goyuken
|
d2fecaa172
|
saturn emulator. for the moment, try loading any unknown .cue file. when you do so, the saturn core will attempt to load "D:\encodes\saturnimages\Castlevania SOTN.iso"
|
2013-04-30 21:28:35 +00:00 |
pjgat09
|
d7e3e4042b
|
m64p: Hide the SDL window
|
2013-04-30 20:46:25 +00:00 |
pjgat09
|
7af28f1106
|
m64p: Disabled mupen's throttle
|
2013-04-30 03:34:06 +00:00 |
pjgat09
|
7f7b9eac1f
|
m64p: Created a new audio plugin that saves the samples in a buffer for bizhawk to retrieve. Also added some miscellaneous svn:ignores
N64: Hooked up the new audio plugin, but it doesn't sound exactly right.
|
2013-04-30 03:24:44 +00:00 |
pjgat09
|
3bc682a411
|
m64p: Added VI callback functionality
N64: Made a VI callback function which declares the frame complete every VI, instead of per frame.
|
2013-04-30 01:50:27 +00:00 |
pjgat09
|
2598967d56
|
m64p: Start the emulator paused
N64: Wait for the emulator to start up before returning from the constructor.
|
2013-04-30 01:14:07 +00:00 |
pjgat09
|
0c23357d60
|
Adding possibly needed dlls to allow the m64p core to run
|
2013-04-30 00:58:54 +00:00 |
goyuken
|
ad80b43c85
|
n64: fix crash with input display on
|
2013-04-30 00:50:08 +00:00 |
pjgat09
|
bfc0117237
|
m64p: Hard coded an ini file location until I can be bothered to work out the config handling in m64p
N64: Loads roms and pops up an SDL window to display them
|
2013-04-30 00:08:21 +00:00 |
pjgat09
|
0ef44a6faa
|
m64p: Added post-build commands to copy the resulting dlls to the proper bizhawk directory. Removed the visual studio result directory and added an svn:ignore for it.
|
2013-04-29 23:10:53 +00:00 |
pjgat09
|
a4fb43185a
|
N64: Adding a dummy emulator
|
2013-04-29 01:57:41 +00:00 |
adelikat
|
669edc55b3
|
Start a new virtual pad, and update 2012 sln file with new files from past few commits
|
2013-04-28 13:56:29 +00:00 |
masterofpuppets152001
|
40870f402e
|
Prevent more then one gg windows of the same console to be opened
|
2013-04-27 19:21:45 +00:00 |
goyuken
|
b0cbe204a9
|
XMLGame: fix reboot core in the case of hawkfile embedded assets
|
2013-04-27 17:43:15 +00:00 |
goyuken
|
086c8bcad2
|
XMLGame - fix hawkfile binding
|
2013-04-27 17:24:23 +00:00 |
goyuken
|
795bfb6550
|
fix config resetting default dual gameboy P2 Power button
|
2013-04-27 16:07:10 +00:00 |
goyuken
|
c998512a45
|
XMLGame now populates GameInfo.Hash with a combined hash of the loadassets, so dual gameboy movies have sensible hashes
|
2013-04-27 15:51:31 +00:00 |
goyuken
|
84b271684b
|
dual gameboy recording mnemonic |P|UDLRsSBA|P|UDLRsSBA|
|
2013-04-27 15:10:39 +00:00 |
goyuken
|
7830ec7384
|
add a simple "XMLGame" capability where a game can be theoretically loaded from an xml definition. very preliminary. hooked up dual gameboy to it, so you can now load dual gameboy again by using a .xml
|
2013-04-27 02:02:37 +00:00 |
goyuken
|
6fd7c22d01
|
fix missing file mistake in MultiClient.csproj introduced by r4331
|
2013-04-26 23:53:51 +00:00 |
masterofpuppets152001
|
4d445244d7
|
Little oversight
|
2013-04-26 07:59:10 +00:00 |
masterofpuppets152001
|
670460df8c
|
Genesis GG decoder/encoder (working codes!) and revamped UI of SNES/GG/GB Decoders
|
2013-04-26 03:12:04 +00:00 |
zeromus
|
df99f36464
|
support bsnes xml files and super road blaster MSU-1 game
|
2013-04-24 22:09:11 +00:00 |
masterofpuppets152001
|
f3a8cee8bc
|
Gameboy/Game Gear Game Genie Decoder (still non-working code)
|
2013-04-24 20:41:23 +00:00 |
masterofpuppets152001
|
046ae48ac5
|
Fixed crash on addcode
|
2013-04-23 22:45:20 +00:00 |
zeromus
|
4aebb21912
|
make cheats memdomain selector dropdownlist style
|
2013-04-23 22:27:00 +00:00 |
masterofpuppets152001
|
0b2ef2bbff
|
apply Game Genie converted cheat to BUS not CARTROM, code still don't work although
|
2013-04-23 22:00:16 +00:00 |
masterofpuppets152001
|
0df9dbde13
|
SNES Game Genie Encoder/Decoder, first "big" commit, hopefully I got everything
If there is anything wrong, let me know so I know what to do next time!
