adelikat
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701392f43c
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Cheats - fix updating values on dialog load
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2013-11-19 19:28:37 +00:00 |
pjgat09
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3c56223d7b
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N64: Implement GetCpuFlagsAndRegisters()
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2013-11-18 03:29:47 +00:00 |
adelikat
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fc19fe40a9
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Lua console - small nitpicky code cleanup, nothing useful here
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2013-11-17 17:17:18 +00:00 |
adelikat
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f147cdf75c
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Lua Console - F12 works now if focused on the output window
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2013-11-17 16:58:24 +00:00 |
adelikat
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b2e341e2df
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Lua Registered Functions dialog - fix bug where Call and Remove were affecting the wrong scripts
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2013-11-17 16:43:12 +00:00 |
adelikat
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175ed75553
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Lua Console - autoscroll the output window as text gets added
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2013-11-17 15:55:13 +00:00 |
pjgat09
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3e8596f81c
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N64: Mostly implemented the onmemorywrite and onmemoryread hooks, but some reads/writes still make it through
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2013-11-17 03:42:06 +00:00 |
pjgat09
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58336c45b2
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Fix onmemorywrite so it can trigger on any memory address
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2013-11-17 02:36:52 +00:00 |
goyuken
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5d4dc0630c
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saturn: support input callback stuffs
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2013-11-17 02:10:38 +00:00 |
goyuken
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d0969c208d
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n64: fix framebuffer opacity. if this commit causes slowdown problems, we might want to do this a different way?
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2013-11-17 01:57:26 +00:00 |
goyuken
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00b0451c4b
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Disable r4828. Fixes busted video capture with OSD on. (Does not fix unrelated n64-only bug)
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2013-11-17 01:41:47 +00:00 |
adelikat
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ce7743808f
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Lua - event.oninputpoll - support Atari 7800
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2013-11-17 00:06:21 +00:00 |
adelikat
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5fb8ceb377
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Fix a bunch of exceptions in Path Config dialog
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2013-11-16 22:42:07 +00:00 |
adelikat
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def23fbd0f
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hook up the InputCallBackSystem to C64
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2013-11-16 22:12:29 +00:00 |
adelikat
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51f340fa76
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Play Movie Dialog - add Fps and Frame count to the Details grid
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2013-11-16 21:49:47 +00:00 |
pjgat09
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32eadfc315
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N64: Set the DisplayType based on the rom's country code, and set a PAL flag in the movie file if needed.
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2013-11-16 21:29:42 +00:00 |
pjgat09
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7e7cb8e05b
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N64: sram is now saved into Bizhawk's saveram file instead of m64p's own .sra file
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2013-11-16 21:08:23 +00:00 |
adelikat
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ef79dccc43
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refactor how movies are calculated to separate framerates into a dictionary
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2013-11-16 21:05:59 +00:00 |
pjgat09
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acdf9ca7a3
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N64: Flashram is now saved into Bizhawk's saveram file instead of m64p's own .fla file
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2013-11-16 20:53:51 +00:00 |
pjgat09
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309933322c
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m64p: Fixed the post-build hooks to store the DLLs in the right place after all of the code refactoring
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2013-11-16 20:26:13 +00:00 |
adelikat
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bc3576eddb
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Move PathEntry and PathEntryCollection to a separate file
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2013-11-16 17:59:09 +00:00 |
adelikat
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79b2e03d84
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Previous commit was a lie, it implemented ICollection instead, therefore change the name of the object to CheatCollection
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2013-11-16 16:30:20 +00:00 |
adelikat
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a4d3e68f66
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Implement IList on CheatList object
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2013-11-16 16:24:45 +00:00 |
adelikat
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39ca14dda1
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WatchList object - implement IList (previously only implemented IEnumerable but already had most of the IList methods anyway)
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2013-11-16 16:17:19 +00:00 |
adelikat
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611e21dd47
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Ram Search - fix behavior of Restore Default settings
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2013-11-16 15:03:37 +00:00 |
adelikat
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3d9faa87c5
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Ram Search - fix defaulting to fast mode
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2013-11-16 14:46:57 +00:00 |
adelikat
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e81e4238de
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really fix numerics in n64 virtual pad
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2013-11-16 14:35:42 +00:00 |
adelikat
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ba876d9765
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Ram Search - default to unsigned for N64 and GBA, not float. Float as the default wasn't supposed to make it into a release.
