adelikat
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ee2a1228bb
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fix a warning
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2014-05-19 12:57:02 +00:00 |
adelikat
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4ee4088c4c
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read/write byte range functions - range check, and log warnings if user attempts to access outside the domain range, rather than throw a vague lua exception and crash
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2014-05-19 01:42:41 +00:00 |
adelikat
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059952f0a4
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Change memory.getmemorydomainlist() to return a lua table instead of a string
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2014-05-19 01:06:44 +00:00 |
adelikat
|
3d10d67fea
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Implement bizstring.split()
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2014-05-18 21:06:16 +00:00 |
adelikat
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6019670f95
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N64 Controller config - fix a boo boo I made
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2014-05-18 17:35:02 +00:00 |
goyuken
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0190cf8c61
|
woops
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2014-05-18 17:19:38 +00:00 |
goyuken
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30bff133a8
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silence "Error: tried to load saveram, but core would not accept it?" message
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2014-05-18 17:18:26 +00:00 |
goyuken
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16a347565b
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movie: rework how sinksettings are saved/loaded
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2014-05-18 17:15:51 +00:00 |
adelikat
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f69fd00458
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Only make the Frame count Red in the frame counter display when lag (and not tne movie length and finished indicator)
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2014-05-18 16:58:17 +00:00 |
adelikat
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20ed09e86c
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Rip out more obsolete setting stuff
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2014-05-18 16:35:23 +00:00 |
adelikat
|
e96b81d7ab
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Rip out some "movies 1.0" hacks
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2014-05-18 16:28:56 +00:00 |
adelikat
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fe7a2b44f8
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Load and Seting sync settings from a movie when loading it. Still to do: Rip out movies 1.0 hacks
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2014-05-18 15:54:56 +00:00 |
adelikat
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5634b085cf
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Store sync settings into the movie file, note: this does not include logic for deserializing sync settings and passing them to the core when loading a movie
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2014-05-18 15:07:50 +00:00 |
zeromus
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e9522af326
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preliminary work on accuracy core in sneshawk. it's building and usable, but savestates are utterly trashed.
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2014-05-18 05:13:54 +00:00 |
zeromus
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b9b5cbaf12
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fix bug where changing cores could sometimes leave client sizing logic in wrong state and yield a mis-sized window
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2014-05-18 02:11:17 +00:00 |
adelikat
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74b2bd2349
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Open Rom dialog - Genesis is NOT experimental anymore!
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2014-05-18 01:27:24 +00:00 |
adelikat
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5b678feec4
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Record Movie - if Global.Game.Name is null use the filename as the default suggested name
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2014-05-18 01:20:56 +00:00 |
adelikat
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5e15ba5fa0
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credit blargg for quicknes
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2014-05-18 01:12:38 +00:00 |
adelikat
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b4deb97587
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Remove the same bogus logic that was in the mnemonic system for parasing analog input, this time in another bogus place bogusly copy/pasted and equally bogus logic, fixes N64 virtualpad playback behavior
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2014-05-18 00:40:32 +00:00 |
adelikat
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d33a545605
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Virtual Pads - Fix out of range exception when virtual pad is open, a movie is playing, and the movie goes into finished mode
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2014-05-18 00:09:01 +00:00 |
adelikat
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1306830c58
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Frame Counter red when a lag frame, not sure when this got broke
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2014-05-17 20:55:10 +00:00 |
adelikat
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412b35fe51
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N64 menu item for "Use Circular Analog Range"
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2014-05-17 20:18:29 +00:00 |
adelikat
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4fa6b94c1d
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Hook up N64 to circular analog constraint, put in config, on by default. Still todo: UI for the user to modify this variable
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2014-05-17 20:02:10 +00:00 |
adelikat
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0588c3d7ea
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Check in patch from zeromus that provides back end support for custom Axis constraints for analog input
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2014-05-17 19:35:47 +00:00 |
adelikat
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0f9488f405
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N64 Controller Config - make not resizable
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2014-05-17 13:57:43 +00:00 |
adelikat
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82cb57fb29
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N64 controller setting control - make it not throw null exceptions in the designer
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2014-05-17 13:00:03 +00:00 |
zeromus
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f9477bb0f1
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automatic client 1x/2x etc sizing should respect console and user AR options
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2014-05-17 03:50:19 +00:00 |
adelikat
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738c5b5bcc
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Start an Analog Range config widget in preparation of adding the ability for the user to select the N64 controller range on individual controllers
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2014-05-17 03:13:02 +00:00 |
zeromus
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8ba683f6bd
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remove requirement of shift-holding to doubleclick fullscreen toggle.. unless a zapper game is running.
