goyuken
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6412d6d93e
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gb gpu view: fix bug due to scroll bar hilarity. gba gpu view: implement scanline callbacks
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2012-11-30 05:16:37 +00:00 |
goyuken
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965c6d8700
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gba: add the beginnings of a GPU view. much work is needed, but i like the idea of a single panel with movable widgets (and config-saveable layout, of course), as there is too much information in the case of a GBA to reasonably show it all on a screen. this way the user can set up a "workspace" appropriate for whatever dumping/debugging project is being done.
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2012-11-27 19:21:46 +00:00 |
goyuken
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07ae382ac4
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add a\v dump resize hints to gb, gba. other cores should probably get this treatment as well
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2012-11-26 02:30:07 +00:00 |
goyuken
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d77efde5fc
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gba: add system bus memory domain
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2012-11-25 19:03:13 +00:00 |
goyuken
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0094562d2a
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per previous discussion, IEmulator.ResetFrameCounter() should reset lag frame related stuff as well
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2012-11-25 15:41:40 +00:00 |
goyuken
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366370301f
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gba: enable savestates. in the process find and fix an absolutely retarded bug with core savestate loading and bios. fuck #define forever.
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2012-11-24 21:23:50 +00:00 |
goyuken
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235d7a9a03
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gba: saveram support. not tested too much because controller isn't hooked up yet. (and path config appears to be dumping them in the wrong place). also remove the silly system where the core tracks timing on when to write the saveram file to disk.
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2012-11-24 02:25:47 +00:00 |
goyuken
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d20970afa7
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gba: correct tracelogger address for PC pipelining. note that the disassembly for some branch instructions shows up wrong, making this seem "wrong". but it's right, and the disassembly will be fixed...
core: tracelogger can now show a custom column header. GBA uses it; all other traceloggers untouched
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2012-11-24 00:45:25 +00:00 |
goyuken
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6d7ae2574d
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gba: implement tracelogging. also disable _ITERATOR_DEBUG_LEVEL even in debug builds as the disassembler blows it up ><
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2012-11-23 16:55:37 +00:00 |
goyuken
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32d0b546e0
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gba: support hard reset. doesn't work right with saveram because saveram isn't all hooked up anyway yet
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2012-11-23 04:28:38 +00:00 |
goyuken
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5b3de57fca
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gba: make core go into zombie mode if libmeteor aborts, instead of crashing. this makes it easy to pick apart failures using the in-program debugging tools (memory view, tracelog once i add it)
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2012-11-21 01:21:50 +00:00 |
goyuken
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ee9e67d023
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gba: some memory domains
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2012-11-20 20:22:10 +00:00 |
goyuken
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83f74f1290
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gba: handle libmeteor aborts. Final Fantasy 5 (J) now crashes instead of drifting off into the sunset
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2012-11-20 15:52:36 +00:00 |
goyuken
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db8590e55b
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add some GBA related path config stuff. gbabios.rom will now attempt to load from GBA firmwares directory.
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2012-11-20 03:17:53 +00:00 |
goyuken
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28b1766ac8
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GBA: core input stuff, including basic lag frame detection
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2012-11-20 02:58:39 +00:00 |
goyuken
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8a4393cd56
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gba: add some console debugging stuff
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2012-11-20 01:28:31 +00:00 |
goyuken
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93ad387db8
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stuff, don't use
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2012-11-19 22:43:34 +00:00 |