goyuken
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6fd7c22d01
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fix missing file mistake in MultiClient.csproj introduced by r4331
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2013-04-26 23:53:51 +00:00 |
masterofpuppets152001
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4d445244d7
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Little oversight
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2013-04-26 07:59:10 +00:00 |
masterofpuppets152001
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670460df8c
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Genesis GG decoder/encoder (working codes!) and revamped UI of SNES/GG/GB Decoders
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2013-04-26 03:12:04 +00:00 |
zeromus
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df99f36464
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support bsnes xml files and super road blaster MSU-1 game
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2013-04-24 22:09:11 +00:00 |
masterofpuppets152001
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f3a8cee8bc
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Gameboy/Game Gear Game Genie Decoder (still non-working code)
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2013-04-24 20:41:23 +00:00 |
zeromus
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b482a4af0b
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make note about how to get msu-1 working
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2013-04-24 17:17:25 +00:00 |
masterofpuppets152001
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046ae48ac5
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Fixed crash on addcode
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2013-04-23 22:45:20 +00:00 |
zeromus
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4aebb21912
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make cheats memdomain selector dropdownlist style
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2013-04-23 22:27:00 +00:00 |
masterofpuppets152001
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0b2ef2bbff
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apply Game Genie converted cheat to BUS not CARTROM, code still don't work although
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2013-04-23 22:00:16 +00:00 |
masterofpuppets152001
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0df9dbde13
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SNES Game Genie Encoder/Decoder, first "big" commit, hopefully I got everything
If there is anything wrong, let me know so I know what to do next time!
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2013-04-23 09:09:49 +00:00 |
zeromus
|
107040955f
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fix 2012 projfiles
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2013-04-23 01:39:15 +00:00 |
zeromus
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45a671ce73
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snes-add "always doublesize framebuffer" snes option which makes the logical output of the snes core always sized appropriately for sudden hires-width or interlacing
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2013-04-22 22:34:18 +00:00 |
goyuken
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b2c0910376
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zero - try this?
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2013-04-21 19:00:22 +00:00 |
adelikat
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c577eb4854
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Atari 2600 - DPC Mapper - add in clock cycle counting and some fixes, but still doesn't work, don't know why at this point
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2013-04-20 22:09:19 +00:00 |
masterofpuppets152001
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bad1d9502c
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Added lua command client_xpos and client_ypos
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2013-04-18 00:54:04 +00:00 |
zeromus
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6b62528ed5
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fix building
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2013-04-17 02:05:09 +00:00 |
adelikat
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7d510df281
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Lua Console - Lua Function List dialog - Ctrl+C copies the function to clipboard concatenated, ex: "emu.frameadvance()"
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2013-04-16 01:25:30 +00:00 |
adelikat
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462e861072
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last round of pointless code cleanup
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2013-04-16 00:42:57 +00:00 |
adelikat
|
e32eaeeb9a
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More code cleanup
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2013-04-16 00:19:31 +00:00 |
adelikat
|
7199b64a95
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More multiclient refactoring
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2013-04-15 02:14:14 +00:00 |
adelikat
|
be2937fdec
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
adelikat
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cff1ff2940
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Removing unused directives from a bunch of files because I was playing around with resharper, but that got boring so not every file
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2013-04-14 20:39:19 +00:00 |
adelikat
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da80b7117a
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Oops, Make VS2010 project compile
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2013-04-14 20:04:38 +00:00 |
adelikat
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e8eeb7f4fa
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NESHawk - threw .net 4.5's aggressive inline attribute on some hot functions, seems to give me about a 3-5% speedup
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2013-04-11 02:04:13 +00:00 |
adelikat
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85571fe0ca
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Update 2012 project to use .net 4.5
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2013-04-11 01:02:47 +00:00 |
adelikat
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1c33b92bf1
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NES - separate first/last scanline settings for NTSC vs PAL (default of 8,231 NTSC and 0,239 for PAL)
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2013-03-25 01:59:34 +00:00 |
adelikat
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496f645b48
