adelikat
|
f81f745fcc
|
Some luaconsole refactoring and moving more logic into LuaImp
|
2017-05-24 15:59:05 -05:00 |
adelikat
|
facd845453
|
Lua Console - Move StartLuaDrawing() and EndLuaDrawing() to LuaImp since they exclusively LuaImp logic
|
2017-05-23 12:40:40 -05:00 |
adelikat
|
6196d81b5d
|
Move _luaList from LuaConsole to LuaImp
|
2017-05-22 16:47:27 -05:00 |
adelikat
|
31e68a38f9
|
Cleanup EmuHawk lua library code
|
2017-05-19 09:47:18 -05:00 |
zeromus
|
8bc067cbbe
|
lua: fix memory leak causing crash after a few dozen script loads/resets
|
2017-05-10 01:58:19 -05:00 |
adelikat
|
e839a1c163
|
Add lua canvas methods to documentation
|
2017-05-07 16:33:48 -05:00 |
adelikat
|
5d4c8020c2
|
Delete more stuff
|
2017-02-22 10:12:14 -06:00 |
adelikat
|
f35717aae2
|
Remove yet more unused code
|
2017-02-22 10:11:08 -06:00 |
adelikat
|
7653b86f44
|
Remove some unused code
|
2017-02-22 10:09:44 -06:00 |
adelikat
|
3bfce81eae
|
LuaConsole - have a RequiredService of IEmulator and pass it into the lua implementation instead of using Global.Emulator
|
2016-12-06 10:35:11 -06:00 |
adelikat
|
e281950902
|
Close a lua instance before creating a new one, fixes #455
|
2016-10-06 15:17:05 -05:00 |
adelikat
|
11b4f5a5b1
|
Lua - fix #691 - When calling client.reboot_core we still want to re-inject dependencies to the lua libraries
|
2016-08-28 12:07:26 -04:00 |
zeromus
|
1a1a688b96
|
remove NeedsToPaint; client now repaints ~100fps while paused all the time. as it already did when input display was enabled. fixes #615.. probably
|
2016-04-20 12:17:41 -05:00 |
zeromus
|
5e89e563d0
|
overhaul lua sandboxing so that each lua script has its own sandbox. elaborate tracking of winform/event ownership to ensure that lua doesnt receive calls without going through the owner's sandbox. add win32-specific speed hacks for currdir set/get at higher speed. There may be bugs in this commit, but I think we're on the right track now.
|
2016-01-31 19:54:55 -06:00 |
zeromus
|
260ad45a88
|
fix lua's reboot_core function... maybe
|
2015-12-19 21:14:13 -06:00 |
Isotarge
|
02c04d0088
|
Fix forms.destroyall() and call it when lua console closes
Fixes #454
|
2015-11-07 01:38:44 +10:30 |
zeromus
|
169f36ee85
|
code formatting
|
2015-10-15 18:32:59 -05:00 |
zeromus
|
e12c711a0e
|
try to manage lua memory leak prevention in a way thats safer from re-entrancy during finalization thread
|
2015-03-28 05:53:03 +00:00 |
christoph.boehmwalder
|
e11811e2f8
|
Lua - Added an input box to the script console for on-the-fly command input
Set ImageScaling to None for all buttons in the toolbar in order to fix scaling issues
|
2015-01-02 19:36:32 +00:00 |
adelikat
|
72893a10f3
|
EmuLuaLibrary - remove some commented code that should have been deleted
|
2015-01-01 19:19:51 +00:00 |
goyuken
|
cfaf59f887
|
lua: internal infrsatructure changes to nes library
|
2014-12-17 23:03:58 +00:00 |
goyuken
|
ecf8728de6
|
factor out serviceinjector to emulation.common
|
2014-12-17 18:17:16 +00:00 |
adelikat
|
5c92adcaaa
|
Wire up the Log callback into lua libraries, this got lost in the last refactor I did, and so errors were not getting reported
|
2014-11-08 14:54:00 +00:00 |
adelikat
|
538c4632af
|
Add a LuaLibraryAttributes attribute to lua libraries with a Released property, only register libraries that are released except in Developer Builds, set tastudio library Released flag to false
|
2014-09-20 01:00:50 +00:00 |
zeromus
|
0fe74f95e7
|
fix LuaConsole PWD-related bugs
