* Adding initial version of the core
* Adding base files
* Trying to load waterbox now
* Adding stella
* Adding bk class
* Compiling bk interface to stella core
* Now compiling against Stella + SDL2-based BK backend
* Progress
* More progress
* Frame advancing (no render)
* Calling video update but crashing on zero div
* Now rendering to screen with correct palette
* Now rendering appropriately and with correct palette based on region
* Now reading controls
* Trying to capture audio
* Now adding audio
* Now polling inputs
* Now polling inputs
* Now reporting memory regions
* Added memory regions
* Removing debug prints
* Fixing indent
* Adding stella core
* Updating readme and make all cores
* Recovering ending comma
* Using heap alloc for sound buffer
* Removing unnecessary files
* Update src/BizHawk.Emulation.Cores/Consoles/Atari/Stella/Stella.IMemoryDomains.cs
Co-authored-by: James Groom <OSSYoshiRulz+GitHub@gmail.com>
* Update src/BizHawk.Emulation.Cores/Consoles/Atari/Stella/Stella.IMemoryDomains.cs
Co-authored-by: James Groom <OSSYoshiRulz+GitHub@gmail.com>
* Fix
* Restoring vscode
* Removing warning
* Update waterbox readme
* Fix Stella's `[Core]` attr
* Increased sound buffer size to 1Mb, as some games need more than 4K
---------
Co-authored-by: James Groom <OSSYoshiRulz+GitHub@gmail.com>
Co-authored-by: Morilli <35152647+Morilli@users.noreply.github.com>
Co-authored-by: YoshiRulz <OSSYoshiRulz+git@gmail.com>
* refactor InputDisplayGenerator and LogEntryGenerator handling
* Fix NRE in Tastudio. I can already see this avalanching into 100 different bugs
* cba, revert 48f4e13de and bring back bullshit dummy default MovieController
* Refactor MnemonicCache + make Bk2LogEntryGenerator and Bk2InputDisplayGenerator static. This should simplify stuff and make the logic clearer
"Don't use target-typed new for throw expressions"
where there was a type name checked-in before being removed,
I've restored it (they were all `Exception`)
This does change some behavior, but hopefully the new structure is more logical and more correct. Calling HandleFrameAfter from HandleFrameBefore definitely didn't feel proper.
* Update QuickerNES interface to accept arkanoid controllers
* Updating
* Updating quickernes to its latest version and now supporting ArkanoidNES and ArkanoidFamicom controllers
* Apply suggestions from code review
applying yoshi's suggestions
Co-authored-by: James Groom <OSSYoshiRulz+GitHub@gmail.com>
* Using proper C#
* Updating based on Morilli's comments
* Updating the linux core
* Fixes based on Yoshi's comments
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Co-authored-by: James Groom <OSSYoshiRulz+GitHub@gmail.com>
* Rename StartNewMovie parameter
* Move PopulateWithDefaultHeaderValues to MainForm.Movie, make private
Author still needs to be set locally
* Make PopulateWithDefaultHeaderValues non-static
* Remove now-unnecessary firmware parameter in RecordMovie
* add TODO comment
* add Prepopulate function before movie load
Now, the main header population happens after the core is reloaded, ensuring all values are in the correct state.
A few movie values still need to be set beforehand though to ensure the core reboot works correctly.
* Allow recording movies even with outstanding reboot
Should be safe now with the previous commit.
I believe this is more correct than what was previously done. In particular the lag log and statemanager should always be invalidated at the same time. Maybe the `this.IsRecording()` check should be removed altogether?