Commit Graph

4836 Commits

Author SHA1 Message Date
adelikat 079a0a4104 HeaderKeys - CONSTANTSDONTNEEDTOBEALLCAPS 2020-03-01 16:36:47 -06:00
adelikat 9474771098 ToolBox.cs - replace serious of ifs with LINQ filters 2020-03-01 16:30:51 -06:00
adelikat 5bea6efe5f rename a variable 2020-03-01 16:05:04 -06:00
adelikat 4bfb4ab00d
Gameshark refactor (#1867)
* first round of GameShark.cs cleanups, redundant code and stylecop cleanup

* simplify how gba readonly values are set

* a few more cleanups

* GameShark - use NESGameGenieDecoder for nes logic

* remove now unused NESGameGeneie tool

* Client.Common - move nes encode/decoder to a cheats folder

* GameShark - move genesis game genie coding logic to its own class

* remove NesGameGenieEncoder that i snow unused

* fix naming

* remove GenGameGenie in favor of using the unified Cheat Code decoder

* move Gameboy/GameGear decoding logic from GameShark to its own class, cleanup

* remove GBGameGenie, was only exposed via the toolbox, GameShark tool does all of this logic

* GameShark - move snes game genie decoding logic to its own class

* cleanup

* remove unused snes GameGenie tool

* move Gb GameShark decoding to its own class

* cleanup

* move Genesis action replay decoding logic to its own class

* cleanup

* cleanup

* cleanup

* cleanup

* move Sms ActionReplay decoding to its own class, cleanlup

* cleanup

* move snes action replay decoding to its own class

* cleanup with a helper method

* cleanup

* more cleanup

* cleanup

* cleanup

* cleanup

* cleanup

* cleanup

* move Psx GameShark decoding to its own class

* Move saturn gameshark parsing to its own class

* cleanup

* cleanup

* move N64 decoder logic to its own class

* remove GBA cheat code that hasn't been ready for 5 years, easier to try to implement this in the re-architected code, so delete for now at least

* start to detangle GBA gameshark mess

* Gameshark - remove most gba cheat code functionality for now, easier to rebuild it later

