pjgat09
|
a50068d61d
|
m64p: Added a stub for a bizhawk handled input plugin
|
2013-05-02 02:19:36 +00:00 |
adelikat
|
c6634273d7
|
N64 - hook up input for 4 controllers and autofire, still needs to be hooked to the core, and also needs to be added to controller config dialog
|
2013-05-02 01:54:44 +00:00 |
pjgat09
|
dbd25f17d4
|
m64p: Removed the need for the rice ini file
|
2013-05-02 01:48:45 +00:00 |
adelikat
|
807df908f3
|
Path Config - Saturn
|
2013-05-02 00:56:39 +00:00 |
goyuken
|
53f9e002f4
|
n64: disable certain debug messages for now as they're causing crashing problems.
fix audio, hopefully. sounds fine on diddy kong racing.
|
2013-05-02 00:33:44 +00:00 |
pjgat09
|
177526eb2c
|
m64p: Post-build commands for visual studio 2010, just because
|
2013-05-02 00:04:33 +00:00 |
pjgat09
|
3c27e21394
|
m64p: Make the bkm audio plugin compile in VS2010
|
2013-05-01 23:52:04 +00:00 |
goyuken
|
f362b2f69c
|
n64: stop mupen64plus-audio-bkm debug profile from using v11 platform toolset
|
2013-05-01 23:41:45 +00:00 |
pjgat09
|
08c41348e5
|
N64: Attempt to fix a threading problem
|
2013-05-01 22:32:31 +00:00 |
goyuken
|
6b350e58c9
|
n64: audio stuff, but all commented out for now
|
2013-05-01 22:26:08 +00:00 |
pjgat09
|
365d1f159c
|
N64: Clean up the core on rom close
|
2013-05-01 22:18:53 +00:00 |
pjgat09
|
533baf9ef3
|
N64: Added a function to get the audio rate from the core.
|
2013-05-01 21:28:15 +00:00 |
goyuken
|
0d556dc9e9
|
saturn: frame lag flag working
|
2013-05-01 17:22:12 +00:00 |
goyuken
|
2631ffbde6
|
implement a simple sega saturn cd heuristic detection. unknown cues once again are loaded into PCECD
|
2013-05-01 17:06:36 +00:00 |
goyuken
|
0f5cc4ed25
|
dual gb: xml creator doohickey now works
|
2013-05-01 16:37:00 +00:00 |
goyuken
|
f96a37857d
|
dual gameboy: xml creator dialog thingy. not finished yet
|
2013-05-01 15:48:23 +00:00 |
goyuken
|
0a1e942dfe
|
n64: rework audio a bit. best listened to in audio throttle mode. the problem seems to be that different games use different audio out sampling rates, and i don't know how to detect the right one. current selection (32khz) seems to be right for merio and falcon punch
|
2013-05-01 14:38:47 +00:00 |
goyuken
|
8b029d9eb1
|
saturn: controls. fuck boilerplate
|
2013-05-01 02:53:53 +00:00 |
adelikat
|
ba7e99ea20
|
Path Config - support n64, start saturn, also some code cleanup
|
2013-05-01 02:37:26 +00:00 |
goyuken
|
eae4c0ee81
|
saturn: sound
|
2013-05-01 01:46:20 +00:00 |
goyuken
|
368bc58d0a
|
saturn: connect to bizhawk's existing DiscSystem code. emu should now properly load the .cue given. the hack that redirects every .cue that is not in a gamedb to saturn is still in place; saturn detection heuristics will be coming
|
2013-05-01 00:27:36 +00:00 |
goyuken
|
d2fecaa172
|
saturn emulator. for the moment, try loading any unknown .cue file. when you do so, the saturn core will attempt to load "D:\encodes\saturnimages\Castlevania SOTN.iso"
|
2013-04-30 21:28:35 +00:00 |
goyuken
|
65ce29ce40
|
yabause: simple "front end" for bizhawk integration together with msvs 2010 project
|
2013-04-30 21:25:06 +00:00 |
goyuken
|
93fdc1844f
|
yabause 0.9.12 source release
|
2013-04-30 21:20:11 +00:00 |
pjgat09
|
d7e3e4042b
|
m64p: Hide the SDL window
|
2013-04-30 20:46:25 +00:00 |
pjgat09
|
7af28f1106
|
m64p: Disabled mupen's throttle
|
2013-04-30 03:34:06 +00:00 |
pjgat09
|
7f7b9eac1f
|
m64p: Created a new audio plugin that saves the samples in a buffer for bizhawk to retrieve. Also added some miscellaneous svn:ignores
N64: Hooked up the new audio plugin, but it doesn't sound exactly right.
