pasky1382
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83c36c29a8
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Vice Project Doom collision box viewer
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2013-05-07 20:32:32 +00:00 |
pasky1382
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dd1ac590f8
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Error on SHA1, all is well.
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2013-05-07 18:56:41 +00:00 |
pasky1382
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0fa298dc2a
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forgot the system label
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2013-05-07 18:49:56 +00:00 |
pasky1382
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2c66918172
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Added N64 gamedb, updated gamedb to include it.
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2013-05-07 18:46:07 +00:00 |
pjgat09
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08f6fdaf8d
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N64: Implement the video plugin (rice or glide64) option
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2013-05-07 01:38:12 +00:00 |
pjgat09
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8c16b78849
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LuaWriter: Commented out code that checks if the file to save to doesn't exist. That code causes an infinite recursive loop, popping up a save dialog box every time. I'm not sure exactly what the logic was supposed to be here, but this seems to take care of the problem.
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2013-05-07 01:17:52 +00:00 |
masterofpuppets152001
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f5019825ff
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Rice Plugin config, will eventually have default buttons, and better tooltips and combobox text, feel free to move stuff around if you find they belong on another tab.
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2013-05-07 00:46:10 +00:00 |
pjgat09
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a6600a5c0a
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N64: Implemented the lag indicator and lag count
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2013-05-06 23:50:24 +00:00 |
pjgat09
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371dcc8f40
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Reversing some faulty bit-shifting to fix 4 byte poking.
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2013-05-06 23:33:13 +00:00 |
pjgat09
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a5d7fdd870
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Replace some buggy divisions with bit-shifting to fix s problem freezing an address in the ram watch
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2013-05-06 23:17:44 +00:00 |
pjgat09
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80a622b5d1
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m64p: Why did I comment this out? Just, why? Audio works now after loading a state.
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2013-05-06 22:13:20 +00:00 |
goyuken
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0302820db5
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implement binary\text savestate type switching in multiclient.
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2013-05-06 21:41:21 +00:00 |
pjgat09
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61a7dea31f
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Disabling L+R/U+D should not disable the N64's C-up C-down/C-right C-left
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2013-05-06 21:37:30 +00:00 |
zeromus
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beb0452275
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2013-05-06 05:14:52 +00:00 |
zeromus
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2316721200
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add memory.getcurrentmemorydomainsize
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2013-05-06 04:59:59 +00:00 |
pjgat09
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e4437a54a9
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m64p: Fixed another input typo which reversed c up and c down
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2013-05-06 03:23:02 +00:00 |
pjgat09
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a374641460
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m64p: Changed the output formula for the framebuffer from glide64 to actually be correct. We actually don't need a formula... Changed glide64 to not force vsync. You apparently need to read the back buffer or else you get choppy video.
N64: Changed the hardcoded video plugin to use glide. Glide apparently requires you to set the video mode before initializing the plugin
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2013-05-04 23:51:50 +00:00 |
pjgat09
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74817e740b
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m64p: Added post-build hooks to copy the dll into bizhawk after building. Built the dll and adding it for the first time. Glide64.ini is needed to make it work right now, but the need for it should be removed if possible
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2013-05-04 23:36:28 +00:00 |
adelikat
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29226acd54
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N64 virtual pad - graphics for the analog control, not hooked up to anything yet, and not tweaked
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2013-05-04 19:04:23 +00:00 |
masterofpuppets152001
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9c80ea5ec7
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Moved it to N64, hope all is right
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2013-05-04 17:56:24 +00:00 |
masterofpuppets152001
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47cf4c3cb9
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Early Vid plugin, is this how you want it Adelikat?
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2013-05-04 16:54:34 +00:00 |
adelikat
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a638ea6f41
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N64 - hook up virtual pad, currently only 1 player and only the digital buttons
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2013-05-04 13:37:20 +00:00 |
pjgat09
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27c21db9b6
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m64p: Change the savestate code to store the default PC address if not already setup (ie before the first VI)
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2013-05-04 04:25:06 +00:00 |
pjgat09
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55c7fc55ab
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m64p: Made two new functions for saving and loading states, directly based on the m64p methods but without files
N64: Copied savestating code from other cores. States take a while to save, and the audio is weird when loading.
