andres.delikat
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0b44f8dd41
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Ram Watch - format address value number of digits based on the domain size
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2011-03-10 04:48:50 +00:00 |
andres.delikat
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b3c5acf003
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Ram Search - In Hex display mode - format current & previous values so that digits always match data size.
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2011-03-10 04:43:50 +00:00 |
andres.delikat
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28dc1b9c8e
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Refactor code for loading one tool dialog from another. Remove PCE address offset from Ram Search
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2011-03-10 04:29:19 +00:00 |
andres.delikat
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ae2b97050e
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Ram Search - Context menu item "View in Hex Editor" implemented
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2011-03-10 04:22:56 +00:00 |
andres.delikat
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28a093adac
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NES PPU - Settings dropdown menu in toolstrip - implement autoload & save window position toggling
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2011-03-10 03:40:32 +00:00 |
andres.delikat
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09ea99323e
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Code cleanup of last commit. Hex Editor cleanups - Fix Hex editor auto-load menu item, implement save window position menu item. Fix auto-load menu item check, was being done in the options menu drop down event instead of settings.
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2011-03-10 03:33:53 +00:00 |
andres.delikat
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98ee9308fa
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Hotkey Config - fix so that clicking a tab automatically highlights the first item
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2011-03-10 03:24:43 +00:00 |
andres.delikat
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41976d7ce7
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On Main form shown event, do system check for appropriate menu items. NES menu will now be shown when auto-loading NES games on start up
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2011-03-10 02:50:54 +00:00 |
andres.delikat
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0ffb3f1961
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Main form - On Menu activate, check system and enable/disable appropriate menus.
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2011-03-10 02:48:35 +00:00 |
andres.delikat
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8078018905
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NES PPU Viewer - start pattern viewer
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2011-03-09 03:47:48 +00:00 |
andres.delikat
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ea21d73ed8
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NES PPU - Palette Viewer - show details on mouse over. Note: value is currently messed up, due to an implementation flaw in the Palette object
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2011-03-09 03:22:38 +00:00 |
andres.delikat
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def79375dd
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NES PPU - palette viewer works
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2011-03-08 21:17:31 +00:00 |
zeromus
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5f130aabd9
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[NES] make ppu palette public
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2011-03-08 20:55:19 +00:00 |
andres.delikat
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10b18cf862
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NES PPU - hook up ppu bus values to the palette tool.
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2011-03-08 19:41:49 +00:00 |
andres.delikat
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67f6eee6b6
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NES PPU - set up to read nes core, close dialog when a nes rom closes, more checks for proper core type
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2011-03-08 19:26:17 +00:00 |
zeromus
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fe51441596
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[NES] separate color conversion logic for use in tools
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2011-03-08 19:05:52 +00:00 |
andres.delikat
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791f2bcc2f
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NESPPU - hook up windows position saving & autoload, and hook up UpdateValues to frame loop
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2011-03-08 19:05:23 +00:00 |
andres.delikat
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b16b23d335
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Oops, add paletteViewer objects, also fix to use solid rectangles
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2011-03-08 18:50:36 +00:00 |
andres.delikat
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05172a5ee6
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NES PPU - more palette viewing progress
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2011-03-08 18:33:40 +00:00 |
andres.delikat
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bd4340fa37
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NES PPU - palette viewer object - progress
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2011-03-08 17:41:38 +00:00 |
andres.delikat
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fa45726e3c
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Start a PaletteViewer control for the NES PPU Viewer dialog
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2011-03-08 16:43:08 +00:00 |
andres.delikat
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7c06a7174f
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Memory Viewer - fix issues with setting the scroll bar position when setting a highlighted value. Also, clicking the highlighted value unhighlights the address
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2011-03-08 15:31:24 +00:00 |
andres.delikat
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8e3acd847a
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Hex Editor - add to Ram Watch menu item
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2011-03-08 14:50:12 +00:00 |
andres.delikat
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89981af655
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Memory Viewer - fix auto highlight next value on memory poke to scroll screen if going off visible area. Hex Editor - implement Goto Address feature
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2011-03-08 14:31:35 +00:00 |
andres.delikat
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4909aa8084
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Hex Editor - Context menu with Poke & Add to Ram Watch options
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2011-03-08 13:33:46 +00:00 |
zeromus
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be69565135
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[NES] overhaul database and board configuration system some more and reorg code a bit
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2011-03-08 07:25:35 +00:00 |
andres.delikat
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47b9a5ffb4
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Memory Viewer - Automatically move to the next address after memory poke
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2011-03-08 05:31:57 +00:00 |
andres.delikat
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69fc532a22
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Memory Viewer - ability to type in values and it automatically poke byte. Only 1 byte support right now.
