adelikat
|
51660dd023
|
Add SetCpuRegister() to IEmulator. Implemented it in Atari 2600, 7800, C64, Neshawk, and technically dual gameboy (passes it to L and R where it will fail). The rest throw NotImplementedExceptions. Lua - add emu.setregister(), catches NotImplementedExceptions and informs the user.
|
2014-05-31 17:03:21 +00:00 |
goyuken
|
58efa286df
|
move stuff
|
2014-05-31 16:12:59 +00:00 |
goyuken
|
8f87c2e854
|
gameboy: tweak text savestates a bit in preparation to reuse some code for the wonderswan savestates
|
2014-05-31 04:01:07 +00:00 |
goyuken
|
ab74f31d41
|
quicknes: support getcpuflagsandregisters
|
2014-05-26 19:49:45 +00:00 |
goyuken
|
299c27ae6e
|
NESHawk: fix desync bug when using reset or power and frame precise save/loadstate
|
2014-05-26 01:29:00 +00:00 |
zeromus
|
80707ebc53
|
fix supergameboy
|
2014-05-24 05:37:30 +00:00 |
goyuken
|
59440c1d4d
|
NES stuff
|
2014-05-23 15:10:14 +00:00 |
zeromus
|
f49c4492f1
|
fix #177 "SNES Loadstate failure with DSP firmware." by repeatedly loading the rom when resetting the core so that chip roms get a chance to reload after the entire core (hopefully) is memzeroed
|
2014-05-23 00:13:04 +00:00 |
goyuken
|
6f9211167c
|
neshawk: pirate fix
|
2014-05-21 22:29:14 +00:00 |
adelikat
|
6e4af65b99
|
N64 - only show mempack domains if the respective controller is enabled and configured with a mempak
|
2014-05-20 15:19:13 +00:00 |
adelikat
|
e96b81d7ab
|
Rip out some "movies 1.0" hacks
|
2014-05-18 16:28:56 +00:00 |
adelikat
|
0e02a78073
|
update a comment now that accuracy profile is an option
|
2014-05-18 13:44:58 +00:00 |
adelikat
|
5e15ba5fa0
|
credit blargg for quicknes
|
2014-05-18 01:12:38 +00:00 |
adelikat
|
965c2dfc0f
|
Quicknes - Fall back to neshawk when attempting to load FDS and other things that we think NES should play
|
2014-05-18 01:06:11 +00:00 |
adelikat
|
0588c3d7ea
|
Check in patch from zeromus that provides back end support for custom Axis constraints for analog input
|
2014-05-17 19:35:47 +00:00 |
zeromus
|
19f3b1b1da
|
here it is, fixed another way, for the record: float ranges can now support inverted senses.
|
2014-05-17 00:06:20 +00:00 |
goyuken
|
0ec92e626e
|
nes: make full_nes_palette.nes test work. colors still look a bit funky though
|
2014-05-15 23:25:49 +00:00 |
goyuken
|
3405369d58
|
neshawk: fastererer
|
2014-05-14 15:46:16 +00:00 |
adelikat
|
e51e8dead5
|
SNES - Make performance core the default
|
2014-05-14 12:47:36 +00:00 |
adelikat
|
578cc2c850
|
Front end for z64 rsp hle video plugin support
|
2014-05-14 02:29:59 +00:00 |
adelikat
|
fa7b2ec441
|
N64 - add the rsp-z64-hlevideo plugin and add backend support for toggling between this and rsp-hle. Still todo: front end to set this
|
2014-05-14 01:50:36 +00:00 |
goyuken
|
3fa2b4629c
|
NES: switch to quicknes palette as defaut
|
2014-05-13 23:26:39 +00:00 |
adelikat
|
92f32c568c
|
N64 - ok, one more round of cleanup!
|
2014-05-13 00:31:32 +00:00 |
adelikat
|
b8ed3230e9
|
N64 - some code cleanup
|
2014-05-13 00:06:33 +00:00 |
adelikat
|
d9f86aa8a1
|
N64 - don't be 0 x 0 video size on startup
|
2014-05-12 23:54:27 +00:00 |
goyuken
|
490a3dc3cf
|
gameboy: support setting RTC initial time for TAS, and support chaining the RTC to the real clock for non-TAS.