* Gameshark - cleanup

* cleanup

* cleanup

* cleanup

* redesign nes decoder to simpler design

* simplify more

* convert psx and saturn decoders and simplify

* convert more decoders

* convert more decoders

* convert more decoders

* convert more decoders

* convert gba decoder

* convert more decoders

* convert and simplify N64 decoder

* GameShark - simplify more
2020-02-29 15:18:40 -06:00
YoshiRulz 2e645d0563
Re-align FLPs to Form and fix min size
fixes up 16040d53b
2020-02-29 10:21:18 +10:00
adelikat 16040d53ba auto-fire config - make default size enough to show the whole title 2020-02-28 18:00:20 -06:00
adelikat 69ad9050d2 proof of concept - add these attributes to custom control values that hard code an base property that would otherwise be settable by the designer 2020-02-28 17:52:04 -06:00
adelikat 458dd22eb8 cleanup some SlimDx9 files 2020-02-28 17:05:45 -06:00
YoshiRulz 02c7a70297
Remove unnecessary code from AutofireConfig.Designer.cs 2020-02-29 08:50:10 +10:00
YoshiRulz 33cf3eff81
Redesign AutofireConfig using some of the new controls 2020-02-29 08:48:20 +10:00
YoshiRulz 5ab68c9784
Add some more custom controls 2020-02-29 08:17:33 +10:00
adelikat dff8a536f0 address some typos 2020-02-28 13:09:05 -06:00
adelikat 46d05de51f nothing to see here 2020-02-28 12:52:48 -06:00
adelikat 4a943f3a60 cleanup GraphicsImplementations files 2020-02-28 12:32:45 -06:00
adelikat 402acad0f6 cleanup NESMusicRipper.cs 2020-02-28 12:11:51 -06:00
adelikat 0d3606da14 some cleanups of IGL_GdiPlus 2020-02-28 11:50:03 -06:00
adelikat 9c025970ee cleanups in SoundOutputProvider.cs 2020-02-28 11:41:49 -06:00
adelikat 9fa51be431 cleanup GraphicsControl_TK 2020-02-28 11:39:28 -06:00
adelikat c7ed6015a2 use null propagation in Client.EmuHawk 2020-02-28 11:32:51 -06:00
adelikat a8a4f981a9 use using declarations in Client.EmuHawk 2020-02-28 11:20:05 -06:00
adelikat 4bf463a2fc use object initializers in Client.EmuHawk 2020-02-28 11:15:06 -06:00
YoshiRulz 4e5849030b
Fix typo 2020-02-28 12:13:12 +10:00
James Groom c9d20426d3
Cleanup HawkFile (#1865) 2020-02-27 17:41:07 -06:00
YoshiRulz a22a1637d0 Cleanup VirtualPadAnalogStick and use LUTs for polar conversion 2020-02-27 04:34:31 +00:00
YoshiRulz 71e3dbf6bc Replace RangeStruct with ValueTuple, add deconstruction for Range 2020-02-27 04:34:31 +00:00
adelikat 7e741b1200 misc cleanups in lua code 2020-02-26 17:06:04 -06:00
adelikat b810060fcf move AdvancedRomLoaderType out of Emulation.Common, it doesn't belong here (moved to EmuHawk where it is used) 2020-02-26 16:36:15 -06:00
adelikat f5e9e8eecd cleanup VersionInfo.cs a bit 2020-02-26 15:33:50 -06:00
adelikat e1bb93971a use expression body in various places 2020-02-25 15:14:14 -06:00
adelikat e744511573 misc cleanups 2020-02-25 15:14:14 -06:00
adelikat 72d4b0ac46 use inline out 2020-02-25 15:14:13 -06:00
alyosha-tas 961f682cdc SubGBHawk: misc. movie stuff 2020-02-23 19:20:49 -05:00
alyosha-tas f0692111d7 SubGBHawk: add 2020-02-23 09:54:42 -05:00
YoshiRulz 9829fd699b Unify helpers for generating file extension lists (for open/save) 2020-02-20 21:59:20 +00:00
YoshiRulz f71cc532a8
Misc. cleanups 2020-02-21 07:05:13 +10:00
adelikat d18893b06a Mainform - change O2Hawk menu to Odyssey 2 2020-02-18 18:06:23 -06:00
adelikat 4b704d5e31 add .o2 files for Odyssey2 to open rom dialog filter 2020-02-18 17:42:22 -06:00
adelikat dedd618db4 subneshawk - delete a bunch of code by using the underlying core for services, cleanup, and implement some services that were missing 2020-02-18 13:19:17 -06:00
YoshiRulz 4d4496af0d
Remove WinForms dependency from BizHawk.Client.Common (used in ApiHawk) 2020-02-19 04:13:37 +10:00
YoshiRulz 3afcf416e8
Follow attribute class best practices, cleanup docs on attributes 2020-02-19 03:54:50 +10:00
James Groom 46a4d8ffa9
Retargetting non-executable projects to .NET Standard (#1801)
* Retarget BizHawk.Emulation.* to .NET Standard 2.0