|
2013-04-23 09:09:49 +00:00 |
zeromus
|
107040955f
|
fix 2012 projfiles
|
2013-04-23 01:39:15 +00:00 |
zeromus
|
45a671ce73
|
snes-add "always doublesize framebuffer" snes option which makes the logical output of the snes core always sized appropriately for sudden hires-width or interlacing
|
2013-04-22 22:34:18 +00:00 |
masterofpuppets152001
|
bad1d9502c
|
Added lua command client_xpos and client_ypos
|
2013-04-18 00:54:04 +00:00 |
zeromus
|
6b62528ed5
|
fix building
|
2013-04-17 02:05:09 +00:00 |
adelikat
|
7d510df281
|
Lua Console - Lua Function List dialog - Ctrl+C copies the function to clipboard concatenated, ex: "emu.frameadvance()"
|
2013-04-16 01:25:30 +00:00 |
adelikat
|
e32eaeeb9a
|
More code cleanup
|
2013-04-16 00:19:31 +00:00 |
adelikat
|
7199b64a95
|
More multiclient refactoring
|
2013-04-15 02:14:14 +00:00 |
adelikat
|
be2937fdec
|
Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
|
2013-04-14 23:56:45 +00:00 |
adelikat
|
85571fe0ca
|
Update 2012 project to use .net 4.5
|
2013-04-11 01:02:47 +00:00 |
adelikat
|
1c33b92bf1
|
NES - separate first/last scanline settings for NTSC vs PAL (default of 8,231 NTSC and 0,239 for PAL)
|
2013-03-25 01:59:34 +00:00 |
adelikat
|
496f645b48
|
Lua - add snes library getlayer_set_bg_1(), setlayer_set_bg_1(), etc to toggle/get all layer options
|
2013-03-25 00:49:50 +00:00 |
adelikat
|
04c46893d3
|
Show the inner exception on program crash if there is one
|
2013-03-25 00:44:29 +00:00 |
adelikat
|
4905c698bd
|
Slight cosmetic change to the SNES options dialog
|
2013-03-25 00:23:02 +00:00 |
adelikat
|
42ba391c4f
|
Oops, fix my last commit
|
2013-03-25 00:20:07 +00:00 |
adelikat
|
500e3ff580
|
On interim builds, record the interim version number into movies. Also update version info. This marks the beginning of 1.4.2
|
2013-03-24 01:43:17 +00:00 |
adelikat
|
77846acf01
|
Lua - joypad.set - implement false to force input off, and a string param to serve as inverse
|
2013-03-23 20:34:25 +00:00 |
adelikat
|
34b0d8a272
|
Watch object code refactoring - no functional changes
|
2013-03-17 21:07:03 +00:00 |
adelikat
|
65ddac05bc
|
Ram Search - support Ctrl+C copy to clipboard
|
2013-03-17 15:45:01 +00:00 |
adelikat
|
cd03d2fe99
|
Slight tweak to movie frame property
|
2013-03-17 15:39:33 +00:00 |
adelikat
|
4a0a9e4b05
|
Ram WAtch - fix to output on the copy feature of last commit
|
2013-03-17 15:23:53 +00:00 |
adelikat
|
0196ea4cda
|
Ram Watch - support Ctrl+C to copy to clipboard
|
2013-03-17 03:21:58 +00:00 |
adelikat
|
76bf45fe63
|
oops
|
2013-03-13 01:50:56 +00:00 |
adelikat
|
3e639d65ab
|
Atari 2600 - implement TIA, PIA, and System Bus domains (note that there is no poke ability on the system bus domain at this time)
|
2013-03-11 01:46:12 +00:00 |
adelikat
|
47149d8f4e
|
Set maximum Speed via hotkeys from 1000% to 1600%
|
2013-03-10 23:56:05 +00:00 |
adelikat
|
f4dca72829
|
Add a "Stop Movie without saving" option
|
2013-03-10 23:03:52 +00:00 |
adelikat
|
5dc8733ae1
|
Some code refactoring, no functional changes
