Commit Graph

4836 Commits

Author SHA1 Message Date
adelikat 0a1a2dbe7d when closing the lua console - clear registered functions 2020-04-10 11:12:57 -05:00
YoshiRulz 5c56d9580c
Rethink GroupBoxEx.Tracker access to allow Designer deserialisation 2020-04-10 09:48:05 +10:00
YoshiRulz 4f08496815
Fixup CGBColorChooserForm Designer file
faf4b02c2
2020-04-09 10:49:04 +10:00
TiKevin83 faf4b02c26
Undo Previous PR on Gambatte Colors and Implement an Option (#1918)
* Revert "New GBC LCD correction for Gambatte palette from documented shader research https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540"

This reverts commit 88cda24876.

* Implement the libretro GBC color palette as an added option instead of a change to the Gambatte option
2020-04-08 20:41:50 -04:00
YoshiRulz b960351732
Resize/realign controls in DispConfig, add fixed-size RadioButtonEx 2020-04-09 10:33:59 +10:00
YoshiRulz 489084242f Move [AssemblyVersion]/[AssemblyFileVersion] to VersionInfo.cs
ApiHawk was using hardcoded "1.1.0.0". BizInvoke, Bizware.BizwareGL, and
WinForms.Controls were not annotated, and had the default "0.0.0.0". All four of
these projects did not include the Version source files.
2020-04-08 23:04:08 +00:00
zeromus bb68d55db8 fix AR problems due to NDS screen layout work 2020-04-07 23:34:41 -04:00
zeromus c2917597b3 undo edits that replaced \' with ' in strings so I don't waste five minutes looking for them again in the future 2020-04-07 22:26:26 -04:00
adelikat e62c2e3646 PlayMovie dialog - simplify a bit 2020-04-07 15:28:27 -05:00
YoshiRulz 573aa13c64
Replace Tuple with ValueTuple in input system 2020-04-08 02:24:48 +10:00
adelikat ce17df2b6a DS - fix virtualpad lid buttons 2020-04-07 08:43:52 -05:00
adelikat df538c2833 ToolManager - lock down UpdateBefore/After, calling code should always only use UpdateToolsBefore/After since it properly deals with lua. This fixes inconsistent behavior in MovieZone and tastudio branch loading 2020-04-06 17:46:59 -05:00
adelikat a47f89582b LuaDeprecatedMethod - documentation generation failed to filter it out, instead though mark it as depcreated in documentation, Lua functions list - fix column sorting, simplifications 2020-04-06 17:12:24 -05:00
adelikat 96a753324a O2 - add Reset button to virtual pad 2020-04-03 18:08:26 -05:00
adelikat 86f5964262 remove wrapping on DS layout hotkeys 2020-04-01 19:28:22 -05:00
adelikat ba27cd5c7e IncrementDSLayout - make decrement hotkey also wrap 2020-04-01 19:15:27 -05:00
adelikat ed571cddef just delete client.transformX/Y, if anyone yells, direct them at me 2020-04-01 17:13:04 -05:00
adelikat f369291606 this is the correct lua convention going forword, no snake case 2020-04-01 11:49:20 -05:00
YoshiRulz 6571f70283
Rename new Lua function by convention, fix ClientApi.TransformPoint
I doubt this ever worked. The Lua one wasn't delegated, it directly accessed
GlobalWin, so it didn't have this bug.
2020-04-01 13:00:49 +10:00
YoshiRulz 7797689c53
Add LuaDeprecatedMethodAttribute and apply to client.transformPointX/Y 2020-04-01 09:49:27 +10:00
YoshiRulz 0437de604b
Revert transformPoint* changes, add transformPoint, delegate all three 2020-04-01 09:36:26 +10:00
zeromus 377e4498d7 straighten out lua APIs for coordinate transforming 2020-03-31 19:15:52 -04:00
zeromus 667a218c58 hook up melonds screen control stuff to settings 2020-03-31 18:30:08 -04:00
adelikat f408bcb2b7 more of the previous commit 2020-03-31 09:30:52 -05:00
adelikat 747501af52 nitpick previous commits - public properties not readonly fields 2020-03-31 09:17:53 -05:00
YoshiRulz 69aa909fc5
Revert previous fix which didn't work and set DisplayName properly
fixup e22c2ae11
2020-03-31 23:42:43 +10:00
YoshiRulz e22c2ae115
Fix ButtonSchema.DisplayName regression 2020-03-31 23:30:06 +10:00
YoshiRulz 9e5e8c2547
Seal PadSchemaControl subclasses 2020-03-31 21:45:27 +10:00
YoshiRulz 3decfa5019
Use inheritance instead of Type for PadSchema controls
