adelikat
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b26b26efbe
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More movies 2.0 work
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2014-06-12 20:42:46 +00:00 |
adelikat
|
3dce396261
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More movie 2.0 stuff
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2014-06-12 11:53:25 +00:00 |
zeromus
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d2ea92d254
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support filter_linear in retroshaders
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2014-06-12 08:10:14 +00:00 |
zeromus
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eeff15b099
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fix bug in displaymanager: sometimes emulator output source textures were getting filtered
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2014-06-12 07:57:01 +00:00 |
adelikat
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373231379c
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Movies 2.0 work - play movie dialog is now complete IMovie based and no specific implementation
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2014-06-11 21:20:23 +00:00 |
adelikat
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54c9c2c0a0
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Some more Movies 2.0 work
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2014-06-11 21:14:13 +00:00 |
goyuken
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525871d6e4
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gb: cleanup some unused code
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2014-06-11 19:07:57 +00:00 |
adelikat
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e0a9fcd650
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More movie 2.0 stuff
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2014-06-11 02:56:57 +00:00 |
adelikat
|
6bd2df3bbf
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and that
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2014-06-11 02:44:08 +00:00 |
adelikat
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3d3a0cdeb3
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oops, that needed to be ripped out too
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2014-06-11 02:42:34 +00:00 |
adelikat
|
e6f949274d
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Play Movie dialog - rip out the option to load state files since that feature probably has long since been broken and can't be expected to stay unbroken if it works
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2014-06-11 02:40:24 +00:00 |
adelikat
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5d31fb2b3c
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Some more movie 2.0 progress
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2014-06-11 02:33:57 +00:00 |
adelikat
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a682c667dd
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Nuke IMovieHeader, put necessary methods into IMovie instead, and some todos on trouble spots for movie 2.0
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2014-06-11 01:41:41 +00:00 |
adelikat
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47d5b1e2e2
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Movie Savestate blob from IMovieHeader to IMovie, Movie and TasMovie just use the MovieHeader object as usual, but at least the calling code no longer expects that
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2014-06-11 00:41:20 +00:00 |
adelikat
|
229a6f6ac9
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Oops
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2014-06-11 00:27:19 +00:00 |
adelikat
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e07c7a776f
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Some simplifying of IMovieHeader
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2014-06-11 00:21:14 +00:00 |
null_ptr
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710e461165
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Fixed flickering on games that do not render during every vi frame
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2014-06-10 22:21:40 +00:00 |
goyuken
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fb026ccb3c
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support looah emu setrenderplanes for quicknes (sp only, not bg) and wonderswan (fully supported)
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2014-06-10 20:41:20 +00:00 |
zeromus
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e576438730
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try fixing bugs in json missing type handling
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2014-06-10 03:59:21 +00:00 |
adelikat
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7a6e28e2b2
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Fix the play movie dialog, this is a weird threading caused bug and my fix isn't good, but it fixes it
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2014-06-10 01:10:54 +00:00 |
adelikat
|
bac9d90440
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Fix bug in input display with read-only where the previous frame's input was showing instead of the current
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2014-06-10 00:49:52 +00:00 |
adelikat
|
608023c632
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Oops, support .ws and a Wonderswan entry in the Open File dialog for non-developer builds
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2014-06-09 21:02:27 +00:00 |
zeromus
|
92f417dade
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fix crashing bugs in yabause+software
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2014-06-09 19:19:12 +00:00 |
zeromus
|
1edd4edb49
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add a crappy little PCE sound debugger and individual channel muting
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2014-06-09 08:10:20 +00:00 |
zeromus
|
67cfb998da
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i would like to be able to summon the bizbox from the brain-damaged aboutbox
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2014-06-09 03:45:06 +00:00 |
zeromus
|
dbeaede567
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fix yabause+gl crashes (loadstate can trigger GL work, context needed setting ahead of time)
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2014-06-09 03:13:59 +00:00 |
zeromus
|
e7a956e18a
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accept : in addition to . in ffmpeg output parsing
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2014-06-09 01:47:14 +00:00 |
zeromus
|
3ea6495031
|
give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes.
