zeromus
a70e6e2fc4
fix #790 (Scroll wheel missing from input.getMouse())
2017-02-04 20:52:32 -06:00
adelikat
0480ea3f44
when toggling a script on, update on screen lua drawing stuff. On gui.clearGraphics() immediate update the screen
2017-02-04 15:54:04 -06:00
adelikat
3b197b8fdf
lua console - roll back commit that disposes scripts when closing the window, apparnetly luainterface doesn't want you to dispose of disposable things
2017-02-04 15:30:13 -06:00
adelikat
0c7cedd2ac
lua - tastudio.setmarker() - make marker message optional
2017-02-04 15:11:43 -06:00
feos
5d3435e6e6
tastudio: update caption as well
2017-02-04 23:36:17 +03:00
feos
ae15073180
tastudio: fix regular movie opening from tastudio
2017-02-04 22:33:52 +03:00
adelikat
3d805a3541
null check for previous commit
2017-02-04 10:45:32 -06:00
adelikat
923565c350
Lua console - dispose of scripts when closing the console window
2017-02-04 10:32:36 -06:00
feos
51f21691fd
tastudio: fix #788
2017-02-04 16:09:13 +03:00
adelikat
c050eaa8c7
lua console - fix the edit button to account for relative vs absolute pathing
2017-02-02 17:48:32 -06:00
feos
f860c5d8b1
tastudio: try to fix opening a bk2 directly
2017-02-01 20:41:15 +03:00
feos
7d469c08a8
tastudio: show bsnes performance mode warning
...
addresses #788
2017-01-31 00:00:09 +03:00
adelikat
4a7321b096
Ram watch - yet another tweak to restart logic, ugh
2017-01-29 20:21:47 -06:00
adelikat
dca03607be
Ram watch - another tweak to previous commit
2017-01-29 19:56:09 -06:00
adelikat
c5ff514760
Ram watch - fix logic when deciding whether to keep the current watch list when rebooting the core, the check was always failing
2017-01-29 19:32:52 -06:00
feos
37a44c2b17
tastudio: fix and tweak clipboard and selection display
2017-01-26 20:21:48 +03:00
zeromus
f7638e8352
"fix" client.bufferwidth and client.bufferheight .... I dont understand why they were doing what they were doing. It seems like such a simple thing, just return the dimensions of the core's videoprovider. Someone should rethink all these (and the surface names, and the padding names) and craft a complete, new design.
2017-01-26 00:54:44 -06:00
feos
d8d0c62adf
tastodio: completely redo branch screenshot popup just to avoid cropping
...
moved it to ToolTip, which feels like the proper way to do it
2017-01-22 17:46:54 +03:00
feos
74adace569
tastudio: file opener improvements
...
- fix opening and conversion of a regular movie
- fancy ofn filter, suggesting all available files first
2017-01-20 02:00:27 +03:00
feos
ae16703ffc
tastudio makers text popup:
...
- appears when double-clicking existing marker in tasview
- appears at cursor position when called from tasview (fancy)
this required adding optional position to ShowHawkDialog()
2017-01-19 23:24:41 +03:00
feos
17faf42b6e
tastudio: try to be a bit smarter with SelectedIndexChanged
...
forces SetSplicer() calls, but only at InputRoll's OnMouseDown, the rest is handled by tastudio
2017-01-19 21:55:18 +03:00
adelikat
44a1e691f3
Ram Search - show restored/removed messages when undoing/redoing, fixes #749
2017-01-14 20:00:55 -06:00
adelikat
9408c3fc1a
Hex Editor - Fix #761
2017-01-14 16:51:28 -06:00
feos
3548ec00dc
tastudio: use Emulator the same way branch control uses it
...
this fixes a bug that generated a whole stack of temp fixes over temp fixes, as well as the crash those were trying to prevent
2017-01-13 18:26:52 +03:00
feos
8f8cf53052
tastudio columns: restore call missing since commit 3ea3012aa7
...
seems to only be needed for importing bk2s, other scenarios setup columns on their own, differently
2017-01-07 19:48:04 +03:00
hegyak
5ccde9cc71
GameGenie codes are Word Sized, not Byte Sized.
