andres.delikat
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4048863a30
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NESPPU - at a refresh rate slider. I was hoping to not resort to such a hack but it REALLY helps, and most case uses don't need full refresh accuracy, and on those occasions, it is a simple use of the slider.
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2011-08-28 18:49:03 +00:00 |
andres.delikat
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f2e6babd71
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NESPPU - implement right-click to remember selection
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2011-08-28 17:59:53 +00:00 |
andres.delikat
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2f5571e4da
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NESPPU - implement Zoom Box
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2011-08-28 17:38:33 +00:00 |
andres.delikat
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68e1e0b71d
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NESPPU - progress on sprite viewer & details & other dialog todos
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2011-08-28 16:36:50 +00:00 |
andres.delikat
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e6efc1a8ba
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NT Viewer - show Tile ID
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2011-08-28 00:27:39 +00:00 |
andres.delikat
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463747bfea
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NES NameTable Viewer - implement mouse over data except for TileID
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2011-08-27 23:11:47 +00:00 |
andres.delikat
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d22d731f4b
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oops, had the pattern viewer refresh commented out
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2011-08-27 21:44:08 +00:00 |
andres.delikat
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278a9486b6
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NESPPU - speedups to palette viewer
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2011-08-27 21:31:47 +00:00 |
andres.delikat
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e75052923a
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NES Nametable & PPU Viewer fix ups
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2011-08-27 21:07:09 +00:00 |
andres.delikat
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1f3a315926
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NES Nametableviewer & NESPPU viewer were running their updatevalues code when closed. Fixing that gave a few fps boost to the nes core when those dialogs are not open!
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2011-08-27 14:56:17 +00:00 |
andres.delikat
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cce572f0c8
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Hexeditor - stringbuilder for a slight speedup
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2011-08-07 15:54:29 +00:00 |
andres.delikat
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7445ff887c
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small amount of work on NES Sprite viewer, added nesasm.pdf to NES docs
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2011-07-16 18:16:21 +00:00 |
andres.delikat
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2b677d3245
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Change ToolStrip widgets to ToolStripEx so that they can focus+click
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2011-06-28 23:32:55 +00:00 |
andres.delikat
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cbd292366d
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NES virtual pad hooked up (behaves as graphical autohold)
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2011-06-12 19:31:06 +00:00 |
zeromus
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c0988feaa3
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add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options
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2011-06-11 22:15:08 +00:00 |
andres.delikat
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f52c4610e8
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NES config - Fix crash when palette path is null, hook up NES palette path config in path config dialog, dialog fix ups
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2011-06-11 16:22:48 +00:00 |
andres.delikat
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448458f0e5
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oops, add Movie Convert to project
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2011-06-11 15:58:22 +00:00 |
andres.delikat
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5f3cfb46da
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NES Game Genie Encoder/Decoder - fix button order to match game genie (oops), fix tab stops, fix add cheat button from crashing
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2011-06-11 15:55:06 +00:00 |
andres.delikat
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d70121bc04
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NES Graphics config - hook up sprite, background toggling, and background color selection. Fix up bugs. Also add the files to SVN, since I always forget that the first time!
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2011-06-11 14:40:00 +00:00 |
zeromus
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4bf905c055
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[NES] ntview: add ability to view individual nametables zoomed in
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2011-06-10 08:10:16 +00:00 |
zeromus
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51367f58c7
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[NES] specify scanlines in PPU/NT viewers
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2011-06-10 07:43:48 +00:00 |
zeromus
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d05b81238e
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[NES] general ppu timing, mmc3, and nt view fixups.
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2011-06-07 07:14:34 +00:00 |
zeromus
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51dbef0fd2
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[NES] fix nt viewer
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2011-06-06 18:19:24 +00:00 |
andres.delikat
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c76f9ed729
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Bind ROM in HawkFile, add .rom to open file dialog (and a TI-83 row), fix a bunch of tool dialogs to end the Restart() method if dialog is not open. TI-83 will now open properly again.
