yabause: simple "front end" for bizhawk integration together with msvs 2010 project
This commit is contained in:
parent
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\sndal.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\snddx.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\sndmac.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\sndsdl.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\threads.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\vdp1.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\vdp2.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\vdp2debug.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\vidogl.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\vidshared.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\vidsoft.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\yabause.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\ygl.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\yui.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\titan\titan.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\c68k\c68k.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\c68k\gen68k.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -0,0 +1,160 @@
|
|||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <Windows.h>
|
||||
|
||||
extern "C" {
|
||||
#include "../cs0.h"
|
||||
#include "../m68kcore.h"
|
||||
#include "../peripheral.h"
|
||||
#include "../vidsoft.h"
|
||||
#include "../vdp2.h"
|
||||
#include "../yui.h"
|
||||
}
|
||||
|
||||
extern "C" SH2Interface_struct *SH2CoreList[] = {
|
||||
&SH2Interpreter,
|
||||
&SH2DebugInterpreter,
|
||||
NULL
|
||||
};
|
||||
|
||||
extern "C" PerInterface_struct *PERCoreList[] = {
|
||||
&PERDummy,
|
||||
NULL
|
||||
};
|
||||
|
||||
extern "C" CDInterface *CDCoreList[] = {
|
||||
&DummyCD,
|
||||
&ISOCD,
|
||||
NULL
|
||||
};
|
||||
|
||||
extern "C" SoundInterface_struct *SNDCoreList[] = {
|
||||
&SNDDummy,
|
||||
NULL
|
||||
};
|
||||
|
||||
extern "C" VideoInterface_struct *VIDCoreList[] = {
|
||||
&VIDDummy,
|
||||
&VIDSoft,
|
||||
NULL
|
||||
};
|
||||
|
||||
extern "C" M68K_struct *M68KCoreList[] = {
|
||||
&M68KDummy,
|
||||
&M68KC68K,
|
||||
#ifdef HAVE_Q68
|
||||
&M68KQ68,
|
||||
#endif
|
||||
NULL
|
||||
};
|
||||
|
||||
/* If Yabause encounters any fatal errors, it sends the error text to this function */
|
||||
void YuiErrorMsg(const char *string)
|
||||
{
|
||||
MessageBoxA(NULL, string, "Yabooze dun goofed", 0);
|
||||
}
|
||||
|
||||
/* Sets attribute for the Video display. The values passed to this function
|
||||
depends on what Video core is being used at the time. This may end up
|
||||
being moved to the Video Core. */
|
||||
void YuiSetVideoAttribute(int type, int val)
|
||||
{
|
||||
// only called in GL mode?
|
||||
switch (type)
|
||||
{
|
||||
case RED_SIZE:
|
||||
break;
|
||||
case GREEN_SIZE:
|
||||
break;
|
||||
case BLUE_SIZE:
|
||||
break;
|
||||
case DEPTH_SIZE:
|
||||
break;
|
||||
case DOUBLEBUFFER:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* Tells the yui it wants to setup the display to display the specified video
|
||||
format. It's up to the yui to setup the actual display. This may end
|
||||
up being moved to the Video Core. */
|
||||
int YuiSetVideoMode(int width, int height, int bpp, int fullscreen)
|
||||
{
|
||||
// only called in GL mode?
|
||||
// return -1; // failure
|
||||
return 0; // success
|
||||
}
|
||||
|
||||
u32 *vidbuff = NULL;
|
||||
|
||||
extern "C" int vdp2height;
|
||||
extern "C" int vdp2width;
|
||||
|
||||
/* Tells the yui to exchange front and back video buffers. This may end
|
||||
up being moved to the Video Core. */
|
||||
void YuiSwapBuffers(void)
|
||||
{
|
||||
if (vidbuff)
|
||||
{
|
||||
u32 *src = dispbuffer;
|
||||
u32 *dst = vidbuff;
|
||||
|
||||
for (int j = 0; j < vdp2height; j++)
|
||||
for (int i = 0; i < vdp2width; i++)
|
||||
*dst++ = *src++ | 0xff000000;
|
||||
}
|
||||
}
|
||||
|
||||
// some garbage from the sound system, we'll have to fix this all up
|
||||
extern "C" void DRV_AviSoundUpdate(void* soundData, int soundLen)
|
||||
{
|
||||
}
|
||||
|
||||
// must hold at least 704x512 pixels
|
||||
extern "C" __declspec(dllexport) void libyabause_setvidbuff(u32 *buff)
|
||||
{
|
||||
vidbuff = buff;
|
||||
}
|
||||
|
||||
extern "C" __declspec(dllexport) void libyabause_softreset()
|
||||
{
|
||||
YabauseResetButton();
|
||||
}
|
||||
|
||||
extern "C" __declspec(dllexport) void libyabause_frameadvance(int *w, int *h)
|
||||
{
|
||||
YabauseEmulate();
|
||||
*w = vdp2width;
|
||||
*h = vdp2height;
|
||||
}
|
||||
|
||||
extern "C" __declspec(dllexport) void libyabause_deinit()
|
||||
{
|
||||
YabauseDeInit();
|
||||
}
|
||||
|
||||
extern "C" __declspec(dllexport) int libyabause_init()
|
||||
{
|
||||
yabauseinit_struct yinit;
|
||||
memset(&yinit, 0, sizeof(yabauseinit_struct));
|
||||
yinit.percoretype = PERCORE_DUMMY;
|
||||
yinit.sh2coretype = SH2CORE_INTERPRETER;
|
||||
yinit.vidcoretype = VIDCORE_SOFT;
|
||||
yinit.sndcoretype = SNDCORE_DUMMY;
|
||||
yinit.cdcoretype = CDCORE_ISO; //CDCORE_DUMMY;
|
||||
yinit.m68kcoretype = M68KCORE_C68K;
|
||||
yinit.cartpath = CART_NONE;
|
||||
yinit.regionid = REGION_AUTODETECT;
|
||||
yinit.biospath = NULL;
|
||||
yinit.cdpath = "D:\\encodes\\saturnimages\\Castlevania SOTN.iso"; //NULL;
|
||||
yinit.buppath = NULL;
|
||||
yinit.mpegpath = NULL;
|
||||
yinit.cartpath = NULL;
|
||||
yinit.netlinksetting = NULL;
|
||||
yinit.videoformattype = VIDEOFORMATTYPE_NTSC;
|
||||
|
||||
if (YabauseInit(&yinit) != 0)
|
||||
return 0;
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
Loading…
Reference in New Issue