2017-01-05 05:09:56 -08:00
hegyak
f80662ddb1
Change the name of the GameShark Converter to Cheat Code Converter
2017-01-04 18:05:14 -08:00
feos
8bae2a4648
tastudio: fix double-click on the empty area throwing an exception
2017-01-04 20:16:34 +03:00
alyosha-tas
c496674301
TASStudio revert design commit
2017-01-02 12:27:40 -05:00
feos
480bc5540f
tastudio: reload the tasmovie if it was loaded outside tastudio and then tastudio was opened
...
also go to current emulator frame in that case
todo: one isn't expected to change anything in the tasmovie while in regular mode, otherwise something might break. fceux opens taseditor if a read+write state is about to load in such conditions
2017-01-02 13:59:00 +03:00
Isotarge
ab1b1877e8
Lua: Implement forms.setdropdownitems()
2016-12-26 12:13:19 +10:30
hegyak
ebe011f43a
Reverse Byte and Word in tools/GameShark.cs
2016-12-22 05:15:40 -08:00
J.D. Purcell
b0141c516e
Multi-disk Bundler: Fix DPI scaling issues and improve control positioning.
2016-12-15 15:06:35 -05:00
alyosha-tas
0c3da629c8
Fix for exception in marker window
2016-12-13 22:37:06 -05:00
adelikat
8c57dd98f3
NESHawk - add IsFDS flag and use it in NesSchema instead of a check for BoardName == "FDS"
2016-12-13 15:24:53 -06:00
adelikat
5ff33e7569
Rename IController.Type to IController.Definition to more clearly describe the property
2016-12-12 12:30:32 -06:00
adelikat
b73a500d6b
Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async.
2016-12-11 11:15:00 -06:00
nattthebear
df4b38990f
GBAGPUView: Don't draw a sprite if its size + tile index combined make it go past the end of vram
2016-12-09 22:09:58 -05:00
adelikat
b7e616482d
Intellivision - movie mnemonics and virtual pads
2016-12-06 20:16:22 -06:00
adelikat
6889a72ba2
a bit more cleanup of MovieZone.cs
2016-12-06 11:10:50 -06:00
adelikat
d0e632ad9d
code cleanup in MovieZone.cs
2016-12-06 11:09:17 -06:00
adelikat
5c4b11d29b
MacroInput - use the Emulator RequiredService property instead of Global.Emulator
2016-12-06 11:03:15 -06:00
adelikat
9e2ec00160
MacroInput tool - some code cleanup
2016-12-06 11:01:47 -06:00
adelikat
ad41019a29
ToolBox use an IEmulator RequiredService instead of Global.Emulator
2016-12-06 10:44:37 -06:00
adelikat
b346f9e7c5
Some slight code cleanup in ToolBox.cs
2016-12-06 10:40:09 -06:00
adelikat
3bfce81eae
LuaConsole - have a RequiredService of IEmulator and pass it into the lua implementation instead of using Global.Emulator
2016-12-06 10:35:11 -06:00
adelikat
f1e528f68f
Virtual pads - pass the current core into schema objects instead of using Global.Emulator
2016-12-05 19:33:21 -06:00
adelikat
9ae3916166
Debugger - remove a usage of Global.Emulator and a TODO
2016-12-04 12:40:26 -06:00
adelikat
e99bc9ba41
use the Emulator property instead of Global.Emulator in some lua library files
2016-12-04 12:37:29 -06:00
adelikat
b11a76f739
MultidiskBundler - add a RequiredService of IEmulator and use that property instead of Global.Emulator
2016-12-04 12:34:37 -06:00
adelikat
5258f9385c
Tastudio - use the Emulator property not Global.Emulator, fix another CoreExension method
2016-12-04 12:30:51 -06:00
adelikat
546947041b
BasicBot - Remove unnecessary usage of Global.Emulator
2016-12-04 12:23:44 -06:00
adelikat
4ab2fadc93
Remove an unnecessary usage of Global.Emulator in Tastudio
2016-12-04 10:50:58 -06:00
adelikat
604ed74ff9
remove some usages of VideoProviderGlue by checking for VideoProvider availability before doing some dependent processes
2016-12-04 10:30:51 -06:00
adelikat
2f375388b5
Tastudio - refactor screenshot code to use a required dependency on VideoProvider instead of using Global.Emulator, also put it on the load event instead of the constructor
2016-12-04 09:20:22 -06:00
alyosha-tas
3be6c8917c
TAStudio fix default window size
...
