include shaders dir in build process. im not sure how this will eventually be organized, but we at least need this to make intact builds right now

This commit is contained in:
zeromus 2014-04-19 18:57:36 +00:00
parent dba0d25a5c
commit 8cb571ada8
1 changed files with 1 additions and 1 deletions

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@ -10,4 +10,4 @@ rem explicitly list the OK ones here as individual copies. until then....
copy *.dll dll
zip -X -9 -r ..\Dist\BizHawk.zip EmuHawk.exe DiscoHawk.exe defctrl.json dll gamedb Firmware NES\Palettes Lua Gameboy\Palettes Firmware/BIOS_Info.txt -x *.pdb -x *.lib -x *.pgd -x *.exp -x dll\libsneshawk-64*.exe
zip -X -9 -r ..\Dist\BizHawk.zip EmuHawk.exe DiscoHawk.exe defctrl.json dll shaders gamedb Firmware NES\Palettes Lua Gameboy\Palettes Firmware/BIOS_Info.txt -x *.pdb -x *.lib -x *.pgd -x *.exp -x dll\libsneshawk-64*.exe