adelikat
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c8e678aea7
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Add Autofire hotkey, works like auto-hold except that when pressing a regular controller key, it will map it as auto-hold+autofire (feature works identically to autofire in the GENS and VBA emulators)
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2013-03-09 20:10:04 +00:00 |
adelikat
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d308f76d2c
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Movies - Added "Full Movie Loadstates" option, when checked it will do VBA-style movie loadstates where the entire state-movie is put into the movie, and then the movie is truncated on the next emulated frame rather than immediately
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2013-03-09 19:54:50 +00:00 |
adelikat
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0eeacb57ce
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Add .sgb to Open File dialog
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2013-03-09 18:41:23 +00:00 |
adelikat
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de4334f357
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Dashboard Cloner - more progress on Update tool
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2013-03-08 22:21:04 +00:00 |
adelikat
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4cd34a4fda
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I fail today
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2013-03-02 15:48:49 +00:00 |
adelikat
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3f740a86b2
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nevermind
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2013-03-02 15:46:26 +00:00 |
adelikat
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cf75e3715e
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oops again
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2013-03-02 15:45:47 +00:00 |
adelikat
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9576428e36
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oops
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2013-03-02 15:42:32 +00:00 |
adelikat
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7cccb9a0a8
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Lua - "Fix" parameter order of gui.drawText()
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2013-03-02 15:40:59 +00:00 |
adelikat
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619a36fb4c
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Lua - implement gui.drawText() - updates at the same time as other draw functions and is in emulator space instead of client space
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2013-03-02 15:19:14 +00:00 |
adelikat
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2a845ebc3b
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Play Movie Dialog - fix time display of seconds, support ctrl+C on play movie list
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2013-03-02 14:25:31 +00:00 |
adelikat
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54b83bcad6
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Lua - implement client.pause_av() and client.unpause_av()
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2013-02-26 00:36:13 +00:00 |
adelikat
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c316fba5ff
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RamSearch - infinite undo/redo levels
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2013-02-25 01:23:03 +00:00 |
adelikat
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84bc032656
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Some warning cleanup
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2013-02-24 20:17:12 +00:00 |
adelikat
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0530547f34
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NESHawk - CNROM - support ROMS that use MAPPER185 as the header designation and are not in bootgod (specifically Sansuu 1,2,3), and prevent Bird Week from crashing. In all these cases the games still don't work, but at least they don't crash
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2013-02-19 02:52:32 +00:00 |
adelikat
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2c4fcd0cb3
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NEShawk - Fix savestate loading on mappers 115 and 248
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2013-02-19 01:58:13 +00:00 |
adelikat
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9f376fbf54
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Progress on the state visualizer I was working on about 2 months ago, checking it in since it is collecting dust on my computer, feature is hidden for now
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2013-02-18 01:22:41 +00:00 |
zeromus
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e88fb73706
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nes-initial values for mmc3 registers.. not clear on whether theyre real or not, but folks seem to be depending on them, and fceux does it
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2013-02-11 09:09:37 +00:00 |
zeromus
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501c68bb9f
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nes-make memoryRand track fceux latest
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2013-02-11 09:08:54 +00:00 |
zeromus
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9cf0a3f30f
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snes-add gui option for ring buffer mode. its unclear whether it speeds things up, but its possible that it might, and it was a lot of work, so here it is as a user option.
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2013-01-18 05:06:26 +00:00 |
zeromus
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11aef10c2e
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snes-dont churn through memory so fast when loadstating/rewinding. i think its fragmenting the OS heap pretty badly because it kept reallocating shared memory blocks
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2013-01-18 04:46:17 +00:00 |
zeromus
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fc66bbb594
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fix calculation of movie lengths for pal games
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2013-01-14 08:13:34 +00:00 |
zeromus
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c8d62d84ef
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makerelease.bat excludes some junky files
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2013-01-14 07:29:06 +00:00 |
zeromus
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1b33d1dc9d
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snes-fix bug where you cant load games lacking save ram
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2013-01-14 07:22:36 +00:00 |
goyuken
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e911a17a4e
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nes: vrc6: clean up some comments of left over crud. no actual changes
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2013-01-11 19:49:32 +00:00 |
pasky1382
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ae9b791844
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Added contra force (NES) collision box viewer.
