hegyak
|
a46bd896ff
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Fixed a spelling error in FirmwareDatabase.cs relating to GBA BIOS
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2014-08-24 14:41:49 +00:00 |
adelikat
|
56384da18b
|
Front end for the Link Cable status bar icon
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2014-08-23 01:18:59 +00:00 |
goyuken
|
6bc604e5a5
|
clean up comments on IEmulator slightly to explain the Settings\SyncSettings contract better
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2014-08-20 18:08:22 +00:00 |
goyuken
|
a25c6b4665
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TextState (common to GB, WS, etc): clean up JSON formatting slightly. not a breaking change.
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2014-08-18 18:00:22 +00:00 |
goyuken
|
8c4696609d
|
vba next: memory domains
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2014-08-16 05:45:31 +00:00 |
goyuken
|
ceae8d71b5
|
memory domain: minor refactor and cleanup
|
2014-08-15 21:21:17 +00:00 |
goyuken
|
29f34ed79a
|
clearsaveram() internal infrastructure changes
|
2014-08-13 19:16:48 +00:00 |
goyuken
|
f0c8bd3842
|
IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying)
|
2014-08-13 17:52:13 +00:00 |
adelikat
|
647adabea3
|
Simplify even more!
|
2014-08-13 01:44:22 +00:00 |
adelikat
|
e9110be6ff
|
simplify the InputCallbackSystem object
|
2014-08-13 01:43:28 +00:00 |
goyuken
|
28b26fadcc
|
add a "defaults" button to the generic core config dialog, used by wonderswan, genesis, saturn, and 2600
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2014-08-10 22:01:17 +00:00 |
goyuken
|
56467334b3
|
gambatte: throw unsupportedmapperexception when appropriate. libsnes: throw cgbexception when trying to load cgb only game in sgb
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2014-08-01 14:56:23 +00:00 |
adelikat
|
ad5b60f137
|
Create a MissingFirmwareException in Emulation.Common, and catch this in the Rom loading logic, on the client side, respond to this type of error with a nice message and an option to configure their firmware. Have NesHawk throw this exception when there is a missing FDS Bios. Other cores will need to be implemented this way too at some point
|
2014-07-31 21:15:07 +00:00 |
adelikat
|
240264c3c5
|
Since Global.Game is never null now, add a IsNullInstance property to check against instead, and refactor code that checks for null
|
2014-07-21 22:21:52 +00:00 |
goyuken
|
2383cc3963
|
make r7219 consistent across different audio throttle settings
|
2014-07-13 17:12:26 +00:00 |
zeromus
|
dc6daddff7
|
add option to disable fullscreen hacks (may increase latency) and snowy null emulator (may increase seizure rate)
|
2014-07-12 20:42:44 +00:00 |
adelikat
|
fd80c62cdb
|
More Util methods -> extension methods
|
2014-07-03 19:20:34 +00:00 |
adelikat
|
bf88be8c72
|
Convert some more util methods to extension methods
|
2014-07-03 19:05:56 +00:00 |
adelikat
|
6cba3568ef
|
More extension reorg
|
2014-07-03 17:23:03 +00:00 |
adelikat
|
f546a8080c
|
Move some extension methods from the generic extensions file to NumberExtensions and fix up namespaces
|
2014-07-03 15:35:50 +00:00 |
zeromus
|
42ee461b2c
|
fix an error in PSX firmware database
|
2014-06-29 22:04:25 +00:00 |
adelikat
|
676d1ecd0f
|
Virtualpad - add a PlayerCount property to ControllerDefinition with a rather crude but effective implementation for now, and use it when populating PCE virtualpads, so it will dynamically generate the correct values should PCE's number of controllers ever become configurable
|
2014-06-28 15:56:20 +00:00 |
adelikat
|
0b21085a98
|
Bk2 - Rework how input logs are generated and read
|
2014-06-21 11:56:30 +00:00 |
zeromus
|
f43859f421
|
give firmware database and UI ability to track ok/notok/bad state of an option/firmwarefile. apply tons of research to study PSX bios files situation
|
2014-06-21 06:40:07 +00:00 |
zeromus
|
fb985579c7
|
add PSX firmwares to firmwares DB
|
2014-06-21 00:33:35 +00:00 |
goyuken
|
90f627d883
|
wonderswan: debugging callbacks
|
2014-06-19 15:57:07 +00:00 |
zeromus
|
1edd4edb49
|
add a crappy little PCE sound debugger and individual channel muting
|
2014-06-09 08:10:20 +00:00 |
zeromus
|
3ea6495031
|
give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes.