|
2013-03-10 22:42:54 +00:00 |
adelikat
|
240a9e3a45
|
Oops! Fix Movie Playback during poke mode
|
2013-03-10 00:06:40 +00:00 |
adelikat
|
168299f794
|
Hotkey Dialog - some small fixes to tab orders and focusing
|
2013-03-09 23:45:28 +00:00 |
adelikat
|
41be32ce21
|
Scrub Input hotkey, when held in movie playback mode, it will remove the input for that frame
|
2013-03-09 23:37:37 +00:00 |
adelikat
|
8baaae1110
|
Movies - add in a "Poke" mode for movies with hotkey. In this mode, when a movie is in playback mode, pressing input will write it into the movie. Also, the default behavior when TAStudio is open is this mode
|
2013-03-09 23:11:00 +00:00 |
adelikat
|
5df510fb4f
|
Lua - add a null check that maybe completely fixes input.set(), also add a null check when attempting to resolve the lua path that was breaking Lua Console when auto-loading a lua session
|
2013-03-09 20:31:04 +00:00 |
adelikat
|
c8e678aea7
|
Add Autofire hotkey, works like auto-hold except that when pressing a regular controller key, it will map it as auto-hold+autofire (feature works identically to autofire in the GENS and VBA emulators)
|
2013-03-09 20:10:04 +00:00 |
adelikat
|
d308f76d2c
|
Movies - Added "Full Movie Loadstates" option, when checked it will do VBA-style movie loadstates where the entire state-movie is put into the movie, and then the movie is truncated on the next emulated frame rather than immediately
|
2013-03-09 19:54:50 +00:00 |
adelikat
|
0eeacb57ce
|
Add .sgb to Open File dialog
|
2013-03-09 18:41:23 +00:00 |
adelikat
|
de4334f357
|
Dashboard Cloner - more progress on Update tool
|
2013-03-08 22:21:04 +00:00 |
adelikat
|
4cd34a4fda
|
I fail today
|
2013-03-02 15:48:49 +00:00 |
adelikat
|
3f740a86b2
|
nevermind
|
2013-03-02 15:46:26 +00:00 |
adelikat
|
cf75e3715e
|
oops again
|
2013-03-02 15:45:47 +00:00 |
adelikat
|
9576428e36
|
oops
|
2013-03-02 15:42:32 +00:00 |
adelikat
|
7cccb9a0a8
|
Lua - "Fix" parameter order of gui.drawText()
|
2013-03-02 15:40:59 +00:00 |
adelikat
|
619a36fb4c
|
Lua - implement gui.drawText() - updates at the same time as other draw functions and is in emulator space instead of client space
|
2013-03-02 15:19:14 +00:00 |
adelikat
|
2a845ebc3b
|
Play Movie Dialog - fix time display of seconds, support ctrl+C on play movie list
|
2013-03-02 14:25:31 +00:00 |
adelikat
|
54b83bcad6
|
Lua - implement client.pause_av() and client.unpause_av()
|
2013-02-26 00:36:13 +00:00 |
adelikat
|
c316fba5ff
|
RamSearch - infinite undo/redo levels
|
2013-02-25 01:23:03 +00:00 |
adelikat
|
84bc032656
|
Some warning cleanup
|
2013-02-24 20:17:12 +00:00 |
adelikat
|
9f376fbf54
|
Progress on the state visualizer I was working on about 2 months ago, checking it in since it is collecting dust on my computer, feature is hidden for now
|
2013-02-18 01:22:41 +00:00 |
zeromus
|
9cf0a3f30f
|
snes-add gui option for ring buffer mode. its unclear whether it speeds things up, but its possible that it might, and it was a lot of work, so here it is as a user option.
