adelikat
3bf18a1325
add defaults for SNES and GBA controllers, also don't allow controller config to be opened when in null emulator mode
2013-07-27 01:03:15 +00:00
goyuken
9b423d77e9
analog controller stuff should work now
2013-07-24 02:14:25 +00:00
adelikat
77a4eb098f
Add Rewind Settings dialog and remove the old Rewind enable menu item. New dialog let's the user set the rewind frequency and/or enable/disable rewind for small, medium, and large savestates separately
2013-07-21 20:39:11 +00:00
goyuken
3169968858
analog input support. this is bad code and should all be reverted as soon as possible.
...
binds (along with sensitivity, deadzone, flip customization) are not supported yet. to test out, try using the first two axes of dinput joystick #5 on N64 player #1
2013-07-18 16:18:17 +00:00
adelikat
91a13bf8f4
Misc Code refactoring, no functional changes
2013-07-16 01:59:59 +00:00
adelikat
0f628dfcbc
N64 - plugin dialog UI tweaks
2013-07-14 23:23:35 +00:00
goyuken
2ea817c5d9
rework some of the controller infrastructure to be more accepting of floats
...
this should neither change anything nor break anything
2013-07-14 16:35:22 +00:00
goyuken
158ac4d94a
controller config: cleanup
2013-07-14 05:05:29 +00:00
goyuken
5cf95ae5f1
controller config: delete 2000 lines of code
2013-07-14 02:36:20 +00:00
goyuken
f7e8273dad
controller config: remove some old unused code
2013-07-14 02:04:55 +00:00
goyuken
0825c4181c
multiclient: rework everything controller config related. there is still some transitional cruft and whatnot, so be patient.
2013-07-14 01:48:05 +00:00
adelikat
dba02ffb85
Add config menu to context menu when in full screen mode
2013-07-10 18:04:05 +00:00
goyuken
b8eec16d8c
rework mainform disc image code to work with r4551 changes. on cursory examination, both PSP and saturn games are loading correctly. it's likely that something PSX related was broken, but that's OK for now...
2013-06-25 21:57:45 +00:00
pasky1382
23d71a3b87
Commented out unworking code for disc.DetectSegaSaturn() in MainForm.cs
...
Added 'Always On Top' option to settings in hex editor/tas studio/ram search
2013-06-25 08:50:42 +00:00
goyuken
39f82cbca9
psphawk
2013-06-25 00:14:35 +00:00
pjgat09
4307e138ba
N64: Load video plugin settings from movies.
2013-06-08 20:13:11 +00:00
pjgat09
3d6c99139a
N64: Removed the old video settings screen, and renamed the menu option for the "temp" screen
2013-06-08 03:56:34 +00:00
pjgat09
6ab3f6a463
N64: Added SaveType to the gamedb, but only for 16K EEPROM since all the other options are ignored. This fixes a "no controller" issue with Banjo Tooie
2013-06-08 03:36:57 +00:00
goyuken
511fcf4bd0
mainform: excise the old gif code. it's still in svn history if you want to resurrect it. doesn't really serve much purpose now that there's a full-fledged gif writer integrated to the AV dump system
2013-06-07 19:46:15 +00:00
pjgat09
a43645a87b
N64: Plugin settings from the movie header are now loaded into HeaderParams. There is also code to parse these settings, but it is commented out for now
2013-05-27 20:25:06 +00:00
pjgat09
b1138c4128
N64: Wire glide settings to the m64p core
2013-05-27 02:14:43 +00:00
pjgat09
2245975217
N64: Implement the reflection method to store and retrieve the plugin settings
2013-05-23 00:16:04 +00:00
pjgat09
40cea9085a
N64: Removed the now redundant "Rice" from the variable names in the config object
2013-05-22 22:26:24 +00:00
adelikat
da8bcff826
proof of concept for better organizing N64 plugin settings
2013-05-21 02:15:15 +00:00
goyuken
d7380d1952
console debug notification when a sega saturn disc is autodetected
2013-05-20 14:03:19 +00:00
pjgat09
dd349818f5
N64: Fixed bug where video settings from the gamedb didn't get loaded
2013-05-19 23:49:21 +00:00
pjgat09
2b81570151
N64: Wire the manual settings for the per-game hacks to the core
2013-05-15 03:38:23 +00:00
pjgat09
d0ba05eb28
N64: Fix an exception with the plugin config system
2013-05-15 03:31:05 +00:00
pjgat09
e64011e1c2
N64: Wire up per-game hack options to the plugin screen and to the m64p core.