|
2013-04-30 03:24:44 +00:00 |
pjgat09
|
160de71206
|
N64: Removed an unneeded dummy variable
|
2013-04-30 02:24:07 +00:00 |
pjgat09
|
8ec6c762bd
|
N64: Set a variable to volatile to fix problems with bizhawk freezing during frame advance.
|
2013-04-30 02:22:56 +00:00 |
pjgat09
|
3bc682a411
|
m64p: Added VI callback functionality
N64: Made a VI callback function which declares the frame complete every VI, instead of per frame.
|
2013-04-30 01:50:27 +00:00 |
pjgat09
|
2598967d56
|
m64p: Start the emulator paused
N64: Wait for the emulator to start up before returning from the constructor.
|
2013-04-30 01:14:07 +00:00 |
pjgat09
|
0c23357d60
|
Adding possibly needed dlls to allow the m64p core to run
|
2013-04-30 00:58:54 +00:00 |
goyuken
|
ad80b43c85
|
n64: fix crash with input display on
|
2013-04-30 00:50:08 +00:00 |
pjgat09
|
1f7b5a5ce9
|
N64: Run the m64p core frame by frame. Added a frame callback function to retrieve the framebuffer from the m64p core when it's ready. Added math to convert the m64p framebuffer to bizhawk's formula.
|
2013-04-30 00:36:54 +00:00 |
pjgat09
|
bfc0117237
|
m64p: Hard coded an ini file location until I can be bothered to work out the config handling in m64p
N64: Loads roms and pops up an SDL window to display them
|
2013-04-30 00:08:21 +00:00 |
pjgat09
|
0ef44a6faa
|
m64p: Added post-build commands to copy the resulting dlls to the proper bizhawk directory. Removed the visual studio result directory and added an svn:ignore for it.
|
2013-04-29 23:10:53 +00:00 |
pjgat09
|
dd768d98b8
|
m64p: Forgot to include these required dlls to allow the core to run.
|
2013-04-29 03:46:51 +00:00 |
pjgat09
|
cdc4dd7358
|
m64p: Removed the "inline" modifier from a function to allow the RSP plugin to compile. Compiled the four plugins and the core into dlls. Added svn:ignore properties for the generated VS files.
|
2013-04-29 02:52:52 +00:00 |
pjgat09
|
a4fb43185a
|
N64: Adding a dummy emulator
|
2013-04-29 01:57:41 +00:00 |
pjgat09
|
8a56a46900
|
Adding clean clones of the Mupen64Plus repos, minus the html documentation for SDL. Also adding svn:ignores for hg related files in these repos.
|
2013-04-29 01:11:33 +00:00 |
adelikat
|
669edc55b3
|
Start a new virtual pad, and update 2012 sln file with new files from past few commits
|
2013-04-28 13:56:29 +00:00 |
masterofpuppets152001
|
40870f402e
|
Prevent more then one gg windows of the same console to be opened
|
2013-04-27 19:21:45 +00:00 |
goyuken
|
b0cbe204a9
|
XMLGame: fix reboot core in the case of hawkfile embedded assets
|
2013-04-27 17:43:15 +00:00 |
goyuken
|
086c8bcad2
|
XMLGame - fix hawkfile binding
|
2013-04-27 17:24:23 +00:00 |
goyuken
|
795bfb6550
|
fix config resetting default dual gameboy P2 Power button
|
2013-04-27 16:07:10 +00:00 |
goyuken
|
c998512a45
|
XMLGame now populates GameInfo.Hash with a combined hash of the loadassets, so dual gameboy movies have sensible hashes
|
2013-04-27 15:51:31 +00:00 |
goyuken
|
84b271684b
|
dual gameboy recording mnemonic |P|UDLRsSBA|P|UDLRsSBA|
|
2013-04-27 15:10:39 +00:00 |
goyuken
|
7830ec7384
|
add a simple "XMLGame" capability where a game can be theoretically loaded from an xml definition. very preliminary. hooked up dual gameboy to it, so you can now load dual gameboy again by using a .xml
|
2013-04-27 02:02:37 +00:00 |
goyuken
|
6fd7c22d01
|
fix missing file mistake in MultiClient.csproj introduced by r4331
|
2013-04-26 23:53:51 +00:00 |
masterofpuppets152001
|
4d445244d7
|
Little oversight
|
2013-04-26 07:59:10 +00:00 |