[ChannelFHawk] Remove obsolute stuff
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@ -108,8 +108,6 @@ namespace BizHawk.Emulation.Cores.Consoles.ChannelF
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private int HDisplayable => HBlankOn - HBlankOff;
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private int VDisplayable => VBlankOn - VBlankOff;
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private double HPixelAspectModifier => Region == DisplayType.NTSC ? 1.75 : 1.95; // This is only here because the aspect ratio is off between regions. It could maybe be negated by trimming the number of scanlines on PAL??
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private int[] ClampBuffer(int[] buffer, int originalWidth, int originalHeight, int trimLeft, int trimTop, int trimRight, int trimBottom)
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{
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int newWidth = originalWidth - trimLeft - trimRight;
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@ -129,17 +127,6 @@ namespace BizHawk.Emulation.Cores.Consoles.ChannelF
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return newBuffer;
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}
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private static double GetHorizontalModifier(int bufferWidth, int bufferHeight, double targetAspectRatio)
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{
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// Calculate the current aspect ratio
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double currentAspectRatio = (double)bufferWidth / bufferHeight;
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// Calculate the horizontal modifier needed to achieve the target aspect ratio
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double horizontalModifier = targetAspectRatio / currentAspectRatio;
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return horizontalModifier;
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}
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private static double GetVerticalModifier(int bufferWidth, int bufferHeight, double targetAspectRatio)
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{
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// Calculate the current aspect ratio
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