Commit Graph

4217 Commits

Author SHA1 Message Date
adelikat c8e678aea7 Add Autofire hotkey, works like auto-hold except that when pressing a regular controller key, it will map it as auto-hold+autofire (feature works identically to autofire in the GENS and VBA emulators) 2013-03-09 20:10:04 +00:00
adelikat d308f76d2c Movies - Added "Full Movie Loadstates" option, when checked it will do VBA-style movie loadstates where the entire state-movie is put into the movie, and then the movie is truncated on the next emulated frame rather than immediately 2013-03-09 19:54:50 +00:00
adelikat 0eeacb57ce Add .sgb to Open File dialog 2013-03-09 18:41:23 +00:00
adelikat de4334f357 Dashboard Cloner - more progress on Update tool 2013-03-08 22:21:04 +00:00
adelikat 4cd34a4fda I fail today 2013-03-02 15:48:49 +00:00
adelikat 3f740a86b2 nevermind 2013-03-02 15:46:26 +00:00
adelikat cf75e3715e oops again 2013-03-02 15:45:47 +00:00
adelikat 9576428e36 oops 2013-03-02 15:42:32 +00:00
adelikat 7cccb9a0a8 Lua - "Fix" parameter order of gui.drawText() 2013-03-02 15:40:59 +00:00
adelikat 619a36fb4c Lua - implement gui.drawText() - updates at the same time as other draw functions and is in emulator space instead of client space 2013-03-02 15:19:14 +00:00
adelikat 2a845ebc3b Play Movie Dialog - fix time display of seconds, support ctrl+C on play movie list 2013-03-02 14:25:31 +00:00
adelikat 54b83bcad6 Lua - implement client.pause_av() and client.unpause_av() 2013-02-26 00:36:13 +00:00
adelikat c316fba5ff RamSearch - infinite undo/redo levels 2013-02-25 01:23:03 +00:00
adelikat 84bc032656 Some warning cleanup 2013-02-24 20:17:12 +00:00
adelikat 0530547f34 NESHawk - CNROM - support ROMS that use MAPPER185 as the header designation and are not in bootgod (specifically Sansuu 1,2,3), and prevent Bird Week from crashing. In all these cases the games still don't work, but at least they don't crash 2013-02-19 02:52:32 +00:00
adelikat 2c4fcd0cb3 NEShawk - Fix savestate loading on mappers 115 and 248 2013-02-19 01:58:13 +00:00
adelikat 9f376fbf54 Progress on the state visualizer I was working on about 2 months ago, checking it in since it is collecting dust on my computer, feature is hidden for now 2013-02-18 01:22:41 +00:00
zeromus e88fb73706 nes-initial values for mmc3 registers.. not clear on whether theyre real or not, but folks seem to be depending on them, and fceux does it 2013-02-11 09:09:37 +00:00
zeromus 501c68bb9f nes-make memoryRand track fceux latest 2013-02-11 09:08:54 +00:00
zeromus 9cf0a3f30f snes-add gui option for ring buffer mode. its unclear whether it speeds things up, but its possible that it might, and it was a lot of work, so here it is as a user option. 2013-01-18 05:06:26 +00:00
zeromus 11aef10c2e snes-dont churn through memory so fast when loadstating/rewinding. i think its fragmenting the OS heap pretty badly because it kept reallocating shared memory blocks 2013-01-18 04:46:17 +00:00
zeromus fc66bbb594 fix calculation of movie lengths for pal games 2013-01-14 08:13:34 +00:00
zeromus c8d62d84ef makerelease.bat excludes some junky files 2013-01-14 07:29:06 +00:00
zeromus 1b33d1dc9d snes-fix bug where you cant load games lacking save ram 2013-01-14 07:22:36 +00:00
goyuken e911a17a4e nes: vrc6: clean up some comments of left over crud. no actual changes 2013-01-11 19:49:32 +00:00
pasky1382 ae9b791844 Added contra force (NES) collision box viewer. 2013-01-10 17:27:46 +00:00
