |
adelikat
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1306830c58
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Frame Counter red when a lag frame, not sure when this got broke
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2014-05-17 20:55:10 +00:00 |
adelikat
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412b35fe51
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N64 menu item for "Use Circular Analog Range"
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2014-05-17 20:18:29 +00:00 |
adelikat
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4fa6b94c1d
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Hook up N64 to circular analog constraint, put in config, on by default. Still todo: UI for the user to modify this variable
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2014-05-17 20:02:10 +00:00 |
adelikat
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0588c3d7ea
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Check in patch from zeromus that provides back end support for custom Axis constraints for analog input
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2014-05-17 19:35:47 +00:00 |
adelikat
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0f9488f405
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N64 Controller Config - make not resizable
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2014-05-17 13:57:43 +00:00 |
adelikat
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82cb57fb29
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N64 controller setting control - make it not throw null exceptions in the designer
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2014-05-17 13:00:03 +00:00 |
adelikat
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d65157fa4b
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AR - respect core recommendations on by default
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2014-05-17 11:59:02 +00:00 |
zeromus
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449957e0a2
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add MissingTypeHandling to json.net, to increase durability against config serialization type changes
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2014-05-17 04:30:18 +00:00 |
zeromus
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f9477bb0f1
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automatic client 1x/2x etc sizing should respect console and user AR options
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2014-05-17 03:50:19 +00:00 |
adelikat
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738c5b5bcc
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Start an Analog Range config widget in preparation of adding the ability for the user to select the N64 controller range on individual controllers
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2014-05-17 03:13:02 +00:00 |
zeromus
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8ba683f6bd
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remove requirement of shift-holding to doubleclick fullscreen toggle.. unless a zapper game is running.
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2014-05-17 02:55:58 +00:00 |
adelikat
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1895e15ea5
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Create StatusStripEx similar to MenuStripEx and ToolStripEx to allow click through, and replace all our status bars with it
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2014-05-17 00:42:28 +00:00 |
zeromus
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19f3b1b1da
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here it is, fixed another way, for the record: float ranges can now support inverted senses.
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2014-05-17 00:06:20 +00:00 |
goyuken
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35b9746880
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N64: set the analog keybinds for the Y axes to be flipped by default
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2014-05-16 23:47:58 +00:00 |
adelikat
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4f5e43f40c
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add Lua script that shows a target on screen for the zapper x,y
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2014-05-16 22:55:11 +00:00 |
goyuken
|
c87abe9503
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fix analog axis names for xinput controllers
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2014-05-16 14:43:56 +00:00 |
goyuken
|
5faa2de58c
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analog binds: support up to 50% deadzone. be warned; if you're using deadzones this big, it's likely that your controller is broken slop and nothing will make it feel good in play
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2014-05-16 14:29:58 +00:00 |
adelikat
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f88640fddb
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N64 VirtualPad - when a movie is active show the previous frame's line on the analog control
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2014-05-16 13:40:21 +00:00 |
adelikat
|
f975e3da8b
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Toggle Fullscreen - change from double-click to shift+double-click
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2014-05-16 12:49:19 +00:00 |
adelikat
|
c702bc03f2
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and that dialog needs CenterParent
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2014-05-16 01:16:20 +00:00 |
adelikat
|
53644303ce
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put the quicknes icon on the quick nes graphics settings dialog
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2014-05-16 01:11:09 +00:00 |
adelikat
|
ac7ed11835
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Fix mainform text property when you have a movie loaded and a rom not in the gamedb, this was a quick and dirty fix
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2014-05-16 01:03:22 +00:00 |
adelikat
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cffa2dd6dc
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NES - Rip out controller settings stuff from Advanced movie settings
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2014-05-16 00:53:10 +00:00 |
adelikat
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0471ec197f
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NES - add a Controller Settings menu item only enabled on NEShawk and no movie active, has the same info as page 1 of advanced movie settings. Still todo: rip it out of advanced movie settings. Also un-interimed advanced movie settings and fixed up some better messages to user on some config dialog results
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2014-05-16 00:24:40 +00:00 |
zeromus
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e4bf12ddf9
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faster movie preloading
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2014-05-16 00:12:08 +00:00 |
goyuken
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0ec92e626e
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nes: make full_nes_palette.nes test work. colors still look a bit funky though
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2014-05-15 23:25:49 +00:00 |
zeromus
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1e4e675830
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multicore scanning of movie files in movie play dialog. also take the BinarySavestateBase64Blob crap out of the properties listview, its useless information
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2014-05-15 23:12:48 +00:00 |
goyuken
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7cb2734b1d
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NES: controller stuff??
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2014-05-15 22:18:08 +00:00 |
adelikat
|
ffb562235a
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Defaults for NES Paddle and Zappers, analog ones don't load though
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2014-05-15 20:48:31 +00:00 |
adelikat
|
0fa33c7ca8
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Fix N64 movie playback by removing a bogus defensive validation check that had bogus logic of ignoring input that didn't match the check. Bogus logic was bogus.
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2014-05-15 18:48:41 +00:00 |
scepheo
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0add712863
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Removed one-use MaxHexValueFromMaxDigits function from StringHelpers.cs.
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2014-05-15 15:12:30 +00:00 |
adelikat
|
4bcf217a99
|
another bot test
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2014-05-15 14:35:19 +00:00 |
adelikat
|
56bcf1c056
|
bot testing
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2014-05-15 14:31:17 +00:00 |
scepheo
|
12559588a3
|
Fixed indexing error on multi-byte RAM search.
|
2014-05-15 00:33:18 +00:00 |
adelikat
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9414173a7c
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oops, and also make that previous commit cleaner
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2014-05-15 00:00:02 +00:00 |