andres.delikat
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6bbab41b0c
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PCE - Implement PCECD system id in core and in game info. Also set cancel property of LogWindow winform
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2011-09-24 17:05:34 +00:00 |
beirich
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f9d7ff62f4
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pce-cd: support arcade card, fix cd-audio playback bug
add new emulation options to gui for SMS and PCE/CD
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2011-09-19 00:39:28 +00:00 |
beirich
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82cf9486f3
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about halfway through pce-cd compat test and gamedb updating, plus commit some bugfixes
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2011-09-17 05:35:41 +00:00 |
beirich
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7eb2eb0071
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PCE-CD states are now stable
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2011-09-16 23:59:03 +00:00 |
beirich
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9aa70c4fa9
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Much improved pce-cd savestateyfulness
Cleanup and stateyness of SCSI bus still in progress; states not done yet
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2011-09-16 04:59:59 +00:00 |
beirich
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7a272192fb
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Add version IDs to the other working cores
Add toggle for saving screenshot with savestate. Update loadstate code to not die when encountering a state without a screenshot
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2011-09-15 23:32:21 +00:00 |
beirich
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f7109d5f17
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fix a stupid bug in pce-cd causing irqs to not be released
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2011-09-15 05:10:23 +00:00 |
beirich
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e8c3da9c1f
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[pce] Improve ADPCM flags and interrupt handling
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2011-09-09 03:40:58 +00:00 |
beirich
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41de458ec6
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[pce] Fix ADPCM more and code cleanup
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2011-09-07 03:31:32 +00:00 |
beirich
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a8aaaef45e
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[PCE] ADPCM playback more or less working correctly now
plus some cleanup
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2011-09-05 17:45:01 +00:00 |
beirich
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e67ff446da
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Fix new GameInfo to not default to in-database, special handling for 'null' games
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2011-09-05 01:21:59 +00:00 |
beirich
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620437c10d
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pce, dispose disc when core is disposed
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2011-09-04 06:28:55 +00:00 |
beirich
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647cae698e
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Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources.
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2011-09-04 04:38:11 +00:00 |
beirich
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e13af4064b
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[pce] very preliminary ADPCM playback, added a bunch more MemoryDomains
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2011-09-03 20:32:18 +00:00 |
beirich
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9f4ffde86f
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[pce-cd] somewhat improve save-statey-ness. still not solid but good enough to work a lot of the time
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2011-09-01 01:14:40 +00:00 |
beirich
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8571853828
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still-in-the-midst-of-it turbocd check-in
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2011-08-29 02:47:03 +00:00 |
beirich
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0a5157d9a6
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Extremely preliminary TurboCD support
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2011-08-14 18:20:13 +00:00 |
beirich
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b27673f26c
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M-M-M-MONSTER COMMIT! change Game-load api stuff
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2011-08-04 03:20:54 +00:00 |
beirich
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74a58186df
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fix Disc/Disc name collision
add function to disc-api to get game-ID hash from 1st data track
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2011-08-03 00:57:01 +00:00 |
andres.delikat
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2e68314e01
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Movies that start from savestate now supported. Record Movie dialog "Record from Now" option implemented. ResetFrameCounter() added to IEmulator and implemented in all existing cores
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2011-07-30 20:49:36 +00:00 |
beirich
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06d8792830
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[PCE] fix Youkai Douchuuki, Yo Bro, and Order of the Griffon
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2011-07-24 19:52:20 +00:00 |
beirich
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c30529685d
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[PCE] regretfully implement sprite limit, fixing some anomalies
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2011-07-24 03:32:39 +00:00 |
beirich
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3bedad1e95
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Update SGX with new timing & support frameskip... huge success!
100% SGX compatibility (not that this is difficult)
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2011-07-20 03:57:41 +00:00 |
beirich
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47def064fa
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significant PCE timing/compat improvements, still poking at a few things
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2011-07-19 03:53:07 +00:00 |
beirich
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3f27ac0b2a
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Fix PCE Populous by supporting its custom SaveRAM.
+ Unsubstantial TurboCD progress.
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2011-07-15 02:08:18 +00:00 |
beirich
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8b00da908e
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[PCE] TurboCD Battery RAM implemented
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2011-06-19 01:37:09 +00:00 |
zeromus
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c0988feaa3
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add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options
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2011-06-11 22:15:08 +00:00 |
beirich
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9283a9f37d
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IEmulator now implements IDisposable; client now disposes cores
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2011-06-02 02:59:18 +00:00 |
andres.delikat
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f440f843dd
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Add IsLagFrame bool to IEmulator and implement in all platforms. Make an alert font in Render panel and make input display use it when a frame is a lag frame
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2011-05-01 16:04:53 +00:00 |
andres.delikat
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b70e0eff76
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PCE - implemented lag counter added to text savestates. Attempted to add to binary savestates but it caused a crash and I didn't feel like digging into it at this time
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2011-05-01 14:51:59 +00:00 |
andres.delikat
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bf93a936df
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Change unimplemented lag counters to return -1 instead of 0 since that is more obviously not implemented. Make null emulator return 0 since by definition it would never lag.
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2011-05-01 13:05:16 +00:00 |
andres.delikat
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6732cd50ff
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Make LagCount get/set in IEmulator and refactored emulators. Implemented the Lag counter in the NES core.
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2011-05-01 12:59:26 +00:00 |
andres.delikat
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2fa3561c45
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Add LagCounter int to IEmulator, returns 0 on every emulator at the moment. Hook up RenderPanel's LagCounter display
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2011-05-01 00:20:39 +00:00 |
beirich
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e9635077dc
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>_<
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2011-03-17 04:38:42 +00:00 |
beirich
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729d52d18f
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PCE: fix up turbotap code, seems solid now
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2011-03-15 03:36:02 +00:00 |
beirich
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c9c34ef1db
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PCE: 5-player turbotap emulation
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2011-03-14 06:12:40 +00:00 |
beirich
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50a06e38cd
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PCE: Significant VDC timing improvements
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2011-03-13 03:20:28 +00:00 |
beirich
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d381be67a6
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[PCE] Convert memory mappers from 16-bit addressing to 21-bit addressing
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2011-02-26 23:02:34 +00:00 |
zeromus
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bc74d6c575
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complete speed/skip/non60-throttle functionality and controllable vsync. maybe a bit rough, but i'll continue to support it.
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2011-02-21 09:48:53 +00:00 |
beirich
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577f249905
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Misc code cleanup
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2011-02-16 04:45:59 +00:00 |
beirich
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1d00b7fe6b
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minor refactoring of IController handling of control updates / frame tracking / movies
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2011-02-05 05:40:19 +00:00 |
beirich
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78c7a74a0d
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PCE: improve video timing... slightly
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2011-02-01 05:25:28 +00:00 |
beirich
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2ec181e50f
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cleanup some code after removing HardReset from IEmulator API
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2011-01-21 07:14:42 +00:00 |
beirich
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e62c1bc673
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add memory API, remove HardReset from IEmulator
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2011-01-21 03:59:50 +00:00 |
beirich
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89e4c5a674
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2011-01-11 02:55:51 +00:00 |