Commit Graph

879 Commits

Author SHA1 Message Date
adelikat cd03d2fe99 Slight tweak to movie frame property 2013-03-17 15:39:33 +00:00
adelikat 3e639d65ab Atari 2600 - implement TIA, PIA, and System Bus domains (note that there is no poke ability on the system bus domain at this time) 2013-03-11 01:46:12 +00:00
adelikat 47149d8f4e Set maximum Speed via hotkeys from 1000% to 1600% 2013-03-10 23:56:05 +00:00
adelikat f4dca72829 Add a "Stop Movie without saving" option 2013-03-10 23:03:52 +00:00
adelikat 5dc8733ae1 Some code refactoring, no functional changes 2013-03-10 22:42:54 +00:00
adelikat 41be32ce21 Scrub Input hotkey, when held in movie playback mode, it will remove the input for that frame 2013-03-09 23:37:37 +00:00
adelikat 8baaae1110 Movies - add in a "Poke" mode for movies with hotkey. In this mode, when a movie is in playback mode, pressing input will write it into the movie. Also, the default behavior when TAStudio is open is this mode 2013-03-09 23:11:00 +00:00
adelikat c8e678aea7 Add Autofire hotkey, works like auto-hold except that when pressing a regular controller key, it will map it as auto-hold+autofire (feature works identically to autofire in the GENS and VBA emulators) 2013-03-09 20:10:04 +00:00
adelikat d308f76d2c Movies - Added "Full Movie Loadstates" option, when checked it will do VBA-style movie loadstates where the entire state-movie is put into the movie, and then the movie is truncated on the next emulated frame rather than immediately 2013-03-09 19:54:50 +00:00
adelikat 0eeacb57ce Add .sgb to Open File dialog 2013-03-09 18:41:23 +00:00
adelikat 54b83bcad6 Lua - implement client.pause_av() and client.unpause_av() 2013-02-26 00:36:13 +00:00
adelikat 84bc032656 Some warning cleanup 2013-02-24 20:17:12 +00:00
zeromus 9cf0a3f30f snes-add gui option for ring buffer mode. its unclear whether it speeds things up, but its possible that it might, and it was a lot of work, so here it is as a user option. 2013-01-18 05:06:26 +00:00
zeromus 06000f339b do weird thing that makes errors stop happening after r4249 2013-01-02 18:52:11 +00:00
goyuken 8cd1683554 mainform: disable the hack that loads GB games into dual gameboy. the core seems to work well enough that the next step is to actually hook up how to load two roms at once 2013-01-02 00:34:14 +00:00
adelikat 09da012d94 Path Manager - change MakeAbsolutePath to take a default system parameter rather than requiring a useless empty parameter, and change all references to it accordingly 2012-12-30 17:52:40 +00:00
goyuken 4e2cc88c9d fix problem i caused by deleting usage of MakeAbsolutePath() in firmware names 2012-12-30 17:33:33 +00:00
goyuken f53f9224b6 introduce hack that allows dual gameboy to accept input properly. tetris seems to function with link features working 2012-12-29 16:00:52 +00:00
goyuken 166110c609 gambatte: more linkcable stuff. input isn't working, haven't figured out why yet. note: at the moment, any attempt to load a GB\GBC rom will bring up the dual core. 2012-12-29 15:48:30 +00:00
adelikat c01919a376 Mutliclient hookups for dual gb core 2012-12-29 02:30:31 +00:00
goyuken 63f9752ea2 rough in some stuff for game boy link cable recording. none of it is finished yet 2012-12-29 01:25:06 +00:00
adelikat 3bb975752b Path Config - filename select for Atari 7800 bios files 2012-12-27 22:47:58 +00:00
adelikat 9c945a175e Atari 7800 - don't require all 3 bios files to run. But do nag them that they are missing them. 2012-12-27 22:24:42 +00:00
zeromus e5a65ba60e snes-unhook 64bit until it works 2012-12-26 21:30:29 +00:00
zeromus c9b662d7ea snes-support 64bit bsnes builds. this isnt tested yet since i dont have a 64bit system atm, but most of the infrastructure is there 2012-12-26 20:25:06 +00:00
zeromus 8a69a4ebe0 switch snes core back to external process. more refined this time. support use of performance core. 2012-12-25 20:36:04 +00:00
adelikat cc05370809 oops, add Atari 7800 to the Open ROM file dialog in non-interim builds 2012-12-23 18:55:05 +00:00
adelikat 3d5b429789 update release info, this is a dummy commit mostly, that marks the end of the 1.4.0 release and the beginning of 1.4.1 2012-12-23 18:40:16 +00:00
adelikat 7992172300 Path Config - implement a Base ROM path, determines what folder will be defaulted to when Opening a ROM during a NULL emulator state 2012-12-23 02:42:20 +00:00
adelikat e3ba1b6149 Path Config - BIOS Filename config for Coleco and GBA 2012-12-23 02:15:20 +00:00
adelikat c009533def Path Config - PCE and FDS BIOS filename config 2012-12-23 01:32:38 +00:00
