adelikat
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aa194ad350
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NES Graphics Config Dialog - add restore defaults button, fix tab orders
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2012-09-24 03:08:32 +00:00 |
adelikat
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488a47ad5e
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Knock most of the filesize out of the .ico files by eliminating 256 and 128 options
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2012-09-24 02:00:14 +00:00 |
adelikat
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11c19976a4
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compressing the controller images = a few kb off the file size
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2012-09-24 01:48:38 +00:00 |
goyuken
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247402dbb3
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for fun, find a copy of "vs castlevania" with ines header and load it. watch the pretty colors
TODO: Everything
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2012-09-24 01:08:36 +00:00 |
zeromus
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a792aba6cb
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never mind, i guess people in windows 7 need 256x256 icons for the same reason 2 year olds need toys with giant buttons
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2012-09-24 00:49:57 +00:00 |
zeromus
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348ea95523
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shrink some icons which had about 100 32bpp variants of resolutions as high as 256x256
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2012-09-24 00:44:39 +00:00 |
adelikat
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ea3172f168
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Compress a bunch of png files
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2012-09-24 00:38:28 +00:00 |
adelikat
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80b73cab98
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Hex Editor - pressing enter in the find box = click the find next button
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2012-09-23 23:20:30 +00:00 |
goyuken
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3280746e39
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InputConfig: auto-focus the first control option when loaded
fixes issue 50
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2012-09-23 22:42:27 +00:00 |
adelikat
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b6b939cb5c
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NES Game Genie Encoder/Decoder - pressing enter in the code box will add the cheat
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2012-09-23 21:07:36 +00:00 |
adelikat
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c2bef262b9
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Cheats - fixed column display, on and domain were reversed (domain names were being displayed in the on column). Also centered the On column text
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2012-09-23 20:45:47 +00:00 |
adelikat
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608dbf6316
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Lua - implement nes.addgamegenie() and nes.removegamegenie()
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2012-09-23 20:28:51 +00:00 |
adelikat
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2f8561a81d
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Lua - nes library - get/set methods for sprites and background display
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2012-09-23 18:57:33 +00:00 |
adelikat
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48d6ca1fa0
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Dummy commit to mark the start of version 1.1.1
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2012-09-23 17:53:41 +00:00 |
goyuken
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dab03cb034
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snes: fix savestates just as in the previous commit
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2012-09-23 16:59:44 +00:00 |
goyuken
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71916f698d
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i was going to fix gambatte savestates in a clever way, but i ended up just changing around a few things and then giving up
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2012-09-23 16:56:11 +00:00 |
goyuken
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7e89882d42
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lag counter in sneshawk
c++ is dum
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2012-09-23 15:57:01 +00:00 |
adelikat
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5d4703f71f
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If changing the status of a cheat in Cheats,Hex Editor, Ram Watch, Ram Search, update the other dialogs too if they are open
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2012-09-23 15:37:25 +00:00 |
adelikat
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943f1aed66
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Ram Watch - show shortcut keys on context menu items that have shortcut keys
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2012-09-23 15:24:06 +00:00 |
adelikat
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efbeac59b5
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Ram Watch - add conditional Unfreeze All context menu item, allow unfreeze on multiple highlighted frozen addresses
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2012-09-23 15:19:58 +00:00 |
adelikat
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c3c3fd6c20
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Ram Search - add Unfreeze All context menu item, conditional upon there being at least one cheat in the system. Also, show an OSD message when removing all cheats
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2012-09-23 15:09:29 +00:00 |
adelikat
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076b1e9508
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Ram Search - if highlighting multiple frozen addresses, show the unfreeze option in the context menu, redraw on freeze/unfreeze to update the coloring of the row(s)
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2012-09-23 14:51:54 +00:00 |
goyuken
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ce482e24ad
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lua: gui.addmessage(string msg)
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2012-09-23 14:43:33 +00:00 |
adelikat
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2e19d31d33
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lua - add nes.getclipleftandright(), nes.setclipleftandright(), also fix the previous nes library functions to work even if not in NESHawk
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2012-09-23 04:26:07 +00:00 |
adelikat
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8f3316e501
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Lua - start NES library with nes.setscanlines(), nes.getbottomscanline(), and nes.gettopscanline()
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2012-09-23 04:03:04 +00:00 |
beirich
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03ebcb7ba1
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add .MD = gen. because of pasky.
