adelikat
|
6401e6d719
|
Refactor LuaLibraryBase to have a Lua context rather than misc libraries being in charge of that when needed. Still todo: clean up the inconsistent constructor logic, vs setting these as public properties
|
2014-05-20 20:34:51 +00:00 |
adelikat
|
f19d15d1ed
|
Lua - add a Log callback to the LuaLibraryBase class instead of having misc libraries have to build out this behavior when they need it
|
2014-05-20 20:25:18 +00:00 |
adelikat
|
94b9761b31
|
Trace Logger - apply the new line hack done for clipboard to the save to file option
|
2014-05-20 18:38:25 +00:00 |
adelikat
|
c9c2329651
|
Record Movie - refactor to check if Global.Emulator has a DisplayType property defined, and if so, use that to populate the PAL header, rather than a bunch of ifs on core type. Refactored ReflectionUtils to be Extension methods in their own namespace, added methods for checking and getting values from a public property
|
2014-05-20 15:39:43 +00:00 |
adelikat
|
6e4af65b99
|
N64 - only show mempack domains if the respective controller is enabled and configured with a mempak
|
2014-05-20 15:19:13 +00:00 |
goyuken
|
a6c5a9cdb2
|
a2600: frame timing infrastructure. frame time is now a constant 262 lines per frame. if the video frames don't match that, the situation is handled similarly to GB
|
2014-05-19 17:54:00 +00:00 |
adelikat
|
ee2a1228bb
|
fix a warning
|
2014-05-19 12:57:02 +00:00 |
goyuken
|
27a7bc7c8f
|
i would never in a million years have written that way, so no reason to change it to that after the fact
|
2014-05-19 03:21:46 +00:00 |
adelikat
|
4ee4088c4c
|
read/write byte range functions - range check, and log warnings if user attempts to access outside the domain range, rather than throw a vague lua exception and crash
|
2014-05-19 01:42:41 +00:00 |
adelikat
|
e1a5123dcf
|
implement memory.readbyterange() and memory.writebyterange(), these were in the mainmemory library but how did they manage to never be implemented in the memory library?
|
2014-05-19 01:13:26 +00:00 |
adelikat
|
059952f0a4
|
Change memory.getmemorydomainlist() to return a lua table instead of a string
|
2014-05-19 01:06:44 +00:00 |
adelikat
|
ddd3512552
|
Ram Search - fix float searches
|
2014-05-18 23:59:15 +00:00 |
adelikat
|
b2feb39c11
|
Lua - implement joypad.setfrommnemonicstr()
|
2014-05-18 22:54:41 +00:00 |
adelikat
|
d2bc1b89a3
|
Lua - implement movie.getinputasmnemonic()
|
2014-05-18 21:26:27 +00:00 |
adelikat
|
3d10d67fea
|
Implement bizstring.split()
|
2014-05-18 21:06:16 +00:00 |
adelikat
|
3127e6d36c
|
Ram tools - for floats, use sci notation, rather than spooky rounding
|
2014-05-18 19:40:21 +00:00 |
adelikat
|
74cafb6ace
|
Ram Search Engine - don't throw exception on not having the type in SetType() this can be the result of the user changing settings before rebooting
|
2014-05-18 19:14:48 +00:00 |
adelikat
|
6019670f95
|
N64 Controller config - fix a boo boo I made
|
2014-05-18 17:35:02 +00:00 |
goyuken
|
0190cf8c61
|
woops
|
2014-05-18 17:19:38 +00:00 |
goyuken
|
30bff133a8
|
silence "Error: tried to load saveram, but core would not accept it?" message
|
2014-05-18 17:18:26 +00:00 |
goyuken
|
16a347565b
|
movie: rework how sinksettings are saved/loaded
|
2014-05-18 17:15:51 +00:00 |
adelikat
|
f69fd00458
|
Only make the Frame count Red in the frame counter display when lag (and not tne movie length and finished indicator)
|
2014-05-18 16:58:17 +00:00 |
adelikat
|
32a1fba5c0
|
rip out legacy board properties stuff
|
2014-05-18 16:47:19 +00:00 |
adelikat
|
20ed09e86c
|
Rip out more obsolete setting stuff
|
2014-05-18 16:35:23 +00:00 |
adelikat
|
e96b81d7ab
|
Rip out some "movies 1.0" hacks
|
2014-05-18 16:28:56 +00:00 |
adelikat
|
fe7a2b44f8
|
Load and Seting sync settings from a movie when loading it. Still to do: Rip out movies 1.0 hacks
|
2014-05-18 15:54:56 +00:00 |
adelikat
|
5634b085cf
|
Store sync settings into the movie file, note: this does not include logic for deserializing sync settings and passing them to the core when loading a movie
|
2014-05-18 15:07:50 +00:00 |
adelikat
|
0e02a78073
|
update a comment now that accuracy profile is an option
|
2014-05-18 13:44:58 +00:00 |
zeromus
|
e9522af326
|
preliminary work on accuracy core in sneshawk. it's building and usable, but savestates are utterly trashed.