goyuken d9240844bc make firmware path system less robust and more annoying 2012-12-22 19:10:54 +00:00
adelikat 76c9a68a2d Intellivision - Hook up controllers to the core 2012-12-22 01:56:14 +00:00
goyuken fe6f029f39 7800: more control hookup for console buttons 2012-12-16 20:04:39 +00:00
goyuken 2983c23920 atari7800: control hooked up, more or less 2012-12-15 02:36:38 +00:00
adelikat d34368e98d Atari 7800 - hook up input on client side, implement joystick button 2 in controller definition 2012-12-14 02:17:47 +00:00
goyuken d205d68b95 move our 7800 code into Bizhawk.Emulation namespace (oops) 2012-12-12 18:17:30 +00:00
goyuken f32fc83d96 7800: integrate the existing emu7800 gamedb as a core-private gamedb (not unlike bootgod), and use that to drive decision making. emu7800 should now be able to correctly load 7800PAL and 2600 games. 2012-12-12 03:40:18 +00:00
goyuken 43396d4b39 garbodev disconnected and moved to attic/ 2012-12-10 20:24:21 +00:00
goyuken 4834f40f6c play around with garbodev core. probably worse than meteor, in general. managed. small compile-time change in MainForm.cs is needed to switch between the two. garbodev source files don't have any license on them at all, so 99.99% chance that this will be axed. why did i do it? 2012-12-10 19:32:18 +00:00
zeromus a4b442abda unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything. 2012-12-10 00:43:43 +00:00
adelikat 9c8b79be4b Allow Shift + another key to register as Shift and that key separately on Controller input (not hotkey input), this allows the C64 keyboard to use shift as intended 2012-12-09 01:42:47 +00:00
adelikat 3f35c9505a put the LED light functionality in the UpdateToolsAfter method rather than directly in the frame loop 2012-12-08 18:00:55 +00:00
adelikat 747115962b C64 - hook up Lock key to core, doesn't do anything yet though 2012-12-06 01:19:32 +00:00
adelikat 796c6b8773 Rip out old input config dialog code 2012-12-04 21:48:14 +00:00
zeromus 562eeb18bd give movies the ability to write to any stream; decouple saving of movie from the import process, and make the bulk movie importer use new movie ability to write directly to output instead of copying (sometimes on top of itself in case source .fm2 was already in movie directory); make drag&dropped movies import to oldmovie.fm2.bkm.autoimported.bkm to prevent it from clobbering a legit movie you may have had there already 2012-12-02 20:35:51 +00:00
adelikat 20d04f9914 Add Keypriority as a status bar icon, when clicked it will toggle through the different options 2012-12-02 16:17:42 +00:00
adelikat f6afda4ed8 Implemented a system for controller vs hotkey conflicts. There is now a key priority option in the config menu, either controller input can override hotkeys, hotkeys can override input, or both can happen. 2012-12-02 15:18:28 +00:00
adelikat 10585b69e4 TAStudio - main form responds to hotkeys/controller input pressed while in tastudio 2012-12-02 01:56:30 +00:00
adelikat 7d8ee4ec0a Updated version info, this commit marks the beginning of 1.3.1 2012-12-01 22:54:01 +00:00
adelikat 0bcbddf1ae default Coleco folder should be Coleco, not ColecoVision, also fix interim flag 2012-12-01 20:36:24 +00:00
goyuken 83b38d9eb4 mainform: set INTERIM = false. do not load GBA games when INTERIM = false 2012-12-01 18:53:13 +00:00
adelikat 76487941be Add Atari 7800 to path config (interim only) and use firmwares folder instead of specific rom file paths. Atari 2600 - remove save ram in path config since it is not used. Optimized NES controller image. 2012-11-27 02:24:15 +00:00
goyuken b2b3715468 add a stub for a GBA GPU Viewer 2012-11-26 23:16:31 +00:00
goyuken a378a47b67 move some avi dump stuff out of the frame advance function 2012-11-26 21:08:08 +00:00
goyuken fa388ed149 av dump: support resizing everything to a single resolution. sorry about all the crap gumming up MainForm... 2012-11-26 02:25:23 +00:00
adelikat 5433bdacfd Use coreoutputcomm for led light feature 2012-11-26 01:43:34 +00:00
adelikat 453eef6da2 C64 - Statusbar now has a floppy disk led light, lights up when emulated floppy disk is in use 2012-11-26 01:28:14 +00:00
adelikat 9ddd3d56a8 C64 - implement Restore key on client side, fixes to the Keyboard virtualpad 2012-11-25 21:49:07 +00:00
zeromus 57e9619ff6 snes-hookup ui for color palette selection 2012-11-25 20:06:31 +00:00
goyuken 769fc5834b fix problem in last commit. also, rename a number of ui references to "AVI Recording" to "A/V Recording" since it isn't particularly about AVI format 2012-11-25 15:51:18 +00:00
adelikat 9de7ee3336 GBA - do bio file path, not firmwares folder path 2012-11-25 03:47:58 +00:00
