zeromus
|
858824c548
|
[NES] setup 'scaffolding' for PPU view. actually only 1% as complicated as i thought it would be.
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2011-03-02 03:08:33 +00:00 |
zeromus
|
a296742d5f
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[NES] clean up AxROM
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2011-03-02 03:05:28 +00:00 |
zeromus
|
e9622b1f60
|
[NES] clean up UxROM gamedb parameters
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2011-03-02 02:54:06 +00:00 |
zeromus
|
7919bb8647
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[NES] remove some redundant and misleading information (CHR sizes =0 and mirror types =X) from gamedb
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2011-03-02 02:41:03 +00:00 |
andres.delikat
|
d406e15746
|
Add more games to game database, add some more games that don't work
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2011-03-01 20:32:18 +00:00 |
andres.delikat
|
087e471335
|
Check in some NES docs
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2011-03-01 19:54:19 +00:00 |
andres.delikat
|
229d56551f
|
Move some game compatibility todos around
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2011-03-01 18:44:17 +00:00 |
andres.delikat
|
1703cf272d
|
Some more NES games in the game database
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2011-03-01 18:10:07 +00:00 |
andres.delikat
|
b73dbdf637
|
Fix game database entry for Castlevania II, the game now works
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2011-03-01 15:46:36 +00:00 |
andres.delikat
|
5a8485e21c
|
Add Zelda II & Castlevania II to the game database, both fail to play (black screen)
|
2011-03-01 15:15:04 +00:00 |
andres.delikat
|
7182d905a4
|
Get frame counter incrementing in the NES core. TODO: store it in savestates
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2011-03-01 14:38:52 +00:00 |
andres.delikat
|
ac7f43304f
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Input Widget - check string length before attempting to check for "oem", fixes crash made by my last fix
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2011-03-01 14:03:15 +00:00 |
andres.delikat
|
8dfffb0d04
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Make NES controls remappable, Make input config recognize a NES game is loaded and load the correct controller on form load
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2011-03-01 13:25:23 +00:00 |
zeromus
|
0d5cff7408
|
[NES] mapper cleanup and savestates
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2011-03-01 09:32:12 +00:00 |
zeromus
|
d225c23cc1
|
[NES] SxROM: remove some guesses
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2011-03-01 07:31:59 +00:00 |
zeromus
|
c21d92f694
|
[NES] add SxROM (mmc1), including save ram support. also add some undocumented NOP variants to 6502 core because I thought I needed them
|
2011-03-01 07:25:14 +00:00 |
andres.delikat
|
6165efd43b
|
Input Widget - hacky fix, Remove "Oem" from any key binding it receives. Things like period & comma can be mapped to controllers now
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2011-03-01 04:37:42 +00:00 |
andres.delikat
|
6adf6c10bb
|
Input Config Dialog - fix so that initial selection of controller type actually invokes the selected index event so that the dialog is set up to the proper controller. Also make the default (Null emulator) be SMS
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2011-03-01 04:32:00 +00:00 |
andres.delikat
|
8bd9b07514
|
whack bogus database entry
|
2011-03-01 04:03:13 +00:00 |
beirich
|
d3e63df8db
|
Fix issue causing noise channel to be prematurely short-circuited, fixes the silent sea breeze sound in the music selection screen of Outrun
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2011-03-01 02:57:31 +00:00 |
zeromus
|
209fd44442
|
[NES] add GxROM
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2011-02-28 10:48:18 +00:00 |
zeromus
|
96f5a95f73
|
[NES] add IC_74x377 and CPROM
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2011-02-28 10:16:07 +00:00 |
zeromus
|
c65ce323d0
|
[NES] add AxROM
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2011-02-28 09:39:24 +00:00 |
zeromus
|
c713b9a8f0
|
[NES] add CxROM and fix a severe timing issue which repairs many obvious glitches
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2011-02-28 09:13:27 +00:00 |
zeromus
|
af861b6475
|
[NES] add UOROM
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2011-02-28 08:19:06 +00:00 |
zeromus
|
ee336bec15
|
[NES] add 6502 BRK instruction and some mapper=2 games (incl. castlevania and megaman)
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2011-02-28 07:53:19 +00:00 |
beirich
|
c4e47c60d4
|
Make fast-forward much less choppy, make frame counter display optional again
|
2011-02-28 07:17:57 +00:00 |
beirich
|
bcf69dfb9d
|
[PCE] fix frameskip to not break some games
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2011-02-28 07:10:19 +00:00 |
zeromus
|
1b0025a7cc
|
add support for comments in game database, and: [NES] fix ppu bug and add to database
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2011-02-28 06:43:19 +00:00 |
zeromus
|
4b177ca8d1
|
[NES] ppu fixes and improved rom classification infrastructure
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2011-02-28 06:16:20 +00:00 |
andres.delikat
|
d7ba739b30
|
Some fix ups to input recording, and setting up the ability to test recording & playback
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2011-02-28 01:26:38 +00:00 |
andres.delikat
|
59744ed2dd
|
Implement SetControllersAsMnemonic() in NES core
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2011-02-27 22:44:06 +00:00 |
andres.delikat
|
423e9c8783
|
Add SetControllersAsMnemonic() to IEmulator and implement it in the SMS core. Very crude playback now works.