* Retarget BizHawk.Bizware.BizwareGL to .NET Standard 2.0

In practice this mostly involves moving classes to BizHawk.Client.EmuHawk.
2020-02-18 10:31:49 -06:00
J.D. Purcell ada40bbdc7 InputRoll: Cleanup horizontal column calculations. 2020-02-18 09:40:01 -05:00
Zach 61fff4cbce
Fix ffmpeg race condition. (#1841) 2020-02-18 07:25:52 -06:00
J.D. Purcell e27647e8cb InputRoll: Fix column click events going to wrong column in horizontal orientation. 2020-02-17 23:08:39 -05:00
J.D. Purcell 4386159b90 InputRoll: Fix columns headers not immediately redrawing when a rotatable column (horizontal orientation) changes size due to the row count changing. 2020-02-17 23:02:02 -05:00
J.D. Purcell 0245888419 InputRoll: Fix bottom grid line in horizontal orientation if last column is rotatable. 2020-02-17 22:03:38 -05:00
J.D. Purcell f7174eb398 Make display scaling apply to InputRoll column header widths. 2020-02-17 12:34:37 -05:00
adelikat ae87aabbb0 Multidisk Bundler - hack to auto-select Game Gear, also reposition/size dropdown so you can read "Game Gear" 2020-02-16 16:06:00 -06:00
adelikat 8a35fa5bcd core feature analysis - hack to not show ITextStatable 2020-02-16 15:14:23 -06:00
adelikat 4b50ea36e1 remove MemDomain CanPoke() extension method now that all it does is check the Writable flag which is better named and more conscise 2020-02-15 12:37:39 -06:00
adelikat 656f2b814e Move IEmulator extensions to the Emulation.Common namespace, the intent is that these are used and serve as built in functionality, so it's overly tedious to when most situations require both Common and an additional extensions namespace 2020-02-15 12:33:15 -06:00
adelikat 4711546e4a fix Rewind & States config dialog saying aborted after Ok btn is clicked 2020-02-15 12:14:32 -06:00
adelikat fc8a90f433 we should probably use clone here 2020-02-15 11:54:23 -06:00
adelikat 4b7a7dd293
Make Binary states default and Textstates opt-in for cores (#1848)
* Rewind & State config - remove the default option

* remove the savestate type of default, not that this is a breaking config change for anyone that had specifically set savestates to text

* remove BinaryStatesPreferred from IStatable and use config setting when starting movies from "Now" in record movie dialog

* remove BinaryStatesPreferred from cores

* make text savestates an extension method off of IStatable and an inteface ITextStatable it uses if the core implements it. This will allow cores to opt in to text states if desired

* make cores with actual text savestate impleemntations get ITextStatable, remove text state logic from cores that just have a binary as as text implementation
2020-02-15 10:22:26 -06:00
adelikat 2d637b6d1d rip out mainform context menu items for changing savestate type - we don't have those in the regular menu item anymore, and the menu items had no click events so they didn't work anyway 2020-02-14 11:20:38 -06:00
YoshiRulz 0075693ec7
Undelete important files and remove no longer needed <None/>s
fixing up 5b7b65724
2020-02-09 05:17:19 +10:00
adelikat 5b7b65724a Remove some files that were dereferenced from EmuHawk.csproj but not actually deleted from version control 2020-02-08 12:54:43 -06:00
adelikat 192973dcd7 Tastudio - hide N64 "fake analog" controls by default 2020-02-08 11:03:03 -06:00
adelikat f43d7c5b1b MovieSession - add a PopupMessage method, will be used later 2020-02-08 10:50:05 -06:00
adelikat 29cddca49a use globals a bit less 2020-02-08 09:12:45 -06:00
Zach ef18c1a3a6
Fix Macro Functionality (fixes #1838) (#1839)
* Initial fixes for macro menu items

