adelikat
|
b604d81d10
|
Lua Console - refresh things better
|
2013-12-19 00:54:35 +00:00 |
pasky1382
|
ac97e62ed1
|
Remove registered functions when disabling lua scripts
|
2013-12-19 00:12:46 +00:00 |
adelikat
|
0582ef4c42
|
TAStudio - account for playback in previous commit
|
2013-12-17 18:32:48 +00:00 |
adelikat
|
9ddcfcce8b
|
TAStudio - when recording, keep Current Frame marker in view
|
2013-12-17 18:22:03 +00:00 |
adelikat
|
3eabb42c16
|
TAStudio - fix default size brokenness, not sure why this fixes it, but it had to be done anyway, so whatevs
|
2013-12-17 18:03:49 +00:00 |
adelikat
|
68f522c5c9
|
TAStudio - use MarkerControl user control, doesn't do anything yet though
|
2013-12-16 03:23:28 +00:00 |
adelikat
|
01ea214332
|
TAStudio - make Marker user control
|
2013-12-15 19:16:52 +00:00 |
adelikat
|
b837ddf36e
|
TAStudio - tweak the marker dragging and support dragging of frame column to highlight
|
2013-12-15 17:19:22 +00:00 |
adelikat
|
9257cfdc79
|
Lua textbox - Fix behavior of numeric values when pressing up and down
|
2013-12-15 04:50:24 +00:00 |
adelikat
|
a75e91af13
|
Tastudio - support dragging the marker through greenzone frames. Does nothing currently if you go outside the greenzone.
|
2013-12-15 04:45:46 +00:00 |
adelikat
|
1723f9dc92
|
Lua forms - make lua textboxes that are set to signed/unsigned/hex types increment/decrement with up/down arrows
|
2013-12-15 03:41:13 +00:00 |
adelikat
|
91063b7ffd
|
Lua forms library - implement forms.dropdown(), forms.checkbox(), and forms.ischecked(). Add support for dropdowns in forms.gettext() (returns the string value of the selected item)
|
2013-12-15 02:50:50 +00:00 |
adelikat
|
5c9a604ae5
|
TAStudio - when loading a movie, set to playback mode, implement auto-switching to record mode at the end of a movie
|
2013-12-14 20:32:00 +00:00 |
adelikat
|
415985cd2e
|
TAStudio - fixes to file opening and saving changes, implement autoload project
|
2013-12-14 19:51:07 +00:00 |
adelikat
|
69e8e42d61
|
TAstudio - implement input log loading
|
2013-12-14 18:46:59 +00:00 |
adelikat
|
518e53e361
|
TAStudio - implement Restore Defaults menu item (for the features implemented so far at least). Make dialog TopMost = true by default
|
2013-12-14 14:48:05 +00:00 |
adelikat
|
5fee952c3a
|
TAStudio - Implement AskSave() and various client logic regarding file saving/loading
|
2013-12-14 14:40:33 +00:00 |
adelikat
|
35c3fcca16
|
Restart Rom when Tastudio is engaged, resorted to ugly hacks that will be rethought when things are more stable
|
2013-12-14 06:58:09 +00:00 |
zeromus
|
483cf96853
|
rename PathEntries.WatchPath etc. to PathEntries.WatchPathFragment to better convey the idea that it isnt a fully-qualified path, so its less likely to get used on accident
|
2013-12-13 05:20:50 +00:00 |
adelikat
|
7e67658f1c
|
Remove Loaded property from IMovie and refactor accordingly, it was only needed for a hack that had faulty logic
|
2013-12-10 17:41:30 +00:00 |
adelikat
|
1f181f48db
|
TAStudio - start the "New" menu item, but it doesn't ask to save changes, it also freezes the GUI for some reason
|
2013-12-10 16:37:41 +00:00 |
adelikat
|
4d770ab0f3
|
TAStudio - implement recent menu and Open file, but it is currently pointless since the input log parsing isn't implemented
|
2013-12-10 02:13:50 +00:00 |
adelikat
|
fd149237ee
|
TasMovie - implement saving of movie log into files, make header have the proper movie version (v2!), Change file "Movie" to "Header". TAStudio - implement Save and Save As menu items
|
2013-12-10 01:45:45 +00:00 |
adelikat
|
66691bf9ab
|
TAStudio - set up a proof of concept change event handlers in MovieRecords and TasMovie, change events propogate from MovieRecord to TasMovie which will manage greenzone logic (todo) and other management issues, and then fire off an event that TAStudio will listen to manage UI needs
