Commit Graph

6368 Commits

Author SHA1 Message Date
adelikat 2661fe08c0 A dirty workaround to fix issue 161, a better solution would be cleaner but this works for now 2014-04-26 19:34:52 +00:00
adelikat 09793ae9dc Controller Config - a round of formatting and small cleanup before I fix stuff 2014-04-26 19:18:55 +00:00
adelikat 3553b06350 Play Movie - Match current game hash not current game name 2014-04-26 17:54:56 +00:00
adelikat 4fc81991d7 Save cheats even if the cheat dialog was never opened (for instance, if the cheat were added via a game genie dialog or lua) 2014-04-26 17:28:43 +00:00
adelikat f3766249bf Fix Ram Watch on screen display that I broke in the last ram watch related commit 2014-04-26 14:51:33 +00:00
adelikat edf2e2e4a7 Watch Value box - fix behavior of pressing up/down on signed values, was wrapping from 0 to max value, now it goes to -1, and on min value it wraps to max value (and vice versa) 2014-04-26 00:01:00 +00:00
adelikat c657678555 some code cleanup on WatchValueBox before I do some fixes 2014-04-25 23:47:34 +00:00
adelikat 3901fb640b more icons, don't show one if there isn't oen 2014-04-25 23:17:10 +00:00
adelikat ec8c2f8bee more icons 2014-04-25 22:50:28 +00:00
adelikat 8734537572 add emu7800 icon, don't show author in tooltip 2014-04-25 21:55:56 +00:00
zeromus d30d93849d fix "RestartMovie" which besides StartNewMovie also loaded the savestate. I think that's all of them, though 2014-04-25 21:43:29 +00:00
adelikat 51be257486 core status bar icon - add yabause and bsnes icons 2014-04-25 21:41:34 +00:00
adelikat 8952e61067 Fix issue 157 2014-04-25 20:29:18 +00:00
adelikat d11bec528e Fix Ram Watch to update after instead of before, to be consistent with Hex Editor and Ram Search 2014-04-25 20:02:57 +00:00
zeromus 75971792b5 n64 and snes "record from now" are now fixed 2014-04-25 02:31:11 +00:00
zeromus 49d8f6c5b9 remove savestate loading hacks for movie header skipping 2014-04-25 02:21:45 +00:00
zeromus c47a0c7426 make movie header savestates be binary, have their own key, and be stored in base64 form (actually, natt was right, they were stored as text, it's just that the "text" savestates from some cores are a ToHex'd byte array) 2014-04-25 02:19:46 +00:00
adelikat 8c0526b90f Quicknes - clip top and bottom true by default 2014-04-25 01:22:22 +00:00
adelikat de1cb218a6 Add more info to IEmulator CoreAttributes, add status bar icon that gives the name of the current core with a tooltip with additional info, put bizhawk icon on "in house" cores, and the icon of the ported emulator on ported cores. Still todo: icons for ported cores other than quicknes 2014-04-25 01:19:57 +00:00
adelikat 286c6047c0 Rip out date all together in release info 2014-04-22 22:09:22 +00:00
adelikat 60eb24f2a1 Make release version more clear that it is unofficial, and some dress ups to the official about box 2014-04-22 22:07:25 +00:00
adelikat 59af041247 Update Version info to 1.7 in trunk, and use DateTime.Now instead of a string that needs to be updated 2014-04-22 21:59:56 +00:00
adelikat 04aa023cb9 Fix joypad.Set() when using the controller number parameter, also strongly type that parameter to nullable int instead of object, add a unit test lua script that tests for this 2014-04-22 21:55:04 +00:00
adelikat 67704b35bf Lua Console - dont' flag changes when change the on/off status of a script as that leads to being nagged too much (for instance, toggling a lua script at any time during recording and then restarting your movie). Remember the file name when creating a new session as to do a Save As during AskSave() 2014-04-22 21:35:04 +00:00
