goyuken
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8d1fcd0b8a
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snes: movie recording starting from now now supported
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2013-03-17 18:11:30 +00:00 |
goyuken
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7d21df6648
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GB: fix movie "start from now" (it never worked before). this is a minimalist fix that's designed to not break compatibility with any existing savestates, but is kind of fragile.
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2013-03-17 17:15:33 +00:00 |
adelikat
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65ddac05bc
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Ram Search - support Ctrl+C copy to clipboard
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2013-03-17 15:45:01 +00:00 |
adelikat
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cd03d2fe99
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Slight tweak to movie frame property
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2013-03-17 15:39:33 +00:00 |
adelikat
|
4a0a9e4b05
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Ram WAtch - fix to output on the copy feature of last commit
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2013-03-17 15:23:53 +00:00 |
adelikat
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0196ea4cda
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Ram Watch - support Ctrl+C to copy to clipboard
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2013-03-17 03:21:58 +00:00 |
adelikat
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76bf45fe63
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oops
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2013-03-13 01:50:56 +00:00 |
adelikat
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3e639d65ab
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Atari 2600 - implement TIA, PIA, and System Bus domains (note that there is no poke ability on the system bus domain at this time)
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2013-03-11 01:46:12 +00:00 |
adelikat
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47149d8f4e
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Set maximum Speed via hotkeys from 1000% to 1600%
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2013-03-10 23:56:05 +00:00 |
adelikat
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f4dca72829
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Add a "Stop Movie without saving" option
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2013-03-10 23:03:52 +00:00 |
adelikat
|
5dc8733ae1
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Some code refactoring, no functional changes
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2013-03-10 22:42:54 +00:00 |
adelikat
|
240a9e3a45
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Oops! Fix Movie Playback during poke mode
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2013-03-10 00:06:40 +00:00 |
adelikat
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168299f794
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Hotkey Dialog - some small fixes to tab orders and focusing
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2013-03-09 23:45:28 +00:00 |
adelikat
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41be32ce21
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Scrub Input hotkey, when held in movie playback mode, it will remove the input for that frame
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2013-03-09 23:37:37 +00:00 |
adelikat
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8baaae1110
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Movies - add in a "Poke" mode for movies with hotkey. In this mode, when a movie is in playback mode, pressing input will write it into the movie. Also, the default behavior when TAStudio is open is this mode
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2013-03-09 23:11:00 +00:00 |
adelikat
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5df510fb4f
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Lua - add a null check that maybe completely fixes input.set(), also add a null check when attempting to resolve the lua path that was breaking Lua Console when auto-loading a lua session
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2013-03-09 20:31:04 +00:00 |
adelikat
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c8e678aea7
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Add Autofire hotkey, works like auto-hold except that when pressing a regular controller key, it will map it as auto-hold+autofire (feature works identically to autofire in the GENS and VBA emulators)
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2013-03-09 20:10:04 +00:00 |
adelikat
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d308f76d2c
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Movies - Added "Full Movie Loadstates" option, when checked it will do VBA-style movie loadstates where the entire state-movie is put into the movie, and then the movie is truncated on the next emulated frame rather than immediately
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2013-03-09 19:54:50 +00:00 |
adelikat
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0eeacb57ce
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Add .sgb to Open File dialog
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2013-03-09 18:41:23 +00:00 |
adelikat
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de4334f357
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Dashboard Cloner - more progress on Update tool
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2013-03-08 22:21:04 +00:00 |
adelikat
|
4cd34a4fda
|
I fail today
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2013-03-02 15:48:49 +00:00 |
adelikat
|
3f740a86b2
|
nevermind
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2013-03-02 15:46:26 +00:00 |
adelikat
|
cf75e3715e
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oops again
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2013-03-02 15:45:47 +00:00 |
adelikat
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9576428e36
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oops
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2013-03-02 15:42:32 +00:00 |
adelikat
|
7cccb9a0a8
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Lua - "Fix" parameter order of gui.drawText()
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2013-03-02 15:40:59 +00:00 |
adelikat
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619a36fb4c