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2013-11-16 04:29:43 +00:00 |
adelikat
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8186e1eddf
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fix typing into numeric boxes on N64 virtualpad
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2013-11-16 04:21:47 +00:00 |
adelikat
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d840c9fb8c
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analog control panel - fix bug that was causing things to not update on mouse move
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2013-11-16 03:27:43 +00:00 |
adelikat
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cce98bcfe4
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VirtualPads - allow smaller minimum size, add a clear button for people who don't think to right-click
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2013-11-16 02:36:42 +00:00 |
adelikat
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9f75724757
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Path Config - greatly speed up dialog loading by building each tab page's controls on the tab changed event. It checks if building is needed and builds if so.
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2013-11-15 23:32:06 +00:00 |
adelikat
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3ee9ed35f1
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Pth Config - some misc code cleanup
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2013-11-15 22:27:20 +00:00 |
adelikat
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ad848c5e96
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Fix bug in MovieHeader that throws an exception in the Play Movie dialog if a movie with Board Properties is loaded (this is just a work around to a problem caused by a bad design!)
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2013-11-15 16:52:29 +00:00 |
adelikat
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06d61598d3
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oops
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2013-11-15 14:16:57 +00:00 |
adelikat
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a20035ab21
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remove a comment, this is a useless commit
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2013-11-15 14:14:24 +00:00 |
adelikat
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6cf637b72a
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oh yeah, EmuHawk - program.cs references the core project specifically for version checking. Change reference there.
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2013-11-15 14:12:27 +00:00 |
adelikat
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7e45f13282
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
adelikat
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e606429219
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more misc cleanup and removing some usings that should have been removed when moving things from one project to another
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2013-11-15 01:52:03 +00:00 |
adelikat
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00308de99a
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some random code cleanup on BizHawk.Emulation.DiscSystem
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2013-11-15 00:49:19 +00:00 |
adelikat
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030f30628d
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some random code cleanup on BizHawk.Common
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2013-11-15 00:22:08 +00:00 |
adelikat
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d67ff542ba
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Move sound files to BizHawk.Emulation.Common
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2013-11-14 22:09:48 +00:00 |
adelikat
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80b48c0b08
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Remove comments that MOS6502X is auto-generated, because it isn't anymore. And change spaces to tabs!
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2013-11-14 22:04:32 +00:00 |
adelikat
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4f47fce98d
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Some moving things around
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2013-11-14 22:02:34 +00:00 |
adelikat
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ff7c48aed2
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Move PSX to the Sega folder
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2013-11-14 21:51:53 +00:00 |
adelikat
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1c27cc0b66
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Fix CpuCoreGenerator project - generate new stuff in HuC6280, fix namespaces and file paths, comment out 6502, we don't use that one anymore.
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2013-11-14 21:42:29 +00:00 |
adelikat
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715fd3a7e3
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remove 6502 native files from project (couldn't figure out how to do this in the previous commit because SVN quirkiness butted heads with Visual Studio quirkiness)
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2013-11-14 21:17:37 +00:00 |
adelikat
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0338b76bb0
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Move Cpus to BizHawk.Emulation.Common
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2013-11-14 21:15:50 +00:00 |
adelikat
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0d5542a8d1
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Don't use windows forms in emulation project
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2013-11-14 20:49:06 +00:00 |
adelikat
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a815e01586
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Some file moving
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2013-11-14 20:41:46 +00:00 |