|
2014-05-12 17:24:43 +00:00 |
goyuken
|
93b710e4ab
|
gambatte: make RTC run at the correct 59.7fps instead of 60fps
|
2014-05-12 04:08:22 +00:00 |
adelikat
|
ec5414c9d8
|
If Quicknes throws an unsupported mapper exception, catch it and load in NesHawk instead
|
2014-05-12 00:14:45 +00:00 |
goyuken
|
1ef04c0cb5
|
gambatte: support text savestates
|
2014-05-11 20:48:19 +00:00 |
goyuken
|
5710282ac6
|
gambatte: eliminate some unused code
|
2014-05-11 15:40:02 +00:00 |
adelikat
|
467a8f37eb
|
N64 Input convert some magic 127's into constants, nothing useful about this commit
|
2014-05-11 13:05:59 +00:00 |
adelikat
|
f697a52c56
|
Fix a few warnings
|
2014-05-10 20:00:30 +00:00 |
adelikat
|
3488df36c4
|
N64 - ability to set core type in the front end
|
2014-05-10 17:30:03 +00:00 |
adelikat
|
3e843b2b0f
|
N64 - Expose the setting of core type (pure interpreter, interpreter, dynarec) through sync settings. Still todo: UI for setting this value
|
2014-05-10 16:05:56 +00:00 |
adelikat
|
db02bd4a8e
|
Fix inconsistency in N64 namespaces
|
2014-05-10 14:56:21 +00:00 |
goyuken
|
975ced7e38
|
gambatte: break stuff. don't use
|
2014-05-10 04:22:12 +00:00 |
adelikat
|
64e3ff520d
|
N64 - Controller Settings dialog with ability to set Pak type and connected status of controllers
|
2014-05-10 02:03:23 +00:00 |
null_ptr
|
1734267a7b
|
Added JsonIgnore Attribute to private members
|
2014-05-09 04:34:22 +00:00 |
null_ptr
|
52ee4984fa
|
Added setting for the controller plugin type and the controller connection to N64SyncSettings
|
2014-05-08 20:03:00 +00:00 |
goyuken
|
c687ac7cfd
|
gambatte: rip out unused save directory and gameshark\gamegenie internal stuff
|
2014-05-07 22:26:13 +00:00 |
goyuken
|
7b95dd4745
|
gambatte - (internal) rip out the memory refresher system. pointless overcomplex garbage that never solved any problems
|
2014-05-07 21:34:19 +00:00 |
goyuken
|
663aeaf5eb
|
NES: add mapper31, fix a few small bugs with mapper30. thanks to caitsith6502 for patch
|
2014-05-03 17:23:28 +00:00 |
goyuken
|
df6fa1dec0
|
gambatte: fix video problem related to new frame timing
|
2014-05-03 03:05:34 +00:00 |
goyuken
|
b0970451aa
|
internal infrastructure for video presentation changes (aspect ratio, apparent size, etc)
|
2014-04-30 23:48:37 +00:00 |
goyuken
|
fd5b7263ea
|
NES - MMC5 - head off some possible peek nondeterminism problems before they occur
|
2014-04-30 20:32:13 +00:00 |
goyuken
|
9909b972fb
|
NES: fix nondeterminism in tracelogger when execution passes over $2007 (or mirrors)
|
2014-04-30 19:43:55 +00:00 |
goyuken
|
ccd5782909
|
gambatte: add the new drift trackers (that ensure constant framerate) to savestate
|
2014-04-30 17:36:35 +00:00 |
zeromus
|
3880f9059c
|
fix gambatte sound (misuse of blipbuffer)
|
2014-04-30 03:46:37 +00:00 |
adelikat
|
fea60dfbbe
|
Gameboy - fixed frame timing but broke sound
|
2014-04-29 23:31:25 +00:00 |
adelikat
|
4269098e8a
|
Gambatte core experimental change to the definition of a frame. gambatte runs the number of cycles it feels like even when you tell it. So track the difference between the desired amount of actual run and adjust the next frame. This way, in thoery it should average out to the desired 35112 cycles per frame. Also track the cycle count and expose it for future api to use
|
2014-04-28 16:02:11 +00:00 |