adelikat
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0620246ef4
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Hex Editor - fix highlighting of addresses greater than 7FFFFFFF in 32 bit domains
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2015-01-18 20:15:03 +00:00 |
adelikat
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f647f16592
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Ram Watch - add/edit watch - support 32 bit domains
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2015-01-18 19:50:31 +00:00 |
jdpurcell
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ac4e197e22
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Fix trackbars in Display config having different background color than their container (workaround applied only at runtime to avoid breaking designer).
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2015-01-18 19:44:51 +00:00 |
adelikat
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7859e17503
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add PSX and Lynx to the platform chooser
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2015-01-18 19:25:03 +00:00 |
adelikat
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f6b757e7fd
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Add Breakpoint dialog - fix a slight logic error
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2015-01-18 19:08:25 +00:00 |
adelikat
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515a41592c
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Convert a whole bunch of ram stuff from int to long
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2015-01-18 18:59:23 +00:00 |
adelikat
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89b3c31872
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Hex Editor - more long conversion, highlighting will now work until the scrollbar value itself overflows
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2015-01-18 18:13:38 +00:00 |
adelikat
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6507fa5d92
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Hex Editor - convert addresses from int to long, fixes Go to address on 32bit domains, highlighting on addresses after 7FFFFFFF is still busted though
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2015-01-18 18:01:27 +00:00 |
adelikat
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12c3cb0b40
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oops, and that todo
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2015-01-18 17:28:26 +00:00 |
adelikat
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71438b2de6
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remove a todo
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2015-01-18 17:28:02 +00:00 |
adelikat
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27d30df0cf
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Rip out the MemoryDomain.Size hack, and fix up the hex editor. Hex editor now works for N64 System bus, but will very much fail as soon as we have a domain greater than 32 bits
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2015-01-18 16:00:20 +00:00 |
jdpurcell
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45ae0bb207
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Fix potential (but rare) rewind savestate corruption when threaded option is enabled.
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2015-01-18 15:38:49 +00:00 |
adelikat
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91ffc17aae
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Refacotor MemoryDomain.Size to be long instead of int, still some small todos, but it compiles and seems to work
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2015-01-18 15:25:47 +00:00 |
adelikat
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54605ad12f
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MemoryDomain.cs - convert some public redonly fields to properties with private setters
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2015-01-18 13:53:21 +00:00 |
jdpurcell
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423376835c
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Rewinder - when reallocating buffer, make sure we have released all references to the old buffer first to free up memory for the new buffer.
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2015-01-18 00:56:32 +00:00 |
jdpurcell
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bcb6b20ec2
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Rewind - if memory allocation fails, back off the size until successful.
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2015-01-18 00:20:49 +00:00 |
adelikat
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9f6c0ca695
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NES - remove the partial class closure on the PPU object files
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2015-01-17 21:09:33 +00:00 |
adelikat
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3b2c00cf39
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NES - remove a bit more partial class as namespace abuse
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2015-01-17 21:02:59 +00:00 |
jdpurcell
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40bfe91238
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Rewinder - small optimization to previous bugfix and rename misleading method name.
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2015-01-17 20:53:01 +00:00 |
adelikat
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ede452700c
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VBANext - separate into separate files
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2015-01-17 20:48:31 +00:00 |
jdpurcell
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c23e60ac62
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Fix several pre-existing bugs (doubt they were triggered often).
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2015-01-17 20:37:00 +00:00 |
adelikat
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4f956779fe
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Meteor - break up into separate files
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2015-01-17 19:32:45 +00:00 |
jdpurcell
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0a9b07ac32
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Small cleanup.
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2015-01-17 19:22:21 +00:00 |
jdpurcell
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4a40408f1d
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Use variable length integers for the rewind state deltas to reduce size.
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2015-01-17 19:16:22 +00:00 |
adelikat
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1a266a0518
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forgot to do this in previous commit
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2015-01-17 19:13:13 +00:00 |
adelikat
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9041281b72
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GambatteLink - break up into separate files
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2015-01-17 19:10:58 +00:00 |
jdpurcell
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f11158ac86
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Would be nice if it compiled though.
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2015-01-17 06:20:00 +00:00 |
jdpurcell
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112d794f11
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More optimization.
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2015-01-17 06:19:13 +00:00 |
jdpurcell
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b4a4c04844
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Remove unnecessary bounds check.
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2015-01-17 04:13:05 +00:00 |
jdpurcell
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f99338dc2e
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Optimization (25% faster or so).
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2015-01-17 03:55:41 +00:00 |
jdpurcell
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f1480740e3
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Detect and recover from buffer underflow, i.e. resynchronize the write position so that our writes always end up just before the play cursor.
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2015-01-17 01:56:23 +00:00 |
adelikat
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c3a4077ffb
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Break up Gambatte.cs into separate files
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2015-01-16 18:37:42 +00:00 |
adelikat
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ec9bc9462b
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fix slowdown in movie finished mode
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2015-01-16 17:56:56 +00:00 |
jdpurcell
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1470add91d
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Get rid of magic number.
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2015-01-16 06:05:25 +00:00 |
jdpurcell
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264063d8ac
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Few more cleanups.
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2015-01-16 05:53:44 +00:00 |
jdpurcell
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1a34ec6a2e
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Cleanup/fixes/etc.
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2015-01-16 05:04:44 +00:00 |
jdpurcell
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1862ddd927
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Even if no samples are currently needed for writing out to the DirectSound buffer, we still must request 0 samples from BufferedAsync so that it can queue up samples from its base sound provider.
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2015-01-16 04:57:55 +00:00 |
adelikat
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33c6446fe2
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APU.cs - remove partial class NES, there's no point in it being a subclass in a partial class file
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2015-01-16 02:07:24 +00:00 |
adelikat
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2ae19abf70
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Rename some files called Input.cs into SMS.Input, etc to be more informative and better match our naming standards
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2015-01-16 02:01:27 +00:00 |
adelikat
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e8e4c74962
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QuickNES - break up into separate files
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2015-01-16 01:38:47 +00:00 |
goyuken
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45ab3a8bbd
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core features: show all uncaught pokeymans
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2015-01-16 01:25:41 +00:00 |
goyuken
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d09af7eff2
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corefeatureanalysis: stuff
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2015-01-16 00:55:50 +00:00 |
goyuken
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c5daf82a3b
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some changes to corefeatureanalysis
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2015-01-16 00:48:40 +00:00 |
goyuken
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6de080dd9c
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PCE - clean up fix i broke, sorry
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2015-01-15 22:39:43 +00:00 |
adelikat
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19abc2d12b
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Core features list - gut the All tab to only show IEmulator, since the others are no longer reliable since instances of cores register implementations now
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2015-01-15 22:11:18 +00:00 |
adelikat
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95dcae132f
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NEShawk - break up into separate files
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2015-01-15 19:19:43 +00:00 |
adelikat
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bd74041cde
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fix atari 2600 and pc engine similarly
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2015-01-15 15:56:41 +00:00 |
jdpurcell
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798f882457
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Redo r8309. Try a different fix for vsync not taking effect at startup.
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2015-01-15 15:56:23 +00:00 |
adelikat
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69c547bdd7
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Neshawk - fix crash on start up caused my memory domain refactor
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2015-01-15 15:52:52 +00:00 |
jdpurcell
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4272a954cf
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Revert r8309. Fixes VSync not taking effect at startup.
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2015-01-15 15:42:29 +00:00 |