Prevents marker and branch bozes from having zero size.
2016-12-03 09:36:35 -05:00
feos
3b117752cf
tastudio: refine autorestore again
2016-11-27 00:28:52 +03:00
feos
beb204bb4c
tastudio: when new seeking starts, kill the old one
2016-11-26 20:02:54 +03:00
feos
593433106b
tastudio: attempt to fix autorestore during analog editing
2016-11-26 19:49:26 +03:00
feos
2f0ccb99f1
tastudio: don't jump to greenzone end when entering analog edit mode
2016-11-26 16:35:14 +03:00
feos
f59ebfe126
tastudio: refactor restore logic again, fixes some more bugs
...
(_autoRestoreFrame completely replaced by LastPositionFrame)
2016-11-21 23:59:12 +03:00
feos
0e9e4cc034
tastudio: fix < button when seeking is paused
2016-11-21 21:19:53 +03:00
feos
ef8068daa4
Revert "tastudio: move LastPositionFrame to TasMovie, prepare for another revision"
...
This reverts commit eea49f1895
.
2016-11-21 20:03:56 +03:00
feos
eea49f1895
tastudio: move LastPositionFrame to TasMovie, prepare for another revision
2016-11-21 19:29:11 +03:00
feos
95dc2fd6b3
tastudio: move arrow keys logic to hotkeys
...
disallow sending Minus to MainForm
2016-11-20 23:26:13 +03:00
feos
acbdfbcec9
tastudio: make analog editing mode expandable along with selection
...
- apply the changes made using keys to all the analog edited cells
- clamp displayed value if needed the same the resulting value is clamped
2016-11-20 17:16:29 +03:00
adelikat
b7a6542fb6
Lua - gui.drawImage(), gui.drawImageRegion() - log an error if image can not be found, instead of throwing an exception
2016-11-19 14:10:17 -06:00
feos
a8dde12c1f
tastudio:
...
- set Float type to analog control columns
- set their size taking into account their MaxDigits
- stop displaying neutral analog values
input OSD:
- obtain real neutral analog value the given core uses and hide it, instead of hiding hardcoded zero
2016-11-19 19:31:04 +03:00
feos
3ea3012aa7
tastudio:
...
- properly setup autoloaded and normally loaded project columns
- actually call the callback that updates scrollbars and other stuff
2016-11-19 00:50:40 +03:00
feos
2a9bd175d8
tastudio: kill zombie denoteStatesWithBGColor and co. in InputRoll, having them in Settings is enough
2016-11-17 20:25:06 +03:00
feos
edf21b8bfe
fix tastudio crashes when:
...
- setting 0 space for disk states
- righclicking on selection if a bunch of selected frames contains the last frame
- cutting the last frame
2016-11-17 20:05:41 +03:00
adelikat
30f573729c
Use Count not Count()
2016-11-14 15:21:26 -06:00
feos
0b1245d769
tastudio: when loading another project, update column menus
...
todo: fix autoload
2016-11-14 22:39:58 +03:00
feos
52506433a2
tastudio: don't try to apply ClientSettings (columns) before SyncSettings (amount of players)
2016-11-14 20:13:08 +03:00
adelikat
889feeeeba
fix #414 by idiot-proofing the lua console command window, if emu.frameadvance() is called, log a warning instead of blowing up
2016-11-13 11:26:09 -06:00
adelikat
ddf23e4c3a
Lua console - use string.IsNullOrWhiteSpace when checking the command line box
2016-11-13 11:15:30 -06:00
feos
578b688d51
tastudio analog editing: Escape key cancels all changes
...
also prevent marker set from entering analog mode and releasing the LMB over the frame column (might happen after drag editing)
2016-11-13 16:42:24 +03:00
feos
dbc35224e6
tastudio analog editing:
...