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2014-06-08 23:30:34 +00:00 |
adelikat
|
5177051d08
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Movie files - some more reorg - renaming and putting into new folders
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2014-06-08 22:24:38 +00:00 |
adelikat
|
6b2889957a
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Some refactoring of movie code to make the Header less implementation specific, and start Movie2.cs which will be a Movie 2.0 implementation
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2014-06-08 22:12:15 +00:00 |
adelikat
|
7e9b13f5c3
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Some movie refactoring - moving a function into the importer class, remove MovieExtension from the config file and instead add it as a movie property, add some todo comments in places regarding movie 2.0
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2014-06-08 19:36:33 +00:00 |
adelikat
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b0c7ba5f77
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remove info about sram from IMovie documentation, as the details of the implementation don't necessitate any particular way of handling sram handling
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2014-06-08 18:31:09 +00:00 |
adelikat
|
8e9e007c2c
|
slight change to wonderswan info, this marks the 1.7.0 release
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2014-06-08 13:45:09 +00:00 |
adelikat
|
61a707c904
|
controller config - fix autotab off behavior
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2014-06-07 02:08:10 +00:00 |
adelikat
|
874ef457d5
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Remove xinput analog bindings until the system can handle more than one binding on analog (will leave the dinput versions)
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2014-06-07 01:47:38 +00:00 |
goyuken
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11af441464
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wonderswan: change pad names for fun and profit. breaks controller config. does not break existing mooovies
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2014-06-07 01:26:16 +00:00 |
adelikat
|
abff21a450
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SNES - hide accuracy core option except in developer builds
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2014-06-07 00:57:54 +00:00 |
adelikat
|
41265f1320
|
Default controller bindings - remove joypad bindings to autofire buttons
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2014-06-05 14:55:07 +00:00 |
adelikat
|
e4a12c58bc
|
for Developer builds - Lua functions list - a ToTASVideosWikiMarkup button that copies to clipboard
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2014-06-05 00:23:05 +00:00 |
goyuken
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5bb38cb1c2
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wonderswan: rework how controls are handled for rotated situation. all savestates are invalid. you should probably delete the wonderswan portion of your control configuration.
|
2014-06-04 23:26:57 +00:00 |
xmikecampx7
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8334c17615
|
Profile Config dialog - Easier to understand - Still no functionality
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2014-06-04 22:14:58 +00:00 |
xmikecampx7
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3bb5637120
|
More work on Profile Config dialog.
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2014-06-04 20:15:33 +00:00 |
adelikat
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0c1abff992
|
Start a Profile Config dialog, does nothing but open and close currently
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2014-06-04 19:18:14 +00:00 |
goyuken
|
80c79798ce
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update some author info on 2600 and swan cores
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2014-06-04 19:06:36 +00:00 |
goyuken
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b3594e94a9
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bizswan: add default path information. note that if you've been using the interim versions, you'll have to delete the existing lines from your config.ini to get rid of the (INTERIM) stuff...
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2014-06-04 18:59:16 +00:00 |
goyuken
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e3cb22889a
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add some extra error checking to the text savestate system used by gameboy and wonderswan. does not change the actual savestate format at all
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2014-06-04 18:53:57 +00:00 |
goyuken
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02627f5c93
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fgsfds
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2014-06-04 17:56:44 +00:00 |
adelikat
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8f2746ab86
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Change "Interim Build" to "Developer Build" and rename flag variable name, as this is more accurate to the intent of this type of build (unofficial interim builds still shouldn't have developer features or unfinished developer work)
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2014-06-04 17:02:54 +00:00 |
goyuken
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ff6032cbdc
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bizswan: fix possible desync. all savestates before this commit are invalidated
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2014-06-04 16:21:00 +00:00 |
goyuken
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e048509fdb
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small correction to previous commit
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2014-06-04 16:00:52 +00:00 |