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2011-03-08 05:28:12 +00:00 |
andres.delikat
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c366cfe097
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MemoryViewer - highlighting works when emulation is paused
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2011-03-08 02:35:53 +00:00 |
andres.delikat
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8ef61b2cf0
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Fix dumb error
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2011-03-07 23:35:15 +00:00 |
andres.delikat
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dd0b0de2f6
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Memory Viewer - hook up Key press event
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2011-03-07 23:26:44 +00:00 |
andres.delikat
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d2cfd06484
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Memory Viewer - minor tweaks - better default memory domain, and border style specified
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2011-03-07 22:47:28 +00:00 |
zeromus
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5b6a34d8f0
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[NES] restore battery functionality
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2011-03-07 19:32:54 +00:00 |
andres.delikat
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288c99b519
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MemoryViewer - fix highlighting + scrollbar
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2011-03-07 18:25:53 +00:00 |
andres.delikat
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e5a1eef988
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Hex Editor - some more tweaks on highlight logic
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2011-03-07 18:18:50 +00:00 |
andres.delikat
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4f81ee8f9d
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MemoryViewer - click an address to hide it (currently single address highlighting only). Still some issues to work out with it.
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2011-03-07 17:51:54 +00:00 |
andres.delikat
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f5f6160079
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Hex Editor - double clicking an address sends it to Ram Watch
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2011-03-07 17:16:27 +00:00 |
andres.delikat
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fd383f108c
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MemoryViewer - Display domain name, and determine which address the mouse is currently on, public method for retrieving the currently pointed to address
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2011-03-07 17:03:39 +00:00 |
zeromus
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859eabc6b7
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[NES] overhaul to use bootgod's db as primary data source. it can still merge with the gamedb.txt, although I purged it of every unneeded NES record. iNES header parsing needs to be re-added.
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2011-03-07 10:41:46 +00:00 |
andres.delikat
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b798ce1d88
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Hex Editor - implement 4 byte view, and add the all important icon!
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2011-03-07 05:10:33 +00:00 |
andres.delikat
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9b496b872f
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Hex Editor - fix drawing in the event of addresses > 4 digits
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2011-03-07 04:51:41 +00:00 |
andres.delikat
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e913d5e0cb
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Hex Editor - implement big/little endian toggling
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2011-03-07 04:40:51 +00:00 |
andres.delikat
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80d84888df
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Hex Editor - implement viewing in 1 or 2 byte (todo: 4 byte)
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2011-03-07 04:31:58 +00:00 |
andres.delikat
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5ae14bc55d
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Memory Viewer - more code refactoring in preparation for multiple byte sizes. Hex Editor - make default window size = 1 page of memory
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2011-03-07 03:33:25 +00:00 |
andres.delikat
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4658ee0f18
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Hex editor/Memory Viewer - More code refactoring
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2011-03-07 03:23:05 +00:00 |
andres.delikat
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a60eda1ede
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MemoryViewer - fix so that it never attempts to display an address greater than the memory domain. Also check in memoryviewer.resx
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2011-03-07 03:15:16 +00:00 |
andres.delikat
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e2a22c4f27
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MemoryViewer - lots of fix ups
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2011-03-07 03:04:50 +00:00 |
zeromus
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88ec1ed6c7
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fix a leaked disposable
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2011-03-07 02:54:38 +00:00 |
zeromus
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e1be19c62c
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dont false positive detect archives
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2011-03-07 02:53:18 +00:00 |
andres.delikat
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1ccb2a002e
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Hex Editor - refactor so scrollbar & paint logic are part of the MemoryViewer custom control. Still a few bugs like no border or text display
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2011-03-07 02:47:13 +00:00 |