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Lua - implement gui.drawText() - updates at the same time as other draw functions and is in emulator space instead of client space
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2013-03-02 15:19:14 +00:00 |
adelikat
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2a845ebc3b
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Play Movie Dialog - fix time display of seconds, support ctrl+C on play movie list
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2013-03-02 14:25:31 +00:00 |
adelikat
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54b83bcad6
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Lua - implement client.pause_av() and client.unpause_av()
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2013-02-26 00:36:13 +00:00 |
adelikat
|
c316fba5ff
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RamSearch - infinite undo/redo levels
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2013-02-25 01:23:03 +00:00 |
adelikat
|
84bc032656
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Some warning cleanup
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2013-02-24 20:17:12 +00:00 |
adelikat
|
0530547f34
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NESHawk - CNROM - support ROMS that use MAPPER185 as the header designation and are not in bootgod (specifically Sansuu 1,2,3), and prevent Bird Week from crashing. In all these cases the games still don't work, but at least they don't crash
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2013-02-19 02:52:32 +00:00 |
adelikat
|
2c4fcd0cb3
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NEShawk - Fix savestate loading on mappers 115 and 248
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2013-02-19 01:58:13 +00:00 |
adelikat
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9f376fbf54
|
Progress on the state visualizer I was working on about 2 months ago, checking it in since it is collecting dust on my computer, feature is hidden for now
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2013-02-18 01:22:41 +00:00 |
zeromus
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e88fb73706
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nes-initial values for mmc3 registers.. not clear on whether theyre real or not, but folks seem to be depending on them, and fceux does it
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2013-02-11 09:09:37 +00:00 |
zeromus
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501c68bb9f
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nes-make memoryRand track fceux latest
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2013-02-11 09:08:54 +00:00 |
zeromus
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9cf0a3f30f
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snes-add gui option for ring buffer mode. its unclear whether it speeds things up, but its possible that it might, and it was a lot of work, so here it is as a user option.
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2013-01-18 05:06:26 +00:00 |
zeromus
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11aef10c2e
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snes-dont churn through memory so fast when loadstating/rewinding. i think its fragmenting the OS heap pretty badly because it kept reallocating shared memory blocks
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2013-01-18 04:46:17 +00:00 |
zeromus
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fc66bbb594
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fix calculation of movie lengths for pal games
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2013-01-14 08:13:34 +00:00 |
zeromus
|
c8d62d84ef
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makerelease.bat excludes some junky files
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2013-01-14 07:29:06 +00:00 |
zeromus
|
1b33d1dc9d
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snes-fix bug where you cant load games lacking save ram
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2013-01-14 07:22:36 +00:00 |
goyuken
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e911a17a4e
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nes: vrc6: clean up some comments of left over crud. no actual changes
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2013-01-11 19:49:32 +00:00 |
pasky1382
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ae9b791844
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Added contra force (NES) collision box viewer.
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2013-01-10 17:27:46 +00:00 |
goyuken
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a0ea09a226
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nes: mapper 117: some sort of vrc7 clone. fixes "Crayon Shin-Chan" (not that one, the other one)
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2013-01-09 23:22:40 +00:00 |
zeromus
|
66077951c4
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snes-fix timing calculations in aviout and movieplay dialog
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2013-01-09 23:03:46 +00:00 |
goyuken
|
1666febbee
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NES: savestates now function properly for "SUNSOFT-5B" board, only affects Gimmick (J)?
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2013-01-09 16:42:00 +00:00 |
zeromus
|
b1385b1010
|
try some things which are supposed to make assembly resolving more robust
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2013-01-02 20:11:27 +00:00 |
zeromus
|
06000f339b
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do weird thing that makes errors stop happening after r4249
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2013-01-02 18:52:11 +00:00 |
goyuken
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8cd1683554
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mainform: disable the hack that loads GB games into dual gameboy. the core seems to work well enough that the next step is to actually hook up how to load two roms at once
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2013-01-02 00:34:14 +00:00 |
goyuken
|
2a7fec2dd6
|
version check now successfully works against some older revisions. (in particular, i tried it against 1.0.4a release)
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2013-01-01 23:10:47 +00:00 |
adelikat
|
6256c1dcd0
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Check in the start of a Savestate visualizer feature for TAStudio, just an object right now, not hooked up and not complete
|
2013-01-01 19:21:36 +00:00 |