Commit Graph

276 Commits

Author SHA1 Message Date
scrimpeh ef1bc65ce6 IInputPollable - Make IsLagFrame settable 2016-01-26 11:34:42 +01:00
Hathor86 c7dcb42b94 Merge from maser@TASVideos 2015-11-15 11:27:00 +01:00
zeromus 7702ae5f3c work on keyboard input, but hasnt been tested yet. also reorg the core a bit 2015-11-08 22:05:48 -06:00
zeromus 53fcc09c08 various bugfixes to system/save pathing and support CAN_DUPE, to stabilize the gambatte and neopop cores 2015-11-08 19:18:08 -06:00
Hathor86 5c36c16160 Fixing merge 2015-11-08 22:57:54 +01:00
Hathor86 cc2c888870 Merge remote-tracking branch 'refs/remotes/TASVideos/master'
Conflicts:
	BizHawk.Client.EmuHawk/MainForm.Designer.cs
	BizHawk.Client.EmuHawk/MainForm.cs
	BizHawk.Client.EmuHawk/tools/CDL.Designer.cs
	BizHawk.Client.EmuHawk/tools/CDL.cs
	BizHawk.Client.EmuHawk/tools/CDL.resx
	BizHawk.Common/InstanceDll.cs
	BizHawk.Emulation.Common/CodeDataLog.cs
2015-11-08 22:41:51 +01:00
zeromus 5c16f8b107 fix some assorted bugs, and experiments with handling more environment calls 2015-11-07 02:29:04 -06:00
zeromus 7651f418fe usably functional libretro player 2015-11-07 00:14:59 -06:00
zeromus c68fdc511b CDL - fix snes games with no cartram 2015-11-03 23:59:42 -06:00
zeromus f3626b9605 snes CDL 2015-11-03 23:45:57 -06:00
Hathor86 f70a2c8c6c Merge from TASVideo 2015-11-01 22:01:19 +01:00
zeromus 1ce0437c3d CDL - add .cdl file map to dialogbox display 2015-11-01 11:23:33 -06:00
zeromus 70e0954f28 CDL - major refactor complete. muuuuch better. 2015-10-28 03:51:53 -05:00
zeromus 6a042cc8ac fiddle around with CDLog menu items 2015-10-27 19:49:13 -05:00
adelikat 400e4f4800 Add an empty ICodeDataLogger emulator service, make it a required service for CDL.cs 2015-10-27 19:03:56 -04:00
zeromus 0ff0749191 add IMemoryDomains.Has 2015-10-26 21:41:43 -05:00
adelikat 32a2711303 When clearing lua callbacks, handle the case that input callbacks might not be implemented, also handle memory callbacks in a more consistent way 2015-10-12 19:02:03 -04:00
Kabuto f7c15bfd0f Fixed indentation and TODOs 2015-09-28 20:53:19 +02:00
Kabuto 1e9564a337 C64 core: tape loading added, lots of bugfixes and improvements 2015-09-28 01:30:58 +02:00
adelikat 76f285a58a forgot to add this file, because that's what I do 2015-08-05 20:57:01 -04:00
adelikat ba21484ddd add IRegionable as an emulator service to indicate NTSC vs PAL, etc. Refactor cores that conveyed this information to use this service, fixed cheaty reflection to grab this info to use the service instead, marked some cores as region not applicable where it made sense to me (I'm sure I'm wrong in some cases) 2015-08-05 20:12:09 -04:00
Suuper f9cd2f4075 -TAStudio: Players' 2, 4, etc input columns have darkened bg colors.
