andres.delikat
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622c75545f
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Move SNES Graphics debugger to a SNES menu (dynamically shows/hides for SNES roms)
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2012-09-10 18:32:36 +00:00 |
andres.delikat
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1068987a33
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Add SNES controller image to input config, also some tweaks to the dialog. TODO: all these controller images could be better
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2012-09-10 18:21:53 +00:00 |
andres.delikat
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1460f7b860
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Input Config - show when a button mapping conflicts with a hotkey mapping (but still allow it)
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2012-09-10 17:49:33 +00:00 |
pasky1382
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259be1c607
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Changes to contra 3 lua
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2012-09-10 13:34:13 +00:00 |
zeromus
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e87bddc2ee
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etc
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2012-09-10 04:16:30 +00:00 |
zeromus
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3cd5bfe375
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stop blocking keystrokes from creating controller input when they match hotkeys
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2012-09-10 04:13:02 +00:00 |
adelikat
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f7addb3419
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Hotkey Dialog - fix tab orders, Hotkey/Input config - change highlighted color to light blue instead of red as that is a more logical highlight color
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2012-09-10 04:11:17 +00:00 |
adelikat
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75a1cd9e4a
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Ram Watch/Search - Save and Load the domain of each watch into .wch files (still maintains backwards compatibility with old bizhawk .wch files as well as .wch files from other emulators
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2012-09-10 03:11:06 +00:00 |
adelikat
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4df5293974
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Hex Editor - pass domain on the Add to Ram Watch feature
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2012-09-10 02:39:56 +00:00 |
adelikat
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acae69dc91
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Ram Watch - Implement Domain column
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2012-09-10 02:37:44 +00:00 |
adelikat
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5adb7fcc91
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Ram Watch - fix ability to watch multiple domains at once, New/Edit/Duplicate watch dialog - allow pasting into address box, reformat address box on blur
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2012-09-10 02:03:24 +00:00 |
goyuken
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62f2771a8e
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gambatte: lagframe stuff is hooked up and appears to be working
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2012-09-09 21:57:15 +00:00 |
zeromus
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8e42658702
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completing the trifecta: fix the terrible nondeterminisms that made series of snes romloads act wacky
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2012-09-09 21:19:54 +00:00 |
goyuken
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a6caa8680d
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fix up rom loading routines for libgambatte to use memory block directly (and not file)
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2012-09-09 21:15:54 +00:00 |
beirich
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90d1d12086
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gen: fix some vram corruption issues
general: fix some build warnings
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2012-09-09 21:15:20 +00:00 |
zeromus
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52df58c84d
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change some instances of "AVI" to "AVI/WAV" since traditionally these are separate options. its sort of cool the way we've got it in bizhawk though, maybe we should make it a new standard and make new nomenclature
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2012-09-09 19:52:08 +00:00 |
goyuken
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19d62c44d5
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new compiled version of libgambatte.dll
savestates appear to work
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2012-09-09 19:02:33 +00:00 |
zeromus
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f3b6afa5ad
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change libco to use an msvc-compiled dll so that it doesnt get wrecked whenever the .net GC process suspends a thread in a coroutine. cant figure out how to get that same code working compiled by mingw32.
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2012-09-09 19:02:13 +00:00 |
goyuken
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8cdcae462d
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gambatte savestates. slightly modifies some parts of the core and the pinvoke hookup to produce memory arrays instead of disk files as savestates.
does not work, for now. (sorry about the exceptions!)
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2012-09-09 18:47:00 +00:00 |
goyuken
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a277dfa1e5
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wire controls into gambatte.
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2012-09-09 14:17:57 +00:00 |
goyuken
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3acc87c013
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remove unnecessary extra video buffer in gambatte wrapper, and dispose of resampler properly
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2012-09-09 13:35:58 +00:00 |
goyuken
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2628e500d7
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fix include directories in libgambatte project
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2012-09-09 12:30:33 +00:00 |
goyuken
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72260690df
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r2931 accidentally reverted r2929
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2012-09-09 12:23:40 +00:00 |
goyuken
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0b332e1373
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add indep libgambatte solution, plus release compiled libgambatte.dll in multiclient output folder
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2012-09-09 12:21:02 +00:00 |
goyuken
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91e48b47d8
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remove libgambatte project from solution because msvs express is a piece of shit
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2012-09-09 12:09:01 +00:00 |
pasky1382
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97f8676bce
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More swag
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2012-09-09 05:52:41 +00:00 |
pasky1382
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ee8e420e21
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Swag Swag Swag
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2012-09-09 05:27:11 +00:00 |
beirich
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a4f8ecc2e0
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gen: fix render scroll plane size / window calculation bug. fixes gfx glitches in several games.