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2011-04-21 00:28:04 +00:00 |
andres.delikat
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14054c6f1d
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A bunch of tool dialogs didn't have the save window position flag hooked up
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2011-04-06 23:25:53 +00:00 |
andres.delikat
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7eafa54cf7
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Name Table Viewer - some small progress
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2011-03-30 02:39:19 +00:00 |
andres.delikat
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7d00551f12
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Name Table viewer - oops
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2011-03-30 00:22:51 +00:00 |
andres.delikat
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c4b2ecfd84
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NES Nametable Viewer - some other misc set ups
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2011-03-30 00:15:39 +00:00 |
andres.delikat
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9e27960802
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Start a NES Name Table Viewer winform, remove Name Table viewer from PPU Viewer winform
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2011-03-30 00:09:07 +00:00 |
andres.delikat
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d36fb7e9cb
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Start a NES Debugger, just dressing suff, basic dialog, virtuallistview, window position settings, and other little things
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2011-03-28 15:47:33 +00:00 |
zeromus
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1c52444e04
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[NES] here, have a cup of speedup
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2011-03-21 01:49:20 +00:00 |
andres.delikat
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f821ff8f50
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NES - Game Genie Encoder/Decoder - implement auto-load & window position saving
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2011-03-19 01:10:03 +00:00 |
andres.delikat
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3061c8ead8
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NES Game Genie - implement Add Cheat button
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2011-03-18 19:36:24 +00:00 |
andres.delikat
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2eb6dd3199
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NES - Game Genie - lots of fix ups & tweaks, including GG encoding
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2011-03-16 19:23:43 +00:00 |
andres.delikat
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9178ccb4b4
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Add NES Game Genie Encoder/Decoder (currently only a decoder)
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2011-03-15 02:15:03 +00:00 |
andres.delikat
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6d531065cf
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NES PPU - get a sprite viewer started, misc cleanup
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2011-03-14 02:42:15 +00:00 |
andres.delikat
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554a4ff813
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NES PPU - drop down menu for pattern view palette selection
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2011-03-14 02:23:10 +00:00 |
andres.delikat
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0716a94f08
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NES PPU - fix mouse over for pattern viewer - show correct addresses and show tile #
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2011-03-14 02:07:09 +00:00 |
andres.delikat
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2c5615073e
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NES PPU - useless commit
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2011-03-13 19:43:27 +00:00 |
andres.delikat
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1d73742000
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Big Nametable
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2011-03-13 19:23:34 +00:00 |
andres.delikat
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b186e0ed5d
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NES PPU - Start Nametable viewer
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2011-03-13 19:11:43 +00:00 |
andres.delikat
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ec66663dbc
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NES PPU - some mouse over progress
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2011-03-13 03:58:36 +00:00 |
andres.delikat
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21d7f5c79f
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NES PPU - fix Pattern view palette selection via click
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2011-03-13 03:32:30 +00:00 |
andres.delikat
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e5cb8ec071
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NES PPU - a round of code clean up
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2011-03-13 03:18:04 +00:00 |
andres.delikat
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9885977e4f
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NES PPU - Palette Viewer - fix sprite palette display
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2011-03-13 03:11:21 +00:00 |
zeromus
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ae61bf3926
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[NES] setup a little palette performance optimization for debug tools
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2011-03-13 02:48:45 +00:00 |
andres.delikat
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8413ed00db
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NES PPU - fix pattern colors
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2011-03-13 02:28:11 +00:00 |
andres.delikat
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7f3aaf2167
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NES PPU - slight tweaks
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2011-03-13 02:20:06 +00:00 |
andres.delikat
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734886cc09
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NES PPU - show palette selections
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2011-03-13 01:49:10 +00:00 |
andres.delikat
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e44b18dd79
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NES PPU - clicking the pattern view toggles through the 8 palette choices
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2011-03-13 01:43:49 +00:00 |