beirich
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d3e63df8db
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Fix issue causing noise channel to be prematurely short-circuited, fixes the silent sea breeze sound in the music selection screen of Outrun
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2011-03-01 02:57:31 +00:00 |
zeromus
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209fd44442
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[NES] add GxROM
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2011-02-28 10:48:18 +00:00 |
zeromus
|
96f5a95f73
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[NES] add IC_74x377 and CPROM
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2011-02-28 10:16:07 +00:00 |
zeromus
|
c65ce323d0
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[NES] add AxROM
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2011-02-28 09:39:24 +00:00 |
zeromus
|
c713b9a8f0
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[NES] add CxROM and fix a severe timing issue which repairs many obvious glitches
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2011-02-28 09:13:27 +00:00 |
zeromus
|
af861b6475
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[NES] add UOROM
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2011-02-28 08:19:06 +00:00 |
zeromus
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ee336bec15
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[NES] add 6502 BRK instruction and some mapper=2 games (incl. castlevania and megaman)
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2011-02-28 07:53:19 +00:00 |
beirich
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bcf69dfb9d
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[PCE] fix frameskip to not break some games
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2011-02-28 07:10:19 +00:00 |
zeromus
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1b0025a7cc
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add support for comments in game database, and: [NES] fix ppu bug and add to database
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2011-02-28 06:43:19 +00:00 |
zeromus
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4b177ca8d1
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[NES] ppu fixes and improved rom classification infrastructure
|
2011-02-28 06:16:20 +00:00 |
andres.delikat
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d7ba739b30
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Some fix ups to input recording, and setting up the ability to test recording & playback
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2011-02-28 01:26:38 +00:00 |
andres.delikat
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59744ed2dd
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Implement SetControllersAsMnemonic() in NES core
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2011-02-27 22:44:06 +00:00 |
andres.delikat
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423e9c8783
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Add SetControllersAsMnemonic() to IEmulator and implement it in the SMS core. Very crude playback now works.
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2011-02-27 22:33:25 +00:00 |
beirich
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dd109b76da
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[PCE] Implement T-flag operation of AND instruction, mostly fixing Legendary Axe
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2011-02-27 16:41:48 +00:00 |
andres.delikat
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907c562174
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Set unsafe compiler option on the Emulation project so it will compile. Add .nes to the open rom dialog
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2011-02-27 14:23:48 +00:00 |
zeromus
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454505e5f1
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[NES] add p1 controls. theyre hardcoded right now and need to go through the normal controls config system. but i think nes will be a more amazing exercise of the input configuration system than the other consoles...?
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2011-02-27 11:40:08 +00:00 |
zeromus
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7367e8b542
|
minimal deemph palette emulation
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2011-02-27 10:55:38 +00:00 |
zeromus
|
4e85d82f14
|
update 6502 core generator legit-like
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2011-02-27 09:49:53 +00:00 |
zeromus
|
c5febf8e20
|
neshawk!! emulate attractmode without bugs = initial checkin
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2011-02-27 09:45:50 +00:00 |
beirich
|
303d276ac7
|
[PCE] DMA handling improvements. Fixes sprite flicker issues on some games (ex: Dragon Curse), and several games that didn't boot or froze (ex: Magical Chase)
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2011-02-27 08:06:21 +00:00 |
beirich
|
d381be67a6
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[PCE] Convert memory mappers from 16-bit addressing to 21-bit addressing
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2011-02-26 23:02:34 +00:00 |
andres.delikat
|
04b6b2baa0
|
Fix typo!
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2011-02-26 22:08:55 +00:00 |
andres.delikat
|
d0e37373a4
|
Refactor input display to use the GetControllersAsMneumonic() function from the emulator core. Hook up PCE GetControllersAsMneumonic()
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2011-02-26 22:04:17 +00:00 |
andres.delikat
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0ed57b443b
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Add GetControllerAsMneumonic() to IEmulator that returns a formatted string of controller inputs. Implemented this function in SMS input.cs and hooked up Movie recording.