|
2013-12-09 21:40:27 +00:00 |
adelikat
|
d3f088a0bc
|
Intelligent input drawing
|
2013-12-08 19:42:07 +00:00 |
adelikat
|
22ff2bff04
|
TasListView - track the current and last cells pointed to, add a Cell changed event handler, add a Input Drawing flag, and track if the user is click dragging. TAStudio - hook up input drawing feature with toggle, still work to do as it doesn't work as intelligently as it should yet
|
2013-12-08 19:30:57 +00:00 |
adelikat
|
14184c9ae9
|
TAStudio - Basic input toggling via clicking cells in the listview
|
2013-12-08 18:44:41 +00:00 |
adelikat
|
ac56fb0883
|
Start a TasListView object that inherits VirtualListView, make TAStudio use it, have it have properties for which Column and Row is currently being pointed to by the mouse. Row isn't calculated yet, but column is
|
2013-12-07 23:20:44 +00:00 |
adelikat
|
6873248ce8
|
Some cleaning up of logic of past commits, and separate MovieRecordList to its own file
|
2013-12-07 21:37:52 +00:00 |
adelikat
|
ba2c345608
|
TAStudio - better column building and tracking of what has been pressed. Also now allows a variable number of players to be recorded.
|
2013-12-07 17:29:47 +00:00 |
adelikat
|
94de0b0376
|
TAStudio / TasMovie - Proof of concept that MovieRecords can hold an array of bool states and communicate with higher objects via IController
|
2013-12-07 01:50:52 +00:00 |
adelikat
|
38d6555763
|
Some stuff
|
2013-12-06 18:27:06 +00:00 |
adelikat
|
98f1e02df3
|
TAstudio - start capturing states and lag, basic background color logic, start item text logic
|
2013-12-06 15:47:23 +00:00 |
adelikat
|
0c3818a37e
|
TAStudio - add user controls for various sections of the dialog, they are just stubs at this point
|
2013-12-05 20:06:06 +00:00 |
adelikat
|
5384fcfdd2
|
TAStudio - start new recording on load, and generate columns dynamically based on the core currently loaded. Currently only does 1 player's worth of columns.
|
2013-12-05 19:18:20 +00:00 |
adelikat
|
2de37ac57a
|
Fix address freezing from the Ram Watch dialog
|
2013-12-03 19:50:10 +00:00 |
adelikat
|
1818e6f5fc
|
Lua - forms.textbox() - add multiline parameter
|
2013-12-02 03:41:29 +00:00 |
adelikat
|
3f79bbfd56
|
TAStudio - create a TasMovie object on load, start implementing some tasmovie things, if there is a move active, warn them that they will lose their work when they open tastudio. Swap global movie back to a regular movie on tastudio close
|
2013-12-01 22:29:38 +00:00 |
adelikat
|
1390b1a7e3
|
Start MovieRecord and TasMovie objects, they are just stubs right now
|
2013-12-01 20:55:52 +00:00 |
adelikat
|
9ab2be558c
|
rip out existing tastudio logic and replace it with a skeleton project that does nothing
|
2013-12-01 04:00:02 +00:00 |
adelikat
|
e686e595b9
|
Refactor use of Movie Frame count - also fix play movie to show infinite movie's frame count as "Infinity"
|
2013-11-30 03:10:05 +00:00 |
adelikat
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c95732ed31
|
Movie - don't expose the log directly, clean up, and remove StateVisualizer since I've given up on working on it!
|
2013-11-30 02:33:26 +00:00 |
adelikat
|
29a0fa49f8
|
Simplify IMovie and refactor some code to allow that, this also disables more functionality in TAStudio but it is disabled in trunk currently anyway (pending a rewrite). Also a bunch of pedantic code cleanup in tool dialogs
|
2013-11-29 19:55:05 +00:00 |
adelikat
|
0ed9d832c7
|
Trace Logger - some code clean up, some tiny speedups, and implement a few small tweaks like Always on Top, and Select All
|
2013-11-29 00:35:05 +00:00 |
adelikat
|
9ccc214667
|
Make an extension method ShowHawkDialog() to use for modal dialog calls that does the Sound Stop/Start methods (and potentially any other EmuHawk specific logic that needs to be done). Use this in the bazillion places we were calling StopSound and StartSound.