* Arguments for this constructor can't be optional.
2020-02-07 13:45:13 -06:00
adelikat ba7fd37ce8 some nitpick cleanups 2020-02-05 18:58:57 -06:00
adelikat a9a85fccb9 Profile config - simplify logic by applying settings in layers. Also tweak a few settings for some of the profiles that were likely mistakes hard to see when there was so much copy pasta 2020-02-03 19:31:06 -06:00
adelikat 5b2b72ce9e profile config - break up config setting into separate methods 2020-02-03 19:06:27 -06:00
adelikat e770047eef profile config - rip out code for the custom profile that never got implemented 2020-02-03 17:51:07 -06:00
adelikat dc2a41c737 Lua console - clear on screen text when closing lua console 2020-02-03 17:20:49 -06:00
adelikat 38a525eefd Lua console - immediatley update on screen graphics when disabling a lua script 2020-02-03 17:17:11 -06:00
adelikat 185d4ad2a2 add icon for mGBA 2020-02-03 13:42:33 -06:00
adelikat 626efe8caf put control extension methods into the EmuHawk names space isntead of a custom one. We want these to be found and used, and most dialogs use them 2020-02-03 12:54:32 -06:00
adelikat c2bec296e6 simplify some repeated boilerplate on the DragEnter event by consolidating it to an extension method 2020-02-03 12:42:28 -06:00
adelikat 74e63cd566 Tastudio - some reorg 2020-02-02 13:32:22 -06:00
adelikat 6990b6f51f when loading GB/GBC movies, store the core and auto-switch between gamebatte and gbHawk, fixes #1805 2020-02-02 12:27:45 -06:00
adelikat 880f584674 cleanup variable naming in IMovieSession 2020-02-02 12:19:41 -06:00
adelikat bfd33e5399 separate out lua and ram watch on screen message lists so they can't clobber each other, fixes #1831 2020-02-02 12:09:13 -06:00
adelikat 58ff3fa60d Tastudio - remember the "Bind Markers to input" settings as a tastudio setting 2020-02-01 16:21:38 -06:00
adelikat e7399a5e10 oops, add code lost in designer shenanigans 2020-02-01 15:47:49 -06:00
adelikat 67ec75f644 Basic Bot - don't display messages while botting, recalculate Start enable on max value change, add checkbox to wire to mainform's invisible emulation for faster botting (possibly) 2020-02-01 15:43:06 -06:00
adelikat 1836ad86b6 Basic bot - if bot is unable to run and a message box is shown, show a specific error as to why it can't, instead of a generic error 2020-02-01 15:02:32 -06:00
adelikat 285c251135 Basic Bot - default to >= operator for main value 2020-02-01 15:02:32 -06:00
YoshiRulz 593e1ef97d
Refactor external tool attributes 2020-02-01 01:54:23 +10:00
YoshiRulz 1fdb7a6fe2
Allow external tools to have any namespace / class name if annotated
This change is more convenient at the cost of a little duplicate code in
ToolManager. The annotation is [ExternalToolEntryPointForm], and having no more
than one such class per assembly is enforced.
2020-01-30 23:41:52 +10:00
YoshiRulz 2c74b1a693
Properly fix assembly loading issue, retarget BizHawk.Common again
temp fix was 9ffef2531
2020-01-29 00:23:10 +10:00
adelikat 07239d6678 BasicBot - cleanup and simplifications 2020-01-26 13:48:15 -06:00
adelikat 3287a0c465 account for new name of PSX controller in controller config, delete standard controller image since we no longer have variable name controllers anyway, fixes #1814 2020-01-26 13:27:57 -06:00
adelikat 51b68bcdf5 fix controller config image for SMS 2020-01-26 13:18:17 -06:00
adelikat e6e1962b54
Convert SMS settings to use GenericCoreConfig (#1816)
* refactor Sms settings including naming conventions and fix a typo, breaks configs with SMS settings already saved

