Commit Graph

19645 Commits

Author SHA1 Message Date
CasualPokePlayer 49399fce20 [mGBA] try to increase performance with callback handling 2022-05-01 19:35:23 -07:00
CasualPokePlayer e7e2790672 [mGBA] try to optimize callbacks 2022-05-01 12:56:23 -07:00
CasualPokePlayer cd8f5b4203
[mGBA] don't try to read watchpoint type for execute callbacks 2022-05-01 11:06:36 -07:00
YoshiRulz f7ead5f592
Rewrite `IController.ToDictionary` helper, now works with > 9 players 2022-05-01 15:11:14 +10:00
CasualPokePlayer 4e76fff2d8 [mGBA] dont let read/write callbacks be called via execute callbacks 2022-04-30 19:56:39 -07:00
CasualPokePlayer b39631b248 fix #3230, also cleanup this code and fix other bugs with it 2022-04-30 19:41:23 -07:00
CasualPokePlayer ebb0282860 various gambatte updates, all wilbertpol tests now pass, cgb-dmg now correctly uses dmg sprite priority when it should (fixes dmg-acid2 in CGB-DMG) 2022-04-30 16:25:28 -07:00
YoshiRulz 46a426a244
Change wording of SkipWaterboxIntegrityChecks description 2022-04-30 11:33:47 +10:00
YoshiRulz bc922fb6d0
Fix known-failing test case list being unsorted, add warning for that 2022-04-30 11:33:18 +10:00
Morilli 14984aea2d Change RomDirectory to RomPath in RomAsset
for the current (only) usecase, this fixes failures when "RomAsset.Name" is not equal to the name of the rom on disk
2022-04-24 03:52:03 +02:00
CasualPokePlayer 8f663feda5 fix #3226 for real this time
i hate threads...
2022-04-23 16:27:15 -07:00
YoshiRulz de1d8f56db
Remove remaining `IGL_SlimDX9` type resolutions in cctors 2022-04-23 15:21:58 +10:00
YoshiRulz 8563be60ba
Add a level of indirection to DirectX/XAudio2 ctors and static calls 2022-04-23 15:21:58 +10:00
YoshiRulz 2fde1ce9e9
Use dynamic type for D3D VSync in `UpdateSourceDrawingWork` 2022-04-23 15:21:58 +10:00
YoshiRulz 6ea714ac31
Move `DispMethodEnum` to `Bizware.BizwareGL` 2022-04-23 15:21:58 +10:00
YoshiRulz 00d19aa550
Update known-failing testrom cases
unfortunately, bisecting the added SameBoy cases is going to be hard because the
dummy frontend was broken for some time
2022-04-23 15:21:44 +10:00
CasualPokePlayer a08116f2d6
Remove explicit lua restart within LoadRomInternal
The position of this restart is dangerous as it may pass in a Dispose()'d core. This is pointless too as later on the Tool Manager handles restarting all tools.

Similarly, remove the explicit restart of the Debugger, no point in doing this as the Tool Manager will restart the debugger just fine anyways (the restart removes breakpoints from the debugger's internal list but doesn't remove them core side, which they should have been removed anyways from being Dispose()'d)
2022-04-22 20:03:30 -07:00
CasualPokePlayer 8ea09eebf5 fix some bugs with Ares64 tracer, fix trace header too 2022-04-15 18:50:58 -07:00
CasualPokePlayer 20ecfb81ea Add tracer + disassembler + get registers + system bus to Ares64, mark Ares64 as released
Squashed commit of the following:

commit 2e29aee13276412b2832e8f0efa10d9c57ed9d78
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Thu Apr 14 22:44:33 2022 -0700

    .

commit be73cf5e2204405a84b42948fd104d18c75be45a
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Thu Apr 14 22:37:34 2022 -0700

    hook up debug stuff + disassembler + tracer, mark Ares64 as released

commit fdd440703ecef48c94bb2bb1ad9c2d3dc5c96e42
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Thu Apr 14 20:36:08 2022 -0700

    maybe fix disassembly

commit d0808551c60fe3c03506b1ad89766a0d397e06dd
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Thu Apr 14 20:06:36 2022 -0700

    system bus

commit 60d1df8f33043fb656f90c1cf4ace8788489c3e1
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Thu Apr 14 16:40:11 2022 -0700

    regs

commit c64be2df293ea44694868355747061a952bd54aa
Author: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
Date:   Thu Apr 14 15:31:08 2022 -0700