|
2014-06-03 02:39:15 +00:00 |
adelikat
|
0649d1c77e
|
Lua - add some more documentation, add a method that generates tasvideos wiki markup of the documentation and outputs to a file (method not wired to anything, there to save me tons of time when releasing)
|
2014-06-03 02:19:13 +00:00 |
adelikat
|
d037c6ed60
|
Oops
|
2014-06-03 01:21:49 +00:00 |
adelikat
|
83ada011e8
|
Lua - Refactor how lua libraries are registered by searching assemblies and finding implementations and building a list of these
|
2014-06-01 22:02:59 +00:00 |
adelikat
|
0782c9820d
|
Lua - implement event.onexit() - fires when the calling script stops execution, supports multiple callbacks per script
|
2014-05-26 03:08:16 +00:00 |
adelikat
|
e88b7cc93e
|
one more tweak to make lua library constructors unified
|
2014-05-21 01:15:52 +00:00 |
adelikat
|
17568997bf
|
Lua - unify constructors and have all libraries receive a lua context and an output callback, simplify some convolved registration code
|
2014-05-21 00:17:35 +00:00 |
adelikat
|
4ee4088c4c
|
read/write byte range functions - range check, and log warnings if user attempts to access outside the domain range, rather than throw a vague lua exception and crash
|
2014-05-19 01:42:41 +00:00 |
adelikat
|
059952f0a4
|
Change memory.getmemorydomainlist() to return a lua table instead of a string
|
2014-05-19 01:06:44 +00:00 |
adelikat
|
3d10d67fea
|
Implement bizstring.split()
|
2014-05-18 21:06:16 +00:00 |
gochaism
|
38a0a3593e
|
Lua: Update print and console.log to take variable arguments.
|
2014-04-29 05:07:43 +00:00 |
adelikat
|
8c1c034090
|
Lua - make Print() be an alias of console.log()
|
2014-04-29 01:24:06 +00:00 |
adelikat
|
9c3a7fec37
|
Lua - add a gameinfo lua library with getromname(), getromhash(), getdisplaytype(), getindatabase(), getstatus(), getisstatusbad(), getboardtype(), and getoptions() methods
|
2014-04-13 14:22:13 +00:00 |
adelikat
|
4ca0f5792b
|
rip out some lua console code I didn't mean to check in
|
2014-02-16 23:06:14 +00:00 |
adelikat
|
5849d2d80d
|
make the Select All feature built right into VirtualListView instead of writing the same code over and over in the tool dialogs, also make said code faster on large lists
|
2014-02-15 19:15:04 +00:00 |
adelikat
|
05823d3022
|
fix ButtonCount lua script to use console.log instead of the now deleted console.output, Lua - remove some todos that had been done and some rather useless cleanup
|
2014-02-14 01:27:38 +00:00 |
adelikat
|
23f7017651
|
Some code cleanup tinkerings in Client.Common
|
2014-02-03 20:48:01 +00:00 |
adelikat
|
91fdad9d45
|
LUa - whack now unused code
|
2014-01-26 16:21:20 +00:00 |
adelikat
|
5f9757d7d0
|
Lua - finish up refactoring remaining lua libraries
|
2014-01-26 16:15:45 +00:00 |
adelikat
|
bce8320b85
|
Lua - new Register method on some more libraries
|
2014-01-26 13:30:45 +00:00 |
adelikat
|
583be2516c
|
Lua - new registration system added to NES and SNES libraries
|
2014-01-26 03:26:52 +00:00 |
adelikat
|
ac9e4c1d3d
|
Lua - same to movie library
|
2014-01-26 02:50:26 +00:00 |
adelikat
|
988ed03198
|
ditto for Memory library
|
2014-01-26 02:43:28 +00:00 |
adelikat
|
94d20e92f4
|
Lua - new register system for Main Memory library and a bunch of cleanup for that lib
|
2014-01-26 01:48:32 +00:00 |
adelikat
|
c6859a6d4f
|
Lua ditto for joypad library and slight fix documentation
|
2014-01-26 00:01:40 +00:00 |
adelikat
|
c66e529fb7
|
lua - ditto to Events library
|
2014-01-25 21:37:25 +00:00 |