adelikat afdc3dd670 ColecoHawk - good error message when unable to find BIOS, add BIOS info file in Coleco folder 2012-11-25 01:32:17 +00:00
goyuken 1a61d2830b revert r3922 2012-11-24 22:23:31 +00:00
goyuken f289ce7525 grumble grumble grumble 2012-11-24 16:14:30 +00:00
goyuken ea19ae9d65 gba: disable outside interim 2012-11-24 04:46:43 +00:00
goyuken 235d7a9a03 gba: saveram support. not tested too much because controller isn't hooked up yet. (and path config appears to be dumping them in the wrong place). also remove the silly system where the core tracks timing on when to write the saveram file to disk. 2012-11-24 02:25:47 +00:00
adelikat 9ee8093f7a Open Virtual Pad hotkey 2012-11-23 17:03:10 +00:00
beirich 1a653190b7 coleco: fix a VDP I/O bug
fix typo in 'skip bios intro' option
2012-11-23 03:10:01 +00:00
goyuken f29a9dbbd8 force stop a\v capture on loading a new rom \ core, to avoid crashes. 2012-11-22 02:30:21 +00:00
adelikat f26c72df86 Colecohawk - option to skip bios, setting is also saved into movies 2012-11-22 02:01:15 +00:00
goyuken db8590e55b add some GBA related path config stuff. gbabios.rom will now attempt to load from GBA firmwares directory. 2012-11-20 03:17:53 +00:00
goyuken 93ad387db8 stuff, don't use 2012-11-19 22:43:34 +00:00
adelikat d72fa0d1bd C64 - Progress on Keyboard virtualpad 2012-11-19 00:56:26 +00:00
goyuken 8d20c2e351 gambatte: fully implement cgb palette selection 2012-11-18 18:46:57 +00:00
goyuken f1f9331e6b make sure the clickyvirtualcontroller does in fact clear its state once per frame. fixes weird behavior in frame advance 2012-11-18 15:25:55 +00:00
adelikat bb7c5893cb Code clean up on controller config and properly interim flag some tabs, fix open rom dialog file extension list and sort out interim vs release 2012-11-18 02:51:39 +00:00
adelikat da804a4272 ColecoHawk - only 1 L and 1 R button 2012-11-18 02:36:30 +00:00
zeromus ff8f6aafb6 fix bug in coleco bios hookup 2012-11-17 22:49:49 +00:00
adelikat 823e84592a Coleco - hook up controller 2 2012-11-17 22:38:32 +00:00
adelikat 076cbe38e6 hook up coleco to mainform title, rip out some old movie file saving code, fix up the save/open file dialogs for play movie/record movie/TAStudio 2012-11-17 22:16:23 +00:00
adelikat a0281498d3 Coleco - fix mnemonics, hookup up controller 1 autofire 2012-11-17 21:57:39 +00:00
adelikat 7a9b121798 Coleco has a button 0 2012-11-17 21:38:21 +00:00
adelikat 3595516ae5 Hook up Coleco folders to path config, Change coleco system ID to "Coleco" 2012-11-17 21:12:51 +00:00
beirich 4c83970b2b initial ColecoVision commit. Needs BIOS ROM & input wired up to client (plus more emulation work) 2012-11-17 17:39:33 +00:00
zeromus 05420cf6ec add SID and PSF extensions to frontend 2012-11-13 20:10:06 +00:00
goyuken e95efcb91b throttling UI is now set up to be done in one of three ways: sound, vsync, timer. in addition, there's an option to use vsync even when not throttling to it (but this doesn't really work too well...) 2012-11-12 17:57:11 +00:00
adelikat 5574e335bb C64 - wire up remaining keyboard key controls 2012-11-11 02:36:29 +00:00
adelikat fef2e394e3 Fixes to c64 keyboard in config.cs, start hooking up keys to the core 2012-11-10 03:19:42 +00:00
goyuken ae82ec5de0 gb gpu view: save position and autoload. they fit perfectly in the last few pixels of available real-estate in the form 2012-11-09 18:55:59 +00:00
adelikat 570bb986c2 Remove FDS and VS as mappable keys (user must use menu items) 2012-11-09 02:47:50 +00:00
adelikat d5a87f667c C64 - oops, fix crash due to misconfigured autofire 2012-11-08 19:39:00 +00:00
adelikat 01102b67bd C64- hook up to path config dialog 2012-11-08 17:06:25 +00:00
adelikat 6e5e187b1a NESHawk - hook up remappable controller button for FDS and VS special commands (not hooked up on mnemonics) 2012-11-08 14:49:57 +00:00
adelikat a205158a0f Hook up C64 joysticks on client side (except for mnemonics) 2012-11-08 13:33:30 +00:00
adelikat db2b4584f5 Controller Config - implement Gameboy power button 2012-11-08 04:43:07 +00:00
adelikat 68cba7d792 Genesis - implement Reset button on client side (not yet hooked up in core) 2012-11-08 04:33:18 +00:00
adelikat c32cef4bc4 SNES - Implement Reset and Power as controller buttons 2012-11-08 04:13:55 +00:00
adelikat b59d248cda Controller Config - hook up sms, pce, atari console buttons 2012-11-08 03:16:41 +00:00
adelikat 9681fc137e Controller config - cleanup and fix compiling that was broken in last commit, also turn on new config dialog 2012-11-08 02:20:34 +00:00