goyuken a0ea09a226 nes: mapper 117: some sort of vrc7 clone. fixes "Crayon Shin-Chan" (not that one, the other one) 2013-01-09 23:22:40 +00:00
zeromus 66077951c4 snes-fix timing calculations in aviout and movieplay dialog 2013-01-09 23:03:46 +00:00
goyuken 1666febbee NES: savestates now function properly for "SUNSOFT-5B" board, only affects Gimmick (J)? 2013-01-09 16:42:00 +00:00
zeromus b1385b1010 try some things which are supposed to make assembly resolving more robust 2013-01-02 20:11:27 +00:00
zeromus 06000f339b do weird thing that makes errors stop happening after r4249 2013-01-02 18:52:11 +00:00
goyuken 8cd1683554 mainform: disable the hack that loads GB games into dual gameboy. the core seems to work well enough that the next step is to actually hook up how to load two roms at once 2013-01-02 00:34:14 +00:00
goyuken 2a7fec2dd6 version check now successfully works against some older revisions. (in particular, i tried it against 1.0.4a release) 2013-01-01 23:10:47 +00:00
adelikat 6256c1dcd0 Check in the start of a Savestate visualizer feature for TAStudio, just an object right now, not hooked up and not complete 2013-01-01 19:21:36 +00:00
adelikat 09da012d94 Path Manager - change MakeAbsolutePath to take a default system parameter rather than requiring a useless empty parameter, and change all references to it accordingly 2012-12-30 17:52:40 +00:00
goyuken 926cf64fe7 dual GB: tweak frame timing. dual GB frame timing closely resembles that of lsnes-gambatte; with more than one console, there's no point trying to precisely sync to the v-timing of just one of them. 2012-12-30 17:38:44 +00:00
goyuken 4e2cc88c9d fix problem i caused by deleting usage of MakeAbsolutePath() in firmware names 2012-12-30 17:33:33 +00:00
goyuken 87a36128e3 dual gb: fix edge case frame boundary timing thingy 2012-12-29 18:55:10 +00:00
goyuken b5de78bdde gb framerate should be exactly 262144 / 4389... i think, anyway 2012-12-29 18:35:45 +00:00
goyuken 8715f2bb2a dual gb: memorydomains 2012-12-29 18:06:39 +00:00
goyuken 1cdc51f789 dual gameboy: sound 2012-12-29 17:11:19 +00:00
goyuken f53f9224b6 introduce hack that allows dual gameboy to accept input properly. tetris seems to function with link features working 2012-12-29 16:00:52 +00:00
goyuken 166110c609 gambatte: more linkcable stuff. input isn't working, haven't figured out why yet. note: at the moment, any attempt to load a GB\GBC rom will bring up the dual core. 2012-12-29 15:48:30 +00:00
goyuken 689a5fac6e reverse merge 4237 as it breaks compilation 2012-12-29 14:41:51 +00:00
brandman211 83ec09c960 Added GB(C/A) and A2800 framerates to GetSeconds, fixing the related movie lengths in the PlayMovie dialog. Assigned A7800 to and Coleco to use A2800's NTSC framerate. No clue about PAL for anything. 2012-12-29 09:55:37 +00:00
adelikat 0c7aca52cd Add Dual GB to Controller config 2012-12-29 02:53:03 +00:00
goyuken 2a7ea6bfb0 libsnes: add comments to snes_input_state() explaining the parameters as i understand them. note that we only actually have 2 controllers at the moment, not 4. 2012-12-29 02:43:00 +00:00
adelikat c01919a376 Mutliclient hookups for dual gb core 2012-12-29 02:30:31 +00:00
goyuken ab8af9f73e remove some unused junk from last commit 2012-12-29 02:07:01 +00:00
goyuken 63f9752ea2 rough in some stuff for game boy link cable recording. none of it is finished yet 2012-12-29 01:25:06 +00:00