adelikat
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69c547bdd7
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Neshawk - fix crash on start up caused my memory domain refactor
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2015-01-15 15:52:52 +00:00 |
jdpurcell
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4272a954cf
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Revert r8309. Fixes VSync not taking effect at startup.
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2015-01-15 15:42:29 +00:00 |
adelikat
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dfe7b23fe6
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Lynx - break stuff up into separate files
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2015-01-15 14:04:18 +00:00 |
goyuken
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76969200a3
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cleanup
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2015-01-15 03:58:21 +00:00 |
adelikat
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de34d29ac1
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Basic Service Provider - don't register IEmulatorService
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2015-01-14 23:01:06 +00:00 |
adelikat
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7e50a065a6
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make IVideoProvider inherit IEmulatorService
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2015-01-14 22:58:14 +00:00 |
adelikat
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a46b213054
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Core Features dialog - make 2 tabs, on the first show information about the currently instantiated core, this will show all registered services and their current state of implementation, 2nd tab will show all cores. Still todo: gut the functionality of the 2nd tab since it is no longer reliable information
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2015-01-14 22:56:08 +00:00 |
adelikat
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5c768b1dc4
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IEmulatorServiceProvider - add an AvailableServices property, Service Provider - don't register type object
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2015-01-14 22:53:08 +00:00 |
goyuken
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82fcd0bc5e
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refactor IVideoProvider into a service. uses in mainform and friends are still hacky
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2015-01-14 22:37:37 +00:00 |
goyuken
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8b60e74b87
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swan: factor out some stuff into seperate files
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2015-01-14 22:00:46 +00:00 |
adelikat
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fbdb29b64c
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refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one
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2015-01-14 21:55:48 +00:00 |
adelikat
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c1bb613ab4
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Move MemoryDomain.cs to Base Implementations
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2015-01-14 20:22:05 +00:00 |
goyuken
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f69718f57e
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provide intelligent message on trying to load CD from archive. this causes no change in functionality, as following that codepath would fail 100% anyway
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2015-01-14 18:07:03 +00:00 |
jdpurcell
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36d98f28a6
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Always use Low CPU clock throttle mode; remove option.
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2015-01-14 04:49:18 +00:00 |
adelikat
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9358e24213
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IMemoryDomainList - downgrade from IList to IEnumerable, refactor a spot that needed something more than that
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2015-01-14 00:34:50 +00:00 |
adelikat
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418d80b0e8
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Lua - Memory library - simplify some code
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2015-01-14 00:25:25 +00:00 |
adelikat
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9c8bb5ff1f
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Hex Editor - remove some bad code, still plenty to be found in here, but this should be better at least
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2015-01-14 00:08:20 +00:00 |
goyuken
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b432069504
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wonderswan: factor out some stuff into seperate files
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2015-01-13 22:29:06 +00:00 |
adelikat
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d62ba4e2b4
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Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code
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2015-01-13 22:18:07 +00:00 |
goyuken
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d2b0579609
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yabause: clean up memory domains slightly
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2015-01-13 21:46:28 +00:00 |
adelikat
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a23cac57d5
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Yabause - break up emulator services into separate files
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2015-01-13 19:55:36 +00:00 |
adelikat
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10e56a4a4f
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Genesis.cs and Meteor.cs - remove IDebuggable from these since they aren't being used, and remove not implemented methods, left implemented ones, if we ever use these the IDebuggable designation can be easily added back
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2015-01-13 19:30:50 +00:00 |
jdpurcell
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0a345b0084
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Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms.
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2015-01-13 15:28:58 +00:00 |
jdpurcell
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28f1ad1c0e
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Allow clock throttle to take over for audio / vsync throttles during fast forward or rewind for proper speed control.
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2015-01-13 04:21:32 +00:00 |
jdpurcell
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f9da63d71d
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Fix gamedb loading with Turkish locale.