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2013-01-10 17:27:46 +00:00 |
goyuken
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a0ea09a226
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nes: mapper 117: some sort of vrc7 clone. fixes "Crayon Shin-Chan" (not that one, the other one)
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2013-01-09 23:22:40 +00:00 |
zeromus
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66077951c4
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snes-fix timing calculations in aviout and movieplay dialog
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2013-01-09 23:03:46 +00:00 |
goyuken
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1666febbee
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NES: savestates now function properly for "SUNSOFT-5B" board, only affects Gimmick (J)?
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2013-01-09 16:42:00 +00:00 |
zeromus
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b1385b1010
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try some things which are supposed to make assembly resolving more robust
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2013-01-02 20:11:27 +00:00 |
zeromus
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06000f339b
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do weird thing that makes errors stop happening after r4249
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2013-01-02 18:52:11 +00:00 |
goyuken
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8cd1683554
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mainform: disable the hack that loads GB games into dual gameboy. the core seems to work well enough that the next step is to actually hook up how to load two roms at once
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2013-01-02 00:34:14 +00:00 |
goyuken
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2a7fec2dd6
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version check now successfully works against some older revisions. (in particular, i tried it against 1.0.4a release)
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2013-01-01 23:10:47 +00:00 |
adelikat
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6256c1dcd0
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Check in the start of a Savestate visualizer feature for TAStudio, just an object right now, not hooked up and not complete
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2013-01-01 19:21:36 +00:00 |
adelikat
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09da012d94
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Path Manager - change MakeAbsolutePath to take a default system parameter rather than requiring a useless empty parameter, and change all references to it accordingly
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2012-12-30 17:52:40 +00:00 |
goyuken
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926cf64fe7
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dual GB: tweak frame timing. dual GB frame timing closely resembles that of lsnes-gambatte; with more than one console, there's no point trying to precisely sync to the v-timing of just one of them.
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2012-12-30 17:38:44 +00:00 |
goyuken
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4e2cc88c9d
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fix problem i caused by deleting usage of MakeAbsolutePath() in firmware names
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2012-12-30 17:33:33 +00:00 |
goyuken
|
87a36128e3
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dual gb: fix edge case frame boundary timing thingy
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2012-12-29 18:55:10 +00:00 |
goyuken
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b5de78bdde
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gb framerate should be exactly 262144 / 4389... i think, anyway
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2012-12-29 18:35:45 +00:00 |
goyuken
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8715f2bb2a
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dual gb: memorydomains
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2012-12-29 18:06:39 +00:00 |
goyuken
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1cdc51f789
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dual gameboy: sound
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2012-12-29 17:11:19 +00:00 |
goyuken
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f53f9224b6
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introduce hack that allows dual gameboy to accept input properly. tetris seems to function with link features working
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2012-12-29 16:00:52 +00:00 |
goyuken
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166110c609
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gambatte: more linkcable stuff. input isn't working, haven't figured out why yet. note: at the moment, any attempt to load a GB\GBC rom will bring up the dual core.
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2012-12-29 15:48:30 +00:00 |
goyuken
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689a5fac6e
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reverse merge 4237 as it breaks compilation
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2012-12-29 14:41:51 +00:00 |
brandman211
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83ec09c960
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Added GB(C/A) and A2800 framerates to GetSeconds, fixing the related movie lengths in the PlayMovie dialog. Assigned A7800 to and Coleco to use A2800's NTSC framerate. No clue about PAL for anything.
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2012-12-29 09:55:37 +00:00 |
adelikat
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0c7aca52cd
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Add Dual GB to Controller config
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2012-12-29 02:53:03 +00:00 |
goyuken
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2a7ea6bfb0
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libsnes: add comments to snes_input_state() explaining the parameters as i understand them. note that we only actually have 2 controllers at the moment, not 4.
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2012-12-29 02:43:00 +00:00 |
adelikat
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c01919a376
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Mutliclient hookups for dual gb core
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2012-12-29 02:30:31 +00:00 |
goyuken
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ab8af9f73e
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remove some unused junk from last commit
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2012-12-29 02:07:01 +00:00 |
goyuken
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63f9752ea2
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rough in some stuff for game boy link cable recording. none of it is finished yet
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2012-12-29 01:25:06 +00:00 |