|
2013-11-28 22:39:00 +00:00 |
adelikat
|
d6954e4209
|
Ram WAtch and Hex Editor code cleanup
|
2013-11-28 22:06:38 +00:00 |
adelikat
|
bbcc7f3b5f
|
MemoryViewer.cs isn't being used anymore
|
2013-11-28 20:05:35 +00:00 |
adelikat
|
d37f186107
|
Hex Editor - a bunch of clean up, refactoring, rethinking of stuff, and some slight bug fixes
|
2013-11-28 20:02:32 +00:00 |
adelikat
|
a3917f6052
|
Oops
|
2013-11-28 14:58:15 +00:00 |
adelikat
|
3ddf1f394b
|
Refactoring of Hex Editor, and support poking of 4-byte addresses (how was that left as todo this whole time?)
|
2013-11-28 14:43:27 +00:00 |
adelikat
|
b3946082a7
|
Some code refactoring, mostly in an attempt to pick away at the beast that is Mainform.cs
|
2013-11-27 23:35:32 +00:00 |
adelikat
|
9e521a1f14
|
Some nitpicky code clean up on lua console, nothing important here
|
2013-11-27 21:03:48 +00:00 |
adelikat
|
788aea970e
|
Lua Console - when removing a script, remove its registered function. Currently however, this behavior will only happen if the script is currently running. If you disable it and then remove it, the functions remain.
|
2013-11-26 01:21:24 +00:00 |
adelikat
|
d33d515ae9
|
Lua Console - don't stop scripts on restart
|
2013-11-25 23:45:59 +00:00 |
adelikat
|
af6369e14c
|
Fix behavior of remove in Ram Watch and Cheats too
|
2013-11-25 23:41:08 +00:00 |
adelikat
|
3d48a0b39e
|
Lua Console - fix behavior of Save Changes nag, fix deleting of items
|
2013-11-25 23:38:10 +00:00 |
adelikat
|
5bbed4a58f
|
Fix behavior of Movie Up/Down in tool dialogs
|
2013-11-25 23:24:26 +00:00 |
adelikat
|
92c34c8c2d
|
Refactor Lua Console code to move most of the logic to a custom LuaFile list object. Also fix number of bugs in the process
|
2013-11-25 21:01:38 +00:00 |
adelikat
|
720cf763cd
|
More code refactoring
|
2013-11-25 02:08:45 +00:00 |
adelikat
|
345b628dad
|
Some more misc code cleanup
|
2013-11-25 00:55:56 +00:00 |
adelikat
|
7b244cc87c
|
Lua Console - a round of code cleanup. Some small fixes happened as a result of this cleanup
|
2013-11-25 00:44:18 +00:00 |
adelikat
|
544f4855fa
|
Fix Ram Watch on screen feature so that it still works when Ram Watch is closed
|
2013-11-24 16:00:10 +00:00 |
adelikat
|
b42492ec02
|
Various Ram Search dialog fixes
|
2013-11-23 21:19:52 +00:00 |
adelikat
|
a7a28c000a
|
Some low-hanging fruit in the IMovie refactor
|
2013-11-23 18:18:58 +00:00 |
adelikat
|
1372fa258f
|
Start an IMovie interface as a first step towards a major movie object refactor. Also disable TAStudio, in preparation for a complete rewrite. Disabling is necessary because a lot of movie functionality will be ripped out that will render the tool useless for now.
