[ChannelFHawk] vars to keep the style gods happy

This commit is contained in:
Asnivor 2024-09-06 19:17:08 +01:00
parent f826da6286
commit 139114acd4
1 changed files with 8 additions and 8 deletions

View File

@ -106,16 +106,16 @@ namespace BizHawk.Emulation.Cores.Consoles.ChannelF
private int[] ClampBuffer(int[] buffer, int originalWidth, int originalHeight, int trimLeft, int trimTop, int trimRight, int trimBottom)
{
int newWidth = originalWidth - trimLeft - trimRight;
int newHeight = originalHeight - trimTop - trimBottom;
int[] newBuffer = new int[newWidth * newHeight];
var newWidth = originalWidth - trimLeft - trimRight;
var newHeight = originalHeight - trimTop - trimBottom;
var newBuffer = new int[newWidth * newHeight];
for (int y = 0; y < newHeight; y++)
for (var y = 0; y < newHeight; y++)
{
for (int x = 0; x < newWidth; x++)
{
int originalIndex = (y + trimTop) * originalWidth + (x + trimLeft);
int newIndex = y * newWidth + x;
var originalIndex = (y + trimTop) * originalWidth + (x + trimLeft);
var newIndex = y * newWidth + x;
newBuffer[newIndex] = buffer[originalIndex];
}
}
@ -125,8 +125,8 @@ namespace BizHawk.Emulation.Cores.Consoles.ChannelF
private static double GetVerticalModifier(int bufferWidth, int bufferHeight, double targetAspectRatio)
{
double currentAspectRatio = (double)bufferWidth / bufferHeight;
double verticalModifier = currentAspectRatio / targetAspectRatio;
var currentAspectRatio = (double)bufferWidth / bufferHeight;
var verticalModifier = currentAspectRatio / targetAspectRatio;
return verticalModifier;
}