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2015-01-13 02:03:10 +00:00 |
adelikat
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d4155081d2
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Cheat dialog - cheat editor - fix bug where it was using main memory to make size decisions
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2015-01-13 01:51:02 +00:00 |
adelikat
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17b4782474
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Change "BUS" to "System Bus" in both GBA cores, and the bsnes core, don't account for "BUS" in the CheatDomain property
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2015-01-13 00:01:25 +00:00 |
adelikat
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c1cbad1b30
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rename MemoryDomain.SystemBus to MemoryDomain.CheatDomain to better describe its intent
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2015-01-12 23:54:16 +00:00 |
adelikat
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815cf4ab97
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todo: N64 - learn to spell, fix cheats not defaulting to the system bus
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2015-01-12 23:38:31 +00:00 |
adelikat
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21f5209726
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oops, fix movie recording that was busted by revision 8761
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2015-01-12 22:48:57 +00:00 |
jdpurcell
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e66fe70365
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Proportional rewind speed is now always enabled - revert user-configurable setting.
Fix fast rewind with proportional rewind speed.
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2015-01-12 15:09:27 +00:00 |
zeromus
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9b5a5e69d4
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psx - improve behaviour of initial disc state at frame=0
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2015-01-12 07:32:52 +00:00 |
zeromus
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2a28f2b414
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psx - apply fresh GTE division bugfix
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2015-01-12 07:32:14 +00:00 |
zeromus
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288914b668
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mednadisc - print less chatter while testing and also add some svn ignores
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2015-01-12 07:31:49 +00:00 |
zeromus
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c398060cee
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disc - fix off-by-2 second bug in psx games, but the cue loading has hit the capitol of hack city and needs rewriting before next release
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2015-01-12 07:30:59 +00:00 |
jdpurcell
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3d37e3dc5a
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Option to make rewind speed proportional to rewind frequency.
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2015-01-12 05:30:27 +00:00 |
zeromus
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ed43d773a6
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disc - correctly generate audio->data track transition 3-second pregaps (Street Fighter Collection (USA) (Disc 1))
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2015-01-12 00:17:15 +00:00 |
goyuken
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a8a0d35a97
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coolboy 400 in 1: fix some games
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2015-01-11 23:37:17 +00:00 |
adelikat
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1c54c52fff
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bk2 - when ordering buttons, support up to 8 players, fixes issues 361 and the remaining problem with issue 360
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2015-01-11 15:54:01 +00:00 |
adelikat
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c8c563153c
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Bk2 input display generation - don't generate the mnemonic string twice, one time per function call will do
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2015-01-11 15:50:01 +00:00 |
adelikat
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d560eb80b4
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BK2 mnemonics - support up to 8 players by default (without the need for a platform override)
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2015-01-11 15:44:12 +00:00 |
adelikat
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3b44451754
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Issue 364 - fix Copy All button line formatting
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2015-01-11 14:24:30 +00:00 |
zeromus
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263416a0d0
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disc - support FLAGS DCP in cuefiles
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2015-01-11 06:43:59 +00:00 |
hegyak
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f97dff593c
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Fix Version/VersionInfo.cs
We released 1.9.1
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2015-01-11 01:02:26 +00:00 |
adelikat
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4e8069a9fb
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When dropping a movie with no rom loaded and the user cancels the open rom dialog, don't throw an error message, simply quietly cancel the drop
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2015-01-10 15:59:15 +00:00 |
adelikat
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67da2c511f
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Allow drag and drop of a movie while another movie is active, fix feature where if no rom is loaded on movie drop it does the open rom dialog for you, fix drag and drop logic for importable movies to match that of regular movies instead of some illogical vestigial code
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2015-01-10 15:57:47 +00:00 |
adelikat
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5e73e82b29
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Fix the "pause" movie end option
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2015-01-10 15:49:31 +00:00 |
adelikat
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57023ffcb7
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Movie playback - fix issue 358, duplicate input after a movie ends, note: this commit could be a breaking change for other movie related things (such as alternate movie end types other than the default of "finished")
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2015-01-10 15:12:58 +00:00 |
goyuken
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7ce4fd206e
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nes: support cool boy 400 in 1
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2015-01-08 01:00:48 +00:00 |
adelikat
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5d07cff19f
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Tastuduio - issue 359 - fix issues with Asking to save changes on close combined with threaded saving, not the prettiest work around but it should work
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2015-01-06 16:35:22 +00:00 |