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Lua - add snes library getlayer_set_bg_1(), setlayer_set_bg_1(), etc to toggle/get all layer options
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2013-03-25 00:49:50 +00:00 |
adelikat
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04c46893d3
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Show the inner exception on program crash if there is one
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2013-03-25 00:44:29 +00:00 |
adelikat
|
4905c698bd
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Slight cosmetic change to the SNES options dialog
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2013-03-25 00:23:02 +00:00 |
adelikat
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42ba391c4f
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Oops, fix my last commit
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2013-03-25 00:20:07 +00:00 |
adelikat
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500e3ff580
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On interim builds, record the interim version number into movies. Also update version info. This marks the beginning of 1.4.2
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2013-03-24 01:43:17 +00:00 |
adelikat
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77846acf01
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Lua - joypad.set - implement false to force input off, and a string param to serve as inverse
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2013-03-23 20:34:25 +00:00 |
adelikat
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34b0d8a272
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Watch object code refactoring - no functional changes
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2013-03-17 21:07:03 +00:00 |
goyuken
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8d1fcd0b8a
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snes: movie recording starting from now now supported
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2013-03-17 18:11:30 +00:00 |
goyuken
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7d21df6648
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GB: fix movie "start from now" (it never worked before). this is a minimalist fix that's designed to not break compatibility with any existing savestates, but is kind of fragile.
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2013-03-17 17:15:33 +00:00 |
adelikat
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65ddac05bc
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Ram Search - support Ctrl+C copy to clipboard
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2013-03-17 15:45:01 +00:00 |
adelikat
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cd03d2fe99
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Slight tweak to movie frame property
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2013-03-17 15:39:33 +00:00 |
adelikat
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4a0a9e4b05
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Ram WAtch - fix to output on the copy feature of last commit
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2013-03-17 15:23:53 +00:00 |
adelikat
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0196ea4cda
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Ram Watch - support Ctrl+C to copy to clipboard
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2013-03-17 03:21:58 +00:00 |
adelikat
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76bf45fe63
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oops
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2013-03-13 01:50:56 +00:00 |
adelikat
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3e639d65ab
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Atari 2600 - implement TIA, PIA, and System Bus domains (note that there is no poke ability on the system bus domain at this time)
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2013-03-11 01:46:12 +00:00 |
adelikat
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47149d8f4e
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Set maximum Speed via hotkeys from 1000% to 1600%
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2013-03-10 23:56:05 +00:00 |
adelikat
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f4dca72829
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Add a "Stop Movie without saving" option
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2013-03-10 23:03:52 +00:00 |
adelikat
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5dc8733ae1
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Some code refactoring, no functional changes
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2013-03-10 22:42:54 +00:00 |
adelikat
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240a9e3a45
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Oops! Fix Movie Playback during poke mode
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2013-03-10 00:06:40 +00:00 |
adelikat
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168299f794
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Hotkey Dialog - some small fixes to tab orders and focusing
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2013-03-09 23:45:28 +00:00 |
adelikat
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41be32ce21
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Scrub Input hotkey, when held in movie playback mode, it will remove the input for that frame
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2013-03-09 23:37:37 +00:00 |
adelikat
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8baaae1110
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Movies - add in a "Poke" mode for movies with hotkey. In this mode, when a movie is in playback mode, pressing input will write it into the movie. Also, the default behavior when TAStudio is open is this mode
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2013-03-09 23:11:00 +00:00 |
adelikat
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5df510fb4f
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Lua - add a null check that maybe completely fixes input.set(), also add a null check when attempting to resolve the lua path that was breaking Lua Console when auto-loading a lua session
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2013-03-09 20:31:04 +00:00 |
adelikat
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c8e678aea7
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Add Autofire hotkey, works like auto-hold except that when pressing a regular controller key, it will map it as auto-hold+autofire (feature works identically to autofire in the GENS and VBA emulators)
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2013-03-09 20:10:04 +00:00 |