2013-05-14 23:06:47 +00:00
goyuken
a754aba126
saturn: hook up GL mode to user interface. in GL mode, one can choose resolutions like pcsx2: 1x, 2x, 3x, 4x, or user selected w*h
2013-05-14 03:06:37 +00:00
adelikat
9b9e9b71ec
oops, this really fixes the 4.5 project, also some misc code cleanup
2013-05-11 19:08:42 +00:00
masterofpuppets152001
f8f9c3ea4a
Made NES sound channel update instantly when changed, easier to fine tune what you want from it.
2013-05-10 23:46:01 +00:00
goyuken
6849f72baf
NES: volume control on each channel
2013-05-10 18:38:58 +00:00
pjgat09
0a3dfa697e
N64: Added a video plugin settings class, filled it with the values from the rice settings screen, and wired it up to the core
2013-05-09 02:58:35 +00:00
pjgat09
08f6fdaf8d
N64: Implement the video plugin (rice or glide64) option
2013-05-07 01:38:12 +00:00
goyuken
0302820db5
implement binary\text savestate type switching in multiclient.
2013-05-06 21:41:21 +00:00
masterofpuppets152001
9c80ea5ec7
Moved it to N64, hope all is right
2013-05-04 17:56:24 +00:00
masterofpuppets152001
47cf4c3cb9
Early Vid plugin, is this how you want it Adelikat?
2013-05-04 16:54:34 +00:00
adelikat
494a20c801
N64 - fix C pad input stuff
2013-05-04 03:19:53 +00:00
adelikat
b4e3d864e3
Fix a null check exception when a GBA bios fails to load
2013-05-04 02:57:28 +00:00
pjgat09
7f3e01e3b3
N64: Use the config value to set the video size
2013-05-04 02:48:37 +00:00
pjgat09
d5966dd908
N64: Video now resizes
2013-05-04 02:46:37 +00:00
adelikat
e95c4e40c0
N64 - add video config dialog that can load/save video size
2013-05-04 02:19:12 +00:00
adelikat
1292c87ca8
Saturn - hook up console buttons, and hook everything up to controller config. Also trashed everyone's ini file if they ran bizhawk since saturn buttons were originally hooked up
2013-05-04 01:39:08 +00:00
pjgat09
8c7914150e
N64: Fixing a typo with some controller stuff
2013-05-03 01:59:14 +00:00
goyuken
149eeb5f33
saturn - support loading bios. note that at the moment, the bios filename isn't in the firmware configuratorthingy. this marks the first change made to the yabause core itself (excepting the yui.cpp that we added); changing memory.h so that block loads don't do unnecessary fseek()
2013-05-02 20:47:56 +00:00
adelikat
fdae009597
N64 - fix dpad on the gui side, still doesn't work though
2013-05-02 04:23:52 +00:00
adelikat
c6634273d7
N64 - hook up input for 4 controllers and autofire, still needs to be hooked to the core, and also needs to be added to controller config dialog
2013-05-02 01:54:44 +00:00
goyuken
2631ffbde6
implement a simple sega saturn cd heuristic detection. unknown cues once again are loaded into PCECD
2013-05-01 17:06:36 +00:00
goyuken
f96a37857d
dual gameboy: xml creator dialog thingy. not finished yet
2013-05-01 15:48:23 +00:00