    tracing and disasembly for ares, needs to be hooked up to frontend
2022-04-14 22:45:10 -07:00
CasualPokePlayer 7d268e244b fix #3166
was a regression from a858282a8d
2022-04-14 03:15:36 -07:00
CasualPokePlayer 8d03133c71 make sameboy output 262144 hz samples instead of 2MiHz samples (latter can be buggy, 262144 was recommended by LIJI).
also update sameboy bootroms, closes #3185
2022-04-14 02:36:51 -07:00
CasualPokePlayer 4a52e7f769 resolve #3211 probably 2022-04-09 20:08:32 -07:00
CasualPokePlayer 984ca65480 don't break build 2022-04-07 16:53:35 -07:00
CasualPokePlayer c496c97c8f remove some render off logic (this might not be sync safe), move threaded rendering to a sync setting (this probably doesn't affect sync, but best be safe here) 2022-04-07 16:51:51 -07:00
CasualPokePlayer 93dadb021f make sure core name is set for GENS importer 2022-04-06 21:58:04 -07:00
CasualPokePlayer 97a11ec083 fix NESHawk mistakenly having cycle count complained about 2022-04-05 21:01:05 -07:00
CasualPokePlayer 2c232a2b81 [Gambatte] various upstream accuracy improvements (notably, cgb-acid-hell now passes!). also fix memory callbacks for ROM0 area 2022-04-05 20:36:11 -07:00
CasualPokePlayer c2ea1c6c7b fix oopsie in libgambatte bindings and make gb testrom suite run again (was broken by a858282a8d) 2022-04-03 19:45:58 -07:00
CasualPokePlayer d4bb5e047e [Gambatte] API updates, setting time now uses a single function which takes in dividers 2022-04-03 02:34:23 -07:00
CasualPokePlayer c33d2cfbe5 [Gambatte] upstream cleanup, use upstream for board name and other rom details, remove now unused MULTICART_COMPAT flag 2022-04-02 23:16:39 -07:00
CasualPokePlayer 37a7c69107 [Gambatte] fix MMM01 inaccuracy 2022-04-02 12:55:28 -07:00
CasualPokePlayer 178264ce67 update sameboy, fix bug with SRAM loading 2022-04-02 10:22:18 -07:00
CasualPokePlayer cc0a30e5b2 [Gambatte] upstream cleanup + MMM01 support 2022-04-02 09:52:50 -07:00
Morilli db7d72be91 update nonfunctional bsnes links 2022-03-31 13:59:59 +02:00
Morilli 672ad1579b Fix #3195 2022-03-30 19:22:26 +02:00
CasualPokePlayer e80e34ce65 [Gambatte] upstream optimization and regression fix, seeing ~50 FPS increase 2022-03-30 02:30:12 -07:00
CasualPokePlayer 15270adebe [Gambatte] upstream cleanup + optimization 2022-03-29 00:47:16 -07:00
CasualPokePlayer 688adf27ec
resolve #3192
seems to have been a null reference on init. saving seems to still function fine after this change
2022-03-28 20:42:41 -07:00
Morilli 3d039934af BSNESv115+: expose fast dsp and fast coprocessor options 2022-03-29 02:16:42 +02:00
Moritz Bender 339d34413f
Implement msu1 handling for bsnes115+ (#3190)
* Implement msu1 handling for bsnes115+

* RomPath->RomDirectory for clarity

* Remove unnecessary include
2022-03-28 23:52:13 +02:00
CasualPokePlayer 7f99c11cce [Gambatte] fix minor HuC3 audio issue 2022-03-27 15:34:04 -07:00
CasualPokePlayer e206c3287b [Gambatte] HuC3 improvements 2022-03-27 15:22:34 -07:00
CasualPokePlayer 848ff87be1 [Gambatte] fix minor IR regression 2022-03-26 00:58:12 -07:00
CasualPokePlayer 16219ab38f [Gambatte] upstream update 2022-03-25 20:17:15 -07:00
Morilli 76729aa56b Prevent churn by not allocating a new video buffer every frame in NullVideo 2022-03-25 14:19:07 +01:00
Morilli da2a20e55b BSNESv115+: Some general cleanup, remove nonfunctional msu1 code 2022-03-25 08:36:11 +01:00
CasualPokePlayer b0a2c76d72 [Gambatte] fix MBC1M inaccuracy 2022-03-24 03:06:00 -07:00
CasualPokePlayer 2f3577ad38 [Gambatte] fix HuC1 IR 2022-03-24 02:24:52 -07:00
CasualPokePlayer a68c835a4b update gambatte (MBC1 & HuC1 improvements; HuC1 IR support) 2022-03-24 02:14:49 -07:00
Moritz Bender 6db532fb84
Allow negative values to be entered in ram watch for fixed-point watches (#3181)
* structurize NumericStringExtensions better, allow negative fixedpoint numbers

* Tune MaxLength values to make more sense

* Use Invariant culture to prevent ","<->"." issue in decimal recognition for some locales

* Cleanup more watch stuff

- simplify Poke functions by removing redundant text checking
- make fixed-point constants const
- remove OnKeyPress overload; let the user type whatever and check it later, similarly in OnTextChanged
- more invariant NumberFormatInfo use for ","<->"." issues, also do a basic fixup on OnKeyDown
- cleanup ToRawInt and SetFromRawInt, there are likely still issues remaining but I have no idea whether they realistically affect anything with the way those functions are used
- remove now unused functions in NumericStringExtensions
2022-03-23 18:19:49 +01:00