Commit Graph

65 Commits

Author SHA1 Message Date
beirich d3e63df8db Fix issue causing noise channel to be prematurely short-circuited, fixes the silent sea breeze sound in the music selection screen of Outrun 2011-03-01 02:57:31 +00:00
zeromus 209fd44442 [NES] add GxROM 2011-02-28 10:48:18 +00:00
zeromus 96f5a95f73 [NES] add IC_74x377 and CPROM 2011-02-28 10:16:07 +00:00
zeromus c65ce323d0 [NES] add AxROM 2011-02-28 09:39:24 +00:00
zeromus c713b9a8f0 [NES] add CxROM and fix a severe timing issue which repairs many obvious glitches 2011-02-28 09:13:27 +00:00
zeromus af861b6475 [NES] add UOROM 2011-02-28 08:19:06 +00:00
zeromus ee336bec15 [NES] add 6502 BRK instruction and some mapper=2 games (incl. castlevania and megaman) 2011-02-28 07:53:19 +00:00
beirich bcf69dfb9d [PCE] fix frameskip to not break some games 2011-02-28 07:10:19 +00:00
zeromus 1b0025a7cc add support for comments in game database, and: [NES] fix ppu bug and add to database 2011-02-28 06:43:19 +00:00
zeromus 4b177ca8d1 [NES] ppu fixes and improved rom classification infrastructure 2011-02-28 06:16:20 +00:00
andres.delikat d7ba739b30 Some fix ups to input recording, and setting up the ability to test recording & playback 2011-02-28 01:26:38 +00:00
andres.delikat 59744ed2dd Implement SetControllersAsMnemonic() in NES core 2011-02-27 22:44:06 +00:00
andres.delikat 423e9c8783 Add SetControllersAsMnemonic() to IEmulator and implement it in the SMS core. Very crude playback now works. 2011-02-27 22:33:25 +00:00
beirich dd109b76da [PCE] Implement T-flag operation of AND instruction, mostly fixing Legendary Axe 2011-02-27 16:41:48 +00:00
andres.delikat 907c562174 Set unsafe compiler option on the Emulation project so it will compile. Add .nes to the open rom dialog 2011-02-27 14:23:48 +00:00
zeromus 454505e5f1 [NES] add p1 controls. theyre hardcoded right now and need to go through the normal controls config system. but i think nes will be a more amazing exercise of the input configuration system than the other consoles...? 2011-02-27 11:40:08 +00:00
zeromus 7367e8b542 minimal deemph palette emulation 2011-02-27 10:55:38 +00:00
zeromus 4e85d82f14 update 6502 core generator legit-like 2011-02-27 09:49:53 +00:00
zeromus c5febf8e20 neshawk!! emulate attractmode without bugs = initial checkin 2011-02-27 09:45:50 +00:00
beirich 303d276ac7 [PCE] DMA handling improvements. Fixes sprite flicker issues on some games (ex: Dragon Curse), and several games that didn't boot or froze (ex: Magical Chase) 2011-02-27 08:06:21 +00:00
beirich d381be67a6 [PCE] Convert memory mappers from 16-bit addressing to 21-bit addressing 2011-02-26 23:02:34 +00:00
andres.delikat 04b6b2baa0 Fix typo! 2011-02-26 22:08:55 +00:00
andres.delikat d0e37373a4 Refactor input display to use the GetControllersAsMneumonic() function from the emulator core. Hook up PCE GetControllersAsMneumonic() 2011-02-26 22:04:17 +00:00
andres.delikat 0ed57b443b Add GetControllerAsMneumonic() to IEmulator that returns a formatted string of controller inputs. Implemented this function in SMS input.cs and hooked up Movie recording. 2011-02-26 21:36:46 +00:00
beirich 023fb0897a [SMS] Frameskip actually skip frames 2011-02-24 04:39:52 +00:00
andres.delikat f7198ae966 Ram Search - Memory domain select 2011-02-23 16:22:41 +00:00
beirich 71c0e8648e [SMS] Use correct framerate for PAL mode now that we have throttling 2011-02-23 04:38:50 +00:00
zeromus bc74d6c575 complete speed/skip/non60-throttle functionality and controllable vsync. maybe a bit rough, but i'll continue to support it. 2011-02-21 09:48:53 +00:00
zeromus 14977cfc36 2011-02-20 02:49:37 +00:00
zeromus 022c4be0c8 add nes stub 2011-02-20 02:17:09 +00:00
zeromus b7edf19c5b zeromus uses the sandglass of regression! 2011-02-20 01:35:58 +00:00
zeromus d004b0cf96 *.vspcc never checks in 2011-02-20 01:29:52 +00:00
kylethomson 3d49a8c5a7 Adding C# lua projects to BizHawk. One refuses to compile. 2011-02-20 01:27:16 +00:00
kylethomson 255e8867f9 Add Lua DLLs to BizHawk 2011-02-19 22:47:33 +00:00
beirich bb2b17f92d [SMS] Add System Bus MemoryDomain 2011-02-19 05:04:52 +00:00
beirich 577f249905 Misc code cleanup 2011-02-16 04:45:59 +00:00
beirich 41b68e198e Fix Fantastic Dizzy; last broken SMS/GG game Im aware of! 2011-02-16 04:21:25 +00:00
andres.delikat 48bb648ff9 IEmulator now has a string type so that emulators can return a string representing the platform they emulate 2011-02-16 02:42:58 +00:00
beirich 09e63e84e8 [GG] Fix Turrican homebrew and 224-line video mode timing 2011-02-15 23:50:28 +00:00
beirich 88aa2af174 SMS: implement overclock-when-safe option 2011-02-14 06:15:25 +00:00
beirich 5a4e36d828 SMS: add Force Stereo option to gui 2011-02-14 05:02:26 +00:00
beirich 1d00b7fe6b minor refactoring of IController handling of control updates / frame tracking / movies 2011-02-05 05:40:19 +00:00
beirich 78c7a74a0d PCE: improve video timing... slightly 2011-02-01 05:25:28 +00:00
beirich 27da793b5f PCE: improve noise channel 2011-01-31 07:19:38 +00:00
beirich 366d7994e3 Add SMS options to UI; Add client-options mechanism IGame; Game database support for YM2413 games 2011-01-28 06:46:33 +00:00
beirich d35d9e9d29 SMS: port 3E emulation; fixes remaining BIOS roms; check out the rocking Japanese BIOS music! 2011-01-28 04:23:35 +00:00
beirich 00b78183dd SMS: fix loading of roms smaller than 1 bank; fixes BIOS ROMs, Qbert and Guzzler SG 2011-01-27 07:13:28 +00:00
beirich 2ec181e50f cleanup some code after removing HardReset from IEmulator API 2011-01-21 07:14:42 +00:00
beirich b5ca2f07de NullEmulator returns a dummy memorydomain 2011-01-21 07:02:48 +00:00
beirich 162b43c240 I suppose it would help if memory metadata was public 2011-01-21 04:10:29 +00:00