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2012-09-09 04:22:44 +00:00 |
adelikat
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64419fa501
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Hex Editor - fix inability to paste into find box when in hex mode
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2012-09-09 04:11:51 +00:00 |
beirich
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4dbab90b87
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gen: remove old, unneeded hack. Fixes Quackshot.
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2012-09-09 03:29:40 +00:00 |
pasky1382
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0f47e005bb
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Contra 3 like a baws
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2012-09-09 03:14:33 +00:00 |
beirich
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cbe1292e16
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fix GB RewireInputChain crash
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2012-09-09 02:06:07 +00:00 |
beirich
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6a968003ef
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derp
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2012-09-09 01:54:31 +00:00 |
beirich
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3ed2261cf9
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Delete some unused files
Move Nintendo\Docs folder to Nintendo\NES\Docs
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2012-09-09 01:53:28 +00:00 |
beirich
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11464a7e03
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Move Gambatte files to Nintendo folder
Clean up some missing file links in the csproj file
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2012-09-09 01:40:29 +00:00 |
beirich
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e8de0327d2
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Remove the 2 dead gameboy cores
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2012-09-09 01:31:30 +00:00 |
goyuken
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7962c6d2cd
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change quality parameter for SpeexResampler in Gambatte from 5 to 2. Speedup: 85fps->1500fps
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2012-09-09 01:04:39 +00:00 |
goyuken
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f18eb2fef2
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gambatte now has sound! output from the core is original 2MEGAHURTZ audio, but libspeexdsp handles it fine.
seems to be a lot of DC offset at times; not sure if there's a good way to remove it
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2012-09-09 00:41:11 +00:00 |
goyuken
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b1568ccc44
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add gbc extension to Database so gbc roms can load with gambatte
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2012-09-09 00:16:56 +00:00 |
goyuken
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d3cb60d833
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remove a few notimplemented exceptions, and add .gb, .gbc to the standard open file dialog.
.gbc fails to load because of something else...
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2012-09-08 22:01:47 +00:00 |
goyuken
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7b9bbe6b31
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libgambatte can now get into game (with recognizable graphics). exceptions everywhere and nothing is hooked up, though.
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2012-09-08 21:48:46 +00:00 |
goyuken
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588d6214d5
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more gambatte wrapper stuff
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2012-09-08 21:36:04 +00:00 |
zeromus
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9c71a24666
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display SNES and Intellivision in window title when the appropriate games are loaded
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2012-09-08 21:09:10 +00:00 |
goyuken
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7fc9dbd22c
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typos, comments
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2012-09-08 20:46:54 +00:00 |
goyuken
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3061abbc4b
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preliminary C api for libgambatte, plus pinvoke bindings
i'm a bit out of my league on this one, but that's ok
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2012-09-08 20:22:07 +00:00 |
zeromus
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285b9581f2
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snes-work on graphics tools. can now render typical BGs for mode 1. SLOWLY!!!!! this is definitely getting turned into c++ code
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2012-09-08 20:03:04 +00:00 |
goyuken
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3233d31e6c
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libgambatte in tree, configured to build to dll with msvs. compiles with no errors. nothing else done yet.
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2012-09-08 19:02:33 +00:00 |
zeromus
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e32f2ed67b
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try fixing new sram issue from r2848
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2012-09-08 19:02:28 +00:00 |
goyuken
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408a4d6102
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add comment to BufferedAsync explaining its value
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2012-09-08 16:02:14 +00:00 |
goyuken
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2a01e01e78
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clean up resampler with rest of libsnes
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2012-09-08 01:15:16 +00:00 |