|
2014-06-08 23:30:34 +00:00 |
goyuken
|
e3cb22889a
|
add some extra error checking to the text savestate system used by gameboy and wonderswan. does not change the actual savestate format at all
|
2014-06-04 18:53:57 +00:00 |
adelikat
|
3917e7c528
|
Automate the about box
|
2014-06-01 01:57:22 +00:00 |
adelikat
|
51660dd023
|
Add SetCpuRegister() to IEmulator. Implemented it in Atari 2600, 7800, C64, Neshawk, and technically dual gameboy (passes it to L and R where it will fail). The rest throw NotImplementedExceptions. Lua - add emu.setregister(), catches NotImplementedExceptions and informs the user.
|
2014-05-31 17:03:21 +00:00 |
goyuken
|
58efa286df
|
move stuff
|
2014-05-31 16:12:59 +00:00 |
adelikat
|
9a24539c10
|
Lua - catch NotImplementedException on emu.getregister(s) and warn the user that this particular core doesn't implement this feature yet. Also, put IEmulator extensions in their own namespace
|
2014-05-31 14:29:27 +00:00 |
goyuken
|
c306e61d5b
|
mednafen 0.9.34.1 "cygne" (wonderswan)
|
2014-05-30 05:09:54 +00:00 |
goyuken
|
2f7ad6a676
|
2600: more stuff towards PAL support
|
2014-05-23 15:47:48 +00:00 |
adelikat
|
0588c3d7ea
|
Check in patch from zeromus that provides back end support for custom Axis constraints for analog input
|
2014-05-17 19:35:47 +00:00 |
goyuken
|
b0970451aa
|
internal infrastructure for video presentation changes (aspect ratio, apparent size, etc)
|
2014-04-30 23:48:37 +00:00 |
goyuken
|
fd5b7263ea
|
NES - MMC5 - head off some possible peek nondeterminism problems before they occur
|
2014-04-30 20:32:13 +00:00 |
adelikat
|
de1cb218a6
|
Add more info to IEmulator CoreAttributes, add status bar icon that gives the name of the current core with a tooltip with additional info, put bizhawk icon on "in house" cores, and the icon of the ported emulator on ported cores. Still todo: icons for ported cores other than quicknes
|
2014-04-25 01:19:57 +00:00 |
adelikat
|
c74019a54d
|
Add a CoreAttributes class with a CoreName field, and apply it to all cores, when recording a new movie, add a core header line that captures this name
|
2014-04-22 00:38:59 +00:00 |
adelikat
|
a61ff53d9c
|
Change IEmulator.GetCpuFlagsAndRegisters() to a Dictionary, fix a warning, throw NotImplemented exceptions in cores that don't implement this method rather than returning an empty list. Start Debugger UI User Controls
|
2014-04-19 22:23:13 +00:00 |
adelikat
|
285a7241b9
|
On the Rom Details dialog, if the Rom is unknown and the Core supports a GenerateGameDbEntry() method, show the button. When clicked it will add the Game Db entry to gamedb_user.txt, from which point it will be a known rom to the user. Implement this method on Atari 2600. Still TODO: allow them to pick the status instead of assuming "Good"
|
2014-04-15 22:10:39 +00:00 |
adelikat
|
54949127ee
|
some nitpicky cleanup of the Database.cs file
|
2014-04-14 23:14:39 +00:00 |
adelikat
|
449d3fa2e2
|
Platform Chooser - show rom information, only invoke dialog on a list of generic rom extensions (currently that is .bin and .rom), remove .rom from the list of intellivision extensions
|
2014-04-14 12:25:57 +00:00 |
adelikat
|
32b4f940a9
|
Add a Platform Chooser that activates when the user attempts to load a .bin file that is not in the game database. Still todo: more platforms, and interim flag logic on some unreleased cores
|
2014-04-14 01:59:57 +00:00 |
adelikat
|
3e2a1e9835
|
Database.cs - make the big ol switch more readable by grouping some things and using sane spacing
|
2014-04-14 00:55:10 +00:00 |
beirich
|
8363d66f25
|
PCE: convert states to Serializer implementation
|
2014-04-07 04:53:18 +00:00 |
beirich
|
6ca5768a31
|
SMS/Coleco, refactor to remove PostLoadState() calls
|
2014-04-07 03:09:44 +00:00 |
beirich
|
77857f0e51
|
Convert SMS, Coleco, and TI83 to zeromus Serializer-class savestates
|
2014-03-22 04:46:01 +00:00 |
beirich
|
c6a5c9b295
|
Add Region to GameInfo
|
2014-03-18 03:28:25 +00:00 |