Commit Graph

733 Commits

Author SHA1 Message Date
adelikat 68cba7d792 Genesis - implement Reset button on client side (not yet hooked up in core) 2012-11-08 04:33:18 +00:00
adelikat c32cef4bc4 SNES - Implement Reset and Power as controller buttons 2012-11-08 04:13:55 +00:00
adelikat b59d248cda Controller Config - hook up sms, pce, atari console buttons 2012-11-08 03:16:41 +00:00
adelikat 9681fc137e Controller config - cleanup and fix compiling that was broken in last commit, also turn on new config dialog 2012-11-08 02:20:34 +00:00
zeromus 877b95e3d5 c64-hook up firmwares configuration. expected to be by default in C64/Firmwares output directory, named basic,chargen,kernal 2012-11-06 06:19:27 +00:00
adelikat e7f3abdfc3 Add NES Reset and Power as remappable controller buttons, remapping not hooked up to old config dialog, new config dialog - start console button remapping still has some bugs 2012-11-06 03:27:24 +00:00
adelikat aba91a6a73 Fix cases where Statusbar pause icon didn't appear when paused 2012-11-06 00:04:50 +00:00
goyuken 32a3d9db80 gbhawk gpu viewer: work correctly with palettes and CGB extended BG data 2012-11-05 04:09:04 +00:00
goyuken 271d4102e8 GB: add "GPU Viewer", similar to other gpu debugging tools. doesn't do much yet. 2012-11-05 01:34:11 +00:00
zeromus 9ff8b450f4 add the crudest possible psx disc detector. now other people can watch somewhat garbled psx game intros 2012-11-05 00:11:41 +00:00
zeromus b4b2657965 some libmednahawk work. it can't possibly be used by anyone else yet, but i gotta do a checkin. 2012-11-04 23:29:06 +00:00
adelikat c0c3c36e87 C64 - Pass in extension to the core 2012-11-01 17:56:48 +00:00
adelikat cc4c0ed693 Fix C64 rom loading 2012-11-01 17:06:14 +00:00
adelikat 3858ff9b95 start a skeleton C64 project, mapped .prg, .d64, .g64, .crt to C64, rom loading should work (gets the bytes to the core), haven't tested 2012-11-01 16:48:32 +00:00
goyuken 5cbd11c850 NES: add some vs system stuff. not done yet 2012-10-31 21:15:44 +00:00
adelikat 1d4a8fd3ba Atari 2600 - add a Playfield toggle 2012-10-30 23:38:53 +00:00
adelikat f9c027ddad Add front end and corecomm values for Atari graphics object display toggling 2012-10-30 00:18:56 +00:00
adelikat 3784b710e8 TAStudio - rip out virtual pad stuff 2012-10-29 23:18:20 +00:00
adelikat 04bb6c423e Movie virtual pads to their own tool dialog instead of residing in TAStudio 2012-10-29 22:57:15 +00:00
goyuken 19d3a097b9 mainform: archive autobind add ".fds" 2012-10-29 20:26:37 +00:00
adelikat e8b9bb38b6 Add Save Movie hotkey and context menu item 2012-10-28 23:38:41 +00:00
adelikat 14d5844af8 Save movie menu item 2012-10-28 22:50:19 +00:00
goyuken 853b36482a fix up problems caused by SVN snafu r3553 2012-10-28 15:22:15 +00:00
goyuken 84a86a72a5 mainform: only swallow IOExceptions when loading saveram. other exceptions are unexpected and should not be hidden 2012-10-27 13:57:26 +00:00
adelikat a0111d1c08 Lua - implement client.screenshottoclipboard() and client.setscreenshotosd() 2012-10-27 00:19:43 +00:00
adelikat 4193ddfa5d Lua - implement client.screenshot() 2012-10-26 23:48:28 +00:00
goyuken e6058e6bd8 break some stuff. FDS can eject and insert disk sides now 2012-10-26 18:51:08 +00:00
adelikat 11db3f1912 Atari 7800 - cleanup the BIOS paths and usage of those variables 2012-10-23 20:21:55 +00:00
adelikat 39a54959d0 Atari 7800 - some multiclient todos 2012-10-23 19:13:57 +00:00
adelikat 427a80548c Start an atari 7800 core based on emu7800, if you have bios files in very specific locations and filenames, you can open 2k ntsc games, and watch with no sound or controls! 2012-10-23 03:33:57 +00:00
goyuken 2cdeabfcf3 mainform: detect and recover from a particular bad FDS bios dump that is exactly 40976 bytes long 2012-10-22 18:33:34 +00:00
goyuken 7568ff9437 add FDS skeleton. set up your fds bios with pathconfig, then try to load any file with extension ".fds" 2012-10-21 15:58:24 +00:00
zeromus a34337691a run all version numbers through one place so that gui version numbers and assembly/dll version resources can be the same 2012-10-21 05:21:59 +00:00
zeromus 83a06c4f63 make the rom open filter remember its last option used in this bizhawk session, like how most other programs work. 2012-10-20 22:58:01 +00:00
adelikat 9d25dfa2b4 Open up atari stuff for release builds 2012-10-20 13:40:58 +00:00
goyuken 41780b067f mainform: never skip frames when doing av capture 2012-10-19 14:51:10 +00:00
goyuken 485d7c05c7 make av dumping with avi a bit more graceful error handling. NES: avoid crash when the frontend behaves in a naughty manner 2012-10-18 20:57:53 +00:00
goyuken d465599044 mainform: hawkfile bind to .unf for archive loading 2012-10-17 01:04:45 +00:00
adelikat ef78db51c0 Atari - fix autofire B button on player 2 2012-10-15 15:15:44 +00:00
adelikat 66611556b5 I like tabs, useless commit 2012-10-13 21:10:20 +00:00
adelikat c29a074ea8 Open ROM - add smc and sfc to "Rom Files" on non Release builds 2012-10-13 20:41:14 +00:00
goyuken 1793483aa9 make lua loadstate not trigger impossible callbacks when it runs, so it can actually work without killing the script. there are still other callbacks might not make sense? 2012-10-13 12:44:52 +00:00
goyuken 900568f5ed flush rewind buffer on CloseROM() 2012-10-12 01:19:49 +00:00
goyuken 1f0189dd2c MainForm: fix sound-related crashes on CloseROM() 2012-10-12 01:13:55 +00:00
adelikat 2dacb356c2 OOPS! Undo my change with moving UpdateToolsBefore() 2012-10-11 22:37:44 +00:00
goyuken 92827272a6 reunbreak turbo (both normal turbo and turboturbo) with sound throttling 2012-10-11 01:00:36 +00:00
goyuken b40897bb77 sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well. 2012-10-11 00:44:59 +00:00
adelikat f234e15df6 Movie UpdateToolsBefore() earlier in the frame loop 2012-10-10 23:38:15 +00:00
adelikat d5885938de Update Statusbar slots when the emulator is loaded 2012-10-10 22:52:11 +00:00
goyuken 927fb7070c sound throttle now respects forced throttle off (user hits fastfoward button, etc) 2012-10-10 17:19:51 +00:00