scrimpeh
|
ef1bc65ce6
|
IInputPollable - Make IsLagFrame settable
|
2016-01-26 11:34:42 +01:00 |
Hathor86
|
c7dcb42b94
|
Merge from maser@TASVideos
|
2015-11-15 11:27:00 +01:00 |
zeromus
|
7702ae5f3c
|
work on keyboard input, but hasnt been tested yet. also reorg the core a bit
|
2015-11-08 22:05:48 -06:00 |
zeromus
|
53fcc09c08
|
various bugfixes to system/save pathing and support CAN_DUPE, to stabilize the gambatte and neopop cores
|
2015-11-08 19:18:08 -06:00 |
Hathor86
|
5c36c16160
|
Fixing merge
|
2015-11-08 22:57:54 +01:00 |
Hathor86
|
cc2c888870
|
Merge remote-tracking branch 'refs/remotes/TASVideos/master'
Conflicts:
BizHawk.Client.EmuHawk/MainForm.Designer.cs
BizHawk.Client.EmuHawk/MainForm.cs
BizHawk.Client.EmuHawk/tools/CDL.Designer.cs
BizHawk.Client.EmuHawk/tools/CDL.cs
BizHawk.Client.EmuHawk/tools/CDL.resx
BizHawk.Common/InstanceDll.cs
BizHawk.Emulation.Common/CodeDataLog.cs
|
2015-11-08 22:41:51 +01:00 |
zeromus
|
5c16f8b107
|
fix some assorted bugs, and experiments with handling more environment calls
|
2015-11-07 02:29:04 -06:00 |
zeromus
|
7651f418fe
|
usably functional libretro player
|
2015-11-07 00:14:59 -06:00 |
zeromus
|
c68fdc511b
|
CDL - fix snes games with no cartram
|
2015-11-03 23:59:42 -06:00 |
zeromus
|
f3626b9605
|
snes CDL
|
2015-11-03 23:45:57 -06:00 |
Hathor86
|
f70a2c8c6c
|
Merge from TASVideo
|
2015-11-01 22:01:19 +01:00 |
zeromus
|
1ce0437c3d
|
CDL - add .cdl file map to dialogbox display
|
2015-11-01 11:23:33 -06:00 |
zeromus
|
70e0954f28
|
CDL - major refactor complete. muuuuch better.
|
2015-10-28 03:51:53 -05:00 |
zeromus
|
6a042cc8ac
|
fiddle around with CDLog menu items
|
2015-10-27 19:49:13 -05:00 |
adelikat
|
400e4f4800
|
Add an empty ICodeDataLogger emulator service, make it a required service for CDL.cs
|
2015-10-27 19:03:56 -04:00 |
zeromus
|
0ff0749191
|
add IMemoryDomains.Has
|
2015-10-26 21:41:43 -05:00 |
adelikat
|
32a2711303
|
When clearing lua callbacks, handle the case that input callbacks might not be implemented, also handle memory callbacks in a more consistent way
|
2015-10-12 19:02:03 -04:00 |
Kabuto
|
f7c15bfd0f
|
Fixed indentation and TODOs
|
2015-09-28 20:53:19 +02:00 |
Kabuto
|
1e9564a337
|
C64 core: tape loading added, lots of bugfixes and improvements
|
2015-09-28 01:30:58 +02:00 |
adelikat
|
76f285a58a
|
forgot to add this file, because that's what I do
|
2015-08-05 20:57:01 -04:00 |
adelikat
|
ba21484ddd
|
add IRegionable as an emulator service to indicate NTSC vs PAL, etc. Refactor cores that conveyed this information to use this service, fixed cheaty reflection to grab this info to use the service instead, marked some cores as region not applicable where it made sense to me (I'm sure I'm wrong in some cases)
|
2015-08-05 20:12:09 -04:00 |
Suuper
|
f9cd2f4075
|
-TAStudio: Players' 2, 4, etc input columns have darkened bg colors.