|
2013-11-23 17:26:33 +00:00 |
adelikat
|
c24133fbee
|
Ram Watch - fix on screen display
|
2013-11-20 02:14:29 +00:00 |
adelikat
|
e98da5856f
|
misc code refactoring
|
2013-11-20 01:37:54 +00:00 |
adelikat
|
df622ec9f1
|
Ram Watch - clode cleanup
|
2013-11-20 01:17:01 +00:00 |
adelikat
|
701392f43c
|
Cheats - fix updating values on dialog load
|
2013-11-19 19:28:37 +00:00 |
adelikat
|
fc19fe40a9
|
Lua console - small nitpicky code cleanup, nothing useful here
|
2013-11-17 17:17:18 +00:00 |
adelikat
|
f147cdf75c
|
Lua Console - F12 works now if focused on the output window
|
2013-11-17 16:58:24 +00:00 |
adelikat
|
b2e341e2df
|
Lua Registered Functions dialog - fix bug where Call and Remove were affecting the wrong scripts
|
2013-11-17 16:43:12 +00:00 |
adelikat
|
175ed75553
|
Lua Console - autoscroll the output window as text gets added
|
2013-11-17 15:55:13 +00:00 |
adelikat
|
79b2e03d84
|
Previous commit was a lie, it implemented ICollection instead, therefore change the name of the object to CheatCollection
|
2013-11-16 16:30:20 +00:00 |
adelikat
|
611e21dd47
|
Ram Search - fix behavior of Restore Default settings
|
2013-11-16 15:03:37 +00:00 |
adelikat
|
3d9faa87c5
|
Ram Search - fix defaulting to fast mode
|
2013-11-16 14:46:57 +00:00 |
adelikat
|
e81e4238de
|
really fix numerics in n64 virtual pad
|
2013-11-16 14:35:42 +00:00 |
adelikat
|
8186e1eddf
|
fix typing into numeric boxes on N64 virtualpad
|
2013-11-16 04:21:47 +00:00 |
adelikat
|
d840c9fb8c
|
analog control panel - fix bug that was causing things to not update on mouse move
|
2013-11-16 03:27:43 +00:00 |
adelikat
|
cce98bcfe4
|
VirtualPads - allow smaller minimum size, add a clear button for people who don't think to right-click
|
2013-11-16 02:36:42 +00:00 |
adelikat
|
c076931d0c
|
clean up NES namespace
|
2013-11-14 13:15:41 +00:00 |
adelikat
|
9266cafd2a
|
Another round of BizHawk.Emulation namespace changes
|
2013-11-13 23:36:21 +00:00 |
adelikat
|
dd3df013fb
|
cleaning up some Bizhawk.Emulation namespaces
|
2013-11-13 03:32:25 +00:00 |
adelikat
|
aaf5f17df8
|
Changed my mind about the namespace in previous commit, as we decided some time ago, cores should be in BizHawk.Emulation.Cores.X namespaces
|
2013-11-12 18:59:56 +00:00 |
adelikat
|
e0da7792f4
|
Emulation - move Calculator folder up one level to be equal to console and computer, fix namespaces accordingly
|
2013-11-12 18:55:09 +00:00 |
adelikat
|
fb78215590
|
Lua - Implement emu.getregister() and emu.getregisters(). Only implemented in NESHawk right now
|
2013-11-11 03:20:33 +00:00 |
adelikat
|
b52ec7e647
|
Lua Registered Functions dialog - open up in a reasonable location, support multiple selection on Call and Remove buttons. Support hotkeys - Space or Enter = Call, Delete = remove
|
2013-11-10 23:16:18 +00:00 |
adelikat
|
9feb4d0871
|
Lua Console - make Registered Lua functions hotkey F12 instead of Shift+F12, make Registered Lua Functions dialog modeless
|
2013-11-10 22:05:03 +00:00 |
adelikat
|
2e51e7ad4f
|
Registered Lua Functions dialog - fix so Remove removes MemoryRead/Write events, add a Remove All button
|
2013-11-10 21:56:02 +00:00 |
adelikat
|
ded77beb65
|
Lua - OnInputPoll() - hooked up to the registered lua functions system
|
2013-11-10 19:19:58 +00:00 |
adelikat
|
28a73c8174
|
move GetEmuVersion() to VersionInfo and refactor a whole bunch of stuff as a result
|
2013-11-10 02:55:11 +00:00 |
adelikat
|
9e5e477467
|
move emuversion, releasedate, and interim constants from MainForm to VersionInfo so that they are available to all projects (we can now "interim" things in all projects)
|
2013-11-10 02:32:47 +00:00 |
adelikat
|