* convert SMS controller type setting to an enum

* convert SMS Region setting to an enum

* Move SMS display type setting to an enum

* convert sms settings to properties

* SMS - wire up generic core config to a settings menu item

* remove some SMS menu items that are redundant to generic settings config

* remove more SMS menu items that are now redundant to generic core config

* remove more redundant SMS settinsg including SMSGraphicsConfig dialog, add descriptions and display names to SMS settings objects
2020-01-26 12:56:54 -06:00
adelikat e9be088105 vectrex - hide settings tab since there are no settings 2020-01-25 15:13:03 -06:00
adelikat 3b5d0ab231 Virtualpad - Saturn - add previous and next buttons to console buttons, fixes #1703 2020-01-25 14:32:33 -06:00
adelikat 415dd5375b Virtualpad - use a reasonable size for the standard controller 2020-01-25 14:26:57 -06:00
adelikat 791498bb7e rename SatSchema.cs to SaturnSchema.cs 2020-01-25 14:22:04 -06:00
adelikat 1fa0882f8e nitpick some virtual pad schema class names 2020-01-25 14:21:36 -06:00
adelikat 45e0abe39d convert Config.cs from fields to properties 2020-01-25 12:35:33 -06:00
adelikat 763d5870f2 move some lua console settings from config to console with ConfigPersist 2020-01-25 11:21:38 -06:00
adelikat ef13754f79 consistent variable naming in config.cs 2020-01-25 10:57:39 -06:00
YoshiRulz b2a3477f52
Enable SA1123 and fix noncompliance
"Do not place regions within elements"
2020-01-25 18:06:56 +10:00
YoshiRulz b80dd2fab7
Enable SA1113 and fix noncompliance
"Comma should be on the same line as previous parameter"
2020-01-25 18:06:50 +10:00
YoshiRulz b1e02fbdce
Enable SA1106 and fix noncompliance
"Code should not contain empty statements"
i.e. don't put a semicolon there
2020-01-25 18:06:34 +10:00
YoshiRulz 6f3f01125c
Enable SA1504 and fix noncompliance
"All accessors should be single-line or multi-line"
i.e. no block form on one line
2020-01-25 14:56:56 +10:00
adelikat 548ff15e33 Break off rewind config variables into their own class 2020-01-24 20:03:54 -06:00
YoshiRulz bfde89b9f3
Enable SA1139 and fix noncompliance
"Use literal suffix notation instead of casting"
2020-01-25 07:55:48 +10:00
YoshiRulz 3ae58fd9d6
Use SolutionDir to make relative paths absolute
No need for warning of relative paths in filename anymore
2020-01-24 04:59:27 +10:00
YoshiRulz 3537c516fb
Configure StyleCop (not running) and revert using-inside-namespace 2020-01-24 04:40:46 +10:00
YoshiRulz ff2efca658
Cleanup Util 2020-01-23 14:54:34 +10:00
YoshiRulz 165c2a0e2e
Merge BizwareGL.SlimDX into BizwareGL 2020-01-22 07:21:22 +10:00
YoshiRulz 87833d76d7
Merge GdiPlus and OpenTK into BizwareGL 2020-01-22 07:05:50 +10:00
YoshiRulz df5a382b76
Move disc hashing to PSX class, remove unused project dependency 2020-01-22 05:56:59 +10:00
adelikat 84f91bfcf7 nitpicky cleanups in RewindConfig 2020-01-21 13:42:17 -06:00
adelikat 86078addd4 move DefaultControls class to its own file 2020-01-21 13:42:17 -06:00
YoshiRulz e4827929b8
Parse float with invariant formatting (resolves #1806) 2020-01-22 04:40:16 +10:00
adelikat 04a5db6214 break AnalogBind out of Config.cs into its own file 2020-01-21 09:21:12 -06:00
adelikat 2182b6b35d move CDL config variables out of Config.cs and use ConfigPersist 2020-01-21 09:02:42 -06:00
adelikat 3d833af617 break out enums from Config.cs 2020-01-21 09:02:42 -06:00
