include shaders dir in build process. im not sure how this will eventually be organized, but we at least need this to make intact builds right now
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@ -10,4 +10,4 @@ rem explicitly list the OK ones here as individual copies. until then....
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copy *.dll dll
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zip -X -9 -r ..\Dist\BizHawk.zip EmuHawk.exe DiscoHawk.exe defctrl.json dll gamedb Firmware NES\Palettes Lua Gameboy\Palettes Firmware/BIOS_Info.txt -x *.pdb -x *.lib -x *.pgd -x *.exp -x dll\libsneshawk-64*.exe
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zip -X -9 -r ..\Dist\BizHawk.zip EmuHawk.exe DiscoHawk.exe defctrl.json dll shaders gamedb Firmware NES\Palettes Lua Gameboy\Palettes Firmware/BIOS_Info.txt -x *.pdb -x *.lib -x *.pgd -x *.exp -x dll\libsneshawk-64*.exe
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