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2011-02-26 21:36:46 +00:00 |
beirich
|
023fb0897a
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[SMS] Frameskip actually skip frames
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2011-02-24 04:39:52 +00:00 |
andres.delikat
|
f7198ae966
|
Ram Search - Memory domain select
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2011-02-23 16:22:41 +00:00 |
beirich
|
71c0e8648e
|
[SMS] Use correct framerate for PAL mode now that we have throttling
|
2011-02-23 04:38:50 +00:00 |
zeromus
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bc74d6c575
|
complete speed/skip/non60-throttle functionality and controllable vsync. maybe a bit rough, but i'll continue to support it.
|
2011-02-21 09:48:53 +00:00 |
zeromus
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14977cfc36
|
|
2011-02-20 02:49:37 +00:00 |
zeromus
|
022c4be0c8
|
add nes stub
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2011-02-20 02:17:09 +00:00 |
zeromus
|
b7edf19c5b
|
zeromus uses the sandglass of regression!
|
2011-02-20 01:35:58 +00:00 |
zeromus
|
d004b0cf96
|
*.vspcc never checks in
|
2011-02-20 01:29:52 +00:00 |
kylethomson
|
3d49a8c5a7
|
Adding C# lua projects to BizHawk. One refuses to compile.
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2011-02-20 01:27:16 +00:00 |
kylethomson
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255e8867f9
|
Add Lua DLLs to BizHawk
|
2011-02-19 22:47:33 +00:00 |
beirich
|
bb2b17f92d
|
[SMS] Add System Bus MemoryDomain
|
2011-02-19 05:04:52 +00:00 |
beirich
|
577f249905
|
Misc code cleanup
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2011-02-16 04:45:59 +00:00 |
beirich
|
41b68e198e
|
Fix Fantastic Dizzy; last broken SMS/GG game Im aware of!
|
2011-02-16 04:21:25 +00:00 |
andres.delikat
|
48bb648ff9
|
IEmulator now has a string type so that emulators can return a string representing the platform they emulate
|
2011-02-16 02:42:58 +00:00 |
beirich
|
09e63e84e8
|
[GG] Fix Turrican homebrew and 224-line video mode timing
|
2011-02-15 23:50:28 +00:00 |
beirich
|
88aa2af174
|
SMS: implement overclock-when-safe option
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2011-02-14 06:15:25 +00:00 |
beirich
|
5a4e36d828
|
SMS: add Force Stereo option to gui
|
2011-02-14 05:02:26 +00:00 |
beirich
|
1d00b7fe6b
|
minor refactoring of IController handling of control updates / frame tracking / movies
|
2011-02-05 05:40:19 +00:00 |
beirich
|
78c7a74a0d
|
PCE: improve video timing... slightly
|
2011-02-01 05:25:28 +00:00 |
beirich
|
27da793b5f
|
PCE: improve noise channel
|
2011-01-31 07:19:38 +00:00 |
beirich
|
366d7994e3
|
Add SMS options to UI; Add client-options mechanism IGame; Game database support for YM2413 games
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2011-01-28 06:46:33 +00:00 |
beirich
|
d35d9e9d29
|
SMS: port 3E emulation; fixes remaining BIOS roms; check out the rocking Japanese BIOS music!
|
2011-01-28 04:23:35 +00:00 |
beirich
|
00b78183dd
|
SMS: fix loading of roms smaller than 1 bank; fixes BIOS ROMs, Qbert and Guzzler SG
|
2011-01-27 07:13:28 +00:00 |
beirich
|
2ec181e50f
|
cleanup some code after removing HardReset from IEmulator API
|
2011-01-21 07:14:42 +00:00 |
beirich
|
b5ca2f07de
|
NullEmulator returns a dummy memorydomain
|
2011-01-21 07:02:48 +00:00 |
beirich
|
162b43c240
|
I suppose it would help if memory metadata was public
|
2011-01-21 04:10:29 +00:00 |