- autorestore after every drag edited change
- increase the mouse move step to 4 from 3
2016-11-13 16:19:46 +03:00
adelikat
e73a66b07e
When ram watch is open with a file open, and loading another rom, only keep the ram watch file open if all the domains are compatible, else close it, addresses #285 . There is arguably not a black and white expectation in this scenario but I think this is marginally more expected than exceptions and erroneous watch values
2016-11-12 11:46:32 -06:00
adelikat
0213755d16
Cheats - when editing a cheat's domain, if the address is out of range, don't update, rather than create a separator, fixes #539
2016-11-12 09:00:36 -06:00
feos
175862a5f3
tastudio analog editing:
...
- mouse dragging during float edit mode updates the displayed value and fires restore on mouse up
- Enter key exits float edit mode after applying the dragged value, while Escape exits it after ignoring the dragged value (should Escape cancel all changes?)
- currently disabled switch to enter float edit mode by single click
2016-11-12 17:53:15 +03:00
feos
e2d5a1d390
tastudio analog editing: typing past max digits overwrites existing value
...
this required a new method in FloatRange class
2016-11-12 15:30:44 +03:00
adelikat
c27355169f
lua forms - run a checkbox click callback after the event not before, fixes #545
2016-11-11 10:03:13 -06:00
feos
60950f1148
tastudio paste: clipboard input would give an extra empty line after splicing for whatever reason. Iterate thorough one less line.
2016-11-10 00:29:14 +03:00
adelikat
36dcf53cc0
on specialized number boxes, select all text when reseting an empty box to a default value. This fixes #685
2016-11-09 10:19:49 -06:00
adelikat
ec502acd1d
Lua - make a call to DrawFinish() when closing the lua console. Fixes endless locked emu surface errors when opening it back up and loading a script that draws
2016-11-08 10:37:59 -06:00
feos
00d07b8602
tastudio: attempt to fix crash caused by seek progressbar
2016-10-29 16:58:09 +03:00
hegyak
f1ddafa6de
Add a check for clearing the Gameshark Tool's text boxes. And actually clear both.
2016-10-10 11:13:01 -07:00
feos
9714aa5cc9
tastudio:
...
- preserve branch text per update (unless default text has changed)
- remove redundant code from paste functions, rely on global clipboard fully with cut/copy too
2016-10-10 19:00:59 +03:00
feos
0a554a984f
tastudio: fix infinite pasting loop
2016-10-09 16:21:01 +03:00
feos
f52d8a526b
tastudio: global clipboard has preference over internal
2016-10-09 15:51:47 +03:00
adelikat
e281950902
Close a lua instance before creating a new one, fixes #455
2016-10-06 15:17:05 -05:00
adelikat
db194c8360
Basic Bot - Fix logic for determining the best attempt, no longer thinks every new attempt is better, I think this fixes #603
2016-10-06 12:03:32 -05:00
adelikat
4c140f676e
Basic Bot - change dropdown style to DropdownList to avoid empty and invalid choices. Fixes #602
2016-10-06 11:34:34 -05:00
adelikat
2d9fde1bed
Basic Bot - update Run button status when loading a bot file
2016-10-06 10:59:57 -05:00
adelikat
15c1fafa48
Hex Editor - when switching to a domain where highlighted addresses are out of range, clear the highlighted addresses, fixes #710
2016-10-06 09:35:50 -05:00
adelikat
ab0b78f143
Hex Editor - fix exception when pasting beyond the range of the domain, fixes #708
2016-10-05 19:59:46 -05:00
adelikat
3daad8d916
Hex Editor - fix a minor bug with displaying the selected address, fixes #709
2016-10-05 19:31:30 -05:00
feos
5ed5613826
tastudio: paste from OS clipboard if _tasClipboard is empty
2016-10-01 20:12:50 +03:00
feos
fc66ec1b02
Lua docs: fix #703
2016-09-29 18:09:58 +03:00
Kyle Howell
3d88f77ec6
Fixed TAStudio crash when deselecting "Show Player X". The horizontal scrollbar was not updated which caused an exception when scrolling to the right.
