Commit Graph

6246 Commits

Author SHA1 Message Date
andres.delikat 0b44f8dd41 Ram Watch - format address value number of digits based on the domain size 2011-03-10 04:48:50 +00:00
andres.delikat b3c5acf003 Ram Search - In Hex display mode - format current & previous values so that digits always match data size. 2011-03-10 04:43:50 +00:00
andres.delikat 28dc1b9c8e Refactor code for loading one tool dialog from another. Remove PCE address offset from Ram Search 2011-03-10 04:29:19 +00:00
andres.delikat ae2b97050e Ram Search - Context menu item "View in Hex Editor" implemented 2011-03-10 04:22:56 +00:00
andres.delikat 28a093adac NES PPU - Settings dropdown menu in toolstrip - implement autoload & save window position toggling 2011-03-10 03:40:32 +00:00
andres.delikat 09ea99323e Code cleanup of last commit. Hex Editor cleanups - Fix Hex editor auto-load menu item, implement save window position menu item. Fix auto-load menu item check, was being done in the options menu drop down event instead of settings. 2011-03-10 03:33:53 +00:00
andres.delikat 98ee9308fa Hotkey Config - fix so that clicking a tab automatically highlights the first item 2011-03-10 03:24:43 +00:00
andres.delikat 41976d7ce7 On Main form shown event, do system check for appropriate menu items. NES menu will now be shown when auto-loading NES games on start up 2011-03-10 02:50:54 +00:00
andres.delikat 0ffb3f1961 Main form - On Menu activate, check system and enable/disable appropriate menus. 2011-03-10 02:48:35 +00:00
andres.delikat 8078018905 NES PPU Viewer - start pattern viewer 2011-03-09 03:47:48 +00:00
andres.delikat ea21d73ed8 NES PPU - Palette Viewer - show details on mouse over. Note: value is currently messed up, due to an implementation flaw in the Palette object 2011-03-09 03:22:38 +00:00
andres.delikat def79375dd NES PPU - palette viewer works 2011-03-08 21:17:31 +00:00
zeromus 5f130aabd9 [NES] make ppu palette public 2011-03-08 20:55:19 +00:00
andres.delikat 10b18cf862 NES PPU - hook up ppu bus values to the palette tool. 2011-03-08 19:41:49 +00:00
andres.delikat 67f6eee6b6 NES PPU - set up to read nes core, close dialog when a nes rom closes, more checks for proper core type 2011-03-08 19:26:17 +00:00
zeromus fe51441596 [NES] separate color conversion logic for use in tools 2011-03-08 19:05:52 +00:00
andres.delikat 791f2bcc2f NESPPU - hook up windows position saving & autoload, and hook up UpdateValues to frame loop 2011-03-08 19:05:23 +00:00
andres.delikat b16b23d335 Oops, add paletteViewer objects, also fix to use solid rectangles 2011-03-08 18:50:36 +00:00
andres.delikat 05172a5ee6 NES PPU - more palette viewing progress 2011-03-08 18:33:40 +00:00
andres.delikat bd4340fa37 NES PPU - palette viewer object - progress 2011-03-08 17:41:38 +00:00
andres.delikat fa45726e3c Start a PaletteViewer control for the NES PPU Viewer dialog 2011-03-08 16:43:08 +00:00
andres.delikat 7c06a7174f Memory Viewer - fix issues with setting the scroll bar position when setting a highlighted value. Also, clicking the highlighted value unhighlights the address 2011-03-08 15:31:24 +00:00
andres.delikat 8e3acd847a Hex Editor - add to Ram Watch menu item 2011-03-08 14:50:12 +00:00
andres.delikat 89981af655 Memory Viewer - fix auto highlight next value on memory poke to scroll screen if going off visible area. Hex Editor - implement Goto Address feature 2011-03-08 14:31:35 +00:00
andres.delikat 4909aa8084 Hex Editor - Context menu with Poke & Add to Ram Watch options 2011-03-08 13:33:46 +00:00
zeromus be69565135 [NES] overhaul database and board configuration system some more and reorg code a bit 2011-03-08 07:25:35 +00:00
andres.delikat 47b9a5ffb4 Memory Viewer - Automatically move to the next address after memory poke 2011-03-08 05:31:57 +00:00
andres.delikat 69fc532a22 Memory Viewer - ability to type in values and it automatically poke byte. Only 1 byte support right now. 2011-03-08 05:28:12 +00:00
andres.delikat c366cfe097 MemoryViewer - highlighting works when emulation is paused 2011-03-08 02:35:53 +00:00
andres.delikat 8ef61b2cf0 Fix dumb error 2011-03-07 23:35:15 +00:00
andres.delikat dd0b0de2f6 Memory Viewer - hook up Key press event 2011-03-07 23:26:44 +00:00
andres.delikat d2cfd06484 Memory Viewer - minor tweaks - better default memory domain, and border style specified 2011-03-07 22:47:28 +00:00
zeromus 5b6a34d8f0 [NES] restore battery functionality 2011-03-07 19:32:54 +00:00
andres.delikat 288c99b519 MemoryViewer - fix highlighting + scrollbar 2011-03-07 18:25:53 +00:00
andres.delikat e5a1eef988 Hex Editor - some more tweaks on highlight logic 2011-03-07 18:18:50 +00:00
andres.delikat 4f81ee8f9d MemoryViewer - click an address to hide it (currently single address highlighting only). Still some issues to work out with it. 2011-03-07 17:51:54 +00:00
andres.delikat f5f6160079 Hex Editor - double clicking an address sends it to Ram Watch 2011-03-07 17:16:27 +00:00
andres.delikat fd383f108c MemoryViewer - Display domain name, and determine which address the mouse is currently on, public method for retrieving the currently pointed to address 2011-03-07 17:03:39 +00:00
zeromus 859eabc6b7 [NES] overhaul to use bootgod's db as primary data source. it can still merge with the gamedb.txt, although I purged it of every unneeded NES record. iNES header parsing needs to be re-added. 2011-03-07 10:41:46 +00:00
andres.delikat b798ce1d88 Hex Editor - implement 4 byte view, and add the all important icon! 2011-03-07 05:10:33 +00:00
andres.delikat 9b496b872f Hex Editor - fix drawing in the event of addresses > 4 digits 2011-03-07 04:51:41 +00:00
andres.delikat e913d5e0cb Hex Editor - implement big/little endian toggling 2011-03-07 04:40:51 +00:00
andres.delikat 80d84888df Hex Editor - implement viewing in 1 or 2 byte (todo: 4 byte) 2011-03-07 04:31:58 +00:00
andres.delikat 5ae14bc55d Memory Viewer - more code refactoring in preparation for multiple byte sizes. Hex Editor - make default window size = 1 page of memory 2011-03-07 03:33:25 +00:00
andres.delikat 4658ee0f18 Hex editor/Memory Viewer - More code refactoring 2011-03-07 03:23:05 +00:00
andres.delikat a60eda1ede MemoryViewer - fix so that it never attempts to display an address greater than the memory domain. Also check in memoryviewer.resx 2011-03-07 03:15:16 +00:00
andres.delikat e2a22c4f27 MemoryViewer - lots of fix ups 2011-03-07 03:04:50 +00:00
zeromus 88ec1ed6c7 fix a leaked disposable 2011-03-07 02:54:38 +00:00
zeromus e1be19c62c dont false positive detect archives 2011-03-07 02:53:18 +00:00
andres.delikat 1ccb2a002e Hex Editor - refactor so scrollbar & paint logic are part of the MemoryViewer custom control. Still a few bugs like no border or text display 2011-03-07 02:47:13 +00:00