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2011-02-27 22:33:25 +00:00 |
beirich
|
dd109b76da
|
[PCE] Implement T-flag operation of AND instruction, mostly fixing Legendary Axe
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2011-02-27 16:41:48 +00:00 |
andres.delikat
|
907c562174
|
Set unsafe compiler option on the Emulation project so it will compile. Add .nes to the open rom dialog
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2011-02-27 14:23:48 +00:00 |
zeromus
|
454505e5f1
|
[NES] add p1 controls. theyre hardcoded right now and need to go through the normal controls config system. but i think nes will be a more amazing exercise of the input configuration system than the other consoles...?
|
2011-02-27 11:40:08 +00:00 |
zeromus
|
7367e8b542
|
minimal deemph palette emulation
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2011-02-27 10:55:38 +00:00 |
zeromus
|
4e85d82f14
|
update 6502 core generator legit-like
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2011-02-27 09:49:53 +00:00 |
zeromus
|
c5febf8e20
|
neshawk!! emulate attractmode without bugs = initial checkin
|
2011-02-27 09:45:50 +00:00 |
beirich
|
303d276ac7
|
[PCE] DMA handling improvements. Fixes sprite flicker issues on some games (ex: Dragon Curse), and several games that didn't boot or froze (ex: Magical Chase)
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2011-02-27 08:06:21 +00:00 |
beirich
|
d381be67a6
|
[PCE] Convert memory mappers from 16-bit addressing to 21-bit addressing
|
2011-02-26 23:02:34 +00:00 |
andres.delikat
|
1b428b49ae
|
some more typos
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2011-02-26 22:19:46 +00:00 |
andres.delikat
|
04b6b2baa0
|
Fix typo!
|
2011-02-26 22:08:55 +00:00 |
andres.delikat
|
d0e37373a4
|
Refactor input display to use the GetControllersAsMneumonic() function from the emulator core. Hook up PCE GetControllersAsMneumonic()
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2011-02-26 22:04:17 +00:00 |
andres.delikat
|
0ed57b443b
|
Add GetControllerAsMneumonic() to IEmulator that returns a formatted string of controller inputs. Implemented this function in SMS input.cs and hooked up Movie recording.
|
2011-02-26 21:36:46 +00:00 |
andres.delikat
|
c59b9ff6ce
|
More progress on the movie class, basic movie file writing. Survives round trip testing
|
2011-02-25 22:26:13 +00:00 |
andres.delikat
|
a5dc7e90b3
|
Checking in some movie class progress. Basic file saving done. Progress on file loading.
|
2011-02-25 19:49:29 +00:00 |
andres.delikat
|
3173d3b16d
|
Ram Watch - put column options into context menu
|
2011-02-25 17:26:19 +00:00 |
andres.delikat
|
0eb140fc33
|
Ram Watch - Move Up or down moves the highlighted indexes correctly
|
2011-02-25 16:57:25 +00:00 |
zeromus
|
3efb216a93
|
less inept this time
|
2011-02-25 04:14:29 +00:00 |