* Rename ButtonSchema to PadSchemaControl, create ButtonSchema subclass, rename
AnalogSchema to AnalogStickSchema, and make PadSchemaControl abstract
* Replace switching on PadSchemaControl.Type (enum PadInputType) with type
checks
* Refactor and merge VirtualpadTool.CheckPads() into .CreatePads() (it was
easier than just using type checks in the old algorithm)
* Move members from PadSchemaControl to subtypes and cleanup
2020-03-31 21:40:36 +10:00
YoshiRulz 0ba7a5a7df
Rename axis-related types, members, and locals
I left a few methods where they had an equivalent *Bool*() for buttons, and also
left some in TAStudio that get serialised.
2020-03-31 17:29:55 +10:00
YoshiRulz 905b18e429
Add helpers for getting selected radio button of group 2020-03-31 03:49:15 +10:00
YoshiRulz 6bf948a7b7
Extract GroupBoxExBase, add RadioButton tracking to GroupBoxExBase
The recent redesign of some config UIs used custom GroupBoxes and RadioButtons,
which was fine, but it also used FLPs liberally. RadioButtons can't
automatically uncheck their siblings if they're not direct siblings, i.e. both
are direct children of a GroupBox. Adding FLPs to GroupBoxes changed the tree,
introducing a bug.
2020-03-31 03:22:12 +10:00
zeromus c3389f14e1 fix bulkread mistakes (see #1903) 2020-03-30 05:21:07 -04:00
zeromus e45943c26a raw capability for DisplayManager handling the NDS screen layouts. someone else will have to hook up the configuration in "CreateCoreScreenControl()". Gap, rotation, and layouts all supported. You will see that other configurations with varying view sizes won't be hard either.
Note that this was actually not very difficult, compared to dealing with the client sizing logic, which was teetering on the brink of total collapse. I may have messed something up while trying to support it here (mainly related to emu-space and client-space padding). There were many assumptions that the core's videoProvider would remain sensible, which this "core screen control" system subverts. The padding and sizing was added after I designed the pipeline specifically for this, so the padding and sizing is not handling it very well. Nonetheless, I think it works.
2020-03-29 21:50:06 -04:00
adelikat 2f287f5c3c virtualpads - a2600 - implement keyboard controller 2020-03-29 17:42:59 -05:00
adelikat b1911f32a3 virtual pads - fix atari 2600 booster grip button mapping, broken in recent refactors 2020-03-29 17:34:42 -05:00
adelikat 948f58bfae Lua console - remember splitter position 2020-03-29 17:22:22 -05:00
adelikat 58bcb38315 Lua Console - fix Path column sorting, and simplify sort logic 2020-03-29 17:13:03 -05:00
adelikat 729c0516ed some nitpick cleanups 2020-03-29 15:57:27 -05:00
adelikat 7c2802b4c3 DS - change to incrmeent/decrement view hotkeys instead of just one that increments 2020-03-29 14:41:42 -05:00
adelikat 7fce38c497 nitpick cleanup 2020-03-29 12:56:37 -05:00
adelikat a574fab07f lua console - update script icons when an error occurrs that stops a script 2020-03-29 12:49:42 -05:00
adelikat 9bc5d74c67 DS - add hotkey to toggle video screen options 2020-03-29 12:05:05 -05:00
adelikat f15bf2e731 disable some movie menu items on the mainform when tastudio is open, like play and record movie. These jack up tastudio instantly, and there's no reason to be doing this stuff 2020-03-29 10:11:23 -05:00
adelikat 730156b5db DS - wire up some screen setting options, the side by side ones don't work because screen arranger has a bug, and it is flawed, going to refactor all of this 2020-03-28 12:03:26 -05:00
adelikat 1647783fa8 DS - wire up settings to UI 2020-03-28 11:35:13 -05:00
adelikat 3e89a7f201 DS - refactor settings so that it is an enum that then translates to ScreenArranger settings 2020-03-28 11:21:39 -05:00
adelikat e2ac7d7a8f cleanup ds video options code 2020-03-28 10:31:25 -05:00
adelikat eea7b2136f remove unused dependencies in a few lua libraries 2020-03-28 09:31:28 -05:00
zeromus 6c541de69d ZOOM 2020-03-28 03:51:47 -04:00