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2013-05-04 04:07:04 +00:00 |
adelikat
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04ae097832
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N64 - fix L and R buttons for mnemonics
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2013-05-04 03:33:50 +00:00 |
adelikat
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494a20c801
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N64 - fix C pad input stuff
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2013-05-04 03:19:53 +00:00 |
adelikat
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de6c055c3d
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N64 - fix bug where all controllers were being set to the default buttons, for anyone who used bizhawk since impelmenting N64 buttons will have all the controller buttons saved, will need to clear them out
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2013-05-04 03:12:07 +00:00 |
adelikat
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b4e3d864e3
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Fix a null check exception when a GBA bios fails to load
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2013-05-04 02:57:28 +00:00 |
pjgat09
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7f3e01e3b3
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N64: Use the config value to set the video size
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2013-05-04 02:48:37 +00:00 |
pjgat09
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d5966dd908
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N64: Video now resizes
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2013-05-04 02:46:37 +00:00 |
pjgat09
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1c30cf3501
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N64: Fix typo mixing up the dpad
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2013-05-04 02:31:37 +00:00 |
adelikat
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e95c4e40c0
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N64 - add video config dialog that can load/save video size
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2013-05-04 02:19:12 +00:00 |
adelikat
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1292c87ca8
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Saturn - hook up console buttons, and hook everything up to controller config. Also trashed everyone's ini file if they ran bizhawk since saturn buttons were originally hooked up
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2013-05-04 01:39:08 +00:00 |
goyuken
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54ff07fbfc
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n64: fix race bug introduced in previous revision. also turn display upside down
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2013-05-04 01:16:27 +00:00 |
goyuken
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1abb7cf91a
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n64: resolve the "first frame" issue
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2013-05-04 00:47:36 +00:00 |
goyuken
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147c77c124
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n64: screw things up some more. use a semaphore to handle stoppage in r4300 interrupt. blah. it's faster
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2013-05-04 00:23:52 +00:00 |
goyuken
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415d749be9
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saturn - fix r4402, which was horribly busted. the code looks messier now... almost as messy as before. except the sound test mode in SOTN works through savestates now (it doesn't in vanilla yabause), so i fixed something.
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2013-05-03 22:12:35 +00:00 |
goyuken
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4a9d9e09e9
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mainclient: add n64 and saturn to the list of consoles that give a warning when trying to record a new movie
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2013-05-03 20:10:44 +00:00 |
adelikat
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b11fed8051
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Mnemonics for Saturn, probably
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2013-05-03 20:04:35 +00:00 |
goyuken
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314906ce66
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saturn - comment out the hacked up scsp savestate stuff and replace it with something much simpler (but more fragile). old scsp save routine has same bug as r4399 - immediate save+load+save produces different savestates. new doesn't.
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2013-05-03 19:51:03 +00:00 |
adelikat
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e9d8e2eb21
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N64 - add mnemonics (input display, movie recording). Don't know if it works, don't have a game handy to test
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2013-05-03 19:22:43 +00:00 |
goyuken
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9de465fa41
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saturn: the policy of the yabause team values backwards compatibility of savestates highly, so that there are a number of awkward things in savestating where certain variables are regenerated instead of being stored directly to keep compatibility. this has gotten to the point that if you, while paused, save slot 1, load slot 1, save slot 2, then the slot 1&2 saves will not be byte-identical. this commit fixes a certain case of that. i don't know whether this actually fixes any tangible user problems, though.
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2013-05-03 17:11:14 +00:00 |
pjgat09
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8c7914150e
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N64: Fixing a typo with some controller stuff
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2013-05-03 01:59:14 +00:00 |
goyuken
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299fcbcc57
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saturn: power button, saveram. at the moment, only the internal bupram is saverammed, although it's generated separately per game, like other bizwhack consoles
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2013-05-03 01:32:16 +00:00 |
goyuken
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e2f664d6b9
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saturn: disable built in OSD
multiclient: disable "try arcade rewind hack" message when core is not PCE
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2013-05-03 00:13:12 +00:00 |
goyuken
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b399e87ffe
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saturn: savestates. rather unwieldly, taking ~11MiB in text form and causing a noticable pause to save or load. core changes to support savestating: savestates reverted to version 1 (no movie info and no framebuffer, both of which are handled in bizhawk), and parts dealing with verifiying size through liberal use of fseek() (which doesn't work here) removed
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2013-05-02 23:35:12 +00:00 |
pjgat09
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99ff09555e
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N64: Removing the now unneeded SDL based audio and input plugin dlls
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2013-05-02 22:18:46 +00:00 |
pjgat09
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9a1241b7e7
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m64p: Actually use the passed values for the X and Y axises
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2013-05-02 22:05:28 +00:00 |
goyuken
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cefb4d2194
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saturn: fix problem where controller would be broken on core reboot. maybe. the trouble with this sort of thing is, you can never be sure.
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2013-05-02 21:18:28 +00:00 |
goyuken
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149eeb5f33
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saturn - support loading bios. note that at the moment, the bios filename isn't in the firmware configuratorthingy. this marks the first change made to the yabause core itself (excepting the yui.cpp that we added); changing memory.h so that block loads don't do unnecessary fseek()
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2013-05-02 20:47:56 +00:00 |