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2012-09-23 02:44:04 +00:00 |
zeromus
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67f484965c
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shrink reboot icon to 16x16
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2012-09-23 01:06:22 +00:00 |
adelikat
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a7cdc8b1e9
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increment build number, this marks the beginning of the 1.1.1 release
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2012-09-22 23:40:11 +00:00 |
goyuken
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56cacfe823
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Fix inconsistent capitalization in IVideoWriter.ToString()
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2012-09-22 22:15:06 +00:00 |
adelikat
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7fd685c2e7
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Rip out animated gif menu items in the screenshot submenu, in favor of the gif writer option in record avi
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2012-09-22 21:48:22 +00:00 |
goyuken
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911ebc38d1
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add user selectable delay setting to GifWriter
may not always function exactly as expected due to web browser shortcomings
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2012-09-22 21:24:20 +00:00 |
adelikat
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e156b3f722
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Change SNES default controller L & R buttons to W & E (instead of Q & E) to avoid a conflict with the default Read-only toggle hotkey (Q)
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2012-09-22 20:38:05 +00:00 |
adelikat
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46ec39d7e3
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Add gameboy/gbc to the open rom dialog, add gameboy palette folder to the build script
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2012-09-22 20:19:39 +00:00 |
adelikat
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16539541b4
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When starting a new movie, save the old one first!
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2012-09-22 20:04:37 +00:00 |
adelikat
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42b504d363
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add SNES to path config dialog
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2012-09-22 19:58:58 +00:00 |
goyuken
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35013f07e8
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2600: stop emulator from hanging, consuming all ram, and then crashing in some situations
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2012-09-22 19:47:25 +00:00 |
zeromus
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6e094b673c
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snesgfx-this is uglier for now, but it feels more intuitive. we'll leave it until i fill in some more content. also fix it so that BG layers dont render squished nonuniformly sometimes
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2012-09-22 07:57:56 +00:00 |
zeromus
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6b81c6d91e
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snesgfx-animate palette details
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2012-09-22 07:46:02 +00:00 |
zeromus
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09307e8eb7
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snesgfx-economize a bit more
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2012-09-22 07:40:20 +00:00 |
zeromus
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113cd53991
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snesgfx-simplify viewport dimensions controls and add a couple of tooltips
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2012-09-22 07:22:13 +00:00 |
zeromus
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15cd1ef6c3
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snesgfx-overhaul layout again; support bigger viewport windows and configurable viewport size; fix crashes in out of range palette area mouseovers
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2012-09-22 07:07:58 +00:00 |
zeromus
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90cdebbc30
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snesgfx-change the way palette indices are displayed
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2012-09-22 05:29:20 +00:00 |
zeromus
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03cb238ae3
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snes-add scanline render callbacks and add scanline selector to graphics debugger
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2012-09-22 05:03:52 +00:00 |
zeromus
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6f28003f48
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rename snes.dll to libsneshawk.dll so nobody confuses it with a stock dll; static link some libs, eliminating need for libstdc++-6.dll and libgcc_s_dw2-1.dll
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2012-09-22 05:02:43 +00:00 |
zeromus
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a45c1f60bc
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get rid of some warnings
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2012-09-22 05:01:04 +00:00 |
beirich
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64a04fd672
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gen: two-cell vertical scroll mode
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2012-09-22 04:46:44 +00:00 |
adelikat
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b7e8386af1
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Add Capture OSD menu item in the screenshot submenu, when active, animated gifs and regular screenshots will show the OSD
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2012-09-22 04:04:35 +00:00 |
goyuken
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dd4173cb3d
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the legacy gif writer is now also affected by Global.Config.AVI_CaptureOSD
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2012-09-22 01:06:18 +00:00 |
goyuken
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a348acc1f2
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add GifWriter, an implementation of AnimatedGif as an IVideoWriter
main advantage is that the emulator can be controlled while it records, like the others
the parameters for it are a bit different though...
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2012-09-22 00:44:59 +00:00 |
adelikat
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7bf325cb81
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Add Capture OSD menu item to the AVI sub-menu, toggling turns on/off the OSD in AVI capture
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2012-09-22 00:07:02 +00:00 |