adelikat
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68cba7d792
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Genesis - implement Reset button on client side (not yet hooked up in core)
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2012-11-08 04:33:18 +00:00 |
adelikat
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c32cef4bc4
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SNES - Implement Reset and Power as controller buttons
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2012-11-08 04:13:55 +00:00 |
adelikat
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b59d248cda
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Controller Config - hook up sms, pce, atari console buttons
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2012-11-08 03:16:41 +00:00 |
adelikat
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9681fc137e
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Controller config - cleanup and fix compiling that was broken in last commit, also turn on new config dialog
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2012-11-08 02:20:34 +00:00 |
zeromus
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877b95e3d5
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c64-hook up firmwares configuration. expected to be by default in C64/Firmwares output directory, named basic,chargen,kernal
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2012-11-06 06:19:27 +00:00 |
adelikat
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e7f3abdfc3
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Add NES Reset and Power as remappable controller buttons, remapping not hooked up to old config dialog, new config dialog - start console button remapping still has some bugs
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2012-11-06 03:27:24 +00:00 |
adelikat
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aba91a6a73
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Fix cases where Statusbar pause icon didn't appear when paused
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2012-11-06 00:04:50 +00:00 |
goyuken
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32a3d9db80
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gbhawk gpu viewer: work correctly with palettes and CGB extended BG data
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2012-11-05 04:09:04 +00:00 |
goyuken
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271d4102e8
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GB: add "GPU Viewer", similar to other gpu debugging tools. doesn't do much yet.
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2012-11-05 01:34:11 +00:00 |
zeromus
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9ff8b450f4
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add the crudest possible psx disc detector. now other people can watch somewhat garbled psx game intros
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2012-11-05 00:11:41 +00:00 |
zeromus
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b4b2657965
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some libmednahawk work. it can't possibly be used by anyone else yet, but i gotta do a checkin.
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2012-11-04 23:29:06 +00:00 |
adelikat
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c0c3c36e87
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C64 - Pass in extension to the core
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2012-11-01 17:56:48 +00:00 |
adelikat
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cc4c0ed693
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Fix C64 rom loading
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2012-11-01 17:06:14 +00:00 |
adelikat
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3858ff9b95
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start a skeleton C64 project, mapped .prg, .d64, .g64, .crt to C64, rom loading should work (gets the bytes to the core), haven't tested
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2012-11-01 16:48:32 +00:00 |
goyuken
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5cbd11c850
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NES: add some vs system stuff. not done yet
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2012-10-31 21:15:44 +00:00 |
adelikat
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1d4a8fd3ba
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Atari 2600 - add a Playfield toggle
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2012-10-30 23:38:53 +00:00 |
adelikat
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f9c027ddad
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Add front end and corecomm values for Atari graphics object display toggling
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2012-10-30 00:18:56 +00:00 |
adelikat
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3784b710e8
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TAStudio - rip out virtual pad stuff
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2012-10-29 23:18:20 +00:00 |
adelikat
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04bb6c423e
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Movie virtual pads to their own tool dialog instead of residing in TAStudio
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2012-10-29 22:57:15 +00:00 |
goyuken
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19d3a097b9
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mainform: archive autobind add ".fds"
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2012-10-29 20:26:37 +00:00 |
adelikat
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e8b9bb38b6
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Add Save Movie hotkey and context menu item
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2012-10-28 23:38:41 +00:00 |
adelikat
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14d5844af8
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Save movie menu item
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2012-10-28 22:50:19 +00:00 |
goyuken
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853b36482a
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fix up problems caused by SVN snafu r3553
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2012-10-28 15:22:15 +00:00 |
goyuken
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84a86a72a5
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mainform: only swallow IOExceptions when loading saveram. other exceptions are unexpected and should not be hidden
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2012-10-27 13:57:26 +00:00 |
adelikat
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a0111d1c08
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Lua - implement client.screenshottoclipboard() and client.setscreenshotosd()
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2012-10-27 00:19:43 +00:00 |
adelikat
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4193ddfa5d
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Lua - implement client.screenshot()
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2012-10-26 23:48:28 +00:00 |
goyuken
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e6058e6bd8
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break some stuff. FDS can eject and insert disk sides now
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2012-10-26 18:51:08 +00:00 |
adelikat
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11db3f1912
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Atari 7800 - cleanup the BIOS paths and usage of those variables
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2012-10-23 20:21:55 +00:00 |
adelikat
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39a54959d0
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Atari 7800 - some multiclient todos
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2012-10-23 19:13:57 +00:00 |
adelikat
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427a80548c
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Start an atari 7800 core based on emu7800, if you have bios files in very specific locations and filenames, you can open 2k ntsc games, and watch with no sound or controls!