-LagLog is now moved over to new savestate-anchored movies
2015-07-23 12:55:22 -05:00
zeromus 6e1cde2793 hookup PSF support 2015-07-20 23:11:00 -05:00
zeromus a7ae3c0cfc Merge branch 'discsys'
Conflicts:
	BizHawk.Emulation.Cores/BizHawk.Emulation.Cores.csproj
	BizHawk.Emulation.Cores/Consoles/Sega/gpgx/GPGXDynamic.cs
	libmupen64plus/mupen64plus-win32-deps
2015-07-11 14:01:44 -05:00
zeromus a6f37173b0 add GameInfo DB options fetcher for string type 2015-07-11 13:47:04 -05:00
zeromus 691531421a more discsys reorg 2015-07-11 13:46:57 -05:00
zeromus 67468e93ec discsys reorg and move CDAudio to BizHawk.Emulation.Common for cleaner assembly reference dependencies 2015-07-11 13:46:56 -05:00
adelikat 3541c9e975 Make the lag counter settable, and expose this functionality in lua 2015-07-09 13:05:30 -04:00
adelikat 71f23f4886 nothing to see here 2015-06-11 13:13:11 +00:00
adelikat 5bcdfb5991 IInputPollable - remove the set on LagCount as it is not needed 2015-06-11 01:23:14 +00:00
adelikat 26769ba476 Add .do and .po files as Apple II files 2015-05-28 00:16:08 +00:00
adelikat 996c7bc847 Add apple II to the core picker 2015-05-26 23:43:55 +00:00
adelikat f4140de3f7 Apple II - get necessary firmware files from the firmwares system instead of a hardcoded path, added entries to the firmware database for the files I have, no idea what other files are compatible 2015-04-09 00:18:01 +00:00
goyuken 3bf2d8f00b fix an apple II controller crash problem introduced in r9264 2015-04-04 00:20:28 +00:00
SuuperW 52659ac9a9 -Hacky removal of a useless save when loading a TasProj
-Made ControlsOrdered much faster
2015-03-23 21:16:13 +00:00
adelikat 997558076f If a core has no system bus, default to main memory if SystemBus is requested, fixes cheat dialog from blowing up on a bunch of cores with no system bus defined 2015-03-05 01:07:31 +00:00
goyuken adc3e96ca8 iemulator single instance attribute. to find out about: PSX, Apple2 2015-03-03 00:23:50 +00:00
adelikat 7e763408e2 Move MainForm.SupportedPlatforms to Emulation.Common.SystemLookup 2015-02-22 17:15:09 +00:00
adelikat 66a9b8eb5a IInputPollable - don't inherit IEmulator 2015-02-22 16:57:32 +00:00
adelikat 36f4eff0f6 add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed 2015-02-22 15:19:38 +00:00
adelikat 5183a8e20d Nothing to see here 2015-02-17 22:58:25 +00:00
adelikat 0316fa9817 some rom loading stuff 2015-02-08 21:51:15 +00:00
goyuken a782fdb315 take 2 2015-02-05 23:53:25 +00:00
goyuken 995f670d36 frontend tracks loaded firmware: proof of concept 2015-02-05 23:25:28 +00:00
adelikat 8246de14aa IMemoryCallbackSystem - add a flag to indicate whether execute callbacks are available, in lua and the debugger, take this flag into account, also improve some availability checking in Lua memory callbacks. Flag N64 as not having execute callbacks available 2015-01-25 22:14:58 +00:00
goyuken 2c09c10721 memory domain: silent pokes 2015-01-25 20:10:19 +00:00
adelikat e1811371e4 Cheats - only allow writable domains in the domains dropdown 2015-01-25 16:20:53 +00:00
adelikat 7ed8704555 add a CanPoke() extension method for memory domains, checks for a null or not implemented Poke Poke delegate, use it to disable Poke on Ram Search and Ram Watch, still todo - hex editor and lua 2015-01-25 14:37:37 +00:00
adelikat ac442130ae Refactor IMemoryDomains and MemoryDomains to have setters for MainMemory and SystemBus, so a core can customize instead of using a one size fits all assumption. Remove constructor that sets main memory and refactor accordingly 2015-01-24 16:02:28 +00:00
adelikat 7b87f666a1 MemoryDomains - rename CheatDomain to SystemBus 2015-01-24 15:49:02 +00:00