Commit Graph

71 Commits

Author SHA1 Message Date
andres.delikat 4048863a30 NESPPU - at a refresh rate slider. I was hoping to not resort to such a hack but it REALLY helps, and most case uses don't need full refresh accuracy, and on those occasions, it is a simple use of the slider. 2011-08-28 18:49:03 +00:00
andres.delikat f2e6babd71 NESPPU - implement right-click to remember selection 2011-08-28 17:59:53 +00:00
andres.delikat 2f5571e4da NESPPU - implement Zoom Box 2011-08-28 17:38:33 +00:00
andres.delikat 68e1e0b71d NESPPU - progress on sprite viewer & details & other dialog todos 2011-08-28 16:36:50 +00:00
andres.delikat e6efc1a8ba NT Viewer - show Tile ID 2011-08-28 00:27:39 +00:00
andres.delikat 463747bfea NES NameTable Viewer - implement mouse over data except for TileID 2011-08-27 23:11:47 +00:00
andres.delikat d22d731f4b oops, had the pattern viewer refresh commented out 2011-08-27 21:44:08 +00:00
andres.delikat 278a9486b6 NESPPU - speedups to palette viewer 2011-08-27 21:31:47 +00:00
andres.delikat e75052923a NES Nametable & PPU Viewer fix ups 2011-08-27 21:07:09 +00:00
andres.delikat 1f3a315926 NES Nametableviewer & NESPPU viewer were running their updatevalues code when closed. Fixing that gave a few fps boost to the nes core when those dialogs are not open! 2011-08-27 14:56:17 +00:00
andres.delikat cce572f0c8 Hexeditor - stringbuilder for a slight speedup 2011-08-07 15:54:29 +00:00
andres.delikat 7445ff887c small amount of work on NES Sprite viewer, added nesasm.pdf to NES docs 2011-07-16 18:16:21 +00:00
andres.delikat 2b677d3245 Change ToolStrip widgets to ToolStripEx so that they can focus+click 2011-06-28 23:32:55 +00:00
andres.delikat cbd292366d NES virtual pad hooked up (behaves as graphical autohold) 2011-06-12 19:31:06 +00:00
zeromus c0988feaa3 add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options 2011-06-11 22:15:08 +00:00
andres.delikat f52c4610e8 NES config - Fix crash when palette path is null, hook up NES palette path config in path config dialog, dialog fix ups 2011-06-11 16:22:48 +00:00
andres.delikat 448458f0e5 oops, add Movie Convert to project 2011-06-11 15:58:22 +00:00
andres.delikat 5f3cfb46da NES Game Genie Encoder/Decoder - fix button order to match game genie (oops), fix tab stops, fix add cheat button from crashing 2011-06-11 15:55:06 +00:00
andres.delikat d70121bc04 NES Graphics config - hook up sprite, background toggling, and background color selection. Fix up bugs. Also add the files to SVN, since I always forget that the first time! 2011-06-11 14:40:00 +00:00
zeromus 4bf905c055 [NES] ntview: add ability to view individual nametables zoomed in 2011-06-10 08:10:16 +00:00
zeromus 51367f58c7 [NES] specify scanlines in PPU/NT viewers 2011-06-10 07:43:48 +00:00
zeromus d05b81238e [NES] general ppu timing, mmc3, and nt view fixups. 2011-06-07 07:14:34 +00:00
zeromus 51dbef0fd2 [NES] fix nt viewer 2011-06-06 18:19:24 +00:00
andres.delikat c76f9ed729 Bind ROM in HawkFile, add .rom to open file dialog (and a TI-83 row), fix a bunch of tool dialogs to end the Restart() method if dialog is not open. TI-83 will now open properly again. 2011-04-21 00:28:04 +00:00
andres.delikat 14054c6f1d A bunch of tool dialogs didn't have the save window position flag hooked up 2011-04-06 23:25:53 +00:00
andres.delikat 7eafa54cf7 Name Table Viewer - some small progress 2011-03-30 02:39:19 +00:00
andres.delikat 7d00551f12 Name Table viewer - oops 2011-03-30 00:22:51 +00:00
andres.delikat c4b2ecfd84 NES Nametable Viewer - some other misc set ups 2011-03-30 00:15:39 +00:00
andres.delikat 9e27960802 Start a NES Name Table Viewer winform, remove Name Table viewer from PPU Viewer winform 2011-03-30 00:09:07 +00:00
andres.delikat d36fb7e9cb Start a NES Debugger, just dressing suff, basic dialog, virtuallistview, window position settings, and other little things 2011-03-28 15:47:33 +00:00
zeromus 1c52444e04 [NES] here, have a cup of speedup 2011-03-21 01:49:20 +00:00
andres.delikat f821ff8f50 NES - Game Genie Encoder/Decoder - implement auto-load & window position saving 2011-03-19 01:10:03 +00:00
andres.delikat 3061c8ead8 NES Game Genie - implement Add Cheat button 2011-03-18 19:36:24 +00:00
andres.delikat 2eb6dd3199 NES - Game Genie - lots of fix ups & tweaks, including GG encoding 2011-03-16 19:23:43 +00:00
andres.delikat 9178ccb4b4 Add NES Game Genie Encoder/Decoder (currently only a decoder) 2011-03-15 02:15:03 +00:00
andres.delikat 6d531065cf NES PPU - get a sprite viewer started, misc cleanup 2011-03-14 02:42:15 +00:00
andres.delikat 554a4ff813 NES PPU - drop down menu for pattern view palette selection 2011-03-14 02:23:10 +00:00
andres.delikat 0716a94f08 NES PPU - fix mouse over for pattern viewer - show correct addresses and show tile # 2011-03-14 02:07:09 +00:00
andres.delikat 2c5615073e NES PPU - useless commit 2011-03-13 19:43:27 +00:00
andres.delikat 1d73742000 Big Nametable 2011-03-13 19:23:34 +00:00
andres.delikat b186e0ed5d NES PPU - Start Nametable viewer 2011-03-13 19:11:43 +00:00
andres.delikat ec66663dbc NES PPU - some mouse over progress 2011-03-13 03:58:36 +00:00
andres.delikat 21d7f5c79f NES PPU - fix Pattern view palette selection via click 2011-03-13 03:32:30 +00:00
andres.delikat e5cb8ec071 NES PPU - a round of code clean up 2011-03-13 03:18:04 +00:00
andres.delikat 9885977e4f NES PPU - Palette Viewer - fix sprite palette display 2011-03-13 03:11:21 +00:00
zeromus ae61bf3926 [NES] setup a little palette performance optimization for debug tools 2011-03-13 02:48:45 +00:00
andres.delikat 8413ed00db NES PPU - fix pattern colors 2011-03-13 02:28:11 +00:00
andres.delikat 7f3aaf2167 NES PPU - slight tweaks 2011-03-13 02:20:06 +00:00
andres.delikat 734886cc09 NES PPU - show palette selections 2011-03-13 01:49:10 +00:00
andres.delikat e44b18dd79 NES PPU - clicking the pattern view toggles through the 8 palette choices 2011-03-13 01:43:49 +00:00