|
2014-05-18 05:13:54 +00:00 |
zeromus
|
1f3809b08f
|
default "stretch pixels by integer only" to enabled
|
2014-05-18 02:12:30 +00:00 |
zeromus
|
b9b5cbaf12
|
fix bug where changing cores could sometimes leave client sizing logic in wrong state and yield a mis-sized window
|
2014-05-18 02:11:17 +00:00 |
adelikat
|
cc179df444
|
put JsonIgnore on some read-only properties in ToolDialogSettings
|
2014-05-18 02:03:38 +00:00 |
adelikat
|
d5f91cc94e
|
Fix C64
|
2014-05-18 01:53:50 +00:00 |
adelikat
|
74b2bd2349
|
Open Rom dialog - Genesis is NOT experimental anymore!
|
2014-05-18 01:27:24 +00:00 |
adelikat
|
5b678feec4
|
Record Movie - if Global.Game.Name is null use the filename as the default suggested name
|
2014-05-18 01:20:56 +00:00 |
adelikat
|
5e15ba5fa0
|
credit blargg for quicknes
|
2014-05-18 01:12:38 +00:00 |
adelikat
|
965c2dfc0f
|
Quicknes - Fall back to neshawk when attempting to load FDS and other things that we think NES should play
|
2014-05-18 01:06:11 +00:00 |
adelikat
|
558fb67984
|
Fix "starts from now" on SMB3 in quicknes, and who knows what other scenarios for savestate anchored movies
|
2014-05-18 01:00:35 +00:00 |
adelikat
|
b4deb97587
|
Remove the same bogus logic that was in the mnemonic system for parasing analog input, this time in another bogus place bogusly copy/pasted and equally bogus logic, fixes N64 virtualpad playback behavior
|
2014-05-18 00:40:32 +00:00 |
adelikat
|
d33a545605
|
Virtual Pads - Fix out of range exception when virtual pad is open, a movie is playing, and the movie goes into finished mode
|
2014-05-18 00:09:01 +00:00 |
adelikat
|
1306830c58
|
Frame Counter red when a lag frame, not sure when this got broke
|
2014-05-17 20:55:10 +00:00 |
adelikat
|
412b35fe51
|
N64 menu item for "Use Circular Analog Range"
|
2014-05-17 20:18:29 +00:00 |
adelikat
|
4fa6b94c1d
|
Hook up N64 to circular analog constraint, put in config, on by default. Still todo: UI for the user to modify this variable
|
2014-05-17 20:02:10 +00:00 |
adelikat
|
0588c3d7ea
|
Check in patch from zeromus that provides back end support for custom Axis constraints for analog input
|
2014-05-17 19:35:47 +00:00 |
adelikat
|
0f9488f405
|
N64 Controller Config - make not resizable
|
2014-05-17 13:57:43 +00:00 |
adelikat
|
82cb57fb29
|
N64 controller setting control - make it not throw null exceptions in the designer
|
2014-05-17 13:00:03 +00:00 |
adelikat
|
d65157fa4b
|
AR - respect core recommendations on by default
|
2014-05-17 11:59:02 +00:00 |
zeromus
|
449957e0a2
|
add MissingTypeHandling to json.net, to increase durability against config serialization type changes
|
2014-05-17 04:30:18 +00:00 |
zeromus
|
f9477bb0f1
|
automatic client 1x/2x etc sizing should respect console and user AR options
|
2014-05-17 03:50:19 +00:00 |
adelikat
|
738c5b5bcc
|
Start an Analog Range config widget in preparation of adding the ability for the user to select the N64 controller range on individual controllers
|
2014-05-17 03:13:02 +00:00 |