2016-09-25 16:55:34 -06:00
adelikat
3f191be372
Ram Search - Better event to tie toolbar enabling logic to for indices changing - fixes #629
2016-09-21 14:31:42 -04:00
adelikat
3bf11dbf68
Fix slow Ctrl+A on Ram Search and Ram Watch, fixes #630
2016-09-21 10:56:57 -04:00
adelikat
d954512214
Virtual Pads - Analog Sticks - check min and max range before setting the value. Fixes #686
2016-09-21 10:13:30 -04:00
feos
ef445c90c7
tastudio: fix a couple of crashes
2016-09-09 19:15:00 +03:00
feos
e5f2f53bde
tastudio: make sure we refresh when seeking is done
2016-09-09 18:48:23 +03:00
feos
634f11a202
tastudio: fix cursor dragging during seeking (by disabling it)
...
taseditor fashion
2016-09-09 18:46:05 +03:00
feos
7d1084bf98
tastudio: change internals of editing input during scrolling.
...
for now it only makes a single edit per click, since we only recalculate OnMouseDown if scrolling. this is required to get rid of scrolling recursion caused by various actions.
also ClearLeftMouseStates before saving dialog pops up
2016-09-08 22:22:33 +03:00
feos
ba895e3bad
tastudio:
...
- fix recursion in cell updates caused by clicking cursor column (fixes scrolling)
- display invalidated color consistently
n64: fix trace callback prototype
2016-09-04 12:03:12 +03:00
feos
d1ac02ebb3
tracer: more fixes to bugs found by actual usage
2016-08-31 21:24:09 +03:00
feos
5761b6b7ce
tastudio: GlobalWin.MainForm alias
...
almost 100 cases of usage is worth it
make "recent rom not found" window topmost
2016-08-29 14:33:12 -04:00
adelikat
11b4f5a5b1
Lua - fix #691 - When calling client.reboot_core we still want to re-inject dependencies to the lua libraries
2016-08-28 12:07:26 -04:00
feos
2b0dc82d16
tastudio: finally make < > buttons operate identically to advance/rewind hotkeys
2016-08-28 18:42:59 +03:00
feos
670501163b
tastudio:
...
- rewind hotkey works like wheelup+RMB
- < > buttons fire instantly but can't be held yet
- prettify cursor colors
2016-08-28 17:13:14 +03:00
feos
4f24682289
taseditor: fix LastPositionFrame resets
2016-08-28 15:34:18 +03:00
feos
0246c952eb
tastudio: complete overhaul of seek logic, replicating taseditor
...
todo: fix lastpositionframe dying if editing the same row twice with no autorestore, probably improve cursor color and rename old seek related vars
2016-08-28 01:08:43 +03:00
feos
ef47d9fbca
tracer: reboot on game close
...
more ^final^ tweaks
2016-08-22 21:57:18 +03:00
feos
54bd6b90fe
tastudio: < and > buttons behave as mouse wheel when seeking
2016-08-22 19:39:05 +03:00
feos
e379b0342e
probably final prettification for tracer
2016-08-21 23:52:42 +03:00
feos
3e7972ee9d
tracer:
...
- expose segment size to user
- fix logging to window and saving to file
2016-08-21 12:07:55 +03:00
feos
0b1d9c3c48
tracer: setup logfile segmentation
2016-08-18 23:02:57 +03:00
feos
76eaea3619
tracer unification for cores: spacing, headers, etc
2016-08-16 01:39:26 +03:00
feos
8e92c5fd17
gpgx: move to normal tracing method too
...
CallbackBasedTraceBuffer seems deprecated
2016-08-14 22:29:42 +03:00
feos
473b9e5f33
m64p tracer:
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- shrink core's disasm string a bit
- nicely print registers (r0 and co-processors regs are dropped though)
- rebuild dll
2016-08-14 17:49:56 +03:00
zeromus
a7d2b8d7f7
* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
...
* make trace logging "core-pushes" model, to a sink installed by the frontend. This sink can go straight to the disk without wasting memory if that's what the Trace Logger tool has selected; or the Trace Logger will buffer it if it needs to. Formerly, we had a "core-pushes-to-buffer" and "client-pulls-once-per-frame" which necessarily caused huge buffers no matter what was going on.
2016-08-13 15:31:26 -05:00
feos
d5ac190bdc
m64p: don't freeze on breakpoint
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debugger: indicate break hit
2016-08-13 16:26:10 +03:00
feos
640911db33
make gameshark image and icon properly transparent
2016-08-11 23:46:28 +03:00
parasyte
89403c72d8
Fix File->Save Log menu item in Trace Logger window
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- Prevents an unhandled exception when saving a log from the window
(opposed to file)
2016-08-09 21:35:37 -07:00
parasyte
71c7edbb24
Add address mask setting for breakpoints
2016-08-08 04:37:39 -07:00
feos
ffc1e2f41a
tastudio: fix readonly hotkey on launch
2016-08-07 11:02:52 +03:00
feos
a2b55291b3
tastudio:
...