zeromus 1c2453088f remove msvcr 2012 bootup check 2020-01-20 17:29:10 -05:00
adelikat 9f06e442ab move hex editor colors from Config to the tool itself using ConfigPersist 2020-01-20 15:58:32 -06:00
YoshiRulz b1ef7bcbbb
Retarget .NET Framework from 4.6.1 to 4.8 2020-01-21 04:42:09 +10:00
YoshiRulz ebfccf51de
Add DependentUpon and SubType modifiers to globbed files 2020-01-20 10:29:27 +10:00
zeromus 6377d78098 firmwares open folder:
don't know what was going on here, but we can't browse to a folder without it existing.
I think the best thing to do in this case is to prompt the user if it doesnt exist and offer to create it
But we don't really do this in very many places so it isnt worth the trouble to make a nice solution for it.
Anyway this commit will make it stop CRASHING on new bizhawk installs, generally, which is an improvement
2020-01-19 18:43:54 -05:00
adelikat b1d5a4d644 Convert TI83 keypad to use IToolFormAutoConfig and ConfigPersist 2020-01-19 13:48:26 -06:00
adelikat 3414cc1d33 Merge branch 'release' 2020-01-18 16:19:03 -06:00
adelikat 1cd5675ce0 Tastudio - fix crash when trying to use alt+drag after autoloading a .tasproj 2020-01-18 15:59:37 -06:00
adelikat 41c4c8a951 oops 2020-01-18 15:52:01 -06:00
adelikat a08c0a394c Tastudio - better tracking of which frame to invalidate from when input painting, fixes #1790 2020-01-18 15:48:33 -06:00
adelikat f9435fb17f Lua - tastudio.applyinputchanges() - always refresh tastudio - fixes #1799 2020-01-18 14:53:12 -06:00
adelikat 67ff6abb17 Tastudio - fix clone input when cloing multiple rows 2020-01-18 13:35:22 -06:00
adelikat 1519110691 Always refresh the APIHawk library instances instead of checking for null, fixes #1791 2020-01-18 13:22:19 -06:00
YoshiRulz e435fb807b
Migrate to "new csproj", remove unnecessary tags/info, and dedupe
Didn't want to mess with resource generation so the execuable projects didn't
get migrated, just cleaned up
2020-01-19 01:43:39 +10:00
adelikat 246efa4c86 Tastudio - remove config option to turn off input painting, there's no reasonable scenario where no painting is better, some other slight cleanups 2020-01-17 16:04:01 -06:00
adelikat 8da1bb4e73 cleanup mainform menu item naming and using pattern matching instead of direct casts for core types when possible 2020-01-14 11:12:52 -06:00
adelikat e67cd79644 unlock vetrex core in path config, in preparation for officially releasing the core (should have been done last release 2020-01-13 18:56:19 -06:00
adelikat 63da3d7bd3 expose GenerateLogKey and Map as methods on ILogEntryGenerator and remove all the direct casting that was happening in tastudio code 2020-01-13 15:49:11 -06:00
YoshiRulz d6d9f76f76
Fix shift/ctrl/alt modifier keys with OpenTK input 2020-01-13 11:37:19 +10:00
YoshiRulz 126bb4736b
Move commented-out code blocks to #if false
CBB doing Cores or Bizware
2020-01-13 11:14:16 +10:00
YoshiRulz a8170ca183
Fix mismatching namespaces 2020-01-13 07:19:06 +10:00
adelikat f61189f141 BizBox - show text that indicates it is a developer build, if it is a developer build 2020-01-12 15:05:19 -06:00
YoshiRulz dd4f9aaf64
Use ranges 2020-01-13 06:59:40 +10:00
YoshiRulz 0f1fa1531f
Use ranges in ApiHawk and Lua 2020-01-13 06:57:24 +10:00
adelikat 9a88a94ddc remove old joke about box, you will be missed. 2020-01-12 14:55:59 -06:00
