Commit Graph

4216 Commits

Author SHA1 Message Date
goyuken 6fd7c22d01 fix missing file mistake in MultiClient.csproj introduced by r4331 2013-04-26 23:53:51 +00:00
masterofpuppets152001 4d445244d7 Little oversight 2013-04-26 07:59:10 +00:00
masterofpuppets152001 670460df8c Genesis GG decoder/encoder (working codes!) and revamped UI of SNES/GG/GB Decoders 2013-04-26 03:12:04 +00:00
zeromus df99f36464 support bsnes xml files and super road blaster MSU-1 game 2013-04-24 22:09:11 +00:00
masterofpuppets152001 f3a8cee8bc Gameboy/Game Gear Game Genie Decoder (still non-working code) 2013-04-24 20:41:23 +00:00
zeromus b482a4af0b make note about how to get msu-1 working 2013-04-24 17:17:25 +00:00
masterofpuppets152001 046ae48ac5 Fixed crash on addcode 2013-04-23 22:45:20 +00:00
zeromus 4aebb21912 make cheats memdomain selector dropdownlist style 2013-04-23 22:27:00 +00:00
masterofpuppets152001 0b2ef2bbff apply Game Genie converted cheat to BUS not CARTROM, code still don't work although 2013-04-23 22:00:16 +00:00
masterofpuppets152001 0df9dbde13 SNES Game Genie Encoder/Decoder, first "big" commit, hopefully I got everything
If there is anything wrong, let me know so I know what to do next time!
2013-04-23 09:09:49 +00:00
zeromus 107040955f fix 2012 projfiles 2013-04-23 01:39:15 +00:00
zeromus 45a671ce73 snes-add "always doublesize framebuffer" snes option which makes the logical output of the snes core always sized appropriately for sudden hires-width or interlacing 2013-04-22 22:34:18 +00:00
goyuken b2c0910376 zero - try this? 2013-04-21 19:00:22 +00:00
adelikat c577eb4854 Atari 2600 - DPC Mapper - add in clock cycle counting and some fixes, but still doesn't work, don't know why at this point 2013-04-20 22:09:19 +00:00
masterofpuppets152001 bad1d9502c Added lua command client_xpos and client_ypos 2013-04-18 00:54:04 +00:00
zeromus 6b62528ed5 fix building 2013-04-17 02:05:09 +00:00
adelikat 7d510df281 Lua Console - Lua Function List dialog - Ctrl+C copies the function to clipboard concatenated, ex: "emu.frameadvance()" 2013-04-16 01:25:30 +00:00
adelikat 462e861072 last round of pointless code cleanup 2013-04-16 00:42:57 +00:00
adelikat e32eaeeb9a More code cleanup 2013-04-16 00:19:31 +00:00
adelikat 7199b64a95 More multiclient refactoring 2013-04-15 02:14:14 +00:00
adelikat be2937fdec Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
adelikat cff1ff2940 Removing unused directives from a bunch of files because I was playing around with resharper, but that got boring so not every file 2013-04-14 20:39:19 +00:00
adelikat da80b7117a Oops, Make VS2010 project compile 2013-04-14 20:04:38 +00:00
adelikat e8eeb7f4fa NESHawk - threw .net 4.5's aggressive inline attribute on some hot functions, seems to give me about a 3-5% speedup 2013-04-11 02:04:13 +00:00
adelikat 85571fe0ca Update 2012 project to use .net 4.5 2013-04-11 01:02:47 +00:00
adelikat 1c33b92bf1 NES - separate first/last scanline settings for NTSC vs PAL (default of 8,231 NTSC and 0,239 for PAL) 2013-03-25 01:59:34 +00:00
adelikat 496f645b48 Lua - add snes library getlayer_set_bg_1(), setlayer_set_bg_1(), etc to toggle/get all layer options 2013-03-25 00:49:50 +00:00
adelikat 04c46893d3 Show the inner exception on program crash if there is one 2013-03-25 00:44:29 +00:00
adelikat 4905c698bd Slight cosmetic change to the SNES options dialog 2013-03-25 00:23:02 +00:00
adelikat 42ba391c4f Oops, fix my last commit 2013-03-25 00:20:07 +00:00
adelikat 500e3ff580 On interim builds, record the interim version number into movies. Also update version info. This marks the beginning of 1.4.2 2013-03-24 01:43:17 +00:00
adelikat 77846acf01 Lua - joypad.set - implement false to force input off, and a string param to serve as inverse 2013-03-23 20:34:25 +00:00
adelikat 34b0d8a272 Watch object code refactoring - no functional changes 2013-03-17 21:07:03 +00:00
goyuken 8d1fcd0b8a snes: movie recording starting from now now supported 2013-03-17 18:11:30 +00:00
goyuken 7d21df6648 GB: fix movie "start from now" (it never worked before). this is a minimalist fix that's designed to not break compatibility with any existing savestates, but is kind of fragile. 2013-03-17 17:15:33 +00:00
adelikat 65ddac05bc Ram Search - support Ctrl+C copy to clipboard 2013-03-17 15:45:01 +00:00
adelikat cd03d2fe99 Slight tweak to movie frame property 2013-03-17 15:39:33 +00:00
adelikat 4a0a9e4b05 Ram WAtch - fix to output on the copy feature of last commit 2013-03-17 15:23:53 +00:00
adelikat 0196ea4cda Ram Watch - support Ctrl+C to copy to clipboard 2013-03-17 03:21:58 +00:00
adelikat 76bf45fe63 oops 2013-03-13 01:50:56 +00:00
adelikat 3e639d65ab Atari 2600 - implement TIA, PIA, and System Bus domains (note that there is no poke ability on the system bus domain at this time) 2013-03-11 01:46:12 +00:00
adelikat 47149d8f4e Set maximum Speed via hotkeys from 1000% to 1600% 2013-03-10 23:56:05 +00:00
adelikat f4dca72829 Add a "Stop Movie without saving" option 2013-03-10 23:03:52 +00:00
adelikat 5dc8733ae1 Some code refactoring, no functional changes 2013-03-10 22:42:54 +00:00
adelikat 240a9e3a45 Oops! Fix Movie Playback during poke mode 2013-03-10 00:06:40 +00:00
adelikat 168299f794 Hotkey Dialog - some small fixes to tab orders and focusing 2013-03-09 23:45:28 +00:00
adelikat 41be32ce21 Scrub Input hotkey, when held in movie playback mode, it will remove the input for that frame 2013-03-09 23:37:37 +00:00
adelikat 8baaae1110 Movies - add in a "Poke" mode for movies with hotkey. In this mode, when a movie is in playback mode, pressing input will write it into the movie. Also, the default behavior when TAStudio is open is this mode 2013-03-09 23:11:00 +00:00
adelikat 5df510fb4f Lua - add a null check that maybe completely fixes input.set(), also add a null check when attempting to resolve the lua path that was breaking Lua Console when auto-loading a lua session 2013-03-09 20:31:04 +00:00
adelikat c8e678aea7 Add Autofire hotkey, works like auto-hold except that when pressing a regular controller key, it will map it as auto-hold+autofire (feature works identically to autofire in the GENS and VBA emulators) 2013-03-09 20:10:04 +00:00