- movie end doesn't switch to record mode anymore. fix #586
- recording mode checkbox
- fix rec mode dying during fast rewind
todo:
- readonly hotkey doesn't work until we click the checkbox
- movie status icon doesn't show up if tastudio is autoloaded
2016-08-06 22:28:25 +03:00
feos
1e6b3bfbee
lua text: display trailing spaces
2016-08-06 15:45:07 +03:00
feos
f94b352765
tastudio:
...
- fix escape handling
- frame advance doesn't unpause emu when seek frame is reached
2016-08-04 19:42:42 +03:00
feos
b0893bdee8
tastudio: stop seeking when movie stops
2016-08-04 18:53:01 +03:00
feos
170681c3ad
tastudio: Recording mode
...
a bit inconsistent with how it switches to record right now
2016-08-03 22:29:27 +03:00
feos
e362ecdbbf
tastudio: insure against all sorts of silent corruption.
2016-08-02 20:05:31 +03:00
feos
2894bb908d
tastudio: stop copying nothing on Cut command.
2016-08-01 20:41:33 +03:00
feos
79badbbe63
tastudio: smarter column width
2016-07-27 21:06:13 +03:00
feos
9353b5afb1
tastudio:
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- more columns hidden by default (psx)
- optimize width for those whose names are longer than 1 char
2016-07-26 20:46:15 +03:00
feos
7748c2f3a8
tastudio:
...
- show "fake analog" buttons too (fixes #672 )
- stop pausing when loading branches
mainform: moved some tools around in menu
2016-07-26 20:01:46 +03:00
Isotarge
e0ac148e76
Fix #669
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- Fixes RAM Watch, RAM Search, and RAM Poke usability issue w/negative
numbers.
- Bonus fix for unhandled exception when entering . in to the specific
value box
2016-07-22 02:15:43 +09:30
Isotarge
41ff244e01
Poke: Ram -> RAM #669
2016-07-22 01:52:43 +09:30
Isotarge
5a20a520bd
Tools: Ram -> RAM #669
2016-07-22 01:32:54 +09:30
feos
b4a9123515
tastudio: fix editing while unpaused + left button held scenario.
...
now it replicates taseditor:
- editing input while unpaused, if autorestore is off, resumes emulation and ignores seek frame. if you keep holding the LMB, and follow cursor is on, it will keep scrolling, drawing and emulating
- editing input while unpaused, if autoresotre is on, fires autorestore and then just pauses on the seek frame
what's different from taseditor:
- with autorestore and follow cursor on, if you hold the button, and seek frame is below the view, it will keep scrolling down, drawing new input and emulating. taseditor does *not* follow cursor while seeking.
this all doesn't necessarily make sense, but we need people to figure out what is best for work.
2016-07-11 21:39:32 +03:00
adelikat
e9d257ce6d
PCE-CD virtual pads
2016-07-10 22:13:40 -04:00
feos
f23767ae6a
tastudio: properly set input while unpaused
...
replicates taseditor behavior: if autorestore is off, emulation resumes running, otherwise it pauses on it.
todo: fix this during left button held
2016-07-10 22:25:02 +03:00
feos
7c868e5996
tastudio: show user text instead of timestamp in branchview
...
allows using as instantly visible branch names
fix #646
2016-07-09 15:22:25 +03:00
hegyak
55fb72b6dc
Resolve Error 472 (Don't allow user to add more then 2 GB/GBC ROMs into the Bundler)
2016-06-26 13:44:55 -07:00
alyosha-tas
2eda1450bf
fix bounds of sprite and palette boxes
...
hopefully fixes the out of range errors
2016-06-25 20:51:13 -04:00
Hathor86
9a4dd89f7f
Fix polar coord when center is non-zero
...
The range is now used to compute right angle / ray value even if the
center is not 0,0
Tested for N64 and PSX, should probably work for every system :)
2016-06-14 19:31:54 +02:00