adelikat 603fd81066 Lua - implement movie.fps() and add MovieTimer.lua script that shows the clock time for a given movie (updates while recording) 2014-04-22 21:27:08 +00:00
zeromus c5027b1df6 fix new bug with modifier keys being sticky in the binding dialogs 2014-04-22 20:26:55 +00:00
zeromus 0ef31fc598 and now alt+escape can be bound through the special bindings 2014-04-22 20:04:23 +00:00
zeromus e6a979bfd3 escape can now be bound through the special bindings dropdown menu 2014-04-22 19:47:02 +00:00
zeromus 126c13ba78 "shift+WMouse L" binding is now a thing. 2014-04-22 19:44:39 +00:00
zeromus ff47c5b639 fix more bugs 2014-04-22 19:38:23 +00:00
zeromus bb98f7d5b0 fix new bugs in hotkey/input binding process 2014-04-22 19:23:52 +00:00
adelikat edfc5d303f NES Game Genie Encoder/Decoder - allow special command (like copy and paste), and the backspace button 2014-04-22 14:58:58 +00:00
beirich 64c27b69c8 SMS: add mapper ID for Super Boy 3. Probably not worth the byes it takes in the gamedb tho 2014-04-22 02:48:00 +00:00
adelikat 6da84e06cf Slight menu tweak 2014-04-22 02:38:02 +00:00
adelikat 47f33b522f Lua - support quicknes in nes library 2014-04-22 01:38:19 +00:00
adelikat 895463467f Show Reboot notification when doing a core selection change 2014-04-22 01:17:54 +00:00
adelikat f155375d3e Set the Neshawk vs quicknes flag before loading a movie, using the setting in the movie 2014-04-22 01:16:11 +00:00
adelikat 0456639816 Play Movie - add an Edit context menu item 2014-04-22 00:59:21 +00:00
adelikat c74019a54d Add a CoreAttributes class with a CoreName field, and apply it to all cores, when recording a new movie, add a core header line that captures this name 2014-04-22 00:38:59 +00:00
adelikat b87e0fb3c0 Atari 2600 Debugger - insignificant progress 2014-04-21 19:59:21 +00:00
adelikat 6139da29cf Atari 2600 debugger - wire up autoload and other tool options, fix up closing event and properly disable ask save 2014-04-20 16:19:08 +00:00
zeromus 39ec2ebc90 use buffered mode for keyboard input, so that it is impossible for quick keystrokes to get missed. also increase priority of input thread. 2014-04-20 03:38:03 +00:00
zeromus 06ffa9601c work around issue in mupen core which was sort of wrecking subsequent GL work in the frontend 2014-04-20 01:44:06 +00:00
adelikat 54203c00b9 Atari 2600 - Debugger - add trace logging, and show some stats: scanline, vsync, vblank 2014-04-20 01:19:33 +00:00
adelikat 7d5db039c0 Those debugger UI files were a bad idea or at least premature 2014-04-20 00:37:43 +00:00
adelikat a61ff53d9c Change IEmulator.GetCpuFlagsAndRegisters() to a Dictionary, fix a warning, throw NotImplemented exceptions in cores that don't implement this method rather than returning an empty list. Start Debugger UI User Controls 2014-04-19 22:23:13 +00:00
zeromus c7e37753bf Instead of InputWidget, use new InputCompositeWidget UserControl which includes a button you can use to summon a contextmenu of special bindings (such as WMouse L), which the textbox part (still InputWidget) will ignore otherwise. 2014-04-19 21:03:49 +00:00
adelikat 1669fd7755 Start an Atari 2600 debugger dialog 2014-04-19 19:01:13 +00:00
zeromus 8cb571ada8 include shaders dir in build process. im not sure how this will eventually be organized, but we at least need this to make intact builds right now 2014-04-19 18:57:36 +00:00
adelikat dba0d25a5c Atari 2600 - some progress on the AR mapper (Super charger), but still doesn't work 2014-04-19 16:28:03 +00:00