fa35f3fef4
|
port Ti83 tooltip fix to 1.5x branch
|
2013-11-09 02:00:57 +00:00 |
adelikat
|
7d4e831861
|
restore Ti83 keypad tooltips
|
2013-11-09 01:55:45 +00:00 |
adelikat
|
2932a3a83c
|
EmuHawk - separate config dialogs from the tools folder into appropriate folders in the config folder
|
2013-11-09 00:20:39 +00:00 |
adelikat
|
999c884f13
|
Refactor WatchValueBox to better handle the Nullable property, fixes a lot of issues in the cheat form among other places
|
2013-11-08 23:55:45 +00:00 |
adelikat
|
8562276320
|
Change the default Position property of every winform from windows default to center parent
|
2013-11-08 18:43:24 +00:00 |
adelikat
|
10b609cb6e
|
Hex Editor - fix so context menu items dependent on addresses don't if no address is highlighted (prevents some exceptions being thrown when user attempts to use them)
|
2013-11-07 23:14:04 +00:00 |
adelikat
|
0b71e4d08c
|
Some fixes to the ToolManager and make cheats not redraw every frame
|
2013-11-07 20:33:29 +00:00 |
adelikat
|
0adffa65c1
|
Use ToHexString() extension is more places
|
2013-11-07 18:15:17 +00:00 |
adelikat
|
17c68d34d0
|
make the word "autoload" consistently spelled/capitalized/hyphenated across all menus
|
2013-11-07 16:11:21 +00:00 |
adelikat
|
1061add64f
|
Refactor MemoryDomains in IEmulator, make a MemoryDomainsList object rather than IList<MemoryDomain>, remove MainMemory from IEmulator and make it a property of this new collection object, also add indexing by name. Refactor cores and tools as needed
|
2013-11-06 02:15:29 +00:00 |
adelikat
|
6f29976e9d
|
Cheats - fix bug where compare is 0 when clicking a cheat with a null compare value, refactor CheatList.Add() to be upsert logic
|
2013-11-05 23:14:22 +00:00 |
adelikat
|
92f8f9982c
|
When adding a cheat, if it already exists, update the existing instead of doing nothing!
|
2013-11-05 19:53:49 +00:00 |
adelikat
|
76de0c4bdd
|
Cheats - default compare box to empty, not 0
|
2013-11-05 19:46:27 +00:00 |
adelikat
|
4aae8a1311
|
Cheats - implement editing (oops, it was released without it!), fix value display (was showing the actual ram value, not the cheat's override value), don't flag changes if erroneously adding an existing cheat.
|
2013-11-05 19:33:06 +00:00 |
adelikat
|
9bbd8a07a6
|
fix an oops in last commit, and fix adding cheats via Cheats cheat form
|
2013-11-05 17:07:34 +00:00 |
adelikat
|
8a2a673528
|
Rename CheatForm.cs to Cheats.cs
|
2013-11-05 16:40:54 +00:00 |
adelikat
|
0a0487850d
|
Fixes to ram watch and cheats closing events and restarting and asking to save changes, some of these are regressions from refactoring, some from the rewrite of these tools, and some have been this way since day 1
|
2013-11-05 16:37:05 +00:00 |
adelikat
|
29dffc9bca
|
fix some false Ask to save changes nagging done by the cheat form
|
2013-11-04 21:02:36 +00:00 |
adelikat
|
56cb2ba538
|
Refactor CheatList and Cheats to have changed event handlers, and have the client wire up an event handler to update all the relevant dialogs.
|
2013-11-04 15:52:59 +00:00 |
adelikat
|
be547db4a1
|
Move MemoryDomain to its own file, and move the Endian enum into it, also clean up the class a bit, and refactor things as necessary
|
2013-11-04 02:11:40 +00:00 |
adelikat
|
9751fd5a1a
|
Move interfaces and base implemenations from emulation to emulation.common
|
2013-11-04 01:39:19 +00:00 |
adelikat
|
3843acb2d9
|
Move some stuff to Client.COmmon
|
2013-11-03 16:47:21 +00:00 |
adelikat
|
589758f74d
|
rename GlobalWinF to GlobalWin, yeah, I'm being nitpicky
|
2013-11-03 16:07:58 +00:00 |
adelikat
|
c669680e07
|
Rename Multiclient folder
|
2013-11-03 04:05:56 +00:00 |