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2014-05-17 02:55:58 +00:00 |
adelikat
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1895e15ea5
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Create StatusStripEx similar to MenuStripEx and ToolStripEx to allow click through, and replace all our status bars with it
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2014-05-17 00:42:28 +00:00 |
goyuken
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c87abe9503
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fix analog axis names for xinput controllers
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2014-05-16 14:43:56 +00:00 |
goyuken
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5faa2de58c
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analog binds: support up to 50% deadzone. be warned; if you're using deadzones this big, it's likely that your controller is broken slop and nothing will make it feel good in play
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2014-05-16 14:29:58 +00:00 |
adelikat
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f88640fddb
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N64 VirtualPad - when a movie is active show the previous frame's line on the analog control
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2014-05-16 13:40:21 +00:00 |
adelikat
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f975e3da8b
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Toggle Fullscreen - change from double-click to shift+double-click
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2014-05-16 12:49:19 +00:00 |
adelikat
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c702bc03f2
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and that dialog needs CenterParent
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2014-05-16 01:16:20 +00:00 |
adelikat
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53644303ce
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put the quicknes icon on the quick nes graphics settings dialog
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2014-05-16 01:11:09 +00:00 |
adelikat
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ac7ed11835
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Fix mainform text property when you have a movie loaded and a rom not in the gamedb, this was a quick and dirty fix
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2014-05-16 01:03:22 +00:00 |
adelikat
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cffa2dd6dc
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NES - Rip out controller settings stuff from Advanced movie settings
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2014-05-16 00:53:10 +00:00 |
adelikat
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0471ec197f
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NES - add a Controller Settings menu item only enabled on NEShawk and no movie active, has the same info as page 1 of advanced movie settings. Still todo: rip it out of advanced movie settings. Also un-interimed advanced movie settings and fixed up some better messages to user on some config dialog results
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2014-05-16 00:24:40 +00:00 |
zeromus
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e4bf12ddf9
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faster movie preloading
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2014-05-16 00:12:08 +00:00 |
zeromus
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1e4e675830
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multicore scanning of movie files in movie play dialog. also take the BinarySavestateBase64Blob crap out of the properties listview, its useless information
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2014-05-15 23:12:48 +00:00 |
scepheo
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0add712863
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Removed one-use MaxHexValueFromMaxDigits function from StringHelpers.cs.
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2014-05-15 15:12:30 +00:00 |
adelikat
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9414173a7c
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oops, and also make that previous commit cleaner
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2014-05-15 00:00:02 +00:00 |
adelikat
|
2b89c32e4b
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Toggle Sound hotkey
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2014-05-14 23:56:33 +00:00 |
adelikat
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55b4dcd53c
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gui.text - remove hacks that attempt use window size. Better logic is to be pure client space, and let gui.drawText do anything else
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2014-05-14 23:44:46 +00:00 |
adelikat
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3ec27c502c
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Gui Options - Center parent
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2014-05-14 22:28:24 +00:00 |
adelikat
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438daacb2c
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N64 Video Plugin config - don't crash if user opens it before ever opening a n64 game
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2014-05-14 22:17:50 +00:00 |
adelikat
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bf2ba0841a
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make recent n64 plugin UI logic I added be more clever
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2014-05-14 22:04:47 +00:00 |
adelikat
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bec12f248a
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Refix N64 Video Plugin to allow it to open when the N64 core is not running.
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2014-05-14 21:07:43 +00:00 |
adelikat
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578cc2c850
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Front end for z64 rsp hle video plugin support
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2014-05-14 02:29:59 +00:00 |