-LagLog is now moved over to new savestate-anchored movies
|
2015-07-23 12:55:22 -05:00 |
zeromus
|
6e1cde2793
|
hookup PSF support
|
2015-07-20 23:11:00 -05:00 |
zeromus
|
a7ae3c0cfc
|
Merge branch 'discsys'
Conflicts:
BizHawk.Emulation.Cores/BizHawk.Emulation.Cores.csproj
BizHawk.Emulation.Cores/Consoles/Sega/gpgx/GPGXDynamic.cs
libmupen64plus/mupen64plus-win32-deps
|
2015-07-11 14:01:44 -05:00 |
zeromus
|
a6f37173b0
|
add GameInfo DB options fetcher for string type
|
2015-07-11 13:47:04 -05:00 |
zeromus
|
691531421a
|
more discsys reorg
|
2015-07-11 13:46:57 -05:00 |
zeromus
|
67468e93ec
|
discsys reorg and move CDAudio to BizHawk.Emulation.Common for cleaner assembly reference dependencies
|
2015-07-11 13:46:56 -05:00 |
adelikat
|
3541c9e975
|
Make the lag counter settable, and expose this functionality in lua
|
2015-07-09 13:05:30 -04:00 |
adelikat
|
71f23f4886
|
nothing to see here
|
2015-06-11 13:13:11 +00:00 |
adelikat
|
5bcdfb5991
|
IInputPollable - remove the set on LagCount as it is not needed
|
2015-06-11 01:23:14 +00:00 |
adelikat
|
26769ba476
|
Add .do and .po files as Apple II files
|
2015-05-28 00:16:08 +00:00 |
adelikat
|
996c7bc847
|
Add apple II to the core picker
|
2015-05-26 23:43:55 +00:00 |
adelikat
|
f4140de3f7
|
Apple II - get necessary firmware files from the firmwares system instead of a hardcoded path, added entries to the firmware database for the files I have, no idea what other files are compatible
|
2015-04-09 00:18:01 +00:00 |
goyuken
|
3bf2d8f00b
|
fix an apple II controller crash problem introduced in r9264
|
2015-04-04 00:20:28 +00:00 |
SuuperW
|
52659ac9a9
|
-Hacky removal of a useless save when loading a TasProj
-Made ControlsOrdered much faster
|
2015-03-23 21:16:13 +00:00 |
adelikat
|
997558076f
|
If a core has no system bus, default to main memory if SystemBus is requested, fixes cheat dialog from blowing up on a bunch of cores with no system bus defined
|
2015-03-05 01:07:31 +00:00 |
goyuken
|
adc3e96ca8
|
iemulator single instance attribute. to find out about: PSX, Apple2
|
2015-03-03 00:23:50 +00:00 |
adelikat
|
7e763408e2
|
Move MainForm.SupportedPlatforms to Emulation.Common.SystemLookup
|
2015-02-22 17:15:09 +00:00 |
adelikat
|
66a9b8eb5a
|
IInputPollable - don't inherit IEmulator
|
2015-02-22 16:57:32 +00:00 |
adelikat
|
36f4eff0f6
|
add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed
|
2015-02-22 15:19:38 +00:00 |
adelikat
|
5183a8e20d
|
Nothing to see here
|
2015-02-17 22:58:25 +00:00 |
adelikat
|
0316fa9817
|
some rom loading stuff
|
2015-02-08 21:51:15 +00:00 |
goyuken
|
a782fdb315
|
take 2
|
2015-02-05 23:53:25 +00:00 |
goyuken
|
995f670d36
|
frontend tracks loaded firmware: proof of concept
|
2015-02-05 23:25:28 +00:00 |
adelikat
|
8246de14aa
|
IMemoryCallbackSystem - add a flag to indicate whether execute callbacks are available, in lua and the debugger, take this flag into account, also improve some availability checking in Lua memory callbacks. Flag N64 as not having execute callbacks available
|
2015-01-25 22:14:58 +00:00 |
goyuken
|
2c09c10721
|
memory domain: silent pokes
|
2015-01-25 20:10:19 +00:00 |
adelikat
|
e1811371e4
|
Cheats - only allow writable domains in the domains dropdown
|
2015-01-25 16:20:53 +00:00 |
adelikat
|
7ed8704555
|
add a CanPoke() extension method for memory domains, checks for a null or not implemented Poke Poke delegate, use it to disable Poke on Ram Search and Ram Watch, still todo - hex editor and lua
|
2015-01-25 14:37:37 +00:00 |
adelikat
|
ac442130ae
|
Refactor IMemoryDomains and MemoryDomains to have setters for MainMemory and SystemBus, so a core can customize instead of using a one size fits all assumption. Remove constructor that sets main memory and refactor accordingly
|
2015-01-24 16:02:28 +00:00 |
adelikat
|
7b87f666a1
|
MemoryDomains - rename CheatDomain to SystemBus
|
2015-01-24 15:49:02 +00:00 |