|
2013-01-18 05:06:26 +00:00 |
zeromus
|
fc66bbb594
|
fix calculation of movie lengths for pal games
|
2013-01-14 08:13:34 +00:00 |
zeromus
|
c8d62d84ef
|
makerelease.bat excludes some junky files
|
2013-01-14 07:29:06 +00:00 |
pasky1382
|
ae9b791844
|
Added contra force (NES) collision box viewer.
|
2013-01-10 17:27:46 +00:00 |
zeromus
|
66077951c4
|
snes-fix timing calculations in aviout and movieplay dialog
|
2013-01-09 23:03:46 +00:00 |
zeromus
|
b1385b1010
|
try some things which are supposed to make assembly resolving more robust
|
2013-01-02 20:11:27 +00:00 |
zeromus
|
06000f339b
|
do weird thing that makes errors stop happening after r4249
|
2013-01-02 18:52:11 +00:00 |
goyuken
|
8cd1683554
|
mainform: disable the hack that loads GB games into dual gameboy. the core seems to work well enough that the next step is to actually hook up how to load two roms at once
|
2013-01-02 00:34:14 +00:00 |
goyuken
|
2a7fec2dd6
|
version check now successfully works against some older revisions. (in particular, i tried it against 1.0.4a release)
|
2013-01-01 23:10:47 +00:00 |
adelikat
|
6256c1dcd0
|
Check in the start of a Savestate visualizer feature for TAStudio, just an object right now, not hooked up and not complete
|
2013-01-01 19:21:36 +00:00 |
adelikat
|
09da012d94
|
Path Manager - change MakeAbsolutePath to take a default system parameter rather than requiring a useless empty parameter, and change all references to it accordingly
|
2012-12-30 17:52:40 +00:00 |
goyuken
|
4e2cc88c9d
|
fix problem i caused by deleting usage of MakeAbsolutePath() in firmware names
|
2012-12-30 17:33:33 +00:00 |
goyuken
|
b5de78bdde
|
gb framerate should be exactly 262144 / 4389... i think, anyway
|
2012-12-29 18:35:45 +00:00 |
goyuken
|
f53f9224b6
|
introduce hack that allows dual gameboy to accept input properly. tetris seems to function with link features working
|
2012-12-29 16:00:52 +00:00 |
goyuken
|
166110c609
|
gambatte: more linkcable stuff. input isn't working, haven't figured out why yet. note: at the moment, any attempt to load a GB\GBC rom will bring up the dual core.
|
2012-12-29 15:48:30 +00:00 |
brandman211
|
83ec09c960
|
Added GB(C/A) and A2800 framerates to GetSeconds, fixing the related movie lengths in the PlayMovie dialog. Assigned A7800 to and Coleco to use A2800's NTSC framerate. No clue about PAL for anything.
|
2012-12-29 09:55:37 +00:00 |
adelikat
|
0c7aca52cd
|
Add Dual GB to Controller config
|
2012-12-29 02:53:03 +00:00 |
adelikat
|
c01919a376
|
Mutliclient hookups for dual gb core
|
2012-12-29 02:30:31 +00:00 |
goyuken
|
63f9752ea2
|
rough in some stuff for game boy link cable recording. none of it is finished yet
|
2012-12-29 01:25:06 +00:00 |
adelikat
|
cc73cdb6f9
|
oops, Atari 7800 movie recording is NOT beta status
|
2012-12-28 03:40:08 +00:00 |
adelikat
|
3bb975752b
|
Path Config - filename select for Atari 7800 bios files
|
2012-12-27 22:47:58 +00:00 |
adelikat
|
9c945a175e
|
Atari 7800 - don't require all 3 bios files to run. But do nag them that they are missing them.
|
2012-12-27 22:24:42 +00:00 |
adelikat
|
fb14e1df1c
|
Messages - oops, use the Multitrack position settings for multitrack instead of fps, also set better defaults for multi-track message positioning (to not clash with other defaults)
|
2012-12-27 18:33:41 +00:00 |
adelikat
|
99221b51cc
|
Tiny speed up on Frame counter display when a movie is in playback/finished modes by using string builder
|
2012-12-27 18:23:07 +00:00 |
brandman211
|
c01be0cbad
|
Removed "Coleco" from Intellivision BIOS information.
|
2012-12-27 16:41:43 +00:00 |
zeromus
|
9a778a55fe
|
snes-add a bunch of complicated libsnes communication code. not sure whether it helps. need to gather data.
|
2012-12-27 07:59:19 +00:00 |