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2012-10-23 03:33:57 +00:00 |
goyuken
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2cdeabfcf3
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mainform: detect and recover from a particular bad FDS bios dump that is exactly 40976 bytes long
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2012-10-22 18:33:34 +00:00 |
goyuken
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7568ff9437
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add FDS skeleton. set up your fds bios with pathconfig, then try to load any file with extension ".fds"
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2012-10-21 15:58:24 +00:00 |
zeromus
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a34337691a
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run all version numbers through one place so that gui version numbers and assembly/dll version resources can be the same
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2012-10-21 05:21:59 +00:00 |
zeromus
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83a06c4f63
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make the rom open filter remember its last option used in this bizhawk session, like how most other programs work.
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2012-10-20 22:58:01 +00:00 |
adelikat
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9d25dfa2b4
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Open up atari stuff for release builds
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2012-10-20 13:40:58 +00:00 |
goyuken
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41780b067f
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mainform: never skip frames when doing av capture
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2012-10-19 14:51:10 +00:00 |
goyuken
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485d7c05c7
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make av dumping with avi a bit more graceful error handling. NES: avoid crash when the frontend behaves in a naughty manner
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2012-10-18 20:57:53 +00:00 |
goyuken
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d465599044
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mainform: hawkfile bind to .unf for archive loading
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2012-10-17 01:04:45 +00:00 |
adelikat
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ef78db51c0
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Atari - fix autofire B button on player 2
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2012-10-15 15:15:44 +00:00 |
adelikat
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66611556b5
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I like tabs, useless commit
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2012-10-13 21:10:20 +00:00 |
adelikat
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c29a074ea8
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Open ROM - add smc and sfc to "Rom Files" on non Release builds
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2012-10-13 20:41:14 +00:00 |
goyuken
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1793483aa9
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make lua loadstate not trigger impossible callbacks when it runs, so it can actually work without killing the script. there are still other callbacks might not make sense?
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2012-10-13 12:44:52 +00:00 |
goyuken
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900568f5ed
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flush rewind buffer on CloseROM()
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2012-10-12 01:19:49 +00:00 |
goyuken
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1f0189dd2c
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MainForm: fix sound-related crashes on CloseROM()
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2012-10-12 01:13:55 +00:00 |
adelikat
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2dacb356c2
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OOPS! Undo my change with moving UpdateToolsBefore()
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2012-10-11 22:37:44 +00:00 |
goyuken
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92827272a6
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reunbreak turbo (both normal turbo and turboturbo) with sound throttling
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2012-10-11 01:00:36 +00:00 |
goyuken
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b40897bb77
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sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well.
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2012-10-11 00:44:59 +00:00 |
adelikat
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f234e15df6
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Movie UpdateToolsBefore() earlier in the frame loop
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2012-10-10 23:38:15 +00:00 |
adelikat
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d5885938de
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Update Statusbar slots when the emulator is loaded
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2012-10-10 22:52:11 +00:00 |
goyuken
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927fb7070c
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sound throttle now respects forced throttle off (user hits fastfoward button, etc)
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2012-10-10 17:19:51 +00:00 |