zeromus 8c50945ecb remove windows 7 nag. kept messages because it had some useful work in identifying various windows versions in case it's needed later 2020-01-12 15:23:00 -05:00
YoshiRulz 60b7858fbe Simplify Windows prereqs (see desc.)
* Changed default sound/display methods to OpenAL/OpenGL on Windows to match
non-Windows, and replaced DirectInput with OpenTK input (needs regression
testing on Windows).
* (meta) As a result of the above, DirectX is no longer a prerequisite, leaving
only: .NET Framework 4.6.1 (comes with Win10, as does 4.8), MSVC 14 (also comes
with Win10), MSVC 12 for Mupen, and MSVC 10 for BSNES/Mupen.
* Refactored static Program ctor, using ExceptionBox for missing prereqs, and
removed PrereqsAlert.
* Added OS version check for Windows, with a flag in the config to skip it.
* Updated readme for Win7 EOL (and generally cleanup Windows sections).
2020-01-12 20:00:34 +00:00
feos c330541c35 Revert "cleanup ArgParser"
This reverts commit 84593b2d48.
magical fix to magically broken avi dumping
2020-01-12 21:33:41 +03:00
adelikat a03ed17c8a path config - lock down some unreleased cores in release builds 2020-01-12 11:08:46 -06:00
adelikat 8ccbe94a38 don't enable VirtualPad uless controller definition has any button, don't enable Macro Input tool if no movie is active 2020-01-12 11:00:11 -06:00
adelikat eaca35d3d0 properly use TasMovie.Session - fixes #1771 2020-01-12 10:55:15 -06:00
YoshiRulz 7062ba5b6a
Clarify "Autoload" text (from #971) 2020-01-13 01:54:15 +10:00
YoshiRulz c38fb09d3c
Fix typos in strings and comments (from #971) 2020-01-13 00:22:01 +10:00
feos 2f64427199 the logic to automatically pick SaveAs if it's a new project is already there, so it's safe to enable the Save menu item
fix #1788
2020-01-12 13:48:42 +03:00
alyosha-tas 46d0818f09 MSXHawk: Core interface stuff 2020-01-10 15:51:56 -05:00
adelikat 8885b38281 quantizer code - space to tabs, other cleanups 2020-01-03 18:35:13 -06:00
adelikat 101a403420 cleanups in AV code 2020-01-03 18:25:46 -06:00
adelikat 9ab62d8cd3 some cleanup 2020-01-03 14:36:13 -06:00
adelikat ee84c92ada pass in dependencies to OpenAdvancedChooser 2020-01-03 14:19:42 -06:00
adelikat 6183d6e3a6 Don't use Global.Emulator in MacroInput.ButtonSelect 2020-01-03 14:12:13 -06:00
adelikat ba68a307df pass dependency into PsxHashDiscs 2020-01-03 14:09:00 -06:00
adelikat 57610488fe use globals a bit less 2020-01-03 13:59:39 -06:00
adelikat bea2012e0a BookmarksBranchesBox - don't use GlobalWin.OSD 2020-01-03 13:55:23 -06:00
adelikat 84593b2d48 cleanup ArgParser 2020-01-03 13:09:27 -06:00
adelikat 023da20cb9 Cleanup GamePad code, pass in mainform dependency 2020-01-03 10:38:04 -06:00
YoshiRulz 8540773435
Fix typo 2020-01-03 06:04:01 +10:00
YoshiRulz e7d0fb8299
Refactor/genericise MutableIntRange, add immmutables, add more methods
call now and I'll throw in not one but two float equality extensions for free
2020-01-03 03:32:51 +10:00
YoshiRulz 9ef32cf8f5
Merge ctors using default params, resolves a TODO 2020-01-02 22:10:42 +10:00
YoshiRulz 060255471b
Improve exception docs in BizHawk.Client.EmuHawk 2020-01-02 21:51:37 +10:00
adelikat 1fd9bd7b38 SoundConfig - pass in mainForm 2019-12-31 17:14:04 -06:00
adelikat eb438fd9cb pass in mainform to Keyboard.cs instead of using global 2019-12-31 17:06:40 -06:00
adelikat 9f86a2db6a cleanup Input.cs 2019-12-31 17:04:24 -06:00
adelikat 7de9309be1 Lua - pass in MainForm to the EmuHawkLuaLibrary class 2019-12-31 16:46:05 -06:00
adelikat 18975e390d use Globals less in Tastudio sub-components 2019-12-31 16:31:32 -06:00
adelikat 1c472ad253 Hex Editor - fix Delete hotkey not unfreezing secondary highlighted addresses, consolidate freeze/unfreeze logic 2019-12-31 13:40:09 -06:00
adelikat 15f1432462 Hex editor - some more simplifications 2019-12-31 13:18:12 -06:00
adelikat 12a3552bdd Hex editor - simplify slightly 2019-12-31 13:10:44 -06:00
adelikat c8c63f29f0 InputRoll - only refresh on mouseLeave if necessary 2019-12-31 12:41:21 -06:00
adelikat 098cac3f60 a few misc cleanups 2019-12-31 11:44:50 -06:00
adelikat b390c2829c cleanup virtualpad code 2019-12-31 11:36:22 -06:00
adelikat 0f33e2b1e7 cleanup display manager code 2019-12-31 11:14:10 -06:00
adelikat 7a3606d684 ArchiveChooser - fix code that attempted to sort archive files but didn't, and cleanup 2019-12-31 10:36:33 -06:00
adelikat 0082de7c0a cleanup Quantizer.cs 2019-12-31 10:24:57 -06:00
adelikat 64ea9afee5 cleanups 2019-12-31 10:17:55 -06:00
adelikat ca862d5581 Log Window - properly set logging back to the standard console output when closing 2019-12-30 17:14:58 -06:00
adelikat 67419c980a cleanup 2019-12-29 15:21:23 -06:00
adelikat 47eeba5053 Options config - re-position options now that console window option has been removed 2019-12-29 15:08:03 -06:00
adelikat 6e49f1c07d Convert LogWindow to a tool that implements IAutoToolformConfig 2019-12-29 15:05:45 -06:00
adelikat bdd0d56a70 delete the console log window, always show LogWindow instead 2019-12-29 14:39:44 -06:00
adelikat ab812ab081 pass in mainform to log window stuff 2019-12-29 14:16:44 -06:00
adelikat c2ff680992 some cleanups 2019-12-29 14:11:56 -06:00
alyosha-tas ec03c6fa0f Fix analog stick in virtual pad fixes #1612 2019-12-29 09:47:53 -05:00
alyosha-tas f1faf5988a EmuHawk: fix NES core picker, was broken by picking subneshawk due to the xor 2019-12-29 08:29:18 -05:00
feos 853af1c32a another fix to missing "file on disk" domain 2019-12-28 15:21:05 +03:00
YoshiRulz 50373ac1ad Move conditional PackageReferences to conditional .targets import
Fixes build system bug introduced by c31050feb
2019-12-27 16:35:47 +10:00
YoshiRulz c31050feb6
Migrate from packages.config to PackageReference 2019-12-26 16:54:33 +10:00
YoshiRulz 88ae783ef0
Partially revert 185337d1c, resolves #1766 2019-12-26 15:52:32 +10:00
feos cfce96c672 copypaste error 2019-12-23 19:28:51 +03:00
adelikat 5eee9a6004 misc tool cleanups 2019-12-22 16:42:56 -06:00
feos 0fe2205057 only mame .zip's should be filtered out 2019-12-23 00:29:33 +03:00
feos 47f77b42e9 forbid rom domain for mame 2019-12-23 00:12:43 +03:00
adelikat e7e30371fe Remove Rewinder from Global and put as a mainform variable instead 2019-12-22 14:25:06 -06:00
adelikat c101f672ee RewindConfig - pass in dependencies 2019-12-22 14:23:00 -06:00
adelikat afd460f1d2 pass in globals to Play/Record movie dialogs 2019-12-22 14:18:17 -06:00
adelikat 1332079f84 pass more globals into some config dialogs 2019-12-22 14:09:58 -06:00
adelikat 0b57b4c5f6 cleanups 2019-12-22 13:58:00 -06:00
adelikat 60c789df22 pass inGameInfo to N64VideoPluginconfig 2019-12-22 13:34:14 -06:00
adelikat 7ac3e1f428 TraceLogger - use